feat: testing

This commit is contained in:
2024-07-22 13:33:06 +02:00
parent 8c353107d8
commit f57e6c3f4e
12 changed files with 550 additions and 184 deletions

177
; Normal file
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@@ -0,0 +1,177 @@
use super::{
axis::Axis,
base_slices::BaseSlice,
line::Line3,
slice_path::{SlicePath, SurfacePathIterator},
triangle::Triangle,
FloatValue,
};
use bvh::{
aabb::Aabb,
bvh::{Bvh, BvhNode},
};
#[derive(Debug)]
pub struct Mesh {
pub aabb: Aabb<FloatValue, 3>,
pub bvh: Bvh<FloatValue, 3>,
pub triangles: Vec<Triangle>,
}
impl From<Vec<Triangle>> for Mesh {
fn from(mut triangles: Vec<Triangle>) -> Self {
Self {
aabb: triangles
.get(0)
.map(|triangle| {
let mut aabb = triangle.aabb;
for triangle in triangles.iter().skip(1) {
aabb.join_mut(&triangle.aabb);
}
aabb
})
.unwrap_or_else(|| Aabb::empty()),
bvh: Bvh::build(&mut triangles),
triangles,
}
}
}
impl Mesh {
pub fn slice_paths<'a>(
self: &'a Mesh,
axis: Axis,
slice_height: FloatValue,
) -> impl Iterator<Item = Vec<SlicePath>> + 'a {
self.slice_base_slices(axis, slice_height)
.map(|slice| slice.find_paths())
.filter(|paths| !paths.is_empty())
}
pub fn slice_surface(&self, axis: Axis, nozzle_width: FloatValue) -> SurfacePathIterator {
SurfacePathIterator::new(self, axis, nozzle_width)
}
pub fn slice_base_slices<'a>(
self: &'a Mesh,
axis: Axis,
slice_height: FloatValue,
) -> impl Iterator<Item = BaseSlice> + 'a {
let layer_count = ((self.aabb.max[axis as usize] - self.aabb.min[axis as usize])
/ slice_height)
.floor() as usize;
(0..layer_count).map(move |i| {
let layer = i as FloatValue * slice_height + self.aabb.min[axis as usize];
let mut base_slice = BaseSlice {
i,
d: layer,
axis,
lines: vec![],
};
let mut stack = Vec::<usize>::with_capacity(self.bvh.nodes.len());
stack.push(0);
while let Some(i) = stack.pop() {
match self.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
assert!(child_l_aabb.min[axis as usize] <= child_l_aabb.max[axis as usize]);
assert!(child_r_aabb.min[axis as usize] <= child_r_aabb.max[axis as usize]);
if layer >= child_l_aabb.min[axis as usize]
&& layer <= child_l_aabb.max[axis as usize]
{
stack.push(child_l_index);
}
if layer >= child_r_aabb.min[axis as usize]
&& layer <= child_r_aabb.max[axis as usize]
{
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
for line in self.triangles[shape_index].intersect(layer, axis as usize) {
base_slice.lines.push(line);
}
}
}
}
base_slice
})
}
pub fn outline_base_slice(&self, axis: Axis) -> BaseSlice {
let mut base_slice = BaseSlice {
i: 0,
d: 0.0,
axis,
lines: vec![],
};
'triangle: for (i, triangle) in self.triangles.iter().enumerate() {
let mut stack = Vec::<usize>::with_capacity(self.bvh.nodes.len());
stack.push(0);
let mut ab = false;
let mut ac = false;
let mut bc = false;
while let Some(i) = stack.pop() {
match self.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
let coords = [triangle.a, triangle.b, triangle.c];
macro_rules! match_aabb {
($side:expr) => {
coords
.iter()
.map(|point| {
$side.approx_contains_eps(point, FloatValue::EPSILON) as i32
})
.sum::<i32>()
>= 2
};
}
if match_aabb!(child_l_aabb) {
stack.push(child_l_index);
}
if match_aabb!(child_r_aabb) {
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
if i == shape_index {
continue;
}
let other = &self.triangles[shape_index];
let a = triangle.has_point(other.a);
let b = triangle.has_point(other.b);
let c = triangle.has_point(other.c);
ab = ab || (a && b);
ac = ac || (a && c);
bc = bc || (b && c);
if ab && ac && bc {
continue 'triangle;
}
}
}
}
}
base_slice
}
}

View File

@@ -1,7 +1,11 @@
#![feature(extract_if)]
use std::collections::VecDeque;
use approx::relative_eq;
use nalgebra::{point, vector, Vector3};
use num::Float;
use result::{Slice, SliceOptions, SliceResult};
use slicer::axis::Axis;
use slicer::{axis::Axis, slice_path::SlicePath, trace_surface::trace_surface};
use wasm_bindgen::prelude::wasm_bindgen;
use crate::slicer::{mesh::Mesh, split_surface::split_surface, triangle::Triangle, FloatValue};
@@ -48,13 +52,10 @@ pub fn slice(
);
slicable_triangles.push(triangle);
let angle = triangle.normal.angle(&BED_NORMAL);
let opposite_angle = std::f64::consts::PI - angle;
if angle <= max_angle
|| relative_eq!(angle, max_angle)
|| opposite_angle <= max_angle
|| relative_eq!(opposite_angle, max_angle)
{
let mut normal = triangle.normal.clone();
normal.z = normal.z.abs();
let angle = normal.angle(&BED_NORMAL);
if angle <= max_angle || relative_eq!(angle, max_angle) {
surface_triangles.push(triangle);
}
}
@@ -62,45 +63,130 @@ pub fn slice(
surface_triangles.shrink_to_fit();
console_log!("Creating Surfaces");
let surfaces = split_surface(surface_triangles).into_iter().map(|mesh| {
mesh.slice_surface(Axis::X, nozzle_diameter).filter(|path| {
let mut length = 0.0;
for pair in path.path.windows(2) {
length += (pair[0].coords - pair[1].coords).norm();
if length >= min_surface_path_length {
let min_surface_area = std::f64::consts::PI * (nozzle_diameter / 2.0).powi(2);
let mut surfaces = split_surface(surface_triangles)
.into_iter()
.filter(|mesh| {
let mut surface_area = 0.0;
for triangle in &mesh.triangles {
surface_area += triangle.area();
if surface_area >= min_surface_area {
return true;
}
}
return false;
})
});
.map(|mesh| {
let outline = mesh
.outline_base_slice(Axis::Z)
.find_paths()
.into_iter()
.filter(|path| path.closed)
.collect::<Vec<_>>();
let surface = mesh
.slice_surface(Axis::X, nozzle_diameter)
.filter(|path| {
let mut length = 0.0;
for pair in path.path.windows(2) {
length += (pair[0].coords - pair[1].coords).norm();
if length >= min_surface_path_length {
return true;
}
}
return false;
})
.collect::<Vec<_>>();
(mesh, outline, surface)
})
.collect::<Vec<_>>();
surfaces
.sort_unstable_by(|(a, _, _), (b, _, _)| a.aabb.min.z.partial_cmp(&b.aabb.min.z).unwrap());
console_log!("Creating Walls");
let wallMesh = Mesh::from(slicable_triangles);
let walls = wallMesh.slice_paths(Axis::Z, layer_height);
let mut walls = wallMesh
.slice_paths(Axis::Z, layer_height)
.flat_map(|paths| paths.into_iter().filter(|path| path.closed))
.collect::<VecDeque<_>>();
let mut active_surfaces = Vec::new();
let mut out = Vec::new();
/*console_log!("Tracing Surfaces");
let a = max_angle.tan();
for slice in &mut slices {
for surface in &surfaces {
if surface.aabb.min.z <= slice.z && surface.aabb.max.z > slice.z {
trace_surface(slice, surface, a);
console_log!("Resolving dependencies");
while let Some(mut wall) = walls.pop_front() {
active_surfaces.extend(
surfaces
.extract_if(|surface| surface.0.aabb.min.z <= wall.aabb.max.z)
.map(|surface| (surface, Vec::new())),
);
let deactivate =
active_surfaces.extract_if(|element| element.0 .0.aabb.max.z < wall.aabb.min.z);
for (surface, surface_walls) in deactivate {
for ring in surface.1 {
out.push(ring.points);
}
for path in surface.2 {
out.push(path.path);
}
for wall in surface_walls {
walls.push_front(wall);
}
}
}*/
for surface in active_surfaces.iter_mut() {
let held = wall
.points
.extract_if(|point| !trace_surface(&point, &surface.0 .0, max_angle))
.collect::<Vec<_>>();
if !held.is_empty() {
surface.1.push(SlicePath {
points: held,
..wall
});
}
}
if !wall.points.is_empty() {
out.push(wall.points);
}
}
console_log!("Done");
SliceResult {
slices: surfaces
.flatten()
slices: out
.into_iter()
.map(|slice| Slice::Ring {
position: slice
.path
.into_iter()
.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
.collect(),
})
/*.chain(walls.flatten().map(|slice| {
.collect(),
}
/*SliceResult {
slices: surfaces
.into_iter()
.flat_map(|(_, outlines, slices)| {
outlines
.into_iter()
.map(|slice| Slice::Ring {
position: slice
.points
.into_iter()
.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
.collect(),
})
.chain(slices.into_iter().map(|slice| {
Slice::Ring {
position: slice
.path
.into_iter()
.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
.collect(),
}
}))
})
.chain(walls.flatten().map(|slice| {
Slice::Ring {
position: slice
.points
@@ -108,28 +194,7 @@ pub fn slice(
.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
.collect(),
}
}))*/
/*.chain(surfaces.into_iter().map(|surface| {
Slice::Surface {
position: surface
.triangles
.into_iter()
.flat_map(|triangle| {
[
triangle.a.x as f32,
triangle.a.y as f32,
triangle.a.z as f32,
triangle.b.x as f32,
triangle.b.y as f32,
triangle.b.z as f32,
triangle.c.x as f32,
triangle.c.y as f32,
triangle.c.z as f32,
]
})
.collect(),
}
}))*/
}))
.collect(),
}
}*/
}

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@@ -2,9 +2,10 @@ use nalgebra::Vector3;
use super::FloatValue;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
#[repr(usize)]
pub enum Axis {
#[default]
X = 0,
Y = 1,
Z = 2,

View File

@@ -13,6 +13,10 @@ pub struct Line3 {
}
impl Line3 {
pub fn new(start: Point3<FloatValue>, end: Point3<FloatValue>) -> Self {
Self { start, end }
}
pub fn norm(&self) -> FloatValue {
(self.end - self.start).norm()
}

View File

@@ -1,6 +1,7 @@
use super::{
axis::Axis,
base_slices::BaseSlice,
line::Line3,
slice_path::{SlicePath, SurfacePathIterator},
triangle::Triangle,
FloatValue,
@@ -60,7 +61,7 @@ impl Mesh {
/ slice_height)
.floor() as usize;
(0..layer_count).map(move |i| {
(0..=layer_count).map(move |i| {
let layer = i as FloatValue * slice_height + self.aabb.min[axis as usize];
let mut base_slice = BaseSlice {
i,
@@ -107,4 +108,79 @@ impl Mesh {
base_slice
})
}
pub fn outline_base_slice(&self, axis: Axis) -> BaseSlice {
let mut base_slice = BaseSlice {
i: 0,
d: 0.0,
axis,
lines: vec![],
};
'triangle: for (triangle_index, triangle) in self.triangles.iter().enumerate() {
let mut stack = Vec::<usize>::with_capacity(self.bvh.nodes.len());
stack.push(0);
let mut ab = false;
let mut ac = false;
let mut bc = false;
while let Some(i) = stack.pop() {
match self.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
let coords = [triangle.a, triangle.b, triangle.c];
macro_rules! match_aabb {
($side:expr) => {
coords
.iter()
.map(|point| {
$side.approx_contains_eps(point, FloatValue::EPSILON) as i32
})
.sum::<i32>()
>= 2
};
}
if match_aabb!(child_l_aabb) {
stack.push(child_l_index);
}
if match_aabb!(child_r_aabb) {
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
if triangle_index == shape_index {
continue;
}
let other = &self.triangles[shape_index];
let a = other.has_point(triangle.a);
let b = other.has_point(triangle.b);
let c = other.has_point(triangle.c);
ab = ab || (a && b);
ac = ac || (a && c);
bc = bc || (b && c);
if ab && ac && bc {
continue 'triangle;
}
}
}
}
if !ab {
base_slice.lines.push(Line3::new(triangle.a, triangle.b));
}
if !ac {
base_slice.lines.push(Line3::new(triangle.a, triangle.c));
}
if !bc {
base_slice.lines.push(Line3::new(triangle.b, triangle.c));
}
}
base_slice
}
}

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@@ -4,7 +4,7 @@ use nalgebra::{vector, Point, TAffine, Transform, Vector2, Vector3};
use super::FloatValue;
pub trait Sdf<const D: usize> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue;
fn sdf(&self, p: &Point<FloatValue, D>) -> FloatValue;
}
#[derive(Debug, Clone, Copy)]
@@ -19,7 +19,7 @@ impl SdfSphere {
}
impl Sdf<3> for SdfSphere {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, 3>) -> FloatValue {
p.coords.norm() - self.radius
}
}
@@ -36,7 +36,7 @@ impl SdfBox {
}
impl Sdf<3> for SdfBox {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, 3>) -> FloatValue {
let q = p.coords.abs() - self.size.coords;
q.sup(&Vector3::zeros()).add_scalar(q.max().min(0.0)).norm()
}
@@ -56,7 +56,7 @@ impl SdfInfiniteCone {
}
impl Sdf<3> for SdfInfiniteCone {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, 3>) -> FloatValue {
let q = vector![p.coords.xy().norm(), p.z];
let d = (q - self.angle.scale(q.dot(&self.angle).max(0.0))).norm();
if q.x * self.angle.y - q.y * self.angle.x > 0.0 {
@@ -80,8 +80,8 @@ impl<T: Sdf<3>> SdfTransform<T> {
}
impl<T: Sdf<3>> Sdf<3> for SdfTransform<T> {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
self.sdf.sdf(self.transform.inverse_transform_point(&p))
fn sdf(&self, p: &Point<FloatValue, 3>) -> FloatValue {
self.sdf.sdf(&self.transform.inverse_transform_point(p))
}
}
@@ -98,8 +98,8 @@ impl<const D: usize, T: Sdf<D>> SdfScale<D, T> {
}
impl<const D: usize, T: Sdf<D>> Sdf<D> for SdfScale<D, T> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
self.sdf.sdf(p / self.scale) * self.scale
fn sdf(&self, p: &Point<FloatValue, D>) -> FloatValue {
self.sdf.sdf(&(p / self.scale)) * self.scale
}
}
@@ -116,7 +116,7 @@ impl<T: Sdf<3>> SdfOnion<T> {
}
impl<T: Sdf<3>> Sdf<3> for SdfOnion<T> {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, 3>) -> FloatValue {
self.sdf.sdf(p).abs() - self.thickness
}
}
@@ -134,7 +134,7 @@ impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfUnion<D, T, U> {
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfUnion<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).min(self.sdf_b.sdf(p))
}
}
@@ -152,7 +152,7 @@ impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfIntersection<D, T, U> {
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfIntersection<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).max(self.sdf_b.sdf(p))
}
}
@@ -170,7 +170,7 @@ impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfDifference<D, T, U> {
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfDifference<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
fn sdf(&self, p: &Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).max(-self.sdf_b.sdf(p))
}
}

View File

@@ -1,4 +1,4 @@
use std::ops::RangeInclusive;
use std::{collections::VecDeque, ops::RangeInclusive};
use approx::relative_eq;
use bvh::aabb::Aabb;
@@ -6,7 +6,7 @@ use nalgebra::Point3;
use super::{axis::Axis, mesh::Mesh, FloatValue};
#[derive(Debug)]
#[derive(Debug, Default)]
pub struct SlicePath {
pub i: usize,
pub d: FloatValue,
@@ -75,6 +75,34 @@ impl SurfacePathIterator {
}
}
fn squish(points: &mut Vec<Point3<FloatValue>>, axis: Axis, d: FloatValue) {
macro_rules! ax {
($p: expr) => {
$p.coords[axis as usize]
};
}
let first = ax!(points.first().unwrap());
let left = points.iter().position(|p| first - ax!(p) > d);
let last = ax!(points.last().unwrap());
let right = points.iter().rposition(|p| ax!(p) - last > d);
if let (Some(left), Some(right)) = (left, right) {
if left > right {
// TODO
return;
}
let total = ax!(points[left + 1]) - first;
let delta = ax!(points[left]) - ax!(points[left + 1]);
points.splice(
0..left,
vec![points[left].lerp(&points[left + 1], (d - total) / delta)],
);
let total = last - ax!(points[right + 1]);
let delta = ax!(points[right + 1]) - ax!(points[right]);
}
}
impl Iterator for SurfacePathIterator {
type Item = SurfacePath;
@@ -82,8 +110,10 @@ impl Iterator for SurfacePathIterator {
self.slices.retain_mut(|slice| !slice.is_empty());
let (h_axis, _) = self.axis.other();
let mut iter = self.slices.iter_mut();
let ring = self.slices.first_mut()?.pop()?;
let mut ring = iter.next()?.pop()?;
// TODO: squish(&mut ring.points, h_axis, self.nozzle_width);
let mut item = Self::Item {
i: ring.i..=ring.i,
d: ring.d..=ring.d,
@@ -92,7 +122,7 @@ impl Iterator for SurfacePathIterator {
path: ring.points,
};
for slice in self.slices.iter_mut().skip(1) {
for slice in iter {
if *item.i.end() != slice[0].i - 1 {
break;
}
@@ -136,9 +166,11 @@ impl Iterator for SurfacePathIterator {
}
if let Some(mut ring) = index.map(|i| slice.remove(i)) {
// TODO: squish(&mut ring.points, h_axis, self.nozzle_width);
if needs_reverse {
ring.points.reverse();
}
item.i = *item.i.start()..=ring.i;
item.d = *item.d.start()..=ring.d;
item.path.append(&mut ring.points);

View File

@@ -1,47 +1,48 @@
use bvh::bvh::BvhNode;
use nalgebra::Point3;
use super::{mesh::Mesh, slice_path::SlicePath, z_projection::ToolpathIntersects, FloatValue};
use crate::slicer::sdf::Sdf3dModifiers;
pub fn trace_surface(slice: &mut SlicePath, surface: &Mesh, a: FloatValue) {
slice.points.retain_mut(|point| {
let mut stack = Vec::<usize>::new();
stack.push(0);
while let Some(i) = stack.pop() {
match surface.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
if child_l_aabb.toolpath_intersects(point, a) {
stack.push(child_l_index);
}
if child_r_aabb.toolpath_intersects(point, a) {
stack.push(child_r_index);
}
use super::{
mesh::Mesh,
sdf::{Sdf, SdfInfiniteCone},
z_projection::ToolpathIntersects,
FloatValue,
};
pub fn trace_surface(point: &Point3<FloatValue>, surface: &Mesh, a: FloatValue) -> bool {
let sdf = SdfInfiniteCone::new(a);
let mut stack = Vec::<usize>::new();
stack.push(0);
while let Some(i) = stack.pop() {
match surface.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
if child_l_aabb.toolpath_intersects(point, a) {
stack.push(child_l_index);
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
let triangle = &surface.triangles[shape_index];
macro_rules! check {
( $var:ident ) => {{
let x = point.x - triangle.$var.x;
let y = point.y - triangle.$var.y;
(point.z > triangle.aabb.min.z
&& FloatValue::sqrt(x * x + y * y)
< (triangle.$var.z - point.z).abs() * a)
}};
}
if check!(a) || check!(b) || check!(c) {
return false;
}
if child_r_aabb.toolpath_intersects(point, a) {
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
let triangle = &surface.triangles[shape_index];
if sdf.translate(triangle.a).sdf(point) < 0.0
|| sdf.translate(triangle.b).sdf(point) < 0.0
|| sdf.translate(triangle.c).sdf(point) < 0.0
{
return false;
}
}
}
true
});
}
return true;
}

View File

@@ -26,7 +26,7 @@ impl Triangle {
a,
b,
c,
normal: (b - a).cross(&(c - a)).into(),
normal: (b - a).cross(&(c - a)).normalize(),
node_index: 0,
aabb,
}
@@ -44,13 +44,6 @@ impl Triangle {
self.has_point(other.a) || self.has_point(other.b) || self.has_point(other.c)
}
pub fn shares_edge_with_triangle(&self, other: Triangle) -> bool {
let a = self.has_point(other.a);
let b = self.has_point(other.b);
let c = self.has_point(other.c);
a && b || a && c || b && c
}
pub fn intersect(&self, value: FloatValue, axis: usize) -> Option<Line3> {
let mut intersection = Vec::<Point3<FloatValue>>::with_capacity(3);
let mut last = &self.c;

122
flake.nix
View File

@@ -4,59 +4,77 @@
rust-overlay.url = "github:oxalica/rust-overlay";
flake-utils.url = "github:numtide/flake-utils";
};
outputs = {
self,
nixpkgs,
flake-utils,
rust-overlay,
}:
flake-utils.lib.eachDefaultSystem (system: let
overlays = [(import rust-overlay)];
pkgs = import nixpkgs {inherit system overlays;};
rust-bin = pkgs.rust-bin.stable.latest.default.override {
targets = [ "wasm32-unknown-unknown" ];
extensions = ["rust-src" "rust-std" "clippy" "rust-analyzer"];
};
fontMin = pkgs.python311.withPackages (ps: with ps; [brotli fonttools] ++ (with fonttools.optional-dependencies; [woff]));
tauriPkgs = nixpkgs.legacyPackages.${system};
libraries = with tauriPkgs; [
webkitgtk
gtk3
cairo
gdk-pixbuf
glib
dbus
openssl_3
librsvg
];
packages =
(with pkgs; [
nodejs_18
nodePackages.pnpm
rust-bin
fontMin
wasm-pack
])
++ (with tauriPkgs; [
curl
wget
pkg-config
outputs =
{
self,
nixpkgs,
flake-utils,
rust-overlay,
}:
flake-utils.lib.eachDefaultSystem (
system:
let
overlays = [ (import rust-overlay) ];
pkgs = import nixpkgs { inherit system overlays; };
rust-bin = pkgs.rust-bin.nightly.latest.default.override {
targets = [ "wasm32-unknown-unknown" ];
extensions = [
"rust-src"
"rust-std"
"clippy"
"rust-analyzer"
];
};
fontMin = pkgs.python311.withPackages (
ps:
with ps;
[
brotli
fonttools
]
++ (with fonttools.optional-dependencies; [ woff ])
);
tauriPkgs = nixpkgs.legacyPackages.${system};
libraries = with tauriPkgs; [
webkitgtk
gtk3
cairo
gdk-pixbuf
glib
dbus
openssl_3
glib
gtk3
libsoup
webkitgtk
librsvg
# serial plugin
udev
]);
in {
devShell = pkgs.mkShell {
buildInputs = packages;
shellHook = ''
export LD_LIBRARY_PATH=${pkgs.lib.makeLibraryPath libraries}:$LD_LIBRARY_PATH
'';
};
});
];
packages =
(with pkgs; [
nodejs_18
nodePackages.pnpm
rust-bin
fontMin
wasm-pack
])
++ (with tauriPkgs; [
curl
wget
pkg-config
dbus
openssl_3
glib
gtk3
libsoup
webkitgtk
librsvg
# serial plugin
udev
]);
in
{
devShell = pkgs.mkShell {
buildInputs = packages;
shellHook = ''
export LD_LIBRARY_PATH=${pkgs.lib.makeLibraryPath libraries}:$LD_LIBRARY_PATH
'';
};
}
);
}

View File

@@ -33,16 +33,17 @@
progressLayer.set(event.data.layer);
break;
}
case 'layer': {
case 'result': {
layers.update((layers) => {
const layer = event.data.data;
if (layer.type === 'ring' || layer.type === 'path') {
layers.push(
Array.from({ length: layer.position.length / 3 }, (_, i) =>
new Vector3().fromArray(layer.position, i * 3)
)
);
} else if (layer.type === 'surface') {
for (const layer of event.data.data.slices) {
if (layer.type === 'ring' || layer.type === 'path') {
layers.push(
Array.from({ length: layer.position.length / 3 }, (_, i) =>
new Vector3().fromArray(layer.position, i * 3)
)
);
} else if (layer.type === 'surface') {
}
}
return layers;
});
@@ -81,7 +82,7 @@
tolerance,
maxNonPlanarAngle,
nozzleDiameter,
minSurfacePathLength: nozzleDiameter * 4,
minSurfacePathLength: nozzleDiameter * 2,
bedNormal: bedNormal.toArray()
}
} satisfies SliceEvent);
@@ -111,7 +112,7 @@
<!---{@const color = new Color(0, i / $layers.length, 0.2)}-->
<T.Mesh {visible}>
<MeshLineGeometry {points} />
<MeshLineMaterial width={layerHeight / 6} {color} />
<MeshLineMaterial width={nozzleDiameter * 0.25} {color} />
</T.Mesh>
{/each}

View File

@@ -22,11 +22,9 @@ addEventListener('message', async (event: MessageEvent<WorkerEvent>) => {
nozzleDiameter: event.data.data.nozzleDiameter,
minSurfacePathLength: event.data.data.minSurfacePathLength
});
for (const layer of result.slices) {
self.postMessage({
type: 'layer',
data: layer
});
}
self.postMessage({
type: 'result',
data: result
});
}
});