mirror of
https://github.com/Theaninova/Bampy.git
synced 2025-12-11 03:56:17 +00:00
feat: test stuff
This commit is contained in:
113
bampy/src/lib.rs
113
bampy/src/lib.rs
@@ -1,63 +1,25 @@
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use std::iter::empty;
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use approx::relative_eq;
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use nalgebra::{vector, SimdBool, Vector3};
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use serde::{Deserialize, Serialize};
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use slicer::{line::Line3, slice_rings::slice_rings};
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use tsify::Tsify;
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use nalgebra::{point, vector, Vector3};
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use result::{Slice, SliceOptions, SliceResult};
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use slicer::axis::Axis;
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::slicer::{
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base_slices::create_base_slices, mesh::Mesh, split_surface::split_surface,
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trace_surface::trace_surface, triangle::Triangle, FloatValue, SlicerOptions,
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};
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use crate::slicer::{mesh::Mesh, split_surface::split_surface, triangle::Triangle, FloatValue};
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mod result;
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mod slicer;
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mod util;
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const BED_NORMAL: Vector3<f64> = vector![0f64, 0f64, 1f64];
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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#[tsify(from_wasm_abi)]
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pub struct SliceOptions {
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#[tsify(type = "Float32Array")]
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positions: Vec<f32>,
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layer_height: f64,
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max_angle: f64,
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}
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase", tag = "type")]
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#[tsify(into_wasm_abi)]
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pub enum Slice {
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Surface {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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Ring {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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Path {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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}
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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#[tsify(into_wasm_abi)]
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pub struct SliceResult {
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slices: Vec<Slice>,
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}
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#[wasm_bindgen]
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pub fn slice(
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SliceOptions {
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positions,
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layer_height,
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max_angle,
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min_surface_path_length,
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nozzle_diameter,
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}: SliceOptions,
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) -> SliceResult {
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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@@ -68,17 +30,17 @@ pub fn slice(
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let mut slicable_triangles = Vec::<Triangle>::with_capacity(positions.len() / 9);
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for i in (0..positions.len()).step_by(9) {
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let triangle = Triangle::new(
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vector![
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point![
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positions[i] as FloatValue,
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positions[i + 1] as FloatValue,
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positions[i + 2] as FloatValue
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],
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vector![
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point![
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positions[i + 3] as FloatValue,
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positions[i + 4] as FloatValue,
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positions[i + 5] as FloatValue
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],
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vector![
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point![
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positions[i + 6] as FloatValue,
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positions[i + 7] as FloatValue,
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positions[i + 8] as FloatValue
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@@ -99,50 +61,23 @@ pub fn slice(
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slicable_triangles.shrink_to_fit();
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surface_triangles.shrink_to_fit();
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let slicer_options = SlicerOptions { layer_height };
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console_log!("Creating Surfaces");
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let surfaces = split_surface(surface_triangles).into_iter().map(|mesh| {
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slice_rings(1, &slicer_options, &mesh)
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.flat_map(|mut rings| {
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/*let mut rings = rings
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.into_iter()
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.map(|mut ring| {
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ring.points.sort_unstable_by(|a, b| {
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a[0].partial_cmp(&b[0]).unwrap_or(std::cmp::Ordering::Equal)
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});
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ring
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})
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.collect::<Vec<_>>();*/
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rings.sort_unstable_by(|a, b| {
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a.points
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.first()
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.unwrap()
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.partial_cmp(b.points.first().unwrap())
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.unwrap_or(std::cmp::Ordering::Equal)
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});
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rings
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})
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.fold(Vec::<Vector3<FloatValue>>::new(), |mut acc, mut curr| {
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if acc
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.last()
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.zip(curr.points.first())
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.zip(curr.points.last())
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.map_or(false, |((last, start), end)| {
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start.metric_distance(last) > end.metric_distance(last)
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})
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{
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curr.points.reverse();
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mesh.slice_surface(Axis::X, nozzle_diameter).filter(|path| {
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let mut length = 0.0;
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for pair in path.path.windows(2) {
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length += (pair[0].coords - pair[1].coords).norm();
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if length >= min_surface_path_length {
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return true;
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}
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acc.extend(curr.points);
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acc
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})
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}
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return false;
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})
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});
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console_log!("Computing BVH");
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let slicable = Mesh::from(slicable_triangles);
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console_log!("Creating Slices");
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let slices = slice_rings(2, &slicer_options, &slicable);
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console_log!("Creating Walls");
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let wallMesh = Mesh::from(slicable_triangles);
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let walls = wallMesh.slice_paths(Axis::Z, layer_height);
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/*console_log!("Tracing Surfaces");
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let a = max_angle.tan();
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@@ -157,13 +92,15 @@ pub fn slice(
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console_log!("Done");
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SliceResult {
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slices: surfaces
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.flatten()
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.map(|slice| Slice::Ring {
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position: slice
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.path
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.into_iter()
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.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
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.collect(),
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})
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/*.chain(slices.flatten().map(|slice| {
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/*.chain(walls.flatten().map(|slice| {
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Slice::Ring {
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position: slice
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.points
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39
bampy/src/result.rs
Normal file
39
bampy/src/result.rs
Normal file
@@ -0,0 +1,39 @@
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use serde::{Deserialize, Serialize};
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use tsify::Tsify;
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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#[tsify(from_wasm_abi)]
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pub struct SliceOptions {
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#[tsify(type = "Float32Array")]
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pub positions: Vec<f32>,
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pub layer_height: f64,
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pub nozzle_diameter: f64,
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pub max_angle: f64,
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pub min_surface_path_length: f64,
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}
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase", tag = "type")]
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#[tsify(into_wasm_abi)]
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pub enum Slice {
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Surface {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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Ring {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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Path {
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#[tsify(type = "Float32Array")]
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position: Vec<f32>,
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},
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}
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#[derive(Tsify, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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#[tsify(into_wasm_abi)]
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pub struct SliceResult {
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pub slices: Vec<Slice>,
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}
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29
bampy/src/slicer/axis.rs
Normal file
29
bampy/src/slicer/axis.rs
Normal file
@@ -0,0 +1,29 @@
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use nalgebra::Vector3;
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use super::FloatValue;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(usize)]
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pub enum Axis {
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X = 0,
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Y = 1,
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Z = 2,
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}
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impl Axis {
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pub fn other(&self) -> (Self, Self) {
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match self {
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Axis::X => (Axis::Y, Axis::Z),
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Axis::Y => (Axis::X, Axis::Z),
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Axis::Z => (Axis::X, Axis::Y),
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}
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}
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pub fn normal(&self) -> Vector3<FloatValue> {
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match self {
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Axis::X => Vector3::x(),
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Axis::Y => Vector3::y(),
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Axis::Z => Vector3::z(),
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}
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}
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}
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@@ -1,62 +1,82 @@
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use super::{line::Line3, mesh::Mesh, FloatValue, SlicerOptions};
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use crate::console_log;
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use bvh::bvh::BvhNode;
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use super::{aabb_from_points, axis::Axis, line::Line3, slice_path::SlicePath, FloatValue};
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use approx::relative_eq;
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use nalgebra::Point3;
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#[derive(Debug)]
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pub struct BaseSlice {
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pub i: usize,
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pub d: FloatValue,
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pub axis: Axis,
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pub lines: Vec<Line3>,
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}
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/// Creates base slices from the geometry
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pub fn create_base_slices<'a>(
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axis: usize,
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options: &'a SlicerOptions,
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slicable: &'a Mesh,
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) -> impl Iterator<Item = BaseSlice> + 'a {
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let layer_count = ((slicable.aabb.max[axis] - slicable.aabb.min[axis]) / options.layer_height)
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.floor() as usize;
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(0..layer_count).map(move |i| {
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let layer = i as FloatValue * options.layer_height + slicable.aabb.min[axis];
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let mut base_slice = BaseSlice {
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d: layer,
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lines: vec![],
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};
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let mut stack = Vec::<usize>::with_capacity(slicable.bvh.nodes.len());
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stack.push(0);
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while let Some(i) = stack.pop() {
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match slicable.bvh.nodes[i] {
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BvhNode::Node {
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parent_index: _,
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child_l_index,
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child_l_aabb,
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child_r_index,
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child_r_aabb,
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} => {
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assert!(child_l_aabb.min[axis] <= child_l_aabb.max[axis]);
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assert!(child_r_aabb.min[axis] <= child_r_aabb.max[axis]);
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if layer >= child_l_aabb.min[axis] && layer <= child_l_aabb.max[axis] {
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stack.push(child_l_index);
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}
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if layer >= child_r_aabb.min[axis] && layer <= child_r_aabb.max[axis] {
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stack.push(child_r_index);
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}
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}
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BvhNode::Leaf {
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parent_index: _,
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shape_index,
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} => {
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slicable.triangles[shape_index]
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.intersect(layer, axis)
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.map(|line| {
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base_slice.lines.push(line);
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});
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}
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impl BaseSlice {
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pub fn find_paths(mut self) -> Vec<SlicePath> {
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let (axis_a, axis_b) = self.axis.other();
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let mut rings = vec![];
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while let Some(line) = self.lines.pop() {
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if relative_eq!(line.start, line.end) {
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continue;
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}
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let mut right = vec![line.end];
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let mut left = vec![line.start];
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let mut previous_len = usize::MAX;
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let mut closed = false;
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while !closed {
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if previous_len == self.lines.len() {
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break;
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}
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previous_len = self.lines.len();
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self.lines.retain_mut(|line| {
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if closed {
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return true;
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}
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let test = |side: &mut Vec<Point3<FloatValue>>| {
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let last = side.last().unwrap();
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let s = relative_eq!(line.start, last);
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let e = relative_eq!(line.end, last);
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if s && !e {
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side.push(line.end);
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} else if !s && e {
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side.push(line.start);
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}
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s || e
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};
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if test(&mut left) || test(&mut right) {
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closed = relative_eq!(left.last().unwrap(), right.last().unwrap());
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false
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} else {
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true
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}
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})
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}
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left.reverse();
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left.extend(right);
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let mut ring = SlicePath {
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d: self.d,
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i: self.i,
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axis: self.axis,
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closed,
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aabb: aabb_from_points(left.iter()),
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points: left,
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};
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if ring.points.windows(2).fold(0.0, |acc, curr| {
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acc + (curr[1][axis_a as usize] - curr[0][axis_a as usize])
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* (curr[1][axis_b as usize] + curr[0][axis_b as usize])
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}) < 0.0
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{
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ring.points.reverse();
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}
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rings.push(ring);
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}
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base_slice
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})
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rings
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}
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}
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@@ -1,4 +1,4 @@
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use nalgebra::Vector3;
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use nalgebra::{Point3, Vector3};
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use super::FloatValue;
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@@ -8,6 +8,16 @@ use super::FloatValue;
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/// meaning the inside is on the right hand side of the line.
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub struct Line3 {
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pub start: Vector3<FloatValue>,
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pub end: Vector3<FloatValue>,
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pub start: Point3<FloatValue>,
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pub end: Point3<FloatValue>,
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}
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impl Line3 {
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pub fn norm(&self) -> FloatValue {
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(self.end - self.start).norm()
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}
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pub fn normal(&self) -> Vector3<FloatValue> {
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(self.end - self.start).normalize()
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}
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}
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@@ -1,5 +1,14 @@
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use super::{triangle::Triangle, FloatValue};
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use bvh::{aabb::Aabb, bvh::Bvh};
|
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use super::{
|
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axis::Axis,
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base_slices::BaseSlice,
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slice_path::{SlicePath, SurfacePathIterator},
|
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triangle::Triangle,
|
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FloatValue,
|
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};
|
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use bvh::{
|
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aabb::Aabb,
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bvh::{Bvh, BvhNode},
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};
|
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|
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#[derive(Debug)]
|
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pub struct Mesh {
|
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@@ -26,3 +35,76 @@ impl From<Vec<Triangle>> for Mesh {
|
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}
|
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}
|
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}
|
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|
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impl Mesh {
|
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pub fn slice_paths<'a>(
|
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self: &'a Mesh,
|
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axis: Axis,
|
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slice_height: FloatValue,
|
||||
) -> impl Iterator<Item = Vec<SlicePath>> + 'a {
|
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self.slice_base_slices(axis, slice_height)
|
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.map(|slice| slice.find_paths())
|
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.filter(|paths| !paths.is_empty())
|
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}
|
||||
|
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pub fn slice_surface(&self, axis: Axis, nozzle_width: FloatValue) -> SurfacePathIterator {
|
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SurfacePathIterator::new(self, axis, nozzle_width)
|
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}
|
||||
|
||||
pub fn slice_base_slices<'a>(
|
||||
self: &'a Mesh,
|
||||
axis: Axis,
|
||||
slice_height: FloatValue,
|
||||
) -> impl Iterator<Item = BaseSlice> + 'a {
|
||||
let layer_count = ((self.aabb.max[axis as usize] - self.aabb.min[axis as usize])
|
||||
/ slice_height)
|
||||
.floor() as usize;
|
||||
|
||||
(0..layer_count).map(move |i| {
|
||||
let layer = i as FloatValue * slice_height + self.aabb.min[axis as usize];
|
||||
let mut base_slice = BaseSlice {
|
||||
i,
|
||||
d: layer,
|
||||
axis,
|
||||
lines: vec![],
|
||||
};
|
||||
|
||||
let mut stack = Vec::<usize>::with_capacity(self.bvh.nodes.len());
|
||||
stack.push(0);
|
||||
while let Some(i) = stack.pop() {
|
||||
match self.bvh.nodes[i] {
|
||||
BvhNode::Node {
|
||||
parent_index: _,
|
||||
child_l_index,
|
||||
child_l_aabb,
|
||||
child_r_index,
|
||||
child_r_aabb,
|
||||
} => {
|
||||
assert!(child_l_aabb.min[axis as usize] <= child_l_aabb.max[axis as usize]);
|
||||
assert!(child_r_aabb.min[axis as usize] <= child_r_aabb.max[axis as usize]);
|
||||
if layer >= child_l_aabb.min[axis as usize]
|
||||
&& layer <= child_l_aabb.max[axis as usize]
|
||||
{
|
||||
stack.push(child_l_index);
|
||||
}
|
||||
if layer >= child_r_aabb.min[axis as usize]
|
||||
&& layer <= child_r_aabb.max[axis as usize]
|
||||
{
|
||||
stack.push(child_r_index);
|
||||
}
|
||||
}
|
||||
BvhNode::Leaf {
|
||||
parent_index: _,
|
||||
shape_index,
|
||||
} => {
|
||||
for line in self.triangles[shape_index].intersect(layer, axis as usize) {
|
||||
base_slice.lines.push(line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base_slice
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
use std::fmt::Debug;
|
||||
use bvh::aabb::{Aabb, Bounded};
|
||||
use bvh::bounding_hierarchy::BHValue;
|
||||
use nalgebra::Point;
|
||||
|
||||
pub mod axis;
|
||||
pub mod base_slices;
|
||||
pub mod line;
|
||||
pub mod mesh;
|
||||
pub mod slice_rings;
|
||||
pub mod sdf;
|
||||
pub mod slice_path;
|
||||
pub mod split_surface;
|
||||
pub mod trace_surface;
|
||||
pub mod triangle;
|
||||
@@ -11,7 +15,17 @@ pub mod z_projection;
|
||||
|
||||
pub type FloatValue = f64;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SlicerOptions {
|
||||
pub layer_height: FloatValue,
|
||||
pub fn aabb_from_points<'a, I, T: BHValue, const D: usize>(mut points: I) -> Aabb<T, D>
|
||||
where
|
||||
I: Iterator<Item = &'a Point<T, D>>,
|
||||
{
|
||||
if let Some(point) = points.next() {
|
||||
let mut aabb = point.aabb();
|
||||
for point in points {
|
||||
aabb.grow_mut(point);
|
||||
}
|
||||
aabb
|
||||
} else {
|
||||
Aabb::empty()
|
||||
}
|
||||
}
|
||||
|
||||
253
bampy/src/slicer/sdf.rs
Normal file
253
bampy/src/slicer/sdf.rs
Normal file
@@ -0,0 +1,253 @@
|
||||
/// https://iquilezles.org/articles/distfunctions/
|
||||
use nalgebra::{vector, Point, TAffine, Transform, Vector2, Vector3};
|
||||
|
||||
use super::FloatValue;
|
||||
|
||||
pub trait Sdf<const D: usize> {
|
||||
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue;
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfSphere {
|
||||
radius: FloatValue,
|
||||
}
|
||||
|
||||
impl SdfSphere {
|
||||
pub fn new(radius: FloatValue) -> Self {
|
||||
Self { radius }
|
||||
}
|
||||
}
|
||||
|
||||
impl Sdf<3> for SdfSphere {
|
||||
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
|
||||
p.coords.norm() - self.radius
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfBox {
|
||||
size: Point<FloatValue, 3>,
|
||||
}
|
||||
|
||||
impl SdfBox {
|
||||
pub fn new(size: Point<FloatValue, 3>) -> Self {
|
||||
Self { size }
|
||||
}
|
||||
}
|
||||
|
||||
impl Sdf<3> for SdfBox {
|
||||
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
|
||||
let q = p.coords.abs() - self.size.coords;
|
||||
q.sup(&Vector3::zeros()).add_scalar(q.max().min(0.0)).norm()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfInfiniteCone {
|
||||
angle: Vector2<FloatValue>,
|
||||
}
|
||||
|
||||
impl SdfInfiniteCone {
|
||||
pub fn new(angle: FloatValue) -> Self {
|
||||
Self {
|
||||
angle: vector![angle.sin(), angle.cos()],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sdf<3> for SdfInfiniteCone {
|
||||
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
|
||||
let q = vector![p.coords.xy().norm(), p.z];
|
||||
let d = (q - self.angle.scale(q.dot(&self.angle).max(0.0))).norm();
|
||||
if q.x * self.angle.y - q.y * self.angle.x > 0.0 {
|
||||
d
|
||||
} else {
|
||||
-d
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfTransform<T: Sdf<3>> {
|
||||
sdf: T,
|
||||
transform: Transform<FloatValue, TAffine, 3>,
|
||||
}
|
||||
|
||||
impl<T: Sdf<3>> SdfTransform<T> {
|
||||
fn new(sdf: T, transform: Transform<FloatValue, TAffine, 3>) -> Self {
|
||||
Self { sdf, transform }
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Sdf<3>> Sdf<3> for SdfTransform<T> {
|
||||
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
|
||||
self.sdf.sdf(self.transform.inverse_transform_point(&p))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfScale<const D: usize, T: Sdf<D>> {
|
||||
sdf: T,
|
||||
scale: FloatValue,
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>> SdfScale<D, T> {
|
||||
fn new(sdf: T, scale: FloatValue) -> Self {
|
||||
Self { sdf, scale }
|
||||
}
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>> Sdf<D> for SdfScale<D, T> {
|
||||
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
|
||||
self.sdf.sdf(p / self.scale) * self.scale
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfOnion<T: Sdf<3>> {
|
||||
sdf: T,
|
||||
thickness: FloatValue,
|
||||
}
|
||||
|
||||
impl<T: Sdf<3>> SdfOnion<T> {
|
||||
fn new(sdf: T, thickness: FloatValue) -> Self {
|
||||
Self { sdf, thickness }
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Sdf<3>> Sdf<3> for SdfOnion<T> {
|
||||
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
|
||||
self.sdf.sdf(p).abs() - self.thickness
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfUnion<const D: usize, T: Sdf<D>, U: Sdf<D>> {
|
||||
sdf_a: T,
|
||||
sdf_b: U,
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfUnion<D, T, U> {
|
||||
fn new(sdf_a: T, sdf_b: U) -> Self {
|
||||
Self { sdf_a, sdf_b }
|
||||
}
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfUnion<D, T, U> {
|
||||
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
|
||||
self.sdf_a.sdf(p).min(self.sdf_b.sdf(p))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfIntersection<const D: usize, T: Sdf<D>, U: Sdf<D>> {
|
||||
sdf_a: T,
|
||||
sdf_b: U,
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfIntersection<D, T, U> {
|
||||
fn new(sdf_a: T, sdf_b: U) -> Self {
|
||||
Self { sdf_a, sdf_b }
|
||||
}
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfIntersection<D, T, U> {
|
||||
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
|
||||
self.sdf_a.sdf(p).max(self.sdf_b.sdf(p))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct SdfDifference<const D: usize, T: Sdf<D>, U: Sdf<D>> {
|
||||
sdf_a: T,
|
||||
sdf_b: U,
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfDifference<D, T, U> {
|
||||
fn new(sdf_a: T, sdf_b: U) -> Self {
|
||||
Self { sdf_a, sdf_b }
|
||||
}
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfDifference<D, T, U> {
|
||||
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
|
||||
self.sdf_a.sdf(p).max(-self.sdf_b.sdf(p))
|
||||
}
|
||||
}
|
||||
|
||||
pub trait SdfOperators<const D: usize>: Sdf<D> {
|
||||
fn union(self, other: Self) -> SdfUnion<D, Self, Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfUnion::new(self, other)
|
||||
}
|
||||
|
||||
fn intersection(self, other: Self) -> SdfIntersection<D, Self, Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfIntersection::new(self, other)
|
||||
}
|
||||
|
||||
fn difference(self, other: Self) -> SdfDifference<D, Self, Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfDifference::new(self, other)
|
||||
}
|
||||
}
|
||||
|
||||
impl<const D: usize, T: Sdf<D>> SdfOperators<D> for T {}
|
||||
|
||||
pub trait Sdf3dModifiers: Sdf<3> {
|
||||
/// exact
|
||||
fn transform(self, transform: Transform<FloatValue, TAffine, 3>) -> SdfTransform<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfTransform::new(self, transform)
|
||||
}
|
||||
|
||||
/// exact
|
||||
fn translate(self, translation: Point<FloatValue, 3>) -> SdfTransform<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.transform(Transform::from_matrix_unchecked(
|
||||
nalgebra::Matrix4::new_translation(&translation.coords),
|
||||
))
|
||||
}
|
||||
|
||||
/// exact
|
||||
fn rotate(self, rotation: nalgebra::UnitQuaternion<FloatValue>) -> SdfTransform<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
self.transform(Transform::from_matrix_unchecked(rotation.to_homogeneous()))
|
||||
}
|
||||
|
||||
/// exact
|
||||
fn scale(self, scale: FloatValue) -> SdfScale<3, Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfScale::new(self, scale)
|
||||
}
|
||||
|
||||
/// exact
|
||||
///
|
||||
/// For carving interiors or giving thickness to primitives,
|
||||
/// without performing expensive boolean operations
|
||||
/// and without distorting the distance field into a bound,
|
||||
/// one can use "onioning".
|
||||
/// You can use it multiple times to create concentric layers in your SDF.
|
||||
fn onion(self, thickness: FloatValue) -> SdfOnion<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
SdfOnion::new(self, thickness)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Sdf<3>> Sdf3dModifiers for T {}
|
||||
151
bampy/src/slicer/slice_path.rs
Normal file
151
bampy/src/slicer/slice_path.rs
Normal file
@@ -0,0 +1,151 @@
|
||||
use std::ops::RangeInclusive;
|
||||
|
||||
use approx::relative_eq;
|
||||
use bvh::aabb::Aabb;
|
||||
use nalgebra::Point3;
|
||||
|
||||
use super::{axis::Axis, mesh::Mesh, FloatValue};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SlicePath {
|
||||
pub i: usize,
|
||||
pub d: FloatValue,
|
||||
pub axis: Axis,
|
||||
/// The points of the ring, in clockwise order.
|
||||
pub points: Vec<Point3<FloatValue>>,
|
||||
pub closed: bool,
|
||||
pub aabb: Aabb<FloatValue, 3>,
|
||||
}
|
||||
|
||||
pub struct SurfacePath {
|
||||
pub i: RangeInclusive<usize>,
|
||||
pub d: RangeInclusive<FloatValue>,
|
||||
pub axis: Axis,
|
||||
pub path: Vec<Point3<FloatValue>>,
|
||||
pub aabb: Aabb<FloatValue, 3>,
|
||||
}
|
||||
|
||||
pub struct SurfacePathIterator {
|
||||
slices: Vec<Vec<SlicePath>>,
|
||||
axis: Axis,
|
||||
nozzle_width: FloatValue,
|
||||
}
|
||||
|
||||
impl SurfacePathIterator {
|
||||
pub fn new(mesh: &Mesh, axis: Axis, nozzle_width: FloatValue) -> Self {
|
||||
let (h_axis, _) = axis.other();
|
||||
|
||||
Self {
|
||||
slices: mesh
|
||||
.slice_paths(axis, nozzle_width)
|
||||
.map(|mut slice| {
|
||||
for ring in &mut slice {
|
||||
ring.points.sort_unstable_by(|a, b| {
|
||||
a.coords[h_axis as usize]
|
||||
.partial_cmp(&b.coords[h_axis as usize])
|
||||
.unwrap()
|
||||
})
|
||||
}
|
||||
slice.sort_unstable_by(|a, b| {
|
||||
a.points.first().unwrap().coords[h_axis as usize]
|
||||
.partial_cmp(&b.points.first().unwrap().coords[h_axis as usize])
|
||||
.unwrap()
|
||||
});
|
||||
let mut iter = slice.into_iter();
|
||||
let mut out = vec![iter.next().unwrap()];
|
||||
for ring in iter {
|
||||
if relative_eq!(
|
||||
out.last().unwrap().points.last().unwrap(),
|
||||
ring.points.first().unwrap(),
|
||||
epsilon = nozzle_width
|
||||
) {
|
||||
let element = out.last_mut().unwrap();
|
||||
element.points.extend(ring.points);
|
||||
element.aabb.join_mut(&ring.aabb);
|
||||
} else {
|
||||
out.push(ring);
|
||||
}
|
||||
}
|
||||
out
|
||||
})
|
||||
.collect(),
|
||||
axis,
|
||||
nozzle_width,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Iterator for SurfacePathIterator {
|
||||
type Item = SurfacePath;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
self.slices.retain_mut(|slice| !slice.is_empty());
|
||||
|
||||
let (h_axis, _) = self.axis.other();
|
||||
|
||||
let ring = self.slices.first_mut()?.pop()?;
|
||||
let mut item = Self::Item {
|
||||
i: ring.i..=ring.i,
|
||||
d: ring.d..=ring.d,
|
||||
axis: ring.axis,
|
||||
aabb: ring.aabb,
|
||||
path: ring.points,
|
||||
};
|
||||
|
||||
for slice in self.slices.iter_mut().skip(1) {
|
||||
if *item.i.end() != slice[0].i - 1 {
|
||||
break;
|
||||
}
|
||||
|
||||
let last = item.path.last().unwrap();
|
||||
|
||||
let mut d = FloatValue::MAX;
|
||||
let mut needs_reverse = false;
|
||||
let mut index = None;
|
||||
|
||||
for (i, ring) in slice.iter().enumerate() {
|
||||
macro_rules! item {
|
||||
($a:ident, $metric: ident) => {
|
||||
$a.aabb.$metric[h_axis as usize]
|
||||
};
|
||||
}
|
||||
let a = item!(ring, max);
|
||||
let b = item!(item, min);
|
||||
if !(a > b || relative_eq!(a, b, epsilon = 0.1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let a = item!(ring, min);
|
||||
let b = item!(item, max);
|
||||
if !(a < b || relative_eq!(a, b, epsilon = 0.1)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let d_left = last
|
||||
.coords
|
||||
.metric_distance(&ring.points.first().unwrap().coords);
|
||||
let d_right = last
|
||||
.coords
|
||||
.metric_distance(&ring.points.last().unwrap().coords);
|
||||
let d_min = d_left.min(d_right);
|
||||
if d_min < d {
|
||||
d = d_min;
|
||||
needs_reverse = d_left > d_right;
|
||||
index = Some(i);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(mut ring) = index.map(|i| slice.remove(i)) {
|
||||
if needs_reverse {
|
||||
ring.points.reverse();
|
||||
}
|
||||
item.i = *item.i.start()..=ring.i;
|
||||
item.d = *item.d.start()..=ring.d;
|
||||
item.path.append(&mut ring.points);
|
||||
item.aabb.join_mut(&ring.aabb)
|
||||
}
|
||||
}
|
||||
|
||||
Some(item)
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
use approx::relative_eq;
|
||||
use nalgebra::Vector3;
|
||||
|
||||
use crate::console_log;
|
||||
|
||||
use super::{
|
||||
base_slices::{create_base_slices, BaseSlice},
|
||||
mesh::Mesh,
|
||||
FloatValue, SlicerOptions,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SliceRing {
|
||||
pub d: FloatValue,
|
||||
/// The points of the ring, in clockwise order.
|
||||
pub points: Vec<Vector3<FloatValue>>,
|
||||
pub closed: bool,
|
||||
}
|
||||
|
||||
pub fn slice_rings<'a>(
|
||||
axis: usize,
|
||||
options: &'a SlicerOptions,
|
||||
slicable: &'a Mesh,
|
||||
) -> impl Iterator<Item = Vec<SliceRing>> + 'a {
|
||||
let mut layer_index = 0;
|
||||
create_base_slices(axis, options, slicable)
|
||||
.map(move |slice| find_slice_rings(axis, slice, &mut layer_index))
|
||||
}
|
||||
|
||||
pub fn find_slice_rings(
|
||||
axis: usize,
|
||||
mut slice: BaseSlice,
|
||||
layer_index: &mut u32,
|
||||
) -> Vec<SliceRing> {
|
||||
let axis_a = (axis + 1) % 3;
|
||||
let axis_b = (axis + 2) % 3;
|
||||
let mut rings = vec![];
|
||||
while let Some(line) = slice.lines.pop() {
|
||||
if relative_eq!(line.start, line.end) {
|
||||
continue;
|
||||
}
|
||||
let mut right = vec![line.end];
|
||||
let mut left = vec![line.start];
|
||||
let mut previous_len = usize::MAX;
|
||||
let mut closed = false;
|
||||
|
||||
while !closed {
|
||||
if previous_len == slice.lines.len() {
|
||||
break;
|
||||
}
|
||||
previous_len = slice.lines.len();
|
||||
|
||||
slice.lines.retain_mut(|line| {
|
||||
if closed {
|
||||
return true;
|
||||
}
|
||||
|
||||
let test = |side: &mut Vec<Vector3<FloatValue>>| {
|
||||
let last = side.last().unwrap();
|
||||
let s = relative_eq!(line.start, last);
|
||||
let e = relative_eq!(line.end, last);
|
||||
if s && !e {
|
||||
side.push(line.end);
|
||||
} else if !s && e {
|
||||
side.push(line.start);
|
||||
}
|
||||
s || e
|
||||
};
|
||||
|
||||
if test(&mut left) || test(&mut right) {
|
||||
closed = relative_eq!(left.last().unwrap(), right.last().unwrap());
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
left.reverse();
|
||||
left.extend(right);
|
||||
let mut ring = SliceRing {
|
||||
d: slice.d,
|
||||
closed,
|
||||
points: left,
|
||||
};
|
||||
|
||||
if ring.points.windows(2).fold(0.0, |acc, curr| {
|
||||
acc + (curr[1][axis_a] - curr[0][axis_a]) * (curr[1][axis_b] + curr[0][axis_b])
|
||||
}) < 0.0
|
||||
{
|
||||
ring.points.reverse();
|
||||
}
|
||||
|
||||
rings.push(ring);
|
||||
*layer_index += 1;
|
||||
}
|
||||
|
||||
rings
|
||||
}
|
||||
@@ -2,6 +2,7 @@ use super::{mesh::Mesh, triangle::Triangle};
|
||||
use bvh::bvh::{Bvh, BvhNode};
|
||||
|
||||
/// Splits a surface into connected surfaces.
|
||||
/// TODO: self intersections
|
||||
pub fn split_surface(mut triangles: Vec<Triangle>) -> Vec<Mesh> {
|
||||
let mut surfaces = vec![];
|
||||
while let Some(triangle) = triangles.pop() {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
use bvh::bvh::BvhNode;
|
||||
|
||||
use super::{mesh::Mesh, slice_rings::SliceRing, z_projection::ToolpathIntersects, FloatValue};
|
||||
use super::{mesh::Mesh, slice_path::SlicePath, z_projection::ToolpathIntersects, FloatValue};
|
||||
|
||||
pub fn trace_surface(slice: &mut SliceRing, surface: &Mesh, a: FloatValue) {
|
||||
pub fn trace_surface(slice: &mut SlicePath, surface: &Mesh, a: FloatValue) {
|
||||
slice.points.retain_mut(|point| {
|
||||
let mut stack = Vec::<usize>::new();
|
||||
stack.push(0);
|
||||
|
||||
@@ -9,72 +9,50 @@ use super::{line::Line3, FloatValue};
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Triangle {
|
||||
pub a: Vector3<FloatValue>,
|
||||
pub b: Vector3<FloatValue>,
|
||||
pub c: Vector3<FloatValue>,
|
||||
pub a: Point3<FloatValue>,
|
||||
pub b: Point3<FloatValue>,
|
||||
pub c: Point3<FloatValue>,
|
||||
pub normal: Vector3<FloatValue>,
|
||||
node_index: usize,
|
||||
pub aabb: Aabb<FloatValue, 3>,
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn vec_inside_aabb(vec: &Vector3<FloatValue>, aabb: &Aabb<FloatValue, 3>) -> bool {
|
||||
macro_rules! within {
|
||||
($axis:ident) => {
|
||||
((vec.$axis >= aabb.min.$axis && vec.$axis <= aabb.max.$axis)
|
||||
|| relative_eq!(vec.$axis, aabb.min.$axis)
|
||||
|| relative_eq!(vec.$axis, aabb.max.$axis))
|
||||
};
|
||||
}
|
||||
within!(x) && within!(y) && within!(z)
|
||||
}
|
||||
|
||||
impl Triangle {
|
||||
pub fn new(a: Vector3<FloatValue>, b: Vector3<FloatValue>, c: Vector3<FloatValue>) -> Self {
|
||||
pub fn new(a: Point3<FloatValue>, b: Point3<FloatValue>, c: Point3<FloatValue>) -> Self {
|
||||
let mut aabb = a.aabb();
|
||||
aabb.grow_mut(&b);
|
||||
aabb.grow_mut(&c);
|
||||
Self {
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
normal: (b - a).cross(&(c - a)).into(),
|
||||
node_index: 0,
|
||||
aabb: Aabb::with_bounds(
|
||||
Point3::new(
|
||||
FloatValue::min(FloatValue::max(a.x, b.x), c.x),
|
||||
FloatValue::min(FloatValue::min(a.y, b.y), c.y),
|
||||
FloatValue::min(FloatValue::min(a.z, b.z), c.z),
|
||||
),
|
||||
Point3::new(
|
||||
FloatValue::max(FloatValue::max(a.x, b.x), c.x),
|
||||
FloatValue::max(FloatValue::max(a.y, b.y), c.y),
|
||||
FloatValue::max(FloatValue::max(a.z, b.z), c.z),
|
||||
),
|
||||
),
|
||||
aabb,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn has_point_in_aabb(&self, aabb: &Aabb<FloatValue, 3>) -> bool {
|
||||
vec_inside_aabb(&self.a, aabb)
|
||||
|| vec_inside_aabb(&self.b, aabb)
|
||||
|| vec_inside_aabb(&self.c, aabb)
|
||||
aabb.contains(&self.a) || aabb.contains(&self.b) || aabb.contains(&self.c)
|
||||
}
|
||||
|
||||
pub fn has_vec(&self, vec: Vector3<FloatValue>) -> bool {
|
||||
pub fn has_point(&self, vec: Point3<FloatValue>) -> bool {
|
||||
relative_eq!(self.a, vec) || relative_eq!(self.b, vec) || relative_eq!(self.c, vec)
|
||||
}
|
||||
|
||||
pub fn shares_point_with_triangle(&self, other: Triangle) -> bool {
|
||||
self.has_vec(other.a) || self.has_vec(other.b) || self.has_vec(other.c)
|
||||
self.has_point(other.a) || self.has_point(other.b) || self.has_point(other.c)
|
||||
}
|
||||
|
||||
pub fn shares_edge_with_triangle(&self, other: Triangle) -> bool {
|
||||
let a = self.has_vec(other.a);
|
||||
let b = self.has_vec(other.b);
|
||||
let c = self.has_vec(other.c);
|
||||
let a = self.has_point(other.a);
|
||||
let b = self.has_point(other.b);
|
||||
let c = self.has_point(other.c);
|
||||
a && b || a && c || b && c
|
||||
}
|
||||
|
||||
pub fn intersect(&self, value: FloatValue, axis: usize) -> Option<Line3> {
|
||||
let mut intersection = Vec::<Vector3<FloatValue>>::with_capacity(3);
|
||||
let mut intersection = Vec::<Point3<FloatValue>>::with_capacity(3);
|
||||
let mut last = &self.c;
|
||||
for point in [self.a, self.b, self.c].iter() {
|
||||
if relative_eq!(point[axis], value) {
|
||||
@@ -103,6 +81,12 @@ impl Triangle {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn area(&self) -> FloatValue {
|
||||
let ab = self.b - self.a;
|
||||
let ac = self.c - self.a;
|
||||
0.5 * ab.cross(&ac).norm()
|
||||
}
|
||||
}
|
||||
|
||||
impl Bounded<FloatValue, 3> for Triangle {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use bvh::aabb::Aabb;
|
||||
use nalgebra::{Point2, Vector2, Vector3};
|
||||
use nalgebra::{Point2, Point3};
|
||||
|
||||
use super::{triangle::Triangle, FloatValue};
|
||||
|
||||
@@ -11,7 +11,7 @@ pub trait ProjectToolpath<T> {
|
||||
pub trait ToolpathIntersects<T>: ProjectToolpath<T> {
|
||||
/// Checks if a hypothetical toolpath that draws the object could intersect
|
||||
/// with the given point, given the tangent of the angle of the toolhead
|
||||
fn toolpath_intersects(&self, point: &Vector3<FloatValue>, a: FloatValue) -> bool;
|
||||
fn toolpath_intersects(&self, point: &Point3<FloatValue>, a: FloatValue) -> bool;
|
||||
}
|
||||
|
||||
pub trait ToolpathIntersection {
|
||||
@@ -38,7 +38,7 @@ impl ProjectToolpath<Aabb<FloatValue, 2>> for Aabb<FloatValue, 3> {
|
||||
}
|
||||
|
||||
impl ToolpathIntersects<Aabb<FloatValue, 2>> for Aabb<FloatValue, 3> {
|
||||
fn toolpath_intersects(&self, point: &Vector3<FloatValue>, a: FloatValue) -> bool {
|
||||
fn toolpath_intersects(&self, point: &Point3<FloatValue>, a: FloatValue) -> bool {
|
||||
if let Some(aabb) = self.project_toolpath_onto_z(point.z, a) {
|
||||
aabb.approx_contains_eps(&Point2::new(point.x, point.y), FloatValue::EPSILON)
|
||||
} else {
|
||||
@@ -100,7 +100,7 @@ impl ProjectToolpath<Triangle2D> for Triangle {
|
||||
mod tests {
|
||||
use approx::assert_relative_eq;
|
||||
use bvh::aabb::Aabb;
|
||||
use nalgebra::{Point3, Vector2, Vector3};
|
||||
use nalgebra::{point, Point3};
|
||||
|
||||
use crate::slicer::{triangle::Triangle, z_projection::ProjectToolpath, FloatValue};
|
||||
|
||||
@@ -129,9 +129,9 @@ mod tests {
|
||||
#[test]
|
||||
fn test_project_triangle_toolpath() {
|
||||
let triangle = Triangle::new(
|
||||
Vector3::new(0.0, 0.0, 0.0),
|
||||
Vector3::new(0.0, 1.5, 1.0),
|
||||
Vector3::new(-0.6, -1.4, 0.2),
|
||||
point![0.0, 0.0, 0.0],
|
||||
point![0.0, 1.5, 1.0],
|
||||
point![-0.6, -1.4, 0.2],
|
||||
);
|
||||
let a = FloatValue::to_radians(30.0).tan();
|
||||
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
|
||||
export let buildSurface = [300, 300, 300];
|
||||
export let layerHeight = 0.2;
|
||||
export let nozzleDiameter = 0.4;
|
||||
export let tolerance = 0.005;
|
||||
export let progress = writable<number | undefined>(undefined);
|
||||
export let progressLayer = writable(0);
|
||||
@@ -79,6 +80,8 @@
|
||||
layerHeight,
|
||||
tolerance,
|
||||
maxNonPlanarAngle,
|
||||
nozzleDiameter,
|
||||
minSurfacePathLength: nozzleDiameter * 4,
|
||||
bedNormal: bedNormal.toArray()
|
||||
}
|
||||
} satisfies SliceEvent);
|
||||
|
||||
@@ -6,6 +6,8 @@ export interface SliceArguments {
|
||||
maxNonPlanarAngle: number;
|
||||
tolerance: number;
|
||||
layerHeight: number;
|
||||
nozzleDiameter: number;
|
||||
minSurfacePathLength: number;
|
||||
}
|
||||
|
||||
export interface SliceEvent {
|
||||
|
||||
@@ -18,7 +18,9 @@ addEventListener('message', async (event: MessageEvent<WorkerEvent>) => {
|
||||
const result = slice({
|
||||
positions: geometry.attributes.position.array as Float32Array,
|
||||
layerHeight: event.data.data.layerHeight,
|
||||
maxAngle: event.data.data.maxNonPlanarAngle
|
||||
maxAngle: event.data.data.maxNonPlanarAngle,
|
||||
nozzleDiameter: event.data.data.nozzleDiameter,
|
||||
minSurfacePathLength: event.data.data.minSurfacePathLength
|
||||
});
|
||||
for (const layer of result.slices) {
|
||||
self.postMessage({
|
||||
|
||||
Reference in New Issue
Block a user