mirror of
https://github.com/Theaninova/Bampy.git
synced 2025-12-11 03:56:17 +00:00
fixes
This commit is contained in:
@@ -13,9 +13,10 @@
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Plane,
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Line3,
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Float32BufferAttribute,
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Box3
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Box3,
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Matrix4
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} from 'three';
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import { ExtendedTriangle, MeshBVH } from 'three-mesh-bvh';
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import { ExtendedTriangle, MeshBVH, type HitPointInfo } from 'three-mesh-bvh';
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import type { Readable } from 'svelte/store';
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export let buildSurface = [300, 300, 300];
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@@ -110,48 +111,67 @@
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indices[i * 3 + 2] = $stl.index!.array[pos + 2];
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}
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geometry.setIndex(indices);
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return new MeshBVH(geometry);
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const bvh = new MeshBVH(geometry);
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geometry.boundsTree = bvh;
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return bvh;
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});
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const activeNonPlanarSurfaces: [number, MeshBVH][] = [];
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const consumedNonPlanarSurfaces = nonPlanarSurfaces.map(() => false);
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const withheldLines: number[][][] = nonPlanarSurfaces.map(() => [[]]);
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const withheldSurfaces: [number, MeshBVH][][] = nonPlanarSurfaces.map(() => []);
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const blacklist = Array.from({ length: index.count / 3 }).map(() => false);
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const line = new Line3();
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const targetVector1 = new Vector3();
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const targetVector2 = new Vector3();
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const targetVector3 = new Vector3();
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const hit1: HitPointInfo = { point: new Vector3(), distance: 0, faceIndex: 0 };
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const hit2: HitPointInfo = { point: new Vector3(), distance: 0, faceIndex: 0 };
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const layerPlane = new Plane();
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const layerBox = new Box3();
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function deactivateSurface(surface: MeshBVH, index: number) {
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layers.push({ type: 'surface', geometry: surface.geometry });
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for (const lines of withheldLines[index]) {
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if (lines.length === 0) continue;
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const additionalGeometry = new BufferGeometry();
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additionalGeometry.setAttribute('position', new Float32BufferAttribute(lines, 3));
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layers.push({ type: 'line', geometry: additionalGeometry });
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}
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for (const surface of withheldSurfaces[index]) {
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deactivateSurface(surface[1], surface[0]);
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}
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delete withheldLines[index];
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}
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for (let layer = 0; layer < $stl.boundingBox!.max.z; layer += layerHeight) {
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layerPlane.set(bedNormal, -layer);
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layerBox.set(
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new Vector3(0, 0, layer),
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new Vector3(buildSurface[0], buildSurface[1], layer + layerHeight)
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);
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const layerGeometry = new BufferGeometry();
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const positions: number[] = [];
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for (let i = 0; i < nonPlanarSurfaces.length; i++) {
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if (consumedNonPlanarSurfaces[i]) continue;
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if (layerBox.intersectsBox(nonPlanarSurfaces[i].geometry.boundingBox!)) {
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activeNonPlanarSurfaces.push([i, nonPlanarSurfaces[i]]);
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if (nonPlanarSurfaces[i].geometry.boundingBox!.min.z > layer) {
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consumedNonPlanarSurfaces[i] = true;
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activeNonPlanarSurfaces.push([i, nonPlanarSurfaces[i]]);
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}
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}
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for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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deactivate: for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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const [index, surface] = activeNonPlanarSurfaces[i];
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withheldLines[index].push([]);
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if (!layerBox.intersectsBox(surface.geometry.boundingBox!)) {
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if (surface.geometry.boundingBox!.max.z <= layer) {
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activeNonPlanarSurfaces.splice(i, 1);
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i--;
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layers.push({ type: 'surface', geometry: surface.geometry });
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for (const lines of withheldLines[index]) {
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if (lines.length === 0) continue;
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const additionalGeometry = new BufferGeometry();
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additionalGeometry.setAttribute('position', new Float32BufferAttribute(lines, 3));
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layers.push({ type: 'line', geometry: additionalGeometry });
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for (const [activeIndex, active] of activeNonPlanarSurfaces) {
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if (activeIndex === index) continue;
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const hit = active.closestPointToGeometry(surface.geometry, new Matrix4(), hit1, hit2);
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if (
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hit &&
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hit1.point.z < hit2.point.z &&
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hit1.point.clone().sub(hit2.point).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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withheldSurfaces[activeIndex].push([index, surface]);
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continue deactivate;
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}
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}
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delete withheldLines[index];
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deactivateSurface(surface, index);
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}
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}
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@@ -207,6 +227,9 @@
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layers.push({ type: 'line', geometry: layerGeometry });
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console.log('layer', Math.round(layer / layerHeight), positions.length);
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}
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for (const [index, surface] of activeNonPlanarSurfaces) {
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deactivateSurface(surface, index);
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}
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layers = [...layers];
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}
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</script>
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