This commit is contained in:
2024-03-03 20:22:20 +01:00
parent f348a76f1b
commit 3f14c5a71f
2 changed files with 138 additions and 14 deletions

View File

@@ -1,8 +1,22 @@
<script lang="ts">
import { Canvas } from '@threlte/core';
import Scene from './Scene.svelte';
let progress = 1;
</script>
<Canvas>
<Scene />
<Scene bind:progress />
</Canvas>
<div class="controls">
<input type="range" min="0" max="1" step="0.01" bind:value={progress} />
</div>
<style>
.controls {
position: absolute;
top: 0;
right: 0;
}
</style>

View File

@@ -10,31 +10,34 @@
Mesh,
DoubleSide,
Color,
Box3,
Matrix4
Plane,
Line3,
Float32BufferAttribute,
Box3
} from 'three';
import { ExtendedTriangle, MeshBVH } from 'three-mesh-bvh';
import type { Readable } from 'svelte/store';
import type { HitPointInfo } from 'three-mesh-bvh';
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
export let buildSurface = [300, 300, 300];
export let layerHeight = 0.2;
export let nozzleSize = 0.4;
export let tolerance = 0.005;
export let progress = 1;
export let maxNonPlanarAngle = MathUtils.degToRad(20);
export let bedNormal = new Vector3(0, 0, 1);
export let extruderNormal = new Vector3(0, 0, -1);
export let origin = new Vector3(150, 150, 0);
const stl: Readable<BufferGeometry> = useLoader(STLLoader).load('/benchy.stl');
let mesh: Mesh;
let layers: BufferGeometry[] = [];
let layers: { type: 'line' | 'surface'; geometry: BufferGeometry }[] = [];
$: if ($stl) {
const bvh = new MeshBVH($stl);
const positions = $stl.getAttribute('position');
const normals = $stl.getAttribute('normal');
const index = $stl.index!;
const qualifyingTriangles = Array.from({ length: index.count / 3 }, () => false);
@@ -50,11 +53,14 @@
);
triangle.getNormal(normal);
const angle = normal.angleTo(bedNormal);
if ((angle > Math.PI / 2 ? Math.PI - angle : angle) < maxNonPlanarAngle) {
// TODO: bottom layers
if (angle < maxNonPlanarAngle) {
qualifyingTriangles[i] = true;
qualifyingTrianglesCount++;
}
}
const includedTriangles = [...qualifyingTriangles];
const includedTrianglesCount = qualifyingTrianglesCount;
const surfaces: number[][] = [];
while (qualifyingTrianglesCount > 0) {
@@ -92,10 +98,10 @@
surfaces.push(surface);
}
layers = surfaces.map((surface) => {
const nonPlanarSurfaces = surfaces.map((surface) => {
const geometry = new BufferGeometry();
geometry.setAttribute('position', positions);
geometry.setAttribute('normal', $stl.getAttribute('normal'));
geometry.setAttribute('normal', normals);
const indices: number[] = Array.from({ length: surface.length * 3 });
for (let i = 0; i < surface.length; i++) {
const pos = surface[i] * 3;
@@ -104,8 +110,104 @@
indices[i * 3 + 2] = $stl.index!.array[pos + 2];
}
geometry.setIndex(indices);
return geometry;
return new MeshBVH(geometry);
});
const activeNonPlanarSurfaces: [number, MeshBVH][] = [];
const consumedNonPlanarSurfaces = nonPlanarSurfaces.map(() => false);
const withheldLines: number[][][] = nonPlanarSurfaces.map(() => [[]]);
const blacklist = Array.from({ length: index.count / 3 }).map(() => false);
const line = new Line3();
const targetVector1 = new Vector3();
const targetVector2 = new Vector3();
const targetVector3 = new Vector3();
const layerPlane = new Plane();
const layerBox = new Box3();
for (let layer = 0; layer < $stl.boundingBox!.max.z; layer += layerHeight) {
layerPlane.set(bedNormal, -layer);
layerBox.set(
new Vector3(0, 0, layer),
new Vector3(buildSurface[0], buildSurface[1], layer + layerHeight)
);
const layerGeometry = new BufferGeometry();
const positions: number[] = [];
for (let i = 0; i < nonPlanarSurfaces.length; i++) {
if (consumedNonPlanarSurfaces[i]) continue;
if (layerBox.intersectsBox(nonPlanarSurfaces[i].geometry.boundingBox!)) {
activeNonPlanarSurfaces.push([i, nonPlanarSurfaces[i]]);
consumedNonPlanarSurfaces[i] = true;
}
}
for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
const [index, surface] = activeNonPlanarSurfaces[i];
withheldLines[index].push([]);
if (!layerBox.intersectsBox(surface.geometry.boundingBox!)) {
activeNonPlanarSurfaces.splice(i, 1);
i--;
layers.push({ type: 'surface', geometry: surface.geometry });
for (const lines of withheldLines[index]) {
if (lines.length === 0) continue;
const additionalGeometry = new BufferGeometry();
additionalGeometry.setAttribute('position', new Float32BufferAttribute(lines, 3));
layers.push({ type: 'line', geometry: additionalGeometry });
}
delete withheldLines[index];
}
}
bvh.shapecast({
intersectsBounds(box, _isLeaf, _score, _depth, _nodeIndex) {
return layerPlane.intersectsBox(box);
},
intersectsTriangle(target, triangleIndex, _contained, _depth) {
if (includedTriangles[triangleIndex] || blacklist[triangleIndex]) return;
function intersect(a: Vector3, b: Vector3, targetVector: Vector3) {
line.set(a, b);
return layerPlane.intersectLine(line, targetVector);
}
const a = intersect(target.a, target.b, targetVector1);
const b = intersect(target.b, target.c, targetVector2);
const c = intersect(target.c, target.a, targetVector3);
function add(a: Vector3, b: Vector3) {
for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
const [index, surface] = activeNonPlanarSurfaces[i];
const h1 = surface.closestPointToPoint(a);
if (
h1 &&
h1.point.z < a.z &&
h1.point.clone().sub(a).angleTo(bedNormal) > maxNonPlanarAngle
) {
withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
return;
}
const h2 = surface.closestPointToPoint(b);
if (
h2 &&
h2.point.z < b.z &&
h2.point.clone().sub(b).angleTo(bedNormal) > maxNonPlanarAngle
) {
withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
return;
}
}
positions.push(a.x, a.y, a.z, b.x, b.y, b.z);
}
if (a && b) {
add(a, b);
} else if (b && c) {
add(b, c);
} else if (c && a) {
add(c, a);
}
}
});
layerGeometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
layers.push({ type: 'line', geometry: layerGeometry });
console.log('layer', Math.round(layer / layerHeight), positions.length);
}
layers = [...layers];
}
</script>
@@ -126,10 +228,18 @@
gridSize={[buildSurface[0], buildSurface[1]]}
/>
{#each layers as surface}
<T.Mesh geometry={surface}>
<T.MeshMatcapMaterial color={new Color(Math.random() * 0xffffff)} side={DoubleSide} />
</T.Mesh>
{#each layers as { geometry, type }, i}
{@const visible = progress >= i / layers.length}
{@const color = new Color(0, i / layers.length, 0.2)}
{#if type === 'line'}
<T.LineSegments {geometry} {visible}>
<T.LineBasicMaterial {color} />
</T.LineSegments>
{:else if type === 'surface'}
<T.Mesh {geometry} {visible}>
<T.MeshMatcapMaterial {color} side={DoubleSide} />
</T.Mesh>
{/if}
{/each}
{#if $stl && false}