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https://github.com/Theaninova/Bampy.git
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This commit is contained in:
@@ -1,8 +1,22 @@
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<script lang="ts">
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import { Canvas } from '@threlte/core';
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import Scene from './Scene.svelte';
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let progress = 1;
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</script>
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<Canvas>
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<Scene />
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<Scene bind:progress />
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</Canvas>
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<div class="controls">
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<input type="range" min="0" max="1" step="0.01" bind:value={progress} />
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</div>
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<style>
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.controls {
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position: absolute;
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top: 0;
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right: 0;
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}
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</style>
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@@ -10,31 +10,34 @@
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Mesh,
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DoubleSide,
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Color,
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Box3,
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Matrix4
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Plane,
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Line3,
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Float32BufferAttribute,
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Box3
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} from 'three';
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import { ExtendedTriangle, MeshBVH } from 'three-mesh-bvh';
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import type { Readable } from 'svelte/store';
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import type { HitPointInfo } from 'three-mesh-bvh';
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import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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export let buildSurface = [300, 300, 300];
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export let layerHeight = 0.2;
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export let nozzleSize = 0.4;
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export let tolerance = 0.005;
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export let progress = 1;
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export let maxNonPlanarAngle = MathUtils.degToRad(20);
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export let bedNormal = new Vector3(0, 0, 1);
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export let extruderNormal = new Vector3(0, 0, -1);
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export let origin = new Vector3(150, 150, 0);
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const stl: Readable<BufferGeometry> = useLoader(STLLoader).load('/benchy.stl');
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let mesh: Mesh;
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let layers: BufferGeometry[] = [];
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let layers: { type: 'line' | 'surface'; geometry: BufferGeometry }[] = [];
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$: if ($stl) {
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const bvh = new MeshBVH($stl);
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const positions = $stl.getAttribute('position');
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const normals = $stl.getAttribute('normal');
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const index = $stl.index!;
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const qualifyingTriangles = Array.from({ length: index.count / 3 }, () => false);
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@@ -50,11 +53,14 @@
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);
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triangle.getNormal(normal);
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const angle = normal.angleTo(bedNormal);
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if ((angle > Math.PI / 2 ? Math.PI - angle : angle) < maxNonPlanarAngle) {
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// TODO: bottom layers
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if (angle < maxNonPlanarAngle) {
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qualifyingTriangles[i] = true;
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qualifyingTrianglesCount++;
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}
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}
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const includedTriangles = [...qualifyingTriangles];
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const includedTrianglesCount = qualifyingTrianglesCount;
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const surfaces: number[][] = [];
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while (qualifyingTrianglesCount > 0) {
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@@ -92,10 +98,10 @@
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surfaces.push(surface);
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}
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layers = surfaces.map((surface) => {
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const nonPlanarSurfaces = surfaces.map((surface) => {
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const geometry = new BufferGeometry();
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geometry.setAttribute('position', positions);
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geometry.setAttribute('normal', $stl.getAttribute('normal'));
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geometry.setAttribute('normal', normals);
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const indices: number[] = Array.from({ length: surface.length * 3 });
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for (let i = 0; i < surface.length; i++) {
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const pos = surface[i] * 3;
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@@ -104,8 +110,104 @@
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indices[i * 3 + 2] = $stl.index!.array[pos + 2];
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}
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geometry.setIndex(indices);
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return geometry;
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return new MeshBVH(geometry);
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});
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const activeNonPlanarSurfaces: [number, MeshBVH][] = [];
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const consumedNonPlanarSurfaces = nonPlanarSurfaces.map(() => false);
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const withheldLines: number[][][] = nonPlanarSurfaces.map(() => [[]]);
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const blacklist = Array.from({ length: index.count / 3 }).map(() => false);
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const line = new Line3();
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const targetVector1 = new Vector3();
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const targetVector2 = new Vector3();
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const targetVector3 = new Vector3();
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const layerPlane = new Plane();
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const layerBox = new Box3();
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for (let layer = 0; layer < $stl.boundingBox!.max.z; layer += layerHeight) {
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layerPlane.set(bedNormal, -layer);
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layerBox.set(
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new Vector3(0, 0, layer),
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new Vector3(buildSurface[0], buildSurface[1], layer + layerHeight)
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);
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const layerGeometry = new BufferGeometry();
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const positions: number[] = [];
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for (let i = 0; i < nonPlanarSurfaces.length; i++) {
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if (consumedNonPlanarSurfaces[i]) continue;
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if (layerBox.intersectsBox(nonPlanarSurfaces[i].geometry.boundingBox!)) {
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activeNonPlanarSurfaces.push([i, nonPlanarSurfaces[i]]);
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consumedNonPlanarSurfaces[i] = true;
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}
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}
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for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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const [index, surface] = activeNonPlanarSurfaces[i];
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withheldLines[index].push([]);
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if (!layerBox.intersectsBox(surface.geometry.boundingBox!)) {
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activeNonPlanarSurfaces.splice(i, 1);
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i--;
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layers.push({ type: 'surface', geometry: surface.geometry });
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for (const lines of withheldLines[index]) {
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if (lines.length === 0) continue;
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const additionalGeometry = new BufferGeometry();
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additionalGeometry.setAttribute('position', new Float32BufferAttribute(lines, 3));
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layers.push({ type: 'line', geometry: additionalGeometry });
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}
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delete withheldLines[index];
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}
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}
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bvh.shapecast({
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intersectsBounds(box, _isLeaf, _score, _depth, _nodeIndex) {
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return layerPlane.intersectsBox(box);
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},
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intersectsTriangle(target, triangleIndex, _contained, _depth) {
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if (includedTriangles[triangleIndex] || blacklist[triangleIndex]) return;
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function intersect(a: Vector3, b: Vector3, targetVector: Vector3) {
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line.set(a, b);
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return layerPlane.intersectLine(line, targetVector);
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}
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const a = intersect(target.a, target.b, targetVector1);
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const b = intersect(target.b, target.c, targetVector2);
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const c = intersect(target.c, target.a, targetVector3);
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function add(a: Vector3, b: Vector3) {
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for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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const [index, surface] = activeNonPlanarSurfaces[i];
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const h1 = surface.closestPointToPoint(a);
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if (
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h1 &&
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h1.point.z < a.z &&
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h1.point.clone().sub(a).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
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return;
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}
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const h2 = surface.closestPointToPoint(b);
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if (
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h2 &&
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h2.point.z < b.z &&
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h2.point.clone().sub(b).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
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return;
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}
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}
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positions.push(a.x, a.y, a.z, b.x, b.y, b.z);
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}
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if (a && b) {
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add(a, b);
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} else if (b && c) {
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add(b, c);
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} else if (c && a) {
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add(c, a);
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}
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}
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});
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layerGeometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
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layers.push({ type: 'line', geometry: layerGeometry });
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console.log('layer', Math.round(layer / layerHeight), positions.length);
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}
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layers = [...layers];
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}
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</script>
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@@ -126,10 +228,18 @@
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gridSize={[buildSurface[0], buildSurface[1]]}
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/>
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{#each layers as surface}
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<T.Mesh geometry={surface}>
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<T.MeshMatcapMaterial color={new Color(Math.random() * 0xffffff)} side={DoubleSide} />
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</T.Mesh>
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{#each layers as { geometry, type }, i}
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{@const visible = progress >= i / layers.length}
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{@const color = new Color(0, i / layers.length, 0.2)}
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{#if type === 'line'}
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<T.LineSegments {geometry} {visible}>
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<T.LineBasicMaterial {color} />
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</T.LineSegments>
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{:else if type === 'surface'}
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<T.Mesh {geometry} {visible}>
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<T.MeshMatcapMaterial {color} side={DoubleSide} />
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</T.Mesh>
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{/if}
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{/each}
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{#if $stl && false}
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