mirror of
https://github.com/Theaninova/mhlib.git
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75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
[gd_resource type="VisualShader" load_steps=7 format=3 uid="uid://44g7mn3konwc"]
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_di43x"]
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parameter_name = "Texture2DParameter"
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texture_type = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_77j23"]
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source = 5
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_wfaag"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_akd1a"]
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default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5.915, 0, 0)]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_8nbpg"]
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constant = 2.0
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[sub_resource type="VisualShaderNodeDistanceFade" id="VisualShaderNodeDistanceFade_m5j6g"]
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default_input_values = [0, 1.0, 1, 10.0]
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform sampler2D Texture2DParameter : source_color;
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void fragment() {
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// DistanceFade:8
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float n_in8p0 = 1.00000;
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float n_in8p1 = 10.00000;
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float n_out8p0 = clamp(smoothstep(n_in8p0, n_in8p1,-VERTEX.z),0.0,1.0);
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// Input:5
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vec2 n_out5p0 = UV;
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vec4 n_out4p0;
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// Texture2D:4
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n_out4p0 = texture(Texture2DParameter, n_out5p0);
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// FloatConstant:7
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float n_out7p0 = 2.000000;
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// VectorOp:6
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vec3 n_out6p0 = vec3(n_out4p0.xyz) * vec3(n_out7p0);
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// Output:0
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ALPHA = n_out8p0;
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EMISSION = n_out6p0;
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}
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"
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_di43x")
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nodes/fragment/3/position = Vector2(-580, 240)
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nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_77j23")
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nodes/fragment/4/position = Vector2(-220, 400)
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nodes/fragment/5/node = SubResource("VisualShaderNodeInput_wfaag")
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nodes/fragment/5/position = Vector2(-560, 580)
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nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_akd1a")
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nodes/fragment/6/position = Vector2(40, 420)
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nodes/fragment/7/node = SubResource("VisualShaderNodeFloatConstant_8nbpg")
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nodes/fragment/7/position = Vector2(-220, 580)
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nodes/fragment/8/node = SubResource("VisualShaderNodeDistanceFade_m5j6g")
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nodes/fragment/8/position = Vector2(-20, 180)
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nodes/fragment/connections = PackedInt32Array(5, 0, 4, 0, 3, 0, 4, 2, 4, 0, 6, 0, 7, 0, 6, 1, 8, 0, 0, 1, 6, 0, 0, 5)
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