[gd_resource type="VisualShader" load_steps=7 format=3 uid="uid://44g7mn3konwc"] [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_di43x"] parameter_name = "Texture2DParameter" texture_type = 1 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_77j23"] source = 5 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_wfaag"] input_name = "uv" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_akd1a"] default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5.915, 0, 0)] operator = 2 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_8nbpg"] constant = 2.0 [sub_resource type="VisualShaderNodeDistanceFade" id="VisualShaderNodeDistanceFade_m5j6g"] default_input_values = [0, 1.0, 1, 10.0] [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D Texture2DParameter : source_color; void fragment() { // DistanceFade:8 float n_in8p0 = 1.00000; float n_in8p1 = 10.00000; float n_out8p0 = clamp(smoothstep(n_in8p0, n_in8p1,-VERTEX.z),0.0,1.0); // Input:5 vec2 n_out5p0 = UV; vec4 n_out4p0; // Texture2D:4 n_out4p0 = texture(Texture2DParameter, n_out5p0); // FloatConstant:7 float n_out7p0 = 2.000000; // VectorOp:6 vec3 n_out6p0 = vec3(n_out4p0.xyz) * vec3(n_out7p0); // Output:0 ALPHA = n_out8p0; EMISSION = n_out6p0; } " nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_di43x") nodes/fragment/3/position = Vector2(-580, 240) nodes/fragment/4/node = SubResource("VisualShaderNodeTexture_77j23") nodes/fragment/4/position = Vector2(-220, 400) nodes/fragment/5/node = SubResource("VisualShaderNodeInput_wfaag") nodes/fragment/5/position = Vector2(-560, 580) nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_akd1a") nodes/fragment/6/position = Vector2(40, 420) nodes/fragment/7/node = SubResource("VisualShaderNodeFloatConstant_8nbpg") nodes/fragment/7/position = Vector2(-220, 580) nodes/fragment/8/node = SubResource("VisualShaderNodeDistanceFade_m5j6g") nodes/fragment/8/position = Vector2(-20, 180) nodes/fragment/connections = PackedInt32Array(5, 0, 4, 0, 3, 0, 4, 2, 4, 0, 6, 0, 7, 0, 6, 1, 8, 0, 0, 1, 6, 0, 0, 5)