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MHLIB
A project to make the old classic Moorhuhn Games playable on modern systems via an engine reimplementation, written in Rust and Godot.
Most of the Moorhuhn Games are structured quite similarly, which makes supporting them relatively easy.
Supported Games
Support of games primarily depends on who developed them - Games with structurally similar data are easier to support than games who use a different engine.
.wtn"Witan Entertainment Engine"- Moorhuhn
- Moorhuhn 2
.datTorque3D Engine- Moorhuhn Kart
- Moorhuhn Kart Extra
data/datafile.dat"Sproing Interactive Engine"- Moorhuhn Winter
- Moorhuhn 3
- Moorhuhn X
- Moorhuhn Kart 2 (Renderware)
- Moorhuhn Remake
- Moorhuhn Invasion
- Moorhuhn Schatzjäger 1
- Moorhuhn Piraten
- Moorhuhn Schatzjäger 2
- Moorhuhn Schatzjäger 3
- Moorhuhn Invasion
.sarStarforce 3D Engine (Visual Imagination Software "VIS" GbR): LightWave 3D + Open Dynamics Engine + CEGUI- Moorhuhn Kart 3
- Moorhuhn Director's Cut
- Moorhuhn Kart Thunder
*.dat"Phenomedia 2D Engine"- Schatz des Pharao
- Fluch des Goldes
- Moorhuhn Wanted
*.dat"SnapDragon Games Engine"- Moorhuhn Atlantis
- Other games with unknown engine
- Moorhuhn im Anflug
- Moorhuhn Mah-Jongg
- Moorhuhn Soccer
- Moorhuhn - Juwel der Finsternis
- Moorhuhn DS
- Moorhuhn Star Karts
- Moorhuhn Jahrmarkt-Party
- Moorhuhn Tiger & Chicken
- Moorhuhn Xtreme
Languages
Rust
94.4%
GDScript
5.6%