This commit is contained in:
2023-05-28 19:47:34 +02:00
parent 17e33d4881
commit bd3b2d9492
8 changed files with 416 additions and 374 deletions

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@@ -6,7 +6,7 @@ use ::godot::init::{gdextension, ExtensionLayer};
use ::godot::prelude::{ExtensionLibrary, Gd, InitHandle, InitLevel, Share};
pub mod data_installer;
pub mod lightwave_object;
pub mod lwo;
pub mod pr3d;
pub mod sproing;
pub mod starforce;

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@@ -1,372 +0,0 @@
use godot::bind::godot_api;
use godot::builtin::{
Dictionary, GodotString, PackedInt32Array, PackedVector2Array, PackedVector3Array,
VariantArray, Vector2, Vector3,
};
use godot::engine::base_material_3d::TextureParam;
use godot::engine::mesh::{ArrayFormat, ArrayType, PrimitiveType};
use godot::engine::{load, ArrayMesh, Image, ImageTexture, StandardMaterial3D, SurfaceTool};
use godot::log::{godot_error, godot_print};
use godot::obj::{EngineEnum, Gd};
use godot::prelude::{godot_warn, Array, GodotClass, PackedFloat32Array, Share, ToVariant};
use lightwave_3d::iff::Chunk;
use lightwave_3d::lwo2::sub_tags::blocks::image_texture::SurfaceBlockImageTextureSubChunk;
use lightwave_3d::lwo2::sub_tags::blocks::{
SurfaceBlockHeaderSubChunk, SurfaceBlocks, TextureChannel,
};
use lightwave_3d::lwo2::sub_tags::surface_parameters::SurfaceParameterSubChunk;
use lightwave_3d::lwo2::tags::discontinuous_vertex_mapping::DiscontinuousVertexMappings;
use lightwave_3d::lwo2::tags::image_clip::{ImageClip, ImageClipSubChunk};
use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
use lightwave_3d::lwo2::tags::surface_definition::SurfaceDefinition;
use lightwave_3d::lwo2::tags::vertex_mapping::VertexMappings;
use lightwave_3d::lwo2::tags::Tag;
use lightwave_3d::LightWaveObject;
use std::collections::{HashMap, HashSet};
#[derive(GodotClass)]
#[class(init)]
struct Lwo {}
#[godot_api]
impl Lwo {
#[func]
pub fn get_mesh(path: GodotString) -> Gd<ArrayMesh> {
lightwave_to_gd(LightWaveObject::read_file(path.to_string()).unwrap())
}
}
pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
let mut mesh = ArrayMesh::new();
let mut materials = vec![];
let mut images: Option<ImageClip> = None;
let mut points = Vec::<Vector3>::new();
let mut uv_mappings = HashMap::<i32, HashMap<i32, Vector2>>::new();
let mut weight_mappings = HashMap::<i32, HashMap<i32, f32>>::new();
let mut polygons = Vec::<PolygonList>::new();
for tag in lightwave.data {
match tag {
Tag::Layer(layer) => {
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
);
}
Tag::PointList(points_chunk) => {
points = points_chunk
.data
.point_location
.into_iter()
.map(|p| Vector3 {
x: p[0],
y: p[1],
z: p[2],
})
.collect();
}
Tag::DiscontinuousVertexMapping(vmad) => match &vmad.kind {
b"TXUV" => {
debug_assert!(vmad.data.mappings[0].values.len() == 2);
collect_discontinuous_mappings(&mut uv_mappings, vmad, |uv| Vector2 {
x: uv[0],
y: uv[1],
})
}
b"WGHT" => collect_discontinuous_mappings(&mut weight_mappings, vmad, |it| it[0]),
x => godot_error!(
"Not Implemented: Discontinuous Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::VertexMapping(vmap) => match &vmap.kind {
b"TXUV" => {
debug_assert!(vmap.data.mapping[0].value.len() == 2);
collect_mappings(&mut uv_mappings, vmap, |uv| Vector2 { x: uv[0], y: uv[1] })
}
b"WGHT" => collect_mappings(&mut weight_mappings, vmap, |it| it[0]),
x => godot_error!(
"Not Implemented: Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonTagMapping(ptag) => match &ptag.kind {
/*b"COLR" => {
todo!();
},*/
b"SURF" => {
let surfaces = ptag
.data
.mappings
.iter()
.map(|map| map.tag)
.collect::<HashSet<u16>>();
if surfaces.len() > 1 {
godot_error!("Too many surfaces: {:?}", surfaces)
}
}
x => godot_warn!(
"Polygon Tag Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonList(polygon_lists) => match &polygon_lists.kind {
b"FACE" => {
polygons = polygon_lists.data.polygons;
}
x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
},
Tag::ImageClip(clip) => {
images = Some(clip.data);
}
Tag::SurfaceDefinition(surf) => {
if let Some(img) = images {
let mat = collect_material(surf.data, img);
images = None;
materials.push(mat);
} else {
godot_error!("Missing images for surface {}", surf.name)
}
}
x => {
godot_error!("Invalid chunk {:?}", x);
}
}
}
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
);
let mut out_mesh = ArrayMesh::new();
let mut mats = materials.into_iter();
for i in 0..mesh.get_surface_count() {
let mut tool = SurfaceTool::new();
tool.create_from(mesh.share().upcast(), i);
tool.generate_normals(false);
tool.generate_tangents();
out_mesh.add_surface_from_arrays(
PrimitiveType::PRIMITIVE_TRIANGLES,
tool.commit_to_arrays(),
Array::new(),
Dictionary::new(),
ArrayFormat::ARRAY_FORMAT_NORMAL,
);
if let Some(mat) = mats.next() {
out_mesh.surface_set_material(i, mat.upcast())
}
}
out_mesh
}
#[derive(Hash, Eq, PartialEq)]
struct UniqueVertex {
vert: i32,
uv: [[u8; 4]; 2],
weight: [u8; 4],
}
fn try_commit(
mesh: &mut ArrayMesh,
points: &mut [Vector3],
uv_mappings: &mut HashMap<i32, HashMap<i32, Vector2>>,
weight_mappings: &mut HashMap<i32, HashMap<i32, f32>>,
polygons: &mut Vec<PolygonList>,
) {
if polygons.is_empty() {
return;
}
let mut vertex_map = HashMap::<UniqueVertex, i32>::new();
let mut vertices = PackedVector3Array::new();
let mut uvs = PackedVector2Array::new();
let mut weights = PackedFloat32Array::new();
let mut indices = PackedInt32Array::new();
for (id, poly) in polygons.iter_mut().enumerate() {
let fan_v = poly.vert.remove(0) as i32;
let fan = poly
.vert
.windows(2)
.flat_map(|w| [w[1] as i32, w[0] as i32, fan_v]);
for vert in fan {
let uv = find_mapping(uv_mappings, id, vert);
// let weight = find_mapping(weight_mappings, id, vert);
indices.push(
*vertex_map
.entry(UniqueVertex {
vert,
uv: [uv.x.to_ne_bytes(), uv.y.to_ne_bytes()],
weight: (0.0f32).to_ne_bytes(),
})
.or_insert_with(|| {
vertices.push(*points.get(vert as usize).unwrap());
uvs.push(uv);
weights.push(0.0);
vertices.len() as i32 - 1
}),
);
}
}
let mut surface = VariantArray::new();
surface.resize(ArrayType::ARRAY_MAX.ord() as usize);
surface.set(
ArrayType::ARRAY_VERTEX.ord() as usize,
vertices.to_variant(),
);
surface.set(ArrayType::ARRAY_TEX_UV.ord() as usize, uvs.to_variant());
/*TODO: surface.set(
ArrayType::ARRAY_WEIGHTS.ord() as usize,
weights.to_variant(),
);*/
surface.set(ArrayType::ARRAY_INDEX.ord() as usize, indices.to_variant());
mesh.add_surface_from_arrays(
PrimitiveType::PRIMITIVE_TRIANGLES,
surface,
Array::new(),
Dictionary::new(),
ArrayFormat::ARRAY_FORMAT_NORMAL,
);
}
fn find_mapping<T: Default + Copy + std::fmt::Debug>(
target: &HashMap<i32, HashMap<i32, T>>,
poly: usize,
vert: i32,
) -> T {
target
.get(&(poly as i32))
.and_then(|mapping| mapping.get(&vert).copied())
.or_else(|| {
target
.get(&-1)
.and_then(|mapping| mapping.get(&vert).copied())
})
.unwrap_or_else(|| {
godot_error!(
"Missing VX Mapping for {{vert: {}, poly: {}}}; {:?}",
vert,
poly,
target
.get(&(poly as i32))
.map(|p| p.keys().collect::<Vec<&i32>>())
);
T::default()
})
}
fn collect_discontinuous_mappings<T>(
target: &mut HashMap<i32, HashMap<i32, T>>,
vmap: Chunk<DiscontinuousVertexMappings>,
map_fn: fn(Vec<f32>) -> T,
) {
for mapping in vmap.data.mappings {
target
.entry(mapping.poly as i32)
.or_insert_with(|| HashMap::new())
.insert(mapping.vert as i32, map_fn(mapping.values));
}
}
fn collect_mappings<T>(
target: &mut HashMap<i32, HashMap<i32, T>>,
vmap: Chunk<VertexMappings>,
map_fn: fn(Vec<f32>) -> T,
) {
let entry = target.entry(-1).or_insert_with(|| HashMap::new());
for mapping in vmap.data.mapping {
entry.insert(mapping.vert as i32, map_fn(mapping.value));
}
}
fn collect_material(surface: SurfaceDefinition, clip: ImageClip) -> Gd<StandardMaterial3D> {
let mut material = StandardMaterial3D::new();
material.set_name(surface.name.to_string().into());
let mut i: Option<Gd<Image>> = None;
for img in clip.attributes {
match img {
ImageClipSubChunk::StillImage(still) => {
let path = format!(
"sar://{}",
still.name.to_string().replace('\\', "/").replace(':', ":/")
);
godot_print!("Loading {}", &path);
i = Some(load(path));
}
x => {
godot_warn!("Invalid clip chunk {:?}", x)
}
}
}
for attr in surface.attributes {
match attr {
SurfaceParameterSubChunk::Blocks(blocks) => {
if let SurfaceBlocks::ImageMapTexture { header, attributes } = blocks.data {
let mut texture = ImageTexture::new();
let mut chan = TextureParam::TEXTURE_ALBEDO;
for attr in header.data.block_attributes {
match attr {
SurfaceBlockHeaderSubChunk::Channel(c) => {
chan = match c.data.texture_channel {
TextureChannel::Color => TextureParam::TEXTURE_ALBEDO,
TextureChannel::Diffuse => TextureParam::TEXTURE_ALBEDO,
TextureChannel::Bump => TextureParam::TEXTURE_HEIGHTMAP,
TextureChannel::RefractiveIndex => {
TextureParam::TEXTURE_REFRACTION
}
TextureChannel::Specular => TextureParam::TEXTURE_METALLIC,
TextureChannel::Glossy => TextureParam::TEXTURE_ROUGHNESS,
x => {
godot_warn!("Invalid channel {:?}", x);
TextureParam::TEXTURE_ORM
}
}
}
x => {
godot_warn!("Invalid surface header chunk {:?}", x)
}
}
}
for attr in attributes {
match attr {
SurfaceBlockImageTextureSubChunk::ImageMap(r) => {
if let Some(i) = i {
texture.set_image(i);
} else {
godot_error!("Missing texture {:?}", r);
}
i = None;
}
x => {
godot_warn!("Invalid image texture chunk {:?}", x)
}
}
}
material.set_texture(chan, texture.upcast());
}
}
x => {
godot_warn!("Invalid Surface Chunk {:?}", x)
}
}
}
material
}

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@@ -0,0 +1,55 @@
use godot::log::godot_error;
use lightwave_3d::iff::Chunk;
use lightwave_3d::lwo2::tags::discontinuous_vertex_mapping::DiscontinuousVertexMappings;
use lightwave_3d::lwo2::tags::vertex_mapping::VertexMappings;
use std::collections::HashMap;
pub fn find_mapping<T: Default + Copy + std::fmt::Debug>(
target: &HashMap<i32, HashMap<i32, T>>,
poly: usize,
vert: i32,
) -> T {
target
.get(&(poly as i32))
.and_then(|mapping| mapping.get(&vert).copied())
.or_else(|| {
target
.get(&-1)
.and_then(|mapping| mapping.get(&vert).copied())
})
.unwrap_or_else(|| {
godot_error!(
"Missing VX Mapping for {{vert: {}, poly: {}}}; {:?}",
vert,
poly,
target
.get(&(poly as i32))
.map(|p| p.keys().collect::<Vec<&i32>>())
);
T::default()
})
}
pub fn collect_discontinuous_mappings<T>(
target: &mut HashMap<i32, HashMap<i32, T>>,
vmap: Chunk<DiscontinuousVertexMappings>,
map_fn: fn(Vec<f32>) -> T,
) {
for mapping in vmap.data.mappings {
target
.entry(mapping.poly as i32)
.or_insert_with(|| HashMap::new())
.insert(mapping.vert as i32, map_fn(mapping.values));
}
}
pub fn collect_mappings<T>(
target: &mut HashMap<i32, HashMap<i32, T>>,
vmap: Chunk<VertexMappings>,
map_fn: fn(Vec<f32>) -> T,
) {
let entry = target.entry(-1).or_insert_with(|| HashMap::new());
for mapping in vmap.data.mapping {
entry.insert(mapping.vert as i32, map_fn(mapping.value));
}
}

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@@ -0,0 +1,104 @@
use godot::builtin::Color;
use godot::engine::base_material_3d::TextureParam;
use godot::engine::{load, Image, ImageTexture, StandardMaterial3D};
use godot::log::{godot_error, godot_print, godot_warn};
use godot::obj::Gd;
use lightwave_3d::lwo2::sub_tags::blocks::image_texture::SurfaceBlockImageTextureSubChunk;
use lightwave_3d::lwo2::sub_tags::blocks::{
SurfaceBlockHeaderSubChunk, SurfaceBlocks, TextureChannel,
};
use lightwave_3d::lwo2::sub_tags::surface_parameters::SurfaceParameterSubChunk;
use lightwave_3d::lwo2::tags::image_clip::{ImageClip, ImageClipSubChunk};
use lightwave_3d::lwo2::tags::surface_definition::SurfaceDefinition;
pub fn collect_material(surface: SurfaceDefinition, clip: ImageClip) -> Gd<StandardMaterial3D> {
let mut material = StandardMaterial3D::new();
material.set_name(surface.name.to_string().into());
let mut i: Option<Gd<Image>> = None;
for img in clip.attributes {
match img {
ImageClipSubChunk::StillImage(still) => {
let path = format!(
"sar://{}",
still.name.to_string().replace('\\', "/").replace(':', ":/")
);
godot_print!("Loading {}", &path);
i = Some(load(path));
}
x => {
godot_warn!("Invalid clip chunk {:?}", x)
}
}
}
for attr in surface.attributes {
match attr {
SurfaceParameterSubChunk::Blocks(blocks) => {
if let SurfaceBlocks::ImageMapTexture { header, attributes } = blocks.data {
let mut texture = ImageTexture::new();
let mut chan = TextureParam::TEXTURE_ALBEDO;
for attr in header.data.block_attributes {
match attr {
SurfaceBlockHeaderSubChunk::Channel(c) => {
chan = match c.data.texture_channel {
TextureChannel::Color => TextureParam::TEXTURE_ALBEDO,
TextureChannel::Diffuse => TextureParam::TEXTURE_ALBEDO,
TextureChannel::Bump => TextureParam::TEXTURE_HEIGHTMAP,
TextureChannel::RefractiveIndex => {
TextureParam::TEXTURE_REFRACTION
}
TextureChannel::Specular => TextureParam::TEXTURE_METALLIC,
TextureChannel::Glossy => TextureParam::TEXTURE_ROUGHNESS,
x => {
godot_error!("Invalid channel {:?}", x);
TextureParam::TEXTURE_ORM
}
}
}
x => {
godot_error!("Invalid surface header chunk {:?}", x)
}
}
}
for attr in attributes {
match attr {
SurfaceBlockImageTextureSubChunk::ImageMap(r) => {
if let Some(i) = i {
texture.set_image(i);
} else {
godot_error!("Missing texture {:?}", r);
}
i = None;
}
x => {
godot_warn!("Invalid image texture chunk {:?}", x)
}
}
}
material.set_texture(chan, texture.upcast());
}
}
SurfaceParameterSubChunk::BaseColor(base_color) => material.set_albedo(Color {
r: base_color.base_color[0],
g: base_color.base_color[1],
b: base_color.base_color[2],
a: 1.0,
}),
SurfaceParameterSubChunk::BaseShadingValueSpecular(base_specular) => {
material.set_specular(base_specular.value as f64);
if base_specular.envelope != 0 {
godot_error!(
"Not implemented: Specular envelope {}",
base_specular.envelope
);
}
}
x => {
godot_error!("Invalid Surface Chunk {:?}", x)
}
}
}
material
}

23
rust/mhgd/src/lwo/mod.rs Normal file
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@@ -0,0 +1,23 @@
use crate::lwo::object::lightwave_to_gd;
use godot::bind::{godot_api, GodotClass};
use godot::builtin::GodotString;
use godot::engine::ArrayMesh;
use godot::obj::Gd;
use lightwave_3d::LightWaveObject;
pub(crate) mod mapping;
pub(crate) mod material;
pub(crate) mod object;
pub(crate) mod surface;
#[derive(GodotClass)]
#[class(init)]
struct Lwo {}
#[godot_api]
impl Lwo {
#[func]
pub fn get_mesh(path: GodotString) -> Gd<ArrayMesh> {
lightwave_to_gd(LightWaveObject::read_file(path.to_string()).unwrap())
}
}

148
rust/mhgd/src/lwo/object.rs Normal file
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@@ -0,0 +1,148 @@
use crate::lwo::mapping::{collect_discontinuous_mappings, collect_mappings};
use crate::lwo::material::collect_material;
use crate::lwo::surface::try_commit;
use godot::builtin::{Array, Dictionary, Vector2, Vector3};
use godot::engine::mesh::{ArrayFormat, PrimitiveType};
use godot::engine::{ArrayMesh, SurfaceTool};
use godot::log::{godot_error, godot_warn};
use godot::obj::{Gd, Share};
use lightwave_3d::lwo2::tags::image_clip::ImageClip;
use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
use lightwave_3d::lwo2::tags::Tag;
use lightwave_3d::LightWaveObject;
use std::collections::{HashMap, HashSet};
pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
let mut mesh = ArrayMesh::new();
let mut materials = vec![];
let mut images: Option<ImageClip> = None;
let mut points = Vec::<Vector3>::new();
let mut uv_mappings = HashMap::<i32, HashMap<i32, Vector2>>::new();
let mut weight_mappings = HashMap::<i32, HashMap<i32, f32>>::new();
let mut polygons = Vec::<PolygonList>::new();
for tag in lightwave.data {
match tag {
Tag::Layer(layer) => {
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
);
}
Tag::PointList(points_chunk) => {
points = points_chunk
.data
.point_location
.into_iter()
.map(|p| Vector3 {
x: p[0],
y: p[1],
z: p[2],
})
.collect();
}
Tag::DiscontinuousVertexMapping(vmad) => match &vmad.kind {
b"TXUV" => {
debug_assert!(vmad.data.mappings[0].values.len() == 2);
collect_discontinuous_mappings(&mut uv_mappings, vmad, |uv| Vector2 {
x: uv[0],
y: uv[1],
})
}
b"WGHT" => collect_discontinuous_mappings(&mut weight_mappings, vmad, |it| it[0]),
x => godot_error!(
"Not Implemented: Discontinuous Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::VertexMapping(vmap) => match &vmap.kind {
b"TXUV" => {
debug_assert!(vmap.data.mapping[0].value.len() == 2);
collect_mappings(&mut uv_mappings, vmap, |uv| Vector2 { x: uv[0], y: uv[1] })
}
b"WGHT" => collect_mappings(&mut weight_mappings, vmap, |it| it[0]),
x => godot_error!(
"Not Implemented: Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonTagMapping(ptag) => match &ptag.kind {
/*b"COLR" => {
todo!();
},*/
b"SURF" => {
let surfaces = ptag
.data
.mappings
.iter()
.map(|map| map.tag)
.collect::<HashSet<u16>>();
if surfaces.len() > 1 {
godot_error!("Too many surfaces: {:?}", surfaces)
}
}
x => godot_warn!(
"Polygon Tag Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonList(polygon_lists) => match &polygon_lists.kind {
b"FACE" => {
polygons = polygon_lists.data.polygons;
}
x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
},
Tag::ImageClip(clip) => {
images = Some(clip.data);
}
Tag::SurfaceDefinition(surf) => {
if let Some(img) = images {
let mat = collect_material(surf.data, img);
images = None;
materials.push(mat);
} else {
godot_error!("Missing images for surface {}", surf.name)
}
}
Tag::BoundingBox(_) => (),
x => {
godot_error!("Invalid chunk {:?}", x);
}
}
}
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
);
let mut out_mesh = ArrayMesh::new();
let mut mats = materials.into_iter();
for i in 0..mesh.get_surface_count() {
let mut tool = SurfaceTool::new();
tool.create_from(mesh.share().upcast(), i);
tool.generate_normals(false);
tool.generate_tangents();
out_mesh.add_surface_from_arrays(
PrimitiveType::PRIMITIVE_TRIANGLES,
tool.commit_to_arrays(),
Array::new(),
Dictionary::new(),
ArrayFormat::ARRAY_FORMAT_NORMAL,
);
if let Some(mat) = mats.next() {
out_mesh.surface_set_material(i, mat.upcast())
}
}
out_mesh
}

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@@ -0,0 +1,84 @@
use crate::lwo::mapping::find_mapping;
use godot::builtin::{
Array, Dictionary, PackedFloat32Array, PackedInt32Array, PackedVector2Array,
PackedVector3Array, ToVariant, VariantArray, Vector2, Vector3,
};
use godot::engine::mesh::{ArrayFormat, ArrayType, PrimitiveType};
use godot::engine::ArrayMesh;
use godot::obj::EngineEnum;
use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
use std::collections::HashMap;
#[derive(Hash, Eq, PartialEq)]
struct UniqueVertex {
vert: i32,
uv: [[u8; 4]; 2],
weight: [u8; 4],
}
pub fn try_commit(
mesh: &mut ArrayMesh,
points: &mut [Vector3],
uv_mappings: &mut HashMap<i32, HashMap<i32, Vector2>>,
weight_mappings: &mut HashMap<i32, HashMap<i32, f32>>,
polygons: &mut Vec<PolygonList>,
) {
if polygons.is_empty() {
return;
}
let mut vertex_map = HashMap::<UniqueVertex, i32>::new();
let mut vertices = PackedVector3Array::new();
let mut uvs = PackedVector2Array::new();
let mut weights = PackedFloat32Array::new();
let mut indices = PackedInt32Array::new();
for (id, poly) in polygons.iter_mut().enumerate() {
let fan_v = poly.vert.remove(0) as i32;
let fan = poly
.vert
.windows(2)
.flat_map(|w| [w[1] as i32, w[0] as i32, fan_v]);
for vert in fan {
let uv = find_mapping(uv_mappings, id, vert);
// let weight = find_mapping(weight_mappings, id, vert);
indices.push(
*vertex_map
.entry(UniqueVertex {
vert,
uv: [uv.x.to_ne_bytes(), uv.y.to_ne_bytes()],
weight: (0.0f32).to_ne_bytes(),
})
.or_insert_with(|| {
vertices.push(*points.get(vert as usize).unwrap());
uvs.push(uv);
weights.push(0.0);
vertices.len() as i32 - 1
}),
);
}
}
let mut surface = VariantArray::new();
surface.resize(ArrayType::ARRAY_MAX.ord() as usize);
surface.set(
ArrayType::ARRAY_VERTEX.ord() as usize,
vertices.to_variant(),
);
surface.set(ArrayType::ARRAY_TEX_UV.ord() as usize, uvs.to_variant());
/*TODO: surface.set(
ArrayType::ARRAY_WEIGHTS.ord() as usize,
weights.to_variant(),
);*/
surface.set(ArrayType::ARRAY_INDEX.ord() as usize, indices.to_variant());
mesh.add_surface_from_arrays(
PrimitiveType::PRIMITIVE_TRIANGLES,
surface,
Array::new(),
Dictionary::new(),
ArrayFormat::ARRAY_FORMAT_NORMAL,
);
}

View File

@@ -1,4 +1,4 @@
use crate::lightwave_object::lightwave_to_gd;
use crate::lwo::object::lightwave_to_gd;
use dds::{Compression, PixelFormat, DDS};
use godot::bind::{godot_api, GodotClass};
use godot::builtin::{GodotString, PackedByteArray, StringName, ToVariant, Variant};