mirror of
https://github.com/Theaninova/mhlib.git
synced 2025-12-13 13:06:21 +00:00
improved lwo loading
This commit is contained in:
22
rust/mhgd/src/lwo/clips.rs
Normal file
22
rust/mhgd/src/lwo/clips.rs
Normal file
@@ -0,0 +1,22 @@
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use godot::engine::{load, Image};
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use godot::log::godot_error;
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use godot::obj::Gd;
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use lightwave_3d::lwo2::tags::image_clip::{ImageClip, ImageClipSubChunk};
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use std::collections::HashMap;
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pub fn collect_clip(target: &mut HashMap<u32, Gd<Image>>, clip: ImageClip) {
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for img in clip.attributes.iter() {
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match img {
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ImageClipSubChunk::StillImage(still) => {
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let path = format!(
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"sar://{}",
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still.name.to_string().replace('\\', "/").replace(':', ":/")
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);
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target.insert(clip.index, load(path));
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}
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x => {
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godot_error!("TODO: Clip chunk {:?}", x)
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}
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}
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}
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}
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@@ -1,36 +1,25 @@
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use godot::builtin::Color;
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use godot::builtin::Color;
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use godot::engine::base_material_3d::TextureParam;
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use godot::engine::base_material_3d::{DiffuseMode, TextureParam};
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use godot::engine::{load, Image, ImageTexture, StandardMaterial3D};
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use godot::engine::{Image, ImageTexture, StandardMaterial3D};
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use godot::log::{godot_error, godot_print, godot_warn};
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use godot::log::{godot_error, godot_warn};
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use godot::obj::Gd;
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use godot::obj::{Gd, Share};
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use lightwave_3d::lwo2::sub_tags::blocks::image_texture::SurfaceBlockImageTextureSubChunk;
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use lightwave_3d::lwo2::sub_tags::blocks::image_texture::{
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ProjectionMode, SurfaceBlockImageTextureSubChunk,
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};
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use lightwave_3d::lwo2::sub_tags::blocks::{
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use lightwave_3d::lwo2::sub_tags::blocks::{
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SurfaceBlockHeaderSubChunk, SurfaceBlocks, TextureChannel,
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SurfaceBlockHeaderSubChunk, SurfaceBlocks, TextureChannel,
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};
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};
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use lightwave_3d::lwo2::sub_tags::surface_parameters::SurfaceParameterSubChunk;
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use lightwave_3d::lwo2::sub_tags::surface_parameters::SurfaceParameterSubChunk;
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use lightwave_3d::lwo2::tags::image_clip::{ImageClip, ImageClipSubChunk};
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use lightwave_3d::lwo2::tags::surface_definition::SurfaceDefinition;
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use lightwave_3d::lwo2::tags::surface_definition::SurfaceDefinition;
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use std::collections::HashMap;
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pub fn collect_material(surface: SurfaceDefinition, clip: ImageClip) -> Gd<StandardMaterial3D> {
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pub fn collect_material(
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surface: SurfaceDefinition,
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images: &HashMap<u32, Gd<Image>>,
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) -> Gd<StandardMaterial3D> {
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let mut material = StandardMaterial3D::new();
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let mut material = StandardMaterial3D::new();
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material.set_name(surface.name.to_string().into());
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material.set_name(surface.name.to_string().into());
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material.set_diffuse_mode(DiffuseMode::DIFFUSE_TOON);
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let mut i: Option<Gd<Image>> = None;
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for img in clip.attributes {
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match img {
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ImageClipSubChunk::StillImage(still) => {
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let path = format!(
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"sar://{}",
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still.name.to_string().replace('\\', "/").replace(':', ":/")
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);
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godot_print!("Loading {}", &path);
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i = Some(load(path));
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}
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x => {
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godot_warn!("Invalid clip chunk {:?}", x)
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}
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}
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}
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for attr in surface.attributes {
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for attr in surface.attributes {
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match attr {
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match attr {
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@@ -64,15 +53,28 @@ pub fn collect_material(surface: SurfaceDefinition, clip: ImageClip) -> Gd<Stand
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for attr in attributes {
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for attr in attributes {
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match attr {
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match attr {
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SurfaceBlockImageTextureSubChunk::ImageMap(r) => {
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SurfaceBlockImageTextureSubChunk::ImageMap(r) => {
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if let Some(i) = i {
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if let Some(i) = images.get(&r.texture_image) {
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texture.set_image(i);
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texture.set_image(i.share());
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} else {
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} else {
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godot_error!("Missing texture {:?}", r);
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godot_error!("Missing texture {:?}", r);
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}
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}
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i = None;
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}
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SurfaceBlockImageTextureSubChunk::ProjectionMode(projection) => {
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match projection.data {
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ProjectionMode::UV => {}
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_ => {
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godot_error!("TODO: Projection mode {:?}", projection)
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}
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}
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}
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SurfaceBlockImageTextureSubChunk::UvVertexMap(map) => {
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godot_error!(
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"TODO: UV maps (this one is using '{}')",
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map.txuv_map_name
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)
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}
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}
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x => {
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x => {
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godot_warn!("Invalid image texture chunk {:?}", x)
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godot_error!("TODO: Image texture chunk {:?}", x)
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}
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}
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}
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}
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}
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}
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@@ -85,17 +87,23 @@ pub fn collect_material(surface: SurfaceDefinition, clip: ImageClip) -> Gd<Stand
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b: base_color.base_color[2],
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b: base_color.base_color[2],
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a: 1.0,
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a: 1.0,
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}),
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}),
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SurfaceParameterSubChunk::BaseShadingValueSpecular(base_specular) => {
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SurfaceParameterSubChunk::BaseShadingValueDiffuse(base_diffuse) => {
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material.set_specular(base_specular.value as f64);
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if base_diffuse.envelope != 0 || base_diffuse.value != 1.0 {
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if base_specular.envelope != 0 {
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godot_error!(
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godot_error!(
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"Not implemented: Specular envelope {}",
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"TODO: Diffuse {{envelope: {}, value: {}}}",
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base_specular.envelope
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base_diffuse.envelope,
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base_diffuse.value
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);
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);
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}
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}
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}
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}
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SurfaceParameterSubChunk::BaseShadingValueSpecular(base_specular) => {
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material.set_specular(base_specular.value as f64);
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if base_specular.envelope != 0 {
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godot_error!("TODO: Specular envelope {}", base_specular.envelope);
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}
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}
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x => {
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x => {
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godot_error!("Invalid Surface Chunk {:?}", x)
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godot_error!("TODO: Surface Chunk {:?}", x)
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}
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}
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ use godot::engine::ArrayMesh;
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use godot::obj::Gd;
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use godot::obj::Gd;
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use lightwave_3d::LightWaveObject;
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use lightwave_3d::LightWaveObject;
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pub(crate) mod clips;
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pub(crate) mod mapping;
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pub(crate) mod mapping;
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pub(crate) mod material;
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pub(crate) mod material;
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pub(crate) mod object;
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pub(crate) mod object;
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@@ -1,12 +1,12 @@
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use crate::lwo::clips::collect_clip;
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use crate::lwo::mapping::{collect_discontinuous_mappings, collect_mappings};
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use crate::lwo::mapping::{collect_discontinuous_mappings, collect_mappings};
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use crate::lwo::material::collect_material;
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use crate::lwo::material::collect_material;
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use crate::lwo::surface::try_commit;
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use crate::lwo::surface::try_commit;
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use godot::builtin::{Array, Dictionary, Vector2, Vector3};
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use godot::builtin::{Array, Dictionary, Vector2, Vector3};
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use godot::engine::mesh::{ArrayFormat, PrimitiveType};
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use godot::engine::mesh::{ArrayFormat, PrimitiveType};
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use godot::engine::{ArrayMesh, SurfaceTool};
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use godot::engine::{ArrayMesh, Image, SurfaceTool};
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use godot::log::{godot_error, godot_warn};
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use godot::log::{godot_error, godot_warn};
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use godot::obj::{Gd, Share};
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use godot::obj::{Gd, Share};
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use lightwave_3d::lwo2::tags::image_clip::ImageClip;
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use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
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use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
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use lightwave_3d::lwo2::tags::Tag;
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use lightwave_3d::lwo2::tags::Tag;
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use lightwave_3d::LightWaveObject;
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use lightwave_3d::LightWaveObject;
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@@ -16,12 +16,15 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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let mut mesh = ArrayMesh::new();
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let mut mesh = ArrayMesh::new();
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let mut materials = vec![];
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let mut materials = vec![];
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let mut images: Option<ImageClip> = None;
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let mut images = HashMap::<u32, Gd<Image>>::new();
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let mut points = Vec::<Vector3>::new();
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let mut points = Vec::<Vector3>::new();
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let mut uv_mappings = HashMap::<i32, HashMap<i32, Vector2>>::new();
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let mut uv_mappings = HashMap::<i32, HashMap<i32, Vector2>>::new();
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let mut weight_mappings = HashMap::<i32, HashMap<i32, f32>>::new();
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let mut weight_mappings = HashMap::<i32, HashMap<i32, f32>>::new();
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let mut polygons = Vec::<PolygonList>::new();
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let mut polygons = Vec::<PolygonList>::new();
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let mut surfaces = HashMap::<i32, u16>::new();
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let mut surface_materials = Vec::<u16>::new();
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for tag in lightwave.data {
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for tag in lightwave.data {
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match tag {
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match tag {
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@@ -32,6 +35,8 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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&mut uv_mappings,
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&mut uv_mappings,
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&mut weight_mappings,
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&mut weight_mappings,
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&mut polygons,
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&mut polygons,
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&mut surfaces,
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&mut surface_materials,
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);
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);
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}
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}
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Tag::PointList(points_chunk) => {
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Tag::PointList(points_chunk) => {
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@@ -76,14 +81,8 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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todo!();
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todo!();
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},*/
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},*/
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b"SURF" => {
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b"SURF" => {
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let surfaces = ptag
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for surf in ptag.data.mappings {
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.data
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surfaces.insert(surf.poly as i32, surf.tag);
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.mappings
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.iter()
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.map(|map| map.tag)
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.collect::<HashSet<u16>>();
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if surfaces.len() > 1 {
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godot_error!("Too many surfaces: {:?}", surfaces)
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}
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}
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}
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}
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x => godot_warn!(
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x => godot_warn!(
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@@ -97,17 +96,10 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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}
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}
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x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
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x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
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},
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},
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Tag::ImageClip(clip) => {
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Tag::ImageClip(clip) => collect_clip(&mut images, clip.data),
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images = Some(clip.data);
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}
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Tag::SurfaceDefinition(surf) => {
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Tag::SurfaceDefinition(surf) => {
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if let Some(img) = images {
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let mat = collect_material(surf.data, &images);
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let mat = collect_material(surf.data, img);
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materials.push(mat);
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images = None;
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materials.push(mat);
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} else {
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godot_error!("Missing images for surface {}", surf.name)
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}
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}
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}
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Tag::BoundingBox(_) => (),
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Tag::BoundingBox(_) => (),
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x => {
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x => {
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@@ -122,9 +114,10 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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&mut uv_mappings,
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&mut uv_mappings,
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&mut weight_mappings,
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&mut weight_mappings,
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&mut polygons,
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&mut polygons,
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&mut surfaces,
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&mut surface_materials,
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);
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);
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let mut out_mesh = ArrayMesh::new();
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let mut out_mesh = ArrayMesh::new();
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let mut mats = materials.into_iter();
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for i in 0..mesh.get_surface_count() {
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for i in 0..mesh.get_surface_count() {
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let mut tool = SurfaceTool::new();
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let mut tool = SurfaceTool::new();
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@@ -140,8 +133,8 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
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ArrayFormat::ARRAY_FORMAT_NORMAL,
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ArrayFormat::ARRAY_FORMAT_NORMAL,
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);
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);
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if let Some(mat) = mats.next() {
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if let Some(mat) = materials.get(surfaces[&(i as i32)] as usize) {
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out_mesh.surface_set_material(i, mat.upcast())
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out_mesh.surface_set_material(i, mat.share().upcast())
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}
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}
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}
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}
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out_mesh
|
out_mesh
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@@ -6,6 +6,7 @@ use godot::builtin::{
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use godot::engine::mesh::{ArrayFormat, ArrayType, PrimitiveType};
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use godot::engine::mesh::{ArrayFormat, ArrayType, PrimitiveType};
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use godot::engine::ArrayMesh;
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use godot::engine::ArrayMesh;
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use godot::obj::EngineEnum;
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use godot::obj::EngineEnum;
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use itertools::Itertools;
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use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
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use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
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use std::collections::HashMap;
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use std::collections::HashMap;
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|
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@@ -22,63 +23,75 @@ pub fn try_commit(
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uv_mappings: &mut HashMap<i32, HashMap<i32, Vector2>>,
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uv_mappings: &mut HashMap<i32, HashMap<i32, Vector2>>,
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weight_mappings: &mut HashMap<i32, HashMap<i32, f32>>,
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weight_mappings: &mut HashMap<i32, HashMap<i32, f32>>,
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polygons: &mut Vec<PolygonList>,
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polygons: &mut Vec<PolygonList>,
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surfaces: &mut HashMap<i32, u16>,
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surface_materials: &mut Vec<u16>,
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) {
|
) {
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if polygons.is_empty() {
|
if polygons.is_empty() {
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return;
|
return;
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}
|
}
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|
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let mut vertex_map = HashMap::<UniqueVertex, i32>::new();
|
for surface_id in surfaces.values().unique() {
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let mut vertices = PackedVector3Array::new();
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let mut vertex_map = HashMap::<UniqueVertex, i32>::new();
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let mut uvs = PackedVector2Array::new();
|
let mut vertices = PackedVector3Array::new();
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let mut weights = PackedFloat32Array::new();
|
let mut uvs = PackedVector2Array::new();
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let mut indices = PackedInt32Array::new();
|
let mut weights = PackedFloat32Array::new();
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|
let mut indices = PackedInt32Array::new();
|
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|
|
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for (id, poly) in polygons.iter_mut().enumerate() {
|
for (id, poly) in polygons
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let fan_v = poly.vert.remove(0) as i32;
|
.iter_mut()
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let fan = poly
|
.enumerate()
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.vert
|
.filter(|(id, _)| surfaces.get(&(*id as i32)).unwrap_or(&0) == surface_id)
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.windows(2)
|
{
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.flat_map(|w| [w[1] as i32, w[0] as i32, fan_v]);
|
let fan_v = poly.vert.remove(0) as i32;
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|
let fan = poly
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|
.vert
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|
.windows(2)
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.flat_map(|w| [w[1] as i32, w[0] as i32, fan_v]);
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|
|
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for vert in fan {
|
for vert in fan {
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let uv = find_mapping(uv_mappings, id, vert);
|
let uv = find_mapping(uv_mappings, id, vert);
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// let weight = find_mapping(weight_mappings, id, vert);
|
// let weight = find_mapping(weight_mappings, id, vert);
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|
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indices.push(
|
indices.push(
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*vertex_map
|
*vertex_map
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||||||
.entry(UniqueVertex {
|
.entry(UniqueVertex {
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||||||
vert,
|
vert,
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||||||
uv: [uv.x.to_ne_bytes(), uv.y.to_ne_bytes()],
|
uv: [uv.x.to_ne_bytes(), uv.y.to_ne_bytes()],
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||||||
weight: (0.0f32).to_ne_bytes(),
|
weight: (0.0f32).to_ne_bytes(),
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||||||
})
|
})
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||||||
.or_insert_with(|| {
|
.or_insert_with(|| {
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||||||
vertices.push(*points.get(vert as usize).unwrap());
|
vertices.push(*points.get(vert as usize).unwrap());
|
||||||
uvs.push(uv);
|
uvs.push(uv);
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||||||
weights.push(0.0);
|
weights.push(0.0);
|
||||||
vertices.len() as i32 - 1
|
vertices.len() as i32 - 1
|
||||||
}),
|
}),
|
||||||
);
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let mut surface = VariantArray::new();
|
||||||
|
surface.resize(ArrayType::ARRAY_MAX.ord() as usize);
|
||||||
|
surface.set(
|
||||||
|
ArrayType::ARRAY_VERTEX.ord() as usize,
|
||||||
|
vertices.to_variant(),
|
||||||
|
);
|
||||||
|
surface.set(ArrayType::ARRAY_TEX_UV.ord() as usize, uvs.to_variant());
|
||||||
|
/*TODO: surface.set(
|
||||||
|
ArrayType::ARRAY_WEIGHTS.ord() as usize,
|
||||||
|
weights.to_variant(),
|
||||||
|
);*/
|
||||||
|
surface.set(ArrayType::ARRAY_INDEX.ord() as usize, indices.to_variant());
|
||||||
|
|
||||||
|
if vertices.is_empty() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
mesh.add_surface_from_arrays(
|
||||||
|
PrimitiveType::PRIMITIVE_TRIANGLES,
|
||||||
|
surface,
|
||||||
|
Array::new(),
|
||||||
|
Dictionary::new(),
|
||||||
|
ArrayFormat::ARRAY_FORMAT_NORMAL,
|
||||||
|
);
|
||||||
|
surface_materials.push(*surface_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut surface = VariantArray::new();
|
|
||||||
surface.resize(ArrayType::ARRAY_MAX.ord() as usize);
|
|
||||||
surface.set(
|
|
||||||
ArrayType::ARRAY_VERTEX.ord() as usize,
|
|
||||||
vertices.to_variant(),
|
|
||||||
);
|
|
||||||
surface.set(ArrayType::ARRAY_TEX_UV.ord() as usize, uvs.to_variant());
|
|
||||||
/*TODO: surface.set(
|
|
||||||
ArrayType::ARRAY_WEIGHTS.ord() as usize,
|
|
||||||
weights.to_variant(),
|
|
||||||
);*/
|
|
||||||
surface.set(ArrayType::ARRAY_INDEX.ord() as usize, indices.to_variant());
|
|
||||||
|
|
||||||
mesh.add_surface_from_arrays(
|
|
||||||
PrimitiveType::PRIMITIVE_TRIANGLES,
|
|
||||||
surface,
|
|
||||||
Array::new(),
|
|
||||||
Dictionary::new(),
|
|
||||||
ArrayFormat::ARRAY_FORMAT_NORMAL,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user