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Add kart game
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@@ -8,7 +8,7 @@ texture_type = 1
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source = 5
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_wfaag"]
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input_name = "uv2"
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_akd1a"]
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default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5.915, 0, 0)]
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@@ -36,7 +36,7 @@ void fragment() {
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// Input:5
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vec2 n_out5p0 = UV2;
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vec2 n_out5p0 = UV;
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vec4 n_out4p0;
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