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https://github.com/Theaninova/mhlib.git
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cleanup
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@@ -32,7 +32,7 @@ Support of games primarily depends on who developed them - Games with structural
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* [x] Moorhuhn Schatzjäger 3
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* [ ] Moorhuhn Invasion
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* `.sar` Starforce 3D Engine (Visual Imagination Software "VIS" GbR): LightWave 3D + Open Dynamics Engine + CEGUI
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* [ ] Moorhuhn Kart 3
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* [x] Moorhuhn Kart 3
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* [ ] Moorhuhn Director's Cut
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* [ ] Moorhuhn Kart Thunder
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* `*.dat` "Phenomedia 2D Engine"
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@@ -50,17 +50,17 @@ vec3 project(
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case 4: // Front Projection
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return vec3(0.0, 1.0, 0.0);
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case 3:
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vec3 p = (transform * vec4(position, 1.0)).xyz / 10.0;
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vec3 p = (transform * vec4(position, 1.0)).xyz;
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vec3 n = normalize(abs(mat3(transform) * normal));
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vec2 uv2 = (n.x > n.y && n.x > n.z) ? vec2(p.z, p.y)
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: ((n.y > n.x && n.y > n.z) ? vec2(p.x, p.z) : vec2(p.x, p.y));
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return texture(tex, uv2).rgb;
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return texture(tex, uv2 + 0.5).rgb;
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case 2: // Spherical
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return vec3(0.0, 0.0, 1.0);
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case 1: // Cylindrical
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return vec3(1.0, 1.0, 0.0);
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case 0: // Planar
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return texture(tex, (transform * vec4(position, 1.0)).xz / 10.0).rgb;
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return texture(tex, (transform * vec4(position, 1.0)).xz).rgb;
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default:
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return vec3(0.0);
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}
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@@ -5,9 +5,23 @@ resource_name = "load"
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script/source = "@tool
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extends Node3D
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@export var load_list = [
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\"anlagen\",
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\"boden\",
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\"bok\",
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\"fensterscheiben\",
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\"gelaender\",
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\"kraftfelder\",
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\"rundgang\",
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\"stampfer\",
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\"timetunnel\",
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\"waende\",
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]
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func _ready():
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var scene = load(\"sar://D:/Moorhuhnkart/3dobjects_tracks/track07_ufo/waende.lwo\").instantiate()
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add_child(scene)
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for item in load_list:
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var scene = load(\"sar://D:/Moorhuhnkart/3dobjects_tracks/track07_ufo/%s.lwo\" % item).instantiate()
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add_child(scene)
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"
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[node name="test" type="Node3D"]
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@@ -34,12 +34,12 @@ pub fn collect_clip(target: &mut HashMap<u32, Gd<Texture2D>>, clip: ImageClip) {
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if sequence.data.flags & 0x1 != 1 {
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godot_error!("Non-looping animated textures are not supported!")
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}
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let mut frame_duration = 15.0 / 60.0;
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let mut frame_duration = 1.0 / 15.0;
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for meta in attributes {
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match meta {
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ImageClipSubChunk::Time(time) => {
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frame_duration = time.frame_rate as f64 / 60.0;
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frame_duration = 1.0 / time.frame_rate as f64;
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}
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x => godot_error!("TODO: {:?}", x),
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}
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@@ -163,6 +163,7 @@ impl MaterialUvInfo {
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.scaled(size),
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origin: pos,
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}
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.affine_inverse()
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.to_variant(),
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));
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}
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