Plugin working

This commit is contained in:
Arti Kearney
2018-08-11 10:02:17 -07:00
parent 159595df3c
commit f99c755732
5 changed files with 218 additions and 0 deletions

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HitScoreVisualizer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2035
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HitScoreVisualizer", "HitScoreVisualizer\HitScoreVisualizer.csproj", "{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FCB42BAF-E3A9-4B03-B8A5-2538DB0373DF}
EndGlobalSection
EndGlobal

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using Harmony;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HitScoreVisualizer.Harmony_Patches
{
[HarmonyPatch(typeof(FlyingScoreTextEffect), "HandleSaberAfterCutSwingRatingCounterDidChangeEvent",
new Type[] { typeof(SaberAfterCutSwingRatingCounter), typeof(float) })]
class FlyingScoreTextEffectHandleSaberAfterCutSwingRatingCounterDidChangeEvent
{
static void Postfix(SaberAfterCutSwingRatingCounter afterCutRating, FlyingScoreTextEffect __instance,
ref Color ____color, NoteCutInfo ____noteCutInfo, int ____multiplier)
{
ScoreController.ScoreWithoutMultiplier(____noteCutInfo, afterCutRating, out int before, out int after);
int total = before + after;
____color =
(
total < 100 ? Color.red :
total <= 105 ? new Color(1, 165f / 255f, 0) :
total < 110 ? new Color(0, 0.5f, 1) :
Color.green
);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7D8A403B-A4EE-42AD-85EF-ACFD7F087A79}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>HitScoreVisualizer</RootNamespace>
<AssemblyName>HitScoreVisualizer</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="IllusionPlugin">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Beat Saber\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Harmony Patches\FlyingScoreTextEffectHandleSaberAfterCutSwingRatingCounterDidChangeEvent.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using Harmony;
using IllusionPlugin;
using System;
using System.Reflection;
using UnityEngine.SceneManagement;
namespace HitScoreVisualizer
{
public class Plugin : IPlugin
{
public string Name => "HitScoreVisualizer";
public string Version => "0.0.1";
public void OnApplicationStart()
{
SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged;
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
try
{
var harmony = HarmonyInstance.Create("com.arti.BeatSaber.HitScoreVisualizer");
harmony.PatchAll(Assembly.GetExecutingAssembly());
}
catch (Exception e)
{
Console.WriteLine("[HitScoreVisualizer] This plugin requires Harmony. Make sure you " +
"installed the plugin properly, as the Harmony DLL should have been installed with it.");
Console.WriteLine(e);
}
}
private void SceneManagerOnActiveSceneChanged(Scene arg0, Scene arg1)
{
}
private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
{
}
public void OnApplicationQuit()
{
SceneManager.activeSceneChanged -= SceneManagerOnActiveSceneChanged;
SceneManager.sceneLoaded -= SceneManager_sceneLoaded;
}
public void OnLevelWasLoaded(int level)
{
}
public void OnLevelWasInitialized(int level)
{
}
public void OnUpdate()
{
}
public void OnFixedUpdate()
{
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HitScoreVisualizer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HitScoreVisualizer")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7d8a403b-a4ee-42ad-85ef-acfd7f087a79")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]