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196 lines
8.0 KiB
Markdown
196 lines
8.0 KiB
Markdown
# prosemirror-menu
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[ [**WEBSITE**](https://prosemirror.net) | [**ISSUES**](https://github.com/prosemirror/prosemirror-menu/issues) | [**FORUM**](https://discuss.prosemirror.net) | [**GITTER**](https://gitter.im/ProseMirror/prosemirror) ]
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This is a non-core example module for [ProseMirror](https://prosemirror.net).
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ProseMirror is a well-behaved rich semantic content editor based on
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contentEditable, with support for collaborative editing and custom
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document schemas.
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This module defines an abstraction for building a menu for the
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ProseMirror editor, along with an implementation of a menubar.
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**Note** that this module exists mostly as an example of how you
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_might_ want to approach adding a menu to ProseMirror, but is not
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maintained as actively as the core modules related to actual editing.
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If you want to extend or improve it, the recommended way is to fork
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it. If you are interested in maintaining a serious menu component for
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ProseMirror, publish your fork, and if it works for me, I'll gladly
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deprecate this in favor of your module.
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This code is released under an
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[MIT license](https://github.com/prosemirror/prosemirror/tree/master/LICENSE).
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There's a [forum](http://discuss.prosemirror.net) for general
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discussion and support requests, and the
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[Github bug tracker](https://github.com/prosemirror/prosemirror-menu/issues)
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is the place to report issues.
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## Documentation
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This module defines a number of building blocks for ProseMirror menus,
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along with a [menu bar](#menu.menuBar) implementation.
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When using this module, you should make sure its
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[`style/menu.css`](https://github.com/ProseMirror/prosemirror-menu/blob/master/style/menu.css)
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file is loaded into your page.
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### interface MenuElement
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The types defined in this module aren't the only thing you can
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display in your menu. Anything that conforms to this interface can
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be put into a menu structure.
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* **`render`**`(pm: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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Render the element for display in the menu. Must return a DOM
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element and a function that can be used to update the element to
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a new state. The `update` function must return false if the
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update hid the entire element.
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### class MenuItem
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implements `MenuElement`An icon or label that, when clicked, executes a command.
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* `new `**`MenuItem`**`(spec: MenuItemSpec)`\
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Create a menu item.
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* **`spec`**`: MenuItemSpec`\
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The spec used to create this item.
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* **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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Renders the icon according to its [display
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spec](#menu.MenuItemSpec.display), and adds an event handler which
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executes the command when the representation is clicked.
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### interface MenuItemSpec
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The configuration object passed to the `MenuItem` constructor.
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* **`run`**`(state: EditorState, dispatch: fn(tr: Transaction), view: EditorView, event: Event)`\
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The function to execute when the menu item is activated.
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* **`select`**`: ?fn(state: EditorState) → boolean`\
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Optional function that is used to determine whether the item is
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appropriate at the moment. Deselected items will be hidden.
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* **`enable`**`: ?fn(state: EditorState) → boolean`\
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Function that is used to determine if the item is enabled. If
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given and returning false, the item will be given a disabled
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styling.
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* **`active`**`: ?fn(state: EditorState) → boolean`\
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A predicate function to determine whether the item is 'active' (for
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example, the item for toggling the strong mark might be active then
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the cursor is in strong text).
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* **`render`**`: ?fn(view: EditorView) → HTMLElement`\
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A function that renders the item. You must provide either this,
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[`icon`](#menu.MenuItemSpec.icon), or [`label`](#MenuItemSpec.label).
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* **`icon`**`: ?IconSpec`\
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Describes an icon to show for this item.
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* **`label`**`: ?string`\
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Makes the item show up as a text label. Mostly useful for items
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wrapped in a [drop-down](#menu.Dropdown) or similar menu. The object
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should have a `label` property providing the text to display.
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* **`title`**`: ?string | fn(state: EditorState) → string`\
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Defines DOM title (mouseover) text for the item.
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* **`class`**`: ?string`\
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Optionally adds a CSS class to the item's DOM representation.
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* **`css`**`: ?string`\
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Optionally adds a string of inline CSS to the item's DOM
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representation.
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* type **`IconSpec`**
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` = {path: string, width: number, height: number} | {text: string, css?: ?string} | {dom: Node}`\
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Specifies an icon. May be either an SVG icon, in which case its
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`path` property should be an [SVG path
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spec](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d),
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and `width` and `height` should provide the viewbox in which that
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path exists. Alternatively, it may have a `text` property
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specifying a string of text that makes up the icon, with an
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optional `css` property giving additional CSS styling for the
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text. _Or_ it may contain `dom` property containing a DOM node.
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### class Dropdown
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implements `MenuElement`A drop-down menu, displayed as a label with a downwards-pointing
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triangle to the right of it.
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* `new `**`Dropdown`**`(content: readonly MenuElement[] | MenuElement, options: ?Object = {})`\
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Create a dropdown wrapping the elements.
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* **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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Render the dropdown menu and sub-items.
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### class DropdownSubmenu
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implements `MenuElement`Represents a submenu wrapping a group of elements that start
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hidden and expand to the right when hovered over or tapped.
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* `new `**`DropdownSubmenu`**`(content: readonly MenuElement[] | MenuElement, options: ?Object = {})`\
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Creates a submenu for the given group of menu elements. The
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following options are recognized:
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* **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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Renders the submenu.
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* **`menuBar`**`(options: Object) → Plugin`\
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A plugin that will place a menu bar above the editor. Note that
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this involves wrapping the editor in an additional `<div>`.
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This module exports the following pre-built items or item
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constructors:
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* **`joinUpItem`**`: MenuItem`\
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Menu item for the `joinUp` command.
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* **`liftItem`**`: MenuItem`\
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Menu item for the `lift` command.
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* **`selectParentNodeItem`**`: MenuItem`\
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Menu item for the `selectParentNode` command.
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* **`undoItem`**`: MenuItem`\
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Menu item for the `undo` command.
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* **`redoItem`**`: MenuItem`\
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Menu item for the `redo` command.
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* **`wrapItem`**`(nodeType: NodeType, options: Partial & {attrs?: ?Attrs}) → MenuItem`\
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Build a menu item for wrapping the selection in a given node type.
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Adds `run` and `select` properties to the ones present in
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`options`. `options.attrs` may be an object that provides
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attributes for the wrapping node.
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* **`blockTypeItem`**`(nodeType: NodeType, options: Partial & {attrs?: ?Attrs}) → MenuItem`\
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Build a menu item for changing the type of the textblock around the
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selection to the given type. Provides `run`, `active`, and `select`
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properties. Others must be given in `options`. `options.attrs` may
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be an object to provide the attributes for the textblock node.
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To construct your own items, these icons may be useful:
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* **`icons`**`: Object`\
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A set of basic editor-related icons. Contains the properties
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`join`, `lift`, `selectParentNode`, `undo`, `redo`, `strong`, `em`,
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`code`, `link`, `bulletList`, `orderedList`, and `blockquote`, each
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holding an object that can be used as the `icon` option to
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`MenuItem`.
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* **`renderGrouped`**`(view: EditorView, content: readonly readonly MenuElement[][]) → {`\
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` dom: DocumentFragment,`\
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` update: fn(state: EditorState) → boolean`\
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`}`\
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Render the given, possibly nested, array of menu elements into a
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document fragment, placing separators between them (and ensuring no
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superfluous separators appear when some of the groups turn out to
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be empty).
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