15 Commits
Mk2 ... master

Author SHA1 Message Date
84aa39c6ff Update README.md 2018-11-25 21:05:38 +01:00
d996ff758f Added untested code for interpreting bml 2018-11-25 20:55:15 +01:00
f8c4f0efb6 Update README.md 2018-11-25 18:18:29 +01:00
85a315fdab Update README.md 2018-11-25 18:18:03 +01:00
squeaksies
7e71991218 Merge branch 'master' of https://github.com/squeaksies/MediocreMapper 2018-11-07 18:01:07 -08:00
squeaksies
7b6050b843 Mk2Rev1
various bugfixes and such.
also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
2018-11-07 18:00:46 -08:00
squeaksies
38b210ae42 another readme commit
"fork"
2018-11-02 00:03:41 -07:00
squeaksies
ac6475494a Mk2 but this time I got it right
probably
2018-10-30 22:52:39 -07:00
squeaksies
666ed9f111 version update for auto-updater 2018-10-30 22:30:41 -07:00
squeaksies
dd1e0df076 Mk2 also
(woops forgot to add one thing to the manual)
2018-10-30 22:22:28 -07:00
squeaksies
08645a1dfd Mk2
uh stuff. i'm putting it in the readme.
2018-10-30 22:18:39 -07:00
squeaksies
0c2fc5823d Adding version file.
Testing purposes for autoupdater
2018-10-16 11:44:14 -07:00
squeaksies
b0b3814250 Merge branch 'master' of https://github.com/squeaksies/MediocreMapper 2018-10-05 20:41:15 -07:00
squeaksies
8b1a7ec1eb readme update #2!
adding F.
48 more remaining
2018-10-04 15:29:01 -07:00
squeaksies
f27c251870 readme update #1
update #1 as my line of 50 updates to my h*cking readme.
2018-10-03 21:16:18 -07:00
222 changed files with 10271 additions and 390 deletions

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@@ -51,7 +51,7 @@ r.DefaultFeature.AutoExposure.Method=2
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=False
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=1
r.DefaultFeature.PointLightUnits=1
r.DefaultFeature.SpotLightUnits=1
r.Shadow.UnbuiltPreviewInGame=True
@@ -105,6 +105,15 @@ gc.MaxObjectsInEditor=10000000
[/Script/Engine.NetworkSettings]
net.MaxRepArraySize=4096
[/Script/Engine.Engine]
MaximumLoopIterationCount=10000000
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
+ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper")
+ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper")
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2017
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
@@ -148,6 +157,10 @@ net.MaxRepArraySize=4096
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="NoteSound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="EventPlacingGhost",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="Event",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="Bookmark",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@@ -168,15 +181,6 @@ net.MaxRepArraySize=4096
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Event",NewName="EventPlacingGhost")
[/Script/Engine.Engine]
MaximumLoopIterationCount=10000000
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
+ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper")
+ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper")
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2017
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000

View File

@@ -8,7 +8,7 @@ ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C43
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
FullRebuild=True
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled

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@@ -276,6 +276,14 @@
"Name": "LowEntryExtStdLib",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/846c2ad08f164f45b0335ecebf85361e"
},
{
"Name": "Socketer",
"Enabled": true
},
{
"Name": "VictoryUMG",
"Enabled": true
}
],
"TargetPlatforms": [

View File

@@ -0,0 +1,7 @@
{
"BuildId": "3944462",
"Modules":
{
"VictoryUMG": "UE4Editor-VictoryUMG.dll"
}
}

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@@ -0,0 +1,195 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/VictoryUMGPrivatePCH.h"
#include "Public/JoyColorWheel.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {}
// Cross Module References
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_VictoryUMG();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister();
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel();
UMG_API UClass* Z_Construct_UClass_UWidget();
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor();
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor();
// End Cross Module References
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature()
{
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms
{
FLinearColor NewColor;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel()
{
UClass* Class = UJoyColorWheel::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "GetColor", &UJoyColorWheel::execGetColor },
{ "SetColor", &UJoyColorWheel::execSetColor },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor()
{
struct JoyColorWheel_eventGetColor_Parms
{
FLinearColor ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Get Color!" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor()
{
struct JoyColorWheel_eventSetColor_Parms
{
FLinearColor NewColor;
bool SkipAnimation;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Joy Color Wheel" },
{ "CPP_Default_SkipAnimation", "false" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Set Color Picker's Color!" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister()
{
return UJoyColorWheel::StaticClass();
}
UClass* Z_Construct_UClass_UJoyColorWheel()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWidget,
(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794
{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "JoyColorWheel.h" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = {
{ "Category", "Widget Event" },
{ "DisplayName", "OnColorChanged (Joy Color Wheel)" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Called whenever the color is changed! Yay!" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" },
};
#endif
auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor,
};
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJoyColorWheel>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&UJoyColorWheel::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00B00080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
PropPointers, ARRAY_COUNT(PropPointers),
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJoyColorWheel, 2553591289);
static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,146 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FLinearColor;
#ifdef VICTORYUMG_JoyColorWheel_generated_h
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h"
#endif
#define VICTORYUMG_JoyColorWheel_generated_h
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \
{ \
FLinearColor NewColor; \
}; \
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \
{ \
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \
Parms.NewColor=NewColor; \
OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execSetColor) \
{ \
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
P_GET_UBOOL(Z_Param_SkipAnimation); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetColor) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execSetColor) \
{ \
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
P_GET_UBOOL(Z_Param_SkipAnimation); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetColor) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJoyColorWheel(); \
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
public: \
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
DECLARE_SERIALIZER(UJoyColorWheel) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
private: \
static void StaticRegisterNativesUJoyColorWheel(); \
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
public: \
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
DECLARE_SERIALIZER(UJoyColorWheel) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJoyColorWheel(UJoyColorWheel&&); \
NO_API UJoyColorWheel(const UJoyColorWheel&); \
public:
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJoyColorWheel(UJoyColorWheel&&); \
NO_API UJoyColorWheel(const UJoyColorWheel&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel)
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h

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@@ -0,0 +1,39 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/VictoryUMGPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/VictoryUMG",
PKG_CompiledIn | 0x00000000,
0xFFB741E7,
0xD4AD5175,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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@@ -0,0 +1,9 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/LTCG
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4-VictoryUMG-Win64-Shipping.lib"

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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp"

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@@ -0,0 +1,340 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\JoyColorWheel.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\VictoryUMG.init.gen.cpp"

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/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
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/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
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/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
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"rpcrt4.lib"
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"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3437.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3437.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3437.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-VictoryUMG-3437.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3437.lib"

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/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3864.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3864.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3864.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-VictoryUMG-3864.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3864.lib"

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@@ -0,0 +1,71 @@
/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG.suppressed.lib"
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/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-VictoryUMG.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG.lib"

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@@ -0,0 +1,161 @@
#undef VICTORYUMG_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-VictoryUMG.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
#define UE_PROJECT_NAME MediocreMapper
#define DEPRECATED_FORGAME DEPRECATED
#define VICTORYUMG_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define CORE_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_DEFERRED_DESIRED_SIZE 0
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API
#define GAMEPLAYTAGS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define HARDWARESURVEY_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API
#define INTROTUTORIALS_API
#define HEADMOUNTEDDISPLAY_API
#define VREDITOR_API
#define COMMONMENUEXTENSIONS_API
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API
#define ADDCONTENTDIALOG_API
#define USE_EMBREE 1
#define MESHUTILITIES_API
#define MESHMERGEUTILITIES_API
#define HIERARCHICALLODUTILITIES_API
#define MESHREDUCTIONINTERFACE_API
#define ASSETTOOLS_API
#define KISMETCOMPILER_API
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API
#define APPFRAMEWORK_API DLLIMPORT

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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp"

View File

@@ -0,0 +1,382 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\JoyColorWheel.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\VictoryUMG.init.gen.cpp"

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/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp"
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Definitions.VictoryUMG.h"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
/TP
/GR-
/W4

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@@ -0,0 +1,195 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/VictoryUMGPrivatePCH.h"
#include "Public/JoyColorWheel.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {}
// Cross Module References
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_VictoryUMG();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister();
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel();
UMG_API UClass* Z_Construct_UClass_UWidget();
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor();
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor();
// End Cross Module References
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature()
{
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms
{
FLinearColor NewColor;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel()
{
UClass* Class = UJoyColorWheel::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "GetColor", &UJoyColorWheel::execGetColor },
{ "SetColor", &UJoyColorWheel::execSetColor },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor()
{
struct JoyColorWheel_eventGetColor_Parms
{
FLinearColor ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Get Color!" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor()
{
struct JoyColorWheel_eventSetColor_Parms
{
FLinearColor NewColor;
bool SkipAnimation;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Joy Color Wheel" },
{ "CPP_Default_SkipAnimation", "false" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Set Color Picker's Color!" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister()
{
return UJoyColorWheel::StaticClass();
}
UClass* Z_Construct_UClass_UJoyColorWheel()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWidget,
(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794
{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "JoyColorWheel.h" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = {
{ "Category", "Widget Event" },
{ "DisplayName", "OnColorChanged (Joy Color Wheel)" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Called whenever the color is changed! Yay!" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" },
};
#endif
auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = {
{ "Category", "Joy Color Wheel" },
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor,
};
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UJoyColorWheel>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&UJoyColorWheel::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00B00080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
PropPointers, ARRAY_COUNT(PropPointers),
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UJoyColorWheel, 2553591289);
static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,146 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FLinearColor;
#ifdef VICTORYUMG_JoyColorWheel_generated_h
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h"
#endif
#define VICTORYUMG_JoyColorWheel_generated_h
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \
{ \
FLinearColor NewColor; \
}; \
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \
{ \
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \
Parms.NewColor=NewColor; \
OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execSetColor) \
{ \
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
P_GET_UBOOL(Z_Param_SkipAnimation); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetColor) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execSetColor) \
{ \
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
P_GET_UBOOL(Z_Param_SkipAnimation); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetColor) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJoyColorWheel(); \
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
public: \
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
DECLARE_SERIALIZER(UJoyColorWheel) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
private: \
static void StaticRegisterNativesUJoyColorWheel(); \
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
public: \
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
DECLARE_SERIALIZER(UJoyColorWheel) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJoyColorWheel(UJoyColorWheel&&); \
NO_API UJoyColorWheel(const UJoyColorWheel&); \
public:
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UJoyColorWheel(UJoyColorWheel&&); \
NO_API UJoyColorWheel(const UJoyColorWheel&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel)
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h

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@@ -0,0 +1,39 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/VictoryUMGPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/VictoryUMG",
PKG_CompiledIn | 0x00000000,
0xFFB741E7,
0xD4AD5175,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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After

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/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
#include "VictoryUMGPrivatePCH.h"
#include "JoyColorWheel.h"
//LOCTEXT
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UJoyColorWheel
#if WITH_EDITOR
/*
const FSlateBrush* UJoyColorWheel::GetEditorIcon()
{
return FUMGStyle::Get().GetBrush("Widget.Image");
}
*/
const FText UJoyColorWheel::GetPaletteCategory()
{
return LOCTEXT("Victory UMG", "Victory UMG");
}
#endif
UJoyColorWheel::UJoyColorWheel(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, JoyColor(FLinearColor::Red)
{
//Default Values Set Here, see above
}
//Rebuild
TSharedRef<SWidget> UJoyColorWheel::RebuildWidget()
{
FColorPickerArgs Args;
//Initial Color
Args.InitialColorOverride = JoyColor;
Args.bUseAlpha = true;
Args.bOnlyRefreshOnOk = false;
Args.bOnlyRefreshOnMouseUp = false;
//Delegates!
Args.OnColorCommitted = FOnLinearColorValueChanged::CreateUObject( this, &UJoyColorWheel::ColorUpdated);
Args.OnColorPickerCancelled = FOnColorPickerCancelled::CreateUObject( this, &UJoyColorWheel::ColorPickCancelled);
//~~~
ColorPicker = SNew(SJoyColorPicker)
.TargetColorAttribute(Args.InitialColorOverride)
.TargetFColors(Args.ColorArray ? *Args.ColorArray : TArray<FColor*>())
.TargetLinearColors(Args.LinearColorArray ? *Args.LinearColorArray : TArray<FLinearColor*>())
.TargetColorChannels(Args.ColorChannelsArray ? *Args.ColorChannelsArray : TArray<FColorChannels>())
.UseAlpha(Args.bUseAlpha)
.ExpandAdvancedSection(Args.bExpandAdvancedSection)
.OnlyRefreshOnMouseUp(Args.bOnlyRefreshOnMouseUp && !Args.bIsModal)
.OnlyRefreshOnOk(Args.bOnlyRefreshOnOk || Args.bIsModal)
.OnColorCommitted(Args.OnColorCommitted)
.PreColorCommitted(Args.PreColorCommitted)
.OnColorPickerCancelled(Args.OnColorPickerCancelled)
.OnInteractivePickBegin(Args.OnInteractivePickBegin)
.OnInteractivePickEnd(Args.OnInteractivePickEnd)
.DisplayGamma(Args.DisplayGamma);
//Skip Animation?
if(bSkipAnimationOnConstruction)
{
SetColor(JoyColor, true); //Skip
}
return ColorPicker.ToSharedRef();
}
//Release
void UJoyColorWheel::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
ColorPicker.Reset();
}
#if WITH_EDITOR
void UJoyColorWheel::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
//Update Picker to JoyColor property change!
if (PropertyName == TEXT("JoyColor"))
{
if(ColorPicker.IsValid())
{
ColorPicker->SetColorRGB(JoyColor);
}
}
}
#endif
//~~~~~~~~~~~~~~~~~~
// BP Exposed
//~~~~~~~~~~~~~~~~~~
FLinearColor UJoyColorWheel::GetColor()
{
return JoyColor;
}
void UJoyColorWheel::SetColor(FLinearColor NewColor, bool SkipAnimation )
{
if(!ColorPicker.IsValid()) return;
//Skip Anim?
if(SkipAnimation)
{
ColorPicker->InstantColor = NewColor;
ColorPicker->Animation_SkipToFinalForOneTick = true; //See SJoyColorPicker.h
}
else
{
//Set!
ColorPicker->SetColorRGB(NewColor);
}
}
//~~~~~~~~~~~~~~~~~~~~
// Color Picker Internal
//~~~~~~~~~~~~~~~~~~~~
void UJoyColorWheel::ColorUpdated(FLinearColor NewValue)
{
JoyColor = NewValue;
if(OnColorChanged.IsBound())
{
OnColorChanged.Broadcast(JoyColor);
}
}
void UJoyColorWheel::ColorPickCancelled(FLinearColor NewValue)
{
//Color Picking Cancelled!
}
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE

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@@ -0,0 +1,50 @@
/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
#pragma once
//UE4 Color Picker
// Requires public module in build.cs
// APPFRAMEWORK
#include "SColorPicker.h"
class SJoyColorPicker
: public SColorPicker
{
typedef SColorPicker Super;
public: //! <~~~~~
FORCEINLINE void SetColorRGB(const FLinearColor& NewColor)
{
//This is protected in SColorPicker
// so can't call it from UMG component
SetNewTargetColorRGB( NewColor, true ); //Force Update
}
//Animation
public:
FLinearColor InstantColor;
bool Animation_SkipToFinalForOneTick = false;
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override
{
//Skip to final, then resume normal animation behavior
if(Animation_SkipToFinalForOneTick)
{
Animation_SkipToFinalForOneTick = false;
Super::Tick(AllottedGeometry, InCurrentTime, 10000); //<~~~ because all the required vars like CurrentTime are private :)
SetNewTargetColorRGB(InstantColor,true);
return;
//~~~~
}
//Animate normally!
Super::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
}
};

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@@ -0,0 +1,12 @@
/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
#include "VictoryUMGPrivatePCH.h"
DEFINE_LOG_CATEGORY(VictoryUMG)
IMPLEMENT_MODULE(FDefaultGameModuleImpl, VictoryUMG);

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@@ -0,0 +1,13 @@
/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
#pragma once
#include "Engine.h"
#include "VictoryUMGClasses.h"
DECLARE_LOG_CATEGORY_EXTERN(VictoryUMG, Log, All);

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@@ -0,0 +1,84 @@
/*
JoyColorWheel by Rama
*/
#pragma once
//~~~~~~~~~~~~ UMG ~~~~~~~~~~~~~~~~
#include "Runtime/UMG/Public/UMG.h"
#include "Runtime/UMG/Public/UMGStyle.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//UE4 Color Picker
#include "SJoyColorPicker.h"
#include "JoyColorWheel.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJoyColorChangedEvent, const FLinearColor&, NewColor);
UCLASS()
class VICTORYUMG_API UJoyColorWheel : public UWidget
{
GENERATED_UCLASS_BODY()
//Color Picker Slate
protected:
TSharedPtr<SJoyColorPicker> ColorPicker;
//~~~~~~~~~~~~~~
// BP Exposed Core
//~~~~~~~~~~~~~~
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
FLinearColor JoyColor;
/** Should the color picker jump instantly to the chosen JoyColor when it is first created? */
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
bool bSkipAnimationOnConstruction = false;
/** Called whenever the color is changed! Yay! */
UPROPERTY(BlueprintAssignable, Category="Widget Event", meta=(DisplayName="OnColorChanged (Joy Color Wheel)"))
FOnJoyColorChangedEvent OnColorChanged;
/** Get Color! */
UFUNCTION(BlueprintPure, Category="Joy Color Wheel")
FLinearColor GetColor();
/** Set Color Picker's Color! */
UFUNCTION(BlueprintCallable, Category="Joy Color Wheel")
void SetColor(FLinearColor NewColor, bool SkipAnimation = false );
//~~~~~~~~~~~~~~~~~~
// Color Picker Internal
//~~~~~~~~~~~~~~~~~~
public:
void ColorUpdated(FLinearColor NewValue);
void ColorPickCancelled(FLinearColor NewValue);
//~~~~~~~~~~~~~~
// UMG Component
//~~~~~~~~~~~~~~
public:
// UVisual interface
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
// End of UVisual interface
protected:
// UWidget interface
virtual TSharedRef<SWidget> RebuildWidget() override;
// End of UWidget interface
#if WITH_EDITOR
// UWidget interface
//virtual const FSlateBrush* GetEditorIcon() override;
virtual const FText GetPaletteCategory() override;
// End UWidget interface
// UObject interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// End of UObject interface
#endif
};

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@@ -0,0 +1,36 @@
/*
By Rama for You
You are welcome to use this code anywhere as long as you include this notice.
copyright 2015
*/
using UnrealBuildTool;
public class VictoryUMG : ModuleRules
{
public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"RenderCore",
"UMG", "Slate", "SlateCore",
"APPFRAMEWORK" //for color picker! -Rama
}
);
//Private Paths
PrivateIncludePaths.AddRange(new string[] {
"VictoryUMG/Public",
"VictoryUMG/Private"
});
}
}

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@@ -0,0 +1,32 @@
{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "1.0",
"FriendlyName" : "Victory UMG",
"Description" : "Rama's UMG Widgets for You!",
"Category" : "Victory Plugin",
"CreatedBy" : "Rama",
"CreatedByURL" : "https://forums.unrealengine.com/showthread.php?299-Wiki-Code-Tutorials",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : true,
"CanContainContent" : false,
"IsBetaVersion" : false,
"Installed" : true,
"RequiresBuildPlatform" : false,
"Modules" :
[
{
"Name" : "VictoryUMG",
"Type" : "Runtime",
"LoadingPhase" : "PreDefault",
"WhitelistPlatforms" :
[
"Win64",
"Win32",
"HTML5"
]
}
]
}

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{
"BuildId": "3944462",
"Modules":
{
"Socketer": "UE4Editor-Socketer.dll"
}
}

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@@ -0,0 +1,8 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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@@ -0,0 +1,69 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/Socket.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocket() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocket();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_Socketer();
// End Cross Module References
void USocket::StaticRegisterNativesUSocket()
{
}
UClass* Z_Construct_UClass_USocket_NoRegister()
{
return USocket::StaticClass();
}
UClass* Z_Construct_UClass_USocket()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Socket.h" },
{ "ModuleRelativePath", "Public/Socket.h" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocket>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocket::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00100080u,
nullptr, 0,
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocket, 1627725631);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,92 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SOCKETER_Socket_generated_h
#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
#endif
#define SOCKETER_Socket_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,35 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
UPackage* Z_Construct_UPackage__Script_Socketer()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/Socketer",
PKG_CompiledIn | 0x00000000,
0x66E1F620,
0xAE6E0C3F,
nullptr, 0,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,285 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/SocketerBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_Socketer();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
// End Cross Module References
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
{
UClass* Class = USocketerBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
{ "Connect", &USocketerBPLibrary::execConnect },
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
{
struct SocketerBPLibrary_eventCloseConnection_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Close connection to TCP server" },
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
{
struct SocketerBPLibrary_eventConnect_Parms
{
FString IP;
int32 port;
bool success;
USocket* ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Connect to a TCP server" },
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
{
struct SocketerBPLibrary_eventGetMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Get buffer (converted to FText) from server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
{
struct SocketerBPLibrary_eventHasPendingData_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "HasPendingData" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
{
struct SocketerBPLibrary_eventSendMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Send message to the server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
{
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
{
float Param;
float ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "SocketerTesting" },
{ "DisplayName", "Execute Sample function" },
{ "Keywords", "Socketer sample test testing" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
{
return USocketerBPLibrary::StaticClass();
}
UClass* Z_Construct_UClass_USocketerBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SocketerBPLibrary.h" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocketerBPLibrary::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00000080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,213 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USocket;
#ifdef SOCKETER_SocketerBPLibrary_generated_h
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
#endif
#define SOCKETER_SocketerBPLibrary_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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@@ -0,0 +1,2 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h

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