mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2025-12-25 21:06:16 +00:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 84aa39c6ff | |||
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d996ff758f
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| f8c4f0efb6 | |||
| 85a315fdab | |||
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7e71991218 | ||
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7b6050b843 | ||
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38b210ae42 | ||
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ac6475494a | ||
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666ed9f111 | ||
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dd1e0df076 | ||
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08645a1dfd | ||
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0c2fc5823d | ||
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b0b3814250 | ||
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8b1a7ec1eb | ||
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f27c251870 |
@@ -51,7 +51,7 @@ r.DefaultFeature.AutoExposure.Method=2
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=False
|
||||
r.DefaultFeature.AntiAliasing=0
|
||||
r.DefaultFeature.AntiAliasing=1
|
||||
r.DefaultFeature.PointLightUnits=1
|
||||
r.DefaultFeature.SpotLightUnits=1
|
||||
r.Shadow.UnbuiltPreviewInGame=True
|
||||
@@ -105,6 +105,15 @@ gc.MaxObjectsInEditor=10000000
|
||||
[/Script/Engine.NetworkSettings]
|
||||
net.MaxRepArraySize=4096
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
MaximumLoopIterationCount=10000000
|
||||
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper")
|
||||
+ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper")
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
Compiler=VisualStudio2017
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||
@@ -148,6 +157,10 @@ net.MaxRepArraySize=4096
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="NoteSound",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="EventPlacingGhost",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="Event",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="Bookmark",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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||||
@@ -168,15 +181,6 @@ net.MaxRepArraySize=4096
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||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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||||
+CollisionChannelRedirects=(OldName="Event",NewName="EventPlacingGhost")
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
MaximumLoopIterationCount=10000000
|
||||
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/BeatSaberEditor",NewGameName="/Script/MediocreMapper")
|
||||
+ActiveGameNameRedirects=(OldGameName="BeatSaberEditor",NewGameName="MediocreMapper")
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
Compiler=VisualStudio2017
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
DefaultGravityZ=-980.000000
|
||||
DefaultTerminalVelocity=4000.000000
|
||||
|
||||
@@ -8,7 +8,7 @@ ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C43
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Shipping
|
||||
StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
|
||||
FullRebuild=True
|
||||
FullRebuild=False
|
||||
ForDistribution=True
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
|
||||
Binary file not shown.
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Content/Blueprints/BP_MP_Cursor.uasset
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Content/Blueprints/BP_MP_Cursor.uasset
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Content/Blueprints/BP_Note_Selection.uasset
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Content/Blueprints/BP_Note_Selection.uasset
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Content/Blueprints/BP_bookmark.uasset
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Content/Blueprints/BP_bookmark.uasset
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Content/Blueprints/BP_eventSelection.uasset
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Content/Blueprints/BP_eventSelection.uasset
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Content/Blueprints/BP_event_gradient.uasset
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Content/Blueprints/BP_event_gradient.uasset
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Content/Blueprints/BP_flowspline.uasset
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Content/Blueprints/BP_flowspline.uasset
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Content/Blueprints/BP_strobe.uasset
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Content/Blueprints/BP_strobe.uasset
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Content/Blueprints/VarTypes/EnumUndoType.uasset
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Content/Blueprints/VarTypes/EnumUndoType.uasset
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Content/Blueprints/WidgetBookmarkEditor.uasset
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Content/Blueprints/WidgetBookmarkEditor.uasset
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Content/Blueprints/WidgetBookmarkMarker.uasset
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Content/Blueprints/WidgetBookmarkMarker.uasset
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Content/Materials/Events/MI_light_RGB.uasset
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BIN
Content/Materials/Events/MI_light_RGB.uasset
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BIN
Content/Materials/Events/MI_light_RGB_ghost.uasset
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BIN
Content/Materials/Events/MI_light_RGB_ghost.uasset
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BIN
Content/Materials/Events/M_RGB_event.uasset
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BIN
Content/Materials/Events/M_RGB_event.uasset
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BIN
Content/Materials/Events/M_light_event_3.uasset
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BIN
Content/Materials/Events/M_light_event_3.uasset
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BIN
Content/Materials/M_EventSelection.uasset
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Content/Materials/M_EventSelection.uasset
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BIN
Content/Materials/M_Gradient.uasset
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BIN
Content/Materials/M_Gradient.uasset
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BIN
Content/Textures/Icons/Arrow.uasset
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BIN
Content/Textures/Icons/Arrow.uasset
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BIN
Content/Textures/Icons/T_event_strobe_select_icon.uasset
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BIN
Content/Textures/Icons/T_event_strobe_select_icon.uasset
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BIN
Content/Textures/Icons/pfp.uasset
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Content/Textures/Icons/pfp.uasset
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Content/Textures/Icons/point.uasset
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Content/Textures/Icons/point.uasset
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Content/Textures/Icons/star.uasset
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Content/Textures/Icons/star.uasset
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@@ -276,6 +276,14 @@
|
||||
"Name": "LowEntryExtStdLib",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/846c2ad08f164f45b0335ecebf85361e"
|
||||
},
|
||||
{
|
||||
"Name": "Socketer",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "VictoryUMG",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
|
||||
BIN
Plugins/PluginPackaged/Binaries/Win64/UE4Editor-VictoryUMG.pdb
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BIN
Plugins/PluginPackaged/Binaries/Win64/UE4Editor-VictoryUMG.pdb
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7
Plugins/PluginPackaged/Binaries/Win64/UE4Editor.modules
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7
Plugins/PluginPackaged/Binaries/Win64/UE4Editor.modules
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@@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "3944462",
|
||||
"Modules":
|
||||
{
|
||||
"VictoryUMG": "UE4Editor-VictoryUMG.dll"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/VictoryUMGPrivatePCH.h"
|
||||
#include "Public/JoyColorWheel.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {}
|
||||
// Cross Module References
|
||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_VictoryUMG();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
|
||||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister();
|
||||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel();
|
||||
UMG_API UClass* Z_Construct_UClass_UWidget();
|
||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor();
|
||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor();
|
||||
// End Cross Module References
|
||||
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature()
|
||||
{
|
||||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms
|
||||
{
|
||||
FLinearColor NewColor;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel()
|
||||
{
|
||||
UClass* Class = UJoyColorWheel::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "GetColor", &UJoyColorWheel::execGetColor },
|
||||
{ "SetColor", &UJoyColorWheel::execSetColor },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor()
|
||||
{
|
||||
struct JoyColorWheel_eventGetColor_Parms
|
||||
{
|
||||
FLinearColor ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Get Color!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor()
|
||||
{
|
||||
struct JoyColorWheel_eventSetColor_Parms
|
||||
{
|
||||
FLinearColor NewColor;
|
||||
bool SkipAnimation;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "CPP_Default_SkipAnimation", "false" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Set Color Picker's Color!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister()
|
||||
{
|
||||
return UJoyColorWheel::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_UJoyColorWheel()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UWidget,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794
|
||||
{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "JoyColorWheel.h" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = {
|
||||
{ "Category", "Widget Event" },
|
||||
{ "DisplayName", "OnColorChanged (Joy Color Wheel)" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Called whenever the color is changed! Yay!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor,
|
||||
};
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UJoyColorWheel>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&UJoyColorWheel::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00B00080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UJoyColorWheel, 2553591289);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,146 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FLinearColor;
|
||||
#ifdef VICTORYUMG_JoyColorWheel_generated_h
|
||||
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h"
|
||||
#endif
|
||||
#define VICTORYUMG_JoyColorWheel_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \
|
||||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \
|
||||
{ \
|
||||
FLinearColor NewColor; \
|
||||
}; \
|
||||
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \
|
||||
{ \
|
||||
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \
|
||||
Parms.NewColor=NewColor; \
|
||||
OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/VictoryUMGPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
|
||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/VictoryUMG",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xFFB741E7,
|
||||
0xD4AD5175,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/LTCG
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4-VictoryUMG-Win64-Shipping.lib"
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp"
|
||||
@@ -0,0 +1,340 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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||||
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||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks
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||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
||||
/TP
|
||||
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|
||||
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|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\JoyColorWheel.gen.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\VictoryUMG.init.gen.cpp"
|
||||
@@ -0,0 +1,340 @@
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
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|
||||
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||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
@@ -0,0 +1,71 @@
|
||||
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|
||||
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|
||||
/DEBUG
|
||||
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|
||||
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|
||||
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|
||||
/FIXED:No
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/OPT:NOICF
|
||||
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|
||||
/ignore:4199
|
||||
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|
||||
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|
||||
/NODEFAULTLIB:"LIBCMT"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG.dll"
|
||||
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|
||||
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|
||||
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|
||||
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
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|
||||
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|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
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|
||||
/NAME:"UE4Editor-VictoryUMG.dll"
|
||||
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|
||||
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|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG.lib"
|
||||
Binary file not shown.
@@ -0,0 +1,161 @@
|
||||
#undef VICTORYUMG_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define UE_BUILD_MINIMAL 0
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_XGE_CONTROLLER 1
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define DEPTH_32_BIT_CONVERSION 0
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define ORIGINAL_FILE_NAME "UE4Editor-VictoryUMG.dll"
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
|
||||
#define UE_PROJECT_NAME MediocreMapper
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define VICTORYUMG_API DLLEXPORT
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_RECAST 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define SLATE_DEFERRED_DESIRED_SIZE 0
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define SHADERCORE_API DLLIMPORT
|
||||
#define UTILITYSHADERS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define DATABASESUPPORT_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define HARDWARESURVEY_API DLLIMPORT
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_RECAST 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define BSPMODE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define EDITORSTYLE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define UNREALAUDIO_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API
|
||||
#define INTROTUTORIALS_API
|
||||
#define HEADMOUNTEDDISPLAY_API
|
||||
#define VREDITOR_API
|
||||
#define COMMONMENUEXTENSIONS_API
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define WITH_OGGVORBIS 1
|
||||
#define XAUDIO2_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API
|
||||
#define ADDCONTENTDIALOG_API
|
||||
#define USE_EMBREE 1
|
||||
#define MESHUTILITIES_API
|
||||
#define MESHMERGEUTILITIES_API
|
||||
#define HIERARCHICALLODUTILITIES_API
|
||||
#define MESHREDUCTIONINTERFACE_API
|
||||
#define ASSETTOOLS_API
|
||||
#define KISMETCOMPILER_API
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define AUDIOMIXER_API
|
||||
#define APPFRAMEWORK_API DLLIMPORT
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp"
|
||||
@@ -0,0 +1,382 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog
|
||||
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework
|
||||
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp"
|
||||
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Definitions.VictoryUMG.h"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\JoyColorWheel.gen.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG\VictoryUMG.init.gen.cpp"
|
||||
@@ -0,0 +1,381 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
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|
||||
/Gy
|
||||
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|
||||
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|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
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|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Inc\VictoryUMG"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog
|
||||
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework
|
||||
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp"
|
||||
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Definitions.VictoryUMG.h"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,195 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/VictoryUMGPrivatePCH.h"
|
||||
#include "Public/JoyColorWheel.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {}
|
||||
// Cross Module References
|
||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_VictoryUMG();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
|
||||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister();
|
||||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel();
|
||||
UMG_API UClass* Z_Construct_UClass_UWidget();
|
||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor();
|
||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor();
|
||||
// End Cross Module References
|
||||
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature()
|
||||
{
|
||||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms
|
||||
{
|
||||
FLinearColor NewColor;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel()
|
||||
{
|
||||
UClass* Class = UJoyColorWheel::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "GetColor", &UJoyColorWheel::execGetColor },
|
||||
{ "SetColor", &UJoyColorWheel::execSetColor },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor()
|
||||
{
|
||||
struct JoyColorWheel_eventGetColor_Parms
|
||||
{
|
||||
FLinearColor ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Get Color!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor()
|
||||
{
|
||||
struct JoyColorWheel_eventSetColor_Parms
|
||||
{
|
||||
FLinearColor NewColor;
|
||||
bool SkipAnimation;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "CPP_Default_SkipAnimation", "false" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Set Color Picker's Color!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister()
|
||||
{
|
||||
return UJoyColorWheel::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_UJoyColorWheel()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UWidget,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794
|
||||
{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "JoyColorWheel.h" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = {
|
||||
{ "Category", "Widget Event" },
|
||||
{ "DisplayName", "OnColorChanged (Joy Color Wheel)" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Called whenever the color is changed! Yay!" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = {
|
||||
{ "Category", "Joy Color Wheel" },
|
||||
{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor,
|
||||
};
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UJoyColorWheel>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&UJoyColorWheel::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00B00080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UJoyColorWheel, 2553591289);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,146 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FLinearColor;
|
||||
#ifdef VICTORYUMG_JoyColorWheel_generated_h
|
||||
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h"
|
||||
#endif
|
||||
#define VICTORYUMG_JoyColorWheel_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \
|
||||
struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \
|
||||
{ \
|
||||
FLinearColor NewColor; \
|
||||
}; \
|
||||
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \
|
||||
{ \
|
||||
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \
|
||||
Parms.NewColor=NewColor; \
|
||||
OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/VictoryUMGPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
|
||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/VictoryUMG",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xFFB741E7,
|
||||
0xD4AD5175,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
BIN
Plugins/PluginPackaged/Resources/Icon128.png
Normal file
BIN
Plugins/PluginPackaged/Resources/Icon128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
BIN
Plugins/PluginPackaged/Resources/Thumbs.db
Normal file
BIN
Plugins/PluginPackaged/Resources/Thumbs.db
Normal file
Binary file not shown.
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
By Rama for You
|
||||
|
||||
You are welcome to use this code anywhere as long as you include this notice.
|
||||
|
||||
copyright 2015
|
||||
*/
|
||||
#include "VictoryUMGPrivatePCH.h"
|
||||
#include "JoyColorWheel.h"
|
||||
|
||||
//LOCTEXT
|
||||
#define LOCTEXT_NAMESPACE "UMG"
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// UJoyColorWheel
|
||||
|
||||
#if WITH_EDITOR
|
||||
/*
|
||||
const FSlateBrush* UJoyColorWheel::GetEditorIcon()
|
||||
{
|
||||
return FUMGStyle::Get().GetBrush("Widget.Image");
|
||||
}
|
||||
*/
|
||||
|
||||
const FText UJoyColorWheel::GetPaletteCategory()
|
||||
{
|
||||
return LOCTEXT("Victory UMG", "Victory UMG");
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
UJoyColorWheel::UJoyColorWheel(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
, JoyColor(FLinearColor::Red)
|
||||
{
|
||||
//Default Values Set Here, see above
|
||||
}
|
||||
|
||||
//Rebuild
|
||||
TSharedRef<SWidget> UJoyColorWheel::RebuildWidget()
|
||||
{
|
||||
FColorPickerArgs Args;
|
||||
|
||||
//Initial Color
|
||||
Args.InitialColorOverride = JoyColor;
|
||||
|
||||
Args.bUseAlpha = true;
|
||||
Args.bOnlyRefreshOnOk = false;
|
||||
Args.bOnlyRefreshOnMouseUp = false;
|
||||
|
||||
//Delegates!
|
||||
Args.OnColorCommitted = FOnLinearColorValueChanged::CreateUObject( this, &UJoyColorWheel::ColorUpdated);
|
||||
Args.OnColorPickerCancelled = FOnColorPickerCancelled::CreateUObject( this, &UJoyColorWheel::ColorPickCancelled);
|
||||
|
||||
//~~~
|
||||
|
||||
ColorPicker = SNew(SJoyColorPicker)
|
||||
.TargetColorAttribute(Args.InitialColorOverride)
|
||||
.TargetFColors(Args.ColorArray ? *Args.ColorArray : TArray<FColor*>())
|
||||
.TargetLinearColors(Args.LinearColorArray ? *Args.LinearColorArray : TArray<FLinearColor*>())
|
||||
.TargetColorChannels(Args.ColorChannelsArray ? *Args.ColorChannelsArray : TArray<FColorChannels>())
|
||||
.UseAlpha(Args.bUseAlpha)
|
||||
.ExpandAdvancedSection(Args.bExpandAdvancedSection)
|
||||
.OnlyRefreshOnMouseUp(Args.bOnlyRefreshOnMouseUp && !Args.bIsModal)
|
||||
.OnlyRefreshOnOk(Args.bOnlyRefreshOnOk || Args.bIsModal)
|
||||
.OnColorCommitted(Args.OnColorCommitted)
|
||||
.PreColorCommitted(Args.PreColorCommitted)
|
||||
.OnColorPickerCancelled(Args.OnColorPickerCancelled)
|
||||
.OnInteractivePickBegin(Args.OnInteractivePickBegin)
|
||||
.OnInteractivePickEnd(Args.OnInteractivePickEnd)
|
||||
.DisplayGamma(Args.DisplayGamma);
|
||||
|
||||
//Skip Animation?
|
||||
if(bSkipAnimationOnConstruction)
|
||||
{
|
||||
SetColor(JoyColor, true); //Skip
|
||||
}
|
||||
|
||||
return ColorPicker.ToSharedRef();
|
||||
}
|
||||
//Release
|
||||
void UJoyColorWheel::ReleaseSlateResources(bool bReleaseChildren)
|
||||
{
|
||||
Super::ReleaseSlateResources(bReleaseChildren);
|
||||
|
||||
ColorPicker.Reset();
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void UJoyColorWheel::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
||||
{
|
||||
Super::PostEditChangeProperty(PropertyChangedEvent);
|
||||
|
||||
FName PropertyName = (PropertyChangedEvent.Property != NULL) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
|
||||
|
||||
//Update Picker to JoyColor property change!
|
||||
if (PropertyName == TEXT("JoyColor"))
|
||||
{
|
||||
if(ColorPicker.IsValid())
|
||||
{
|
||||
ColorPicker->SetColorRGB(JoyColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~
|
||||
// BP Exposed
|
||||
//~~~~~~~~~~~~~~~~~~
|
||||
FLinearColor UJoyColorWheel::GetColor()
|
||||
{
|
||||
return JoyColor;
|
||||
}
|
||||
void UJoyColorWheel::SetColor(FLinearColor NewColor, bool SkipAnimation )
|
||||
{
|
||||
if(!ColorPicker.IsValid()) return;
|
||||
|
||||
//Skip Anim?
|
||||
if(SkipAnimation)
|
||||
{
|
||||
ColorPicker->InstantColor = NewColor;
|
||||
ColorPicker->Animation_SkipToFinalForOneTick = true; //See SJoyColorPicker.h
|
||||
}
|
||||
else
|
||||
{
|
||||
//Set!
|
||||
ColorPicker->SetColorRGB(NewColor);
|
||||
}
|
||||
}
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~
|
||||
// Color Picker Internal
|
||||
//~~~~~~~~~~~~~~~~~~~~
|
||||
void UJoyColorWheel::ColorUpdated(FLinearColor NewValue)
|
||||
{
|
||||
JoyColor = NewValue;
|
||||
|
||||
if(OnColorChanged.IsBound())
|
||||
{
|
||||
OnColorChanged.Broadcast(JoyColor);
|
||||
}
|
||||
}
|
||||
void UJoyColorWheel::ColorPickCancelled(FLinearColor NewValue)
|
||||
{
|
||||
//Color Picking Cancelled!
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
By Rama for You
|
||||
|
||||
You are welcome to use this code anywhere as long as you include this notice.
|
||||
|
||||
copyright 2015
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
//UE4 Color Picker
|
||||
// Requires public module in build.cs
|
||||
// APPFRAMEWORK
|
||||
#include "SColorPicker.h"
|
||||
|
||||
class SJoyColorPicker
|
||||
: public SColorPicker
|
||||
{
|
||||
typedef SColorPicker Super;
|
||||
|
||||
public: //! <~~~~~
|
||||
FORCEINLINE void SetColorRGB(const FLinearColor& NewColor)
|
||||
{
|
||||
//This is protected in SColorPicker
|
||||
// so can't call it from UMG component
|
||||
SetNewTargetColorRGB( NewColor, true ); //Force Update
|
||||
}
|
||||
|
||||
|
||||
//Animation
|
||||
public:
|
||||
|
||||
FLinearColor InstantColor;
|
||||
bool Animation_SkipToFinalForOneTick = false;
|
||||
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override
|
||||
{
|
||||
//Skip to final, then resume normal animation behavior
|
||||
if(Animation_SkipToFinalForOneTick)
|
||||
{
|
||||
Animation_SkipToFinalForOneTick = false;
|
||||
Super::Tick(AllottedGeometry, InCurrentTime, 10000); //<~~~ because all the required vars like CurrentTime are private :)
|
||||
SetNewTargetColorRGB(InstantColor,true);
|
||||
return;
|
||||
//~~~~
|
||||
}
|
||||
|
||||
//Animate normally!
|
||||
Super::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
/*
|
||||
By Rama for You
|
||||
|
||||
You are welcome to use this code anywhere as long as you include this notice.
|
||||
|
||||
copyright 2015
|
||||
*/
|
||||
#include "VictoryUMGPrivatePCH.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(VictoryUMG)
|
||||
|
||||
IMPLEMENT_MODULE(FDefaultGameModuleImpl, VictoryUMG);
|
||||
@@ -0,0 +1,13 @@
|
||||
/*
|
||||
By Rama for You
|
||||
|
||||
You are welcome to use this code anywhere as long as you include this notice.
|
||||
|
||||
copyright 2015
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "Engine.h"
|
||||
#include "VictoryUMGClasses.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(VictoryUMG, Log, All);
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
JoyColorWheel by Rama
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//~~~~~~~~~~~~ UMG ~~~~~~~~~~~~~~~~
|
||||
#include "Runtime/UMG/Public/UMG.h"
|
||||
#include "Runtime/UMG/Public/UMGStyle.h"
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
//UE4 Color Picker
|
||||
#include "SJoyColorPicker.h"
|
||||
|
||||
#include "JoyColorWheel.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJoyColorChangedEvent, const FLinearColor&, NewColor);
|
||||
|
||||
UCLASS()
|
||||
class VICTORYUMG_API UJoyColorWheel : public UWidget
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
//Color Picker Slate
|
||||
protected:
|
||||
TSharedPtr<SJoyColorPicker> ColorPicker;
|
||||
|
||||
//~~~~~~~~~~~~~~
|
||||
// BP Exposed Core
|
||||
//~~~~~~~~~~~~~~
|
||||
public:
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
|
||||
FLinearColor JoyColor;
|
||||
|
||||
/** Should the color picker jump instantly to the chosen JoyColor when it is first created? */
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category="Joy Color Wheel")
|
||||
bool bSkipAnimationOnConstruction = false;
|
||||
|
||||
|
||||
/** Called whenever the color is changed! Yay! */
|
||||
UPROPERTY(BlueprintAssignable, Category="Widget Event", meta=(DisplayName="OnColorChanged (Joy Color Wheel)"))
|
||||
FOnJoyColorChangedEvent OnColorChanged;
|
||||
|
||||
/** Get Color! */
|
||||
UFUNCTION(BlueprintPure, Category="Joy Color Wheel")
|
||||
FLinearColor GetColor();
|
||||
|
||||
/** Set Color Picker's Color! */
|
||||
UFUNCTION(BlueprintCallable, Category="Joy Color Wheel")
|
||||
void SetColor(FLinearColor NewColor, bool SkipAnimation = false );
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~
|
||||
// Color Picker Internal
|
||||
//~~~~~~~~~~~~~~~~~~
|
||||
public:
|
||||
void ColorUpdated(FLinearColor NewValue);
|
||||
void ColorPickCancelled(FLinearColor NewValue);
|
||||
|
||||
//~~~~~~~~~~~~~~
|
||||
// UMG Component
|
||||
//~~~~~~~~~~~~~~
|
||||
public:
|
||||
|
||||
// UVisual interface
|
||||
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
|
||||
// End of UVisual interface
|
||||
|
||||
protected:
|
||||
// UWidget interface
|
||||
virtual TSharedRef<SWidget> RebuildWidget() override;
|
||||
// End of UWidget interface
|
||||
|
||||
#if WITH_EDITOR
|
||||
// UWidget interface
|
||||
//virtual const FSlateBrush* GetEditorIcon() override;
|
||||
virtual const FText GetPaletteCategory() override;
|
||||
// End UWidget interface
|
||||
|
||||
// UObject interface
|
||||
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
// End of UObject interface
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
36
Plugins/PluginPackaged/Source/VictoryUMG/VictoryUMG.Build.cs
Normal file
36
Plugins/PluginPackaged/Source/VictoryUMG/VictoryUMG.Build.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
By Rama for You
|
||||
|
||||
You are welcome to use this code anywhere as long as you include this notice.
|
||||
|
||||
copyright 2015
|
||||
*/
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class VictoryUMG : ModuleRules
|
||||
{
|
||||
public VictoryUMG(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[] {
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"InputCore",
|
||||
|
||||
"RHI",
|
||||
"RenderCore",
|
||||
|
||||
"UMG", "Slate", "SlateCore",
|
||||
|
||||
"APPFRAMEWORK" //for color picker! -Rama
|
||||
|
||||
}
|
||||
);
|
||||
//Private Paths
|
||||
PrivateIncludePaths.AddRange(new string[] {
|
||||
"VictoryUMG/Public",
|
||||
"VictoryUMG/Private"
|
||||
});
|
||||
}
|
||||
}
|
||||
32
Plugins/PluginPackaged/VictoryUMG.uplugin
Normal file
32
Plugins/PluginPackaged/VictoryUMG.uplugin
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"FileVersion" : 3,
|
||||
"Version" : 1,
|
||||
"VersionName" : "1.0",
|
||||
"FriendlyName" : "Victory UMG",
|
||||
"Description" : "Rama's UMG Widgets for You!",
|
||||
"Category" : "Victory Plugin",
|
||||
"CreatedBy" : "Rama",
|
||||
"CreatedByURL" : "https://forums.unrealengine.com/showthread.php?299-Wiki-Code-Tutorials",
|
||||
"DocsURL" : "",
|
||||
"MarketplaceURL" : "",
|
||||
"SupportURL" : "",
|
||||
"EnabledByDefault" : true,
|
||||
"CanContainContent" : false,
|
||||
"IsBetaVersion" : false,
|
||||
"Installed" : true,
|
||||
"RequiresBuildPlatform" : false,
|
||||
"Modules" :
|
||||
[
|
||||
{
|
||||
"Name" : "VictoryUMG",
|
||||
"Type" : "Runtime",
|
||||
"LoadingPhase" : "PreDefault",
|
||||
"WhitelistPlatforms" :
|
||||
[
|
||||
"Win64",
|
||||
"Win32",
|
||||
"HTML5"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Plugins/Socketer/Binaries/Win64/UE4Editor-Socketer.pdb
Normal file
BIN
Plugins/Socketer/Binaries/Win64/UE4Editor-Socketer.pdb
Normal file
Binary file not shown.
7
Plugins/Socketer/Binaries/Win64/UE4Editor.modules
Normal file
7
Plugins/Socketer/Binaries/Win64/UE4Editor.modules
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "3944462",
|
||||
"Modules":
|
||||
{
|
||||
"Socketer": "UE4Editor-Socketer.dll"
|
||||
}
|
||||
}
|
||||
8
Plugins/Socketer/Config/FilterPlugin.ini
Normal file
8
Plugins/Socketer/Config/FilterPlugin.ini
Normal file
@@ -0,0 +1,8 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Public/Socketer.h"
|
||||
#include "Public/Socket.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSocket() {}
|
||||
// Cross Module References
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
|
||||
UPackage* Z_Construct_UPackage__Script_Socketer();
|
||||
// End Cross Module References
|
||||
void USocket::StaticRegisterNativesUSocket()
|
||||
{
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocket_NoRegister()
|
||||
{
|
||||
return USocket::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocket()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "IncludePath", "Socket.h" },
|
||||
{ "ModuleRelativePath", "Public/Socket.h" },
|
||||
};
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<USocket>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&USocket::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00100080u,
|
||||
nullptr, 0,
|
||||
nullptr, 0,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(USocket, 1627725631);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,92 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef SOCKETER_Socket_generated_h
|
||||
#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
|
||||
#endif
|
||||
#define SOCKETER_Socket_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocket(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocket) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocket(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocket) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocket(USocket&&); \
|
||||
NO_API USocket(const USocket&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocket(USocket&&); \
|
||||
NO_API USocket(const USocket&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Public/Socketer.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_Socketer()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/Socketer",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x66E1F620,
|
||||
0xAE6E0C3F,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,285 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Public/Socketer.h"
|
||||
#include "Public/SocketerBPLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
|
||||
// Cross Module References
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
UPackage* Z_Construct_UPackage__Script_Socketer();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
|
||||
// End Cross Module References
|
||||
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
|
||||
{
|
||||
UClass* Class = USocketerBPLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
|
||||
{ "Connect", &USocketerBPLibrary::execConnect },
|
||||
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
|
||||
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
|
||||
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
|
||||
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
|
||||
{
|
||||
struct SocketerBPLibrary_eventCloseConnection_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Close connection to TCP server" },
|
||||
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
|
||||
{
|
||||
struct SocketerBPLibrary_eventConnect_Parms
|
||||
{
|
||||
FString IP;
|
||||
int32 port;
|
||||
bool success;
|
||||
USocket* ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Connect to a TCP server" },
|
||||
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
|
||||
{
|
||||
struct SocketerBPLibrary_eventGetMessage_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
FString Message;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Get buffer (converted to FText) from server" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
|
||||
{
|
||||
struct SocketerBPLibrary_eventHasPendingData_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "HasPendingData" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
|
||||
{
|
||||
struct SocketerBPLibrary_eventSendMessage_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
FString Message;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Send message to the server" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
|
||||
{
|
||||
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
|
||||
{
|
||||
float Param;
|
||||
float ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SocketerTesting" },
|
||||
{ "DisplayName", "Execute Sample function" },
|
||||
{ "Keywords", "Socketer sample test testing" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
|
||||
{
|
||||
return USocketerBPLibrary::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocketerBPLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "SocketerBPLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
|
||||
};
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&USocketerBPLibrary::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00000080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
nullptr, 0,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,213 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
class USocket;
|
||||
#ifdef SOCKETER_SocketerBPLibrary_generated_h
|
||||
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
|
||||
#endif
|
||||
#define SOCKETER_SocketerBPLibrary_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execCloseConnection) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execHasPendingData) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSendMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execConnect) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
|
||||
P_GET_UBOOL_REF(Z_Param_Out_success); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSocketerSampleFunction) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execCloseConnection) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execHasPendingData) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSendMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execConnect) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
|
||||
P_GET_UBOOL_REF(Z_Param_Out_success); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSocketerSampleFunction) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocketerBPLibrary(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocketerBPLibrary) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocketerBPLibrary(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocketerBPLibrary) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
|
||||
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
|
||||
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user