mirror of
https://github.com/Theaninova/Bampy.git
synced 2026-01-08 09:42:53 +00:00
done
This commit is contained in:
@@ -3,20 +3,28 @@
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import Scene from './Scene.svelte';
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import Scene from './Scene.svelte';
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let progress = 1;
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let progress = 1;
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let showSlices = 1;
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let progressLayer = 0;
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</script>
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</script>
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<Canvas>
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<Canvas>
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<Scene bind:progress />
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<Scene bind:progress bind:showSlices bind:progressLayer />
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</Canvas>
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</Canvas>
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<div class="controls">
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<div class="controls">
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<input type="range" min="0" max="1" step="0.01" bind:value={progress} />
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<input type="range" min="0" max="1" step="0.01" bind:value={showSlices} />
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<label>Layer {progressLayer} <progress value={progress} /></label>
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</div>
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</div>
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<style>
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<style>
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.controls {
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.controls {
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display: flex;
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flex-direction: column;
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position: absolute;
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position: absolute;
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top: 0;
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top: 0;
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right: 0;
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right: 0;
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}
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}
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label {
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color: white;
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}
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</style>
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</style>
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@@ -24,6 +24,8 @@
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export let nozzleSize = 0.4;
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export let nozzleSize = 0.4;
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export let tolerance = 0.005;
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export let tolerance = 0.005;
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export let progress = 1;
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export let progress = 1;
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export let progressLayer = 0;
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export let showSlices = 1;
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export let maxNonPlanarAngle = MathUtils.degToRad(20);
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export let maxNonPlanarAngle = MathUtils.degToRad(20);
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export let bedNormal = new Vector3(0, 0, 1);
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export let bedNormal = new Vector3(0, 0, 1);
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@@ -32,10 +34,26 @@
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const stl: Readable<BufferGeometry> = useLoader(STLLoader).load('/benchy.stl');
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const stl: Readable<BufferGeometry> = useLoader(STLLoader).load('/benchy.stl');
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let mesh: Mesh;
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const enum LayerType {
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let layers: { type: 'line' | 'surface'; geometry: BufferGeometry }[] = [];
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Line,
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Surface
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}
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let mesh: Mesh;
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let layers: { type: LayerType; geometry: BufferGeometry }[] = [];
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$: if ($stl) {
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$: if ($stl) {
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(async () => {
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progress = 0;
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progressLayer = 0;
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await new Promise((resolve) => requestAnimationFrame(resolve));
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const generator = slice();
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while (!generator.next().done) {
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await new Promise((resolve) => requestAnimationFrame(resolve));
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}
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})();
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}
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function* slice() {
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const bvh = new MeshBVH($stl);
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const bvh = new MeshBVH($stl);
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const positions = $stl.getAttribute('position');
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const positions = $stl.getAttribute('position');
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const normals = $stl.getAttribute('normal');
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const normals = $stl.getAttribute('normal');
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@@ -117,8 +135,10 @@
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});
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});
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const activeNonPlanarSurfaces: [number, MeshBVH][] = [];
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const activeNonPlanarSurfaces: [number, MeshBVH][] = [];
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const consumedNonPlanarSurfaces = nonPlanarSurfaces.map(() => false);
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const consumedNonPlanarSurfaces = nonPlanarSurfaces.map(() => false);
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const withheldLines: number[][][] = nonPlanarSurfaces.map(() => [[]]);
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const withheld: Array<
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const withheldSurfaces: [number, MeshBVH][][] = nonPlanarSurfaces.map(() => []);
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| { type: LayerType.Line; geometry: number[] }
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| { type: LayerType.Surface; id: [number, MeshBVH] }
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>[] = nonPlanarSurfaces.map(() => [{ type: LayerType.Line, geometry: [] }]);
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const blacklist = Array.from({ length: index.count / 3 }).map(() => false);
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const blacklist = Array.from({ length: index.count / 3 }).map(() => false);
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const line = new Line3();
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const line = new Line3();
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@@ -129,17 +149,21 @@
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const hit2: HitPointInfo = { point: new Vector3(), distance: 0, faceIndex: 0 };
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const hit2: HitPointInfo = { point: new Vector3(), distance: 0, faceIndex: 0 };
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const layerPlane = new Plane();
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const layerPlane = new Plane();
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function deactivateSurface(surface: MeshBVH, index: number) {
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function deactivateSurface(surface: MeshBVH, index: number) {
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layers.push({ type: 'surface', geometry: surface.geometry });
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layers.push({ type: LayerType.Surface, geometry: surface.geometry });
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for (const lines of withheldLines[index]) {
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for (const thing of withheld[index]) {
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if (lines.length === 0) continue;
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if (thing.type === LayerType.Line) {
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const additionalGeometry = new BufferGeometry();
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if (thing.geometry.length === 0) continue;
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additionalGeometry.setAttribute('position', new Float32BufferAttribute(lines, 3));
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const additionalGeometry = new BufferGeometry();
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layers.push({ type: 'line', geometry: additionalGeometry });
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additionalGeometry.setAttribute(
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'position',
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new Float32BufferAttribute(thing.geometry, 3)
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);
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layers.push({ type: LayerType.Line, geometry: additionalGeometry });
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} else if (thing.type === LayerType.Surface) {
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deactivateSurface(thing.id[1], thing.id[0]);
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}
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}
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}
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for (const surface of withheldSurfaces[index]) {
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delete withheld[index];
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deactivateSurface(surface[1], surface[0]);
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}
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delete withheldLines[index];
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}
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}
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for (let layer = 0; layer < $stl.boundingBox!.max.z; layer += layerHeight) {
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for (let layer = 0; layer < $stl.boundingBox!.max.z; layer += layerHeight) {
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layerPlane.set(bedNormal, -layer);
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layerPlane.set(bedNormal, -layer);
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@@ -154,7 +178,6 @@
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}
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}
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deactivate: for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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deactivate: for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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const [index, surface] = activeNonPlanarSurfaces[i];
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const [index, surface] = activeNonPlanarSurfaces[i];
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withheldLines[index].push([]);
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if (surface.geometry.boundingBox!.max.z <= layer) {
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if (surface.geometry.boundingBox!.max.z <= layer) {
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activeNonPlanarSurfaces.splice(i, 1);
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activeNonPlanarSurfaces.splice(i, 1);
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i--;
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i--;
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@@ -167,12 +190,14 @@
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hit1.point.z < hit2.point.z &&
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hit1.point.z < hit2.point.z &&
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hit1.point.clone().sub(hit2.point).angleTo(bedNormal) > maxNonPlanarAngle
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hit1.point.clone().sub(hit2.point).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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) {
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withheldSurfaces[activeIndex].push([index, surface]);
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withheld[activeIndex].push({ type: LayerType.Surface, id: [index, surface] });
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withheld[activeIndex].push({ type: LayerType.Line, geometry: [] });
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continue deactivate;
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continue deactivate;
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}
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}
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}
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}
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deactivateSurface(surface, index);
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deactivateSurface(surface, index);
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}
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}
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withheld[index]?.push({ type: LayerType.Line, geometry: [] });
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}
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}
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bvh.shapecast({
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bvh.shapecast({
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@@ -192,13 +217,15 @@
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function add(a: Vector3, b: Vector3) {
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function add(a: Vector3, b: Vector3) {
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for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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for (let i = 0; i < activeNonPlanarSurfaces.length; i++) {
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const [index, surface] = activeNonPlanarSurfaces[i];
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const [index, surface] = activeNonPlanarSurfaces[i];
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const withheldLayer = withheld[index].at(-1)!;
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if (withheldLayer.type === LayerType.Surface) throw new Error('Unexpected surface');
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const h1 = surface.closestPointToPoint(a);
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const h1 = surface.closestPointToPoint(a);
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if (
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if (
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h1 &&
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h1 &&
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h1.point.z < a.z &&
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h1.point.z < a.z &&
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h1.point.clone().sub(a).angleTo(bedNormal) > maxNonPlanarAngle
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h1.point.clone().sub(a).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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) {
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withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
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withheldLayer.geometry.push(a.x, a.y, a.z, b.x, b.y, b.z);
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return;
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return;
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}
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}
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const h2 = surface.closestPointToPoint(b);
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const h2 = surface.closestPointToPoint(b);
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@@ -207,7 +234,7 @@
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h2.point.z < b.z &&
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h2.point.z < b.z &&
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h2.point.clone().sub(b).angleTo(bedNormal) > maxNonPlanarAngle
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h2.point.clone().sub(b).angleTo(bedNormal) > maxNonPlanarAngle
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) {
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) {
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withheldLines[index].at(-1)!.push(a.x, a.y, a.z, b.x, b.y, b.z);
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withheldLayer.geometry.push(a.x, a.y, a.z, b.x, b.y, b.z);
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return;
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return;
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}
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}
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}
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}
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@@ -224,13 +251,17 @@
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}
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}
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});
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});
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layerGeometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
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layerGeometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
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layers.push({ type: 'line', geometry: layerGeometry });
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layers.push({ type: LayerType.Line, geometry: layerGeometry });
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console.log('layer', Math.round(layer / layerHeight), positions.length);
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layers = layers;
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progress = layer / $stl.boundingBox!.max.z;
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progressLayer = Math.round(layer / layerHeight);
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yield;
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}
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}
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for (const [index, surface] of activeNonPlanarSurfaces) {
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for (const [index, surface] of activeNonPlanarSurfaces) {
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deactivateSurface(surface, index);
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deactivateSurface(surface, index);
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}
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}
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layers = [...layers];
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progress = 1;
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layers = layers;
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}
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}
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</script>
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</script>
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@@ -252,13 +283,13 @@
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/>
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/>
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{#each layers as { geometry, type }, i}
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{#each layers as { geometry, type }, i}
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{@const visible = progress >= i / layers.length}
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{@const visible = showSlices >= i / layers.length}
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{@const color = new Color(0, i / layers.length, 0.2)}
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{@const color = new Color(0, i / layers.length, 0.2)}
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{#if type === 'line'}
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{#if type === LayerType.Line}
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<T.LineSegments {geometry} {visible}>
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<T.LineSegments {geometry} {visible}>
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<T.LineBasicMaterial {color} />
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<T.LineBasicMaterial {color} />
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</T.LineSegments>
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</T.LineSegments>
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{:else if type === 'surface'}
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{:else if type === LayerType.Surface}
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<T.Mesh {geometry} {visible}>
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<T.Mesh {geometry} {visible}>
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<T.MeshMatcapMaterial {color} side={DoubleSide} />
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<T.MeshMatcapMaterial {color} side={DoubleSide} />
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</T.Mesh>
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</T.Mesh>
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