feat: test stuff

This commit is contained in:
2024-07-21 22:32:15 +02:00
parent 0e8479af91
commit 8c353107d8
17 changed files with 723 additions and 295 deletions

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@@ -1,63 +1,25 @@
use std::iter::empty;
use approx::relative_eq;
use nalgebra::{vector, SimdBool, Vector3};
use serde::{Deserialize, Serialize};
use slicer::{line::Line3, slice_rings::slice_rings};
use tsify::Tsify;
use nalgebra::{point, vector, Vector3};
use result::{Slice, SliceOptions, SliceResult};
use slicer::axis::Axis;
use wasm_bindgen::prelude::wasm_bindgen;
use crate::slicer::{
base_slices::create_base_slices, mesh::Mesh, split_surface::split_surface,
trace_surface::trace_surface, triangle::Triangle, FloatValue, SlicerOptions,
};
use crate::slicer::{mesh::Mesh, split_surface::split_surface, triangle::Triangle, FloatValue};
mod result;
mod slicer;
mod util;
const BED_NORMAL: Vector3<f64> = vector![0f64, 0f64, 1f64];
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
#[tsify(from_wasm_abi)]
pub struct SliceOptions {
#[tsify(type = "Float32Array")]
positions: Vec<f32>,
layer_height: f64,
max_angle: f64,
}
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase", tag = "type")]
#[tsify(into_wasm_abi)]
pub enum Slice {
Surface {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
Ring {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
Path {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
}
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
#[tsify(into_wasm_abi)]
pub struct SliceResult {
slices: Vec<Slice>,
}
#[wasm_bindgen]
pub fn slice(
SliceOptions {
positions,
layer_height,
max_angle,
min_surface_path_length,
nozzle_diameter,
}: SliceOptions,
) -> SliceResult {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
@@ -68,17 +30,17 @@ pub fn slice(
let mut slicable_triangles = Vec::<Triangle>::with_capacity(positions.len() / 9);
for i in (0..positions.len()).step_by(9) {
let triangle = Triangle::new(
vector![
point![
positions[i] as FloatValue,
positions[i + 1] as FloatValue,
positions[i + 2] as FloatValue
],
vector![
point![
positions[i + 3] as FloatValue,
positions[i + 4] as FloatValue,
positions[i + 5] as FloatValue
],
vector![
point![
positions[i + 6] as FloatValue,
positions[i + 7] as FloatValue,
positions[i + 8] as FloatValue
@@ -99,50 +61,23 @@ pub fn slice(
slicable_triangles.shrink_to_fit();
surface_triangles.shrink_to_fit();
let slicer_options = SlicerOptions { layer_height };
console_log!("Creating Surfaces");
let surfaces = split_surface(surface_triangles).into_iter().map(|mesh| {
slice_rings(1, &slicer_options, &mesh)
.flat_map(|mut rings| {
/*let mut rings = rings
.into_iter()
.map(|mut ring| {
ring.points.sort_unstable_by(|a, b| {
a[0].partial_cmp(&b[0]).unwrap_or(std::cmp::Ordering::Equal)
});
ring
})
.collect::<Vec<_>>();*/
rings.sort_unstable_by(|a, b| {
a.points
.first()
.unwrap()
.partial_cmp(b.points.first().unwrap())
.unwrap_or(std::cmp::Ordering::Equal)
});
rings
})
.fold(Vec::<Vector3<FloatValue>>::new(), |mut acc, mut curr| {
if acc
.last()
.zip(curr.points.first())
.zip(curr.points.last())
.map_or(false, |((last, start), end)| {
start.metric_distance(last) > end.metric_distance(last)
})
{
curr.points.reverse();
mesh.slice_surface(Axis::X, nozzle_diameter).filter(|path| {
let mut length = 0.0;
for pair in path.path.windows(2) {
length += (pair[0].coords - pair[1].coords).norm();
if length >= min_surface_path_length {
return true;
}
acc.extend(curr.points);
acc
})
}
return false;
})
});
console_log!("Computing BVH");
let slicable = Mesh::from(slicable_triangles);
console_log!("Creating Slices");
let slices = slice_rings(2, &slicer_options, &slicable);
console_log!("Creating Walls");
let wallMesh = Mesh::from(slicable_triangles);
let walls = wallMesh.slice_paths(Axis::Z, layer_height);
/*console_log!("Tracing Surfaces");
let a = max_angle.tan();
@@ -157,13 +92,15 @@ pub fn slice(
console_log!("Done");
SliceResult {
slices: surfaces
.flatten()
.map(|slice| Slice::Ring {
position: slice
.path
.into_iter()
.flat_map(|point| [point.x as f32, point.y as f32, point.z as f32])
.collect(),
})
/*.chain(slices.flatten().map(|slice| {
/*.chain(walls.flatten().map(|slice| {
Slice::Ring {
position: slice
.points

39
bampy/src/result.rs Normal file
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@@ -0,0 +1,39 @@
use serde::{Deserialize, Serialize};
use tsify::Tsify;
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
#[tsify(from_wasm_abi)]
pub struct SliceOptions {
#[tsify(type = "Float32Array")]
pub positions: Vec<f32>,
pub layer_height: f64,
pub nozzle_diameter: f64,
pub max_angle: f64,
pub min_surface_path_length: f64,
}
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase", tag = "type")]
#[tsify(into_wasm_abi)]
pub enum Slice {
Surface {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
Ring {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
Path {
#[tsify(type = "Float32Array")]
position: Vec<f32>,
},
}
#[derive(Tsify, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
#[tsify(into_wasm_abi)]
pub struct SliceResult {
pub slices: Vec<Slice>,
}

29
bampy/src/slicer/axis.rs Normal file
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@@ -0,0 +1,29 @@
use nalgebra::Vector3;
use super::FloatValue;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(usize)]
pub enum Axis {
X = 0,
Y = 1,
Z = 2,
}
impl Axis {
pub fn other(&self) -> (Self, Self) {
match self {
Axis::X => (Axis::Y, Axis::Z),
Axis::Y => (Axis::X, Axis::Z),
Axis::Z => (Axis::X, Axis::Y),
}
}
pub fn normal(&self) -> Vector3<FloatValue> {
match self {
Axis::X => Vector3::x(),
Axis::Y => Vector3::y(),
Axis::Z => Vector3::z(),
}
}
}

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@@ -1,62 +1,82 @@
use super::{line::Line3, mesh::Mesh, FloatValue, SlicerOptions};
use crate::console_log;
use bvh::bvh::BvhNode;
use super::{aabb_from_points, axis::Axis, line::Line3, slice_path::SlicePath, FloatValue};
use approx::relative_eq;
use nalgebra::Point3;
#[derive(Debug)]
pub struct BaseSlice {
pub i: usize,
pub d: FloatValue,
pub axis: Axis,
pub lines: Vec<Line3>,
}
/// Creates base slices from the geometry
pub fn create_base_slices<'a>(
axis: usize,
options: &'a SlicerOptions,
slicable: &'a Mesh,
) -> impl Iterator<Item = BaseSlice> + 'a {
let layer_count = ((slicable.aabb.max[axis] - slicable.aabb.min[axis]) / options.layer_height)
.floor() as usize;
(0..layer_count).map(move |i| {
let layer = i as FloatValue * options.layer_height + slicable.aabb.min[axis];
let mut base_slice = BaseSlice {
d: layer,
lines: vec![],
};
let mut stack = Vec::<usize>::with_capacity(slicable.bvh.nodes.len());
stack.push(0);
while let Some(i) = stack.pop() {
match slicable.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
assert!(child_l_aabb.min[axis] <= child_l_aabb.max[axis]);
assert!(child_r_aabb.min[axis] <= child_r_aabb.max[axis]);
if layer >= child_l_aabb.min[axis] && layer <= child_l_aabb.max[axis] {
stack.push(child_l_index);
}
if layer >= child_r_aabb.min[axis] && layer <= child_r_aabb.max[axis] {
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
slicable.triangles[shape_index]
.intersect(layer, axis)
.map(|line| {
base_slice.lines.push(line);
});
}
impl BaseSlice {
pub fn find_paths(mut self) -> Vec<SlicePath> {
let (axis_a, axis_b) = self.axis.other();
let mut rings = vec![];
while let Some(line) = self.lines.pop() {
if relative_eq!(line.start, line.end) {
continue;
}
let mut right = vec![line.end];
let mut left = vec![line.start];
let mut previous_len = usize::MAX;
let mut closed = false;
while !closed {
if previous_len == self.lines.len() {
break;
}
previous_len = self.lines.len();
self.lines.retain_mut(|line| {
if closed {
return true;
}
let test = |side: &mut Vec<Point3<FloatValue>>| {
let last = side.last().unwrap();
let s = relative_eq!(line.start, last);
let e = relative_eq!(line.end, last);
if s && !e {
side.push(line.end);
} else if !s && e {
side.push(line.start);
}
s || e
};
if test(&mut left) || test(&mut right) {
closed = relative_eq!(left.last().unwrap(), right.last().unwrap());
false
} else {
true
}
})
}
left.reverse();
left.extend(right);
let mut ring = SlicePath {
d: self.d,
i: self.i,
axis: self.axis,
closed,
aabb: aabb_from_points(left.iter()),
points: left,
};
if ring.points.windows(2).fold(0.0, |acc, curr| {
acc + (curr[1][axis_a as usize] - curr[0][axis_a as usize])
* (curr[1][axis_b as usize] + curr[0][axis_b as usize])
}) < 0.0
{
ring.points.reverse();
}
rings.push(ring);
}
base_slice
})
rings
}
}

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@@ -1,4 +1,4 @@
use nalgebra::Vector3;
use nalgebra::{Point3, Vector3};
use super::FloatValue;
@@ -8,6 +8,16 @@ use super::FloatValue;
/// meaning the inside is on the right hand side of the line.
#[derive(Debug, PartialEq, Clone, Copy)]
pub struct Line3 {
pub start: Vector3<FloatValue>,
pub end: Vector3<FloatValue>,
pub start: Point3<FloatValue>,
pub end: Point3<FloatValue>,
}
impl Line3 {
pub fn norm(&self) -> FloatValue {
(self.end - self.start).norm()
}
pub fn normal(&self) -> Vector3<FloatValue> {
(self.end - self.start).normalize()
}
}

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@@ -1,5 +1,14 @@
use super::{triangle::Triangle, FloatValue};
use bvh::{aabb::Aabb, bvh::Bvh};
use super::{
axis::Axis,
base_slices::BaseSlice,
slice_path::{SlicePath, SurfacePathIterator},
triangle::Triangle,
FloatValue,
};
use bvh::{
aabb::Aabb,
bvh::{Bvh, BvhNode},
};
#[derive(Debug)]
pub struct Mesh {
@@ -26,3 +35,76 @@ impl From<Vec<Triangle>> for Mesh {
}
}
}
impl Mesh {
pub fn slice_paths<'a>(
self: &'a Mesh,
axis: Axis,
slice_height: FloatValue,
) -> impl Iterator<Item = Vec<SlicePath>> + 'a {
self.slice_base_slices(axis, slice_height)
.map(|slice| slice.find_paths())
.filter(|paths| !paths.is_empty())
}
pub fn slice_surface(&self, axis: Axis, nozzle_width: FloatValue) -> SurfacePathIterator {
SurfacePathIterator::new(self, axis, nozzle_width)
}
pub fn slice_base_slices<'a>(
self: &'a Mesh,
axis: Axis,
slice_height: FloatValue,
) -> impl Iterator<Item = BaseSlice> + 'a {
let layer_count = ((self.aabb.max[axis as usize] - self.aabb.min[axis as usize])
/ slice_height)
.floor() as usize;
(0..layer_count).map(move |i| {
let layer = i as FloatValue * slice_height + self.aabb.min[axis as usize];
let mut base_slice = BaseSlice {
i,
d: layer,
axis,
lines: vec![],
};
let mut stack = Vec::<usize>::with_capacity(self.bvh.nodes.len());
stack.push(0);
while let Some(i) = stack.pop() {
match self.bvh.nodes[i] {
BvhNode::Node {
parent_index: _,
child_l_index,
child_l_aabb,
child_r_index,
child_r_aabb,
} => {
assert!(child_l_aabb.min[axis as usize] <= child_l_aabb.max[axis as usize]);
assert!(child_r_aabb.min[axis as usize] <= child_r_aabb.max[axis as usize]);
if layer >= child_l_aabb.min[axis as usize]
&& layer <= child_l_aabb.max[axis as usize]
{
stack.push(child_l_index);
}
if layer >= child_r_aabb.min[axis as usize]
&& layer <= child_r_aabb.max[axis as usize]
{
stack.push(child_r_index);
}
}
BvhNode::Leaf {
parent_index: _,
shape_index,
} => {
for line in self.triangles[shape_index].intersect(layer, axis as usize) {
base_slice.lines.push(line);
}
}
}
}
base_slice
})
}
}

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@@ -1,9 +1,13 @@
use std::fmt::Debug;
use bvh::aabb::{Aabb, Bounded};
use bvh::bounding_hierarchy::BHValue;
use nalgebra::Point;
pub mod axis;
pub mod base_slices;
pub mod line;
pub mod mesh;
pub mod slice_rings;
pub mod sdf;
pub mod slice_path;
pub mod split_surface;
pub mod trace_surface;
pub mod triangle;
@@ -11,7 +15,17 @@ pub mod z_projection;
pub type FloatValue = f64;
#[derive(Debug)]
pub struct SlicerOptions {
pub layer_height: FloatValue,
pub fn aabb_from_points<'a, I, T: BHValue, const D: usize>(mut points: I) -> Aabb<T, D>
where
I: Iterator<Item = &'a Point<T, D>>,
{
if let Some(point) = points.next() {
let mut aabb = point.aabb();
for point in points {
aabb.grow_mut(point);
}
aabb
} else {
Aabb::empty()
}
}

253
bampy/src/slicer/sdf.rs Normal file
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@@ -0,0 +1,253 @@
/// https://iquilezles.org/articles/distfunctions/
use nalgebra::{vector, Point, TAffine, Transform, Vector2, Vector3};
use super::FloatValue;
pub trait Sdf<const D: usize> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue;
}
#[derive(Debug, Clone, Copy)]
pub struct SdfSphere {
radius: FloatValue,
}
impl SdfSphere {
pub fn new(radius: FloatValue) -> Self {
Self { radius }
}
}
impl Sdf<3> for SdfSphere {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
p.coords.norm() - self.radius
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfBox {
size: Point<FloatValue, 3>,
}
impl SdfBox {
pub fn new(size: Point<FloatValue, 3>) -> Self {
Self { size }
}
}
impl Sdf<3> for SdfBox {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
let q = p.coords.abs() - self.size.coords;
q.sup(&Vector3::zeros()).add_scalar(q.max().min(0.0)).norm()
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfInfiniteCone {
angle: Vector2<FloatValue>,
}
impl SdfInfiniteCone {
pub fn new(angle: FloatValue) -> Self {
Self {
angle: vector![angle.sin(), angle.cos()],
}
}
}
impl Sdf<3> for SdfInfiniteCone {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
let q = vector![p.coords.xy().norm(), p.z];
let d = (q - self.angle.scale(q.dot(&self.angle).max(0.0))).norm();
if q.x * self.angle.y - q.y * self.angle.x > 0.0 {
d
} else {
-d
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfTransform<T: Sdf<3>> {
sdf: T,
transform: Transform<FloatValue, TAffine, 3>,
}
impl<T: Sdf<3>> SdfTransform<T> {
fn new(sdf: T, transform: Transform<FloatValue, TAffine, 3>) -> Self {
Self { sdf, transform }
}
}
impl<T: Sdf<3>> Sdf<3> for SdfTransform<T> {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
self.sdf.sdf(self.transform.inverse_transform_point(&p))
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfScale<const D: usize, T: Sdf<D>> {
sdf: T,
scale: FloatValue,
}
impl<const D: usize, T: Sdf<D>> SdfScale<D, T> {
fn new(sdf: T, scale: FloatValue) -> Self {
Self { sdf, scale }
}
}
impl<const D: usize, T: Sdf<D>> Sdf<D> for SdfScale<D, T> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
self.sdf.sdf(p / self.scale) * self.scale
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfOnion<T: Sdf<3>> {
sdf: T,
thickness: FloatValue,
}
impl<T: Sdf<3>> SdfOnion<T> {
fn new(sdf: T, thickness: FloatValue) -> Self {
Self { sdf, thickness }
}
}
impl<T: Sdf<3>> Sdf<3> for SdfOnion<T> {
fn sdf(&self, p: Point<FloatValue, 3>) -> FloatValue {
self.sdf.sdf(p).abs() - self.thickness
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfUnion<const D: usize, T: Sdf<D>, U: Sdf<D>> {
sdf_a: T,
sdf_b: U,
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfUnion<D, T, U> {
fn new(sdf_a: T, sdf_b: U) -> Self {
Self { sdf_a, sdf_b }
}
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfUnion<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).min(self.sdf_b.sdf(p))
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfIntersection<const D: usize, T: Sdf<D>, U: Sdf<D>> {
sdf_a: T,
sdf_b: U,
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfIntersection<D, T, U> {
fn new(sdf_a: T, sdf_b: U) -> Self {
Self { sdf_a, sdf_b }
}
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfIntersection<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).max(self.sdf_b.sdf(p))
}
}
#[derive(Debug, Clone, Copy)]
pub struct SdfDifference<const D: usize, T: Sdf<D>, U: Sdf<D>> {
sdf_a: T,
sdf_b: U,
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> SdfDifference<D, T, U> {
fn new(sdf_a: T, sdf_b: U) -> Self {
Self { sdf_a, sdf_b }
}
}
impl<const D: usize, T: Sdf<D>, U: Sdf<D>> Sdf<D> for SdfDifference<D, T, U> {
fn sdf(&self, p: Point<FloatValue, D>) -> FloatValue {
self.sdf_a.sdf(p).max(-self.sdf_b.sdf(p))
}
}
pub trait SdfOperators<const D: usize>: Sdf<D> {
fn union(self, other: Self) -> SdfUnion<D, Self, Self>
where
Self: Sized,
{
SdfUnion::new(self, other)
}
fn intersection(self, other: Self) -> SdfIntersection<D, Self, Self>
where
Self: Sized,
{
SdfIntersection::new(self, other)
}
fn difference(self, other: Self) -> SdfDifference<D, Self, Self>
where
Self: Sized,
{
SdfDifference::new(self, other)
}
}
impl<const D: usize, T: Sdf<D>> SdfOperators<D> for T {}
pub trait Sdf3dModifiers: Sdf<3> {
/// exact
fn transform(self, transform: Transform<FloatValue, TAffine, 3>) -> SdfTransform<Self>
where
Self: Sized,
{
SdfTransform::new(self, transform)
}
/// exact
fn translate(self, translation: Point<FloatValue, 3>) -> SdfTransform<Self>
where
Self: Sized,
{
self.transform(Transform::from_matrix_unchecked(
nalgebra::Matrix4::new_translation(&translation.coords),
))
}
/// exact
fn rotate(self, rotation: nalgebra::UnitQuaternion<FloatValue>) -> SdfTransform<Self>
where
Self: Sized,
{
self.transform(Transform::from_matrix_unchecked(rotation.to_homogeneous()))
}
/// exact
fn scale(self, scale: FloatValue) -> SdfScale<3, Self>
where
Self: Sized,
{
SdfScale::new(self, scale)
}
/// exact
///
/// For carving interiors or giving thickness to primitives,
/// without performing expensive boolean operations
/// and without distorting the distance field into a bound,
/// one can use "onioning".
/// You can use it multiple times to create concentric layers in your SDF.
fn onion(self, thickness: FloatValue) -> SdfOnion<Self>
where
Self: Sized,
{
SdfOnion::new(self, thickness)
}
}
impl<T: Sdf<3>> Sdf3dModifiers for T {}

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@@ -0,0 +1,151 @@
use std::ops::RangeInclusive;
use approx::relative_eq;
use bvh::aabb::Aabb;
use nalgebra::Point3;
use super::{axis::Axis, mesh::Mesh, FloatValue};
#[derive(Debug)]
pub struct SlicePath {
pub i: usize,
pub d: FloatValue,
pub axis: Axis,
/// The points of the ring, in clockwise order.
pub points: Vec<Point3<FloatValue>>,
pub closed: bool,
pub aabb: Aabb<FloatValue, 3>,
}
pub struct SurfacePath {
pub i: RangeInclusive<usize>,
pub d: RangeInclusive<FloatValue>,
pub axis: Axis,
pub path: Vec<Point3<FloatValue>>,
pub aabb: Aabb<FloatValue, 3>,
}
pub struct SurfacePathIterator {
slices: Vec<Vec<SlicePath>>,
axis: Axis,
nozzle_width: FloatValue,
}
impl SurfacePathIterator {
pub fn new(mesh: &Mesh, axis: Axis, nozzle_width: FloatValue) -> Self {
let (h_axis, _) = axis.other();
Self {
slices: mesh
.slice_paths(axis, nozzle_width)
.map(|mut slice| {
for ring in &mut slice {
ring.points.sort_unstable_by(|a, b| {
a.coords[h_axis as usize]
.partial_cmp(&b.coords[h_axis as usize])
.unwrap()
})
}
slice.sort_unstable_by(|a, b| {
a.points.first().unwrap().coords[h_axis as usize]
.partial_cmp(&b.points.first().unwrap().coords[h_axis as usize])
.unwrap()
});
let mut iter = slice.into_iter();
let mut out = vec![iter.next().unwrap()];
for ring in iter {
if relative_eq!(
out.last().unwrap().points.last().unwrap(),
ring.points.first().unwrap(),
epsilon = nozzle_width
) {
let element = out.last_mut().unwrap();
element.points.extend(ring.points);
element.aabb.join_mut(&ring.aabb);
} else {
out.push(ring);
}
}
out
})
.collect(),
axis,
nozzle_width,
}
}
}
impl Iterator for SurfacePathIterator {
type Item = SurfacePath;
fn next(&mut self) -> Option<Self::Item> {
self.slices.retain_mut(|slice| !slice.is_empty());
let (h_axis, _) = self.axis.other();
let ring = self.slices.first_mut()?.pop()?;
let mut item = Self::Item {
i: ring.i..=ring.i,
d: ring.d..=ring.d,
axis: ring.axis,
aabb: ring.aabb,
path: ring.points,
};
for slice in self.slices.iter_mut().skip(1) {
if *item.i.end() != slice[0].i - 1 {
break;
}
let last = item.path.last().unwrap();
let mut d = FloatValue::MAX;
let mut needs_reverse = false;
let mut index = None;
for (i, ring) in slice.iter().enumerate() {
macro_rules! item {
($a:ident, $metric: ident) => {
$a.aabb.$metric[h_axis as usize]
};
}
let a = item!(ring, max);
let b = item!(item, min);
if !(a > b || relative_eq!(a, b, epsilon = 0.1)) {
continue;
}
let a = item!(ring, min);
let b = item!(item, max);
if !(a < b || relative_eq!(a, b, epsilon = 0.1)) {
continue;
}
let d_left = last
.coords
.metric_distance(&ring.points.first().unwrap().coords);
let d_right = last
.coords
.metric_distance(&ring.points.last().unwrap().coords);
let d_min = d_left.min(d_right);
if d_min < d {
d = d_min;
needs_reverse = d_left > d_right;
index = Some(i);
}
}
if let Some(mut ring) = index.map(|i| slice.remove(i)) {
if needs_reverse {
ring.points.reverse();
}
item.i = *item.i.start()..=ring.i;
item.d = *item.d.start()..=ring.d;
item.path.append(&mut ring.points);
item.aabb.join_mut(&ring.aabb)
}
}
Some(item)
}
}

View File

@@ -1,99 +0,0 @@
use approx::relative_eq;
use nalgebra::Vector3;
use crate::console_log;
use super::{
base_slices::{create_base_slices, BaseSlice},
mesh::Mesh,
FloatValue, SlicerOptions,
};
#[derive(Debug)]
pub struct SliceRing {
pub d: FloatValue,
/// The points of the ring, in clockwise order.
pub points: Vec<Vector3<FloatValue>>,
pub closed: bool,
}
pub fn slice_rings<'a>(
axis: usize,
options: &'a SlicerOptions,
slicable: &'a Mesh,
) -> impl Iterator<Item = Vec<SliceRing>> + 'a {
let mut layer_index = 0;
create_base_slices(axis, options, slicable)
.map(move |slice| find_slice_rings(axis, slice, &mut layer_index))
}
pub fn find_slice_rings(
axis: usize,
mut slice: BaseSlice,
layer_index: &mut u32,
) -> Vec<SliceRing> {
let axis_a = (axis + 1) % 3;
let axis_b = (axis + 2) % 3;
let mut rings = vec![];
while let Some(line) = slice.lines.pop() {
if relative_eq!(line.start, line.end) {
continue;
}
let mut right = vec![line.end];
let mut left = vec![line.start];
let mut previous_len = usize::MAX;
let mut closed = false;
while !closed {
if previous_len == slice.lines.len() {
break;
}
previous_len = slice.lines.len();
slice.lines.retain_mut(|line| {
if closed {
return true;
}
let test = |side: &mut Vec<Vector3<FloatValue>>| {
let last = side.last().unwrap();
let s = relative_eq!(line.start, last);
let e = relative_eq!(line.end, last);
if s && !e {
side.push(line.end);
} else if !s && e {
side.push(line.start);
}
s || e
};
if test(&mut left) || test(&mut right) {
closed = relative_eq!(left.last().unwrap(), right.last().unwrap());
false
} else {
true
}
})
}
left.reverse();
left.extend(right);
let mut ring = SliceRing {
d: slice.d,
closed,
points: left,
};
if ring.points.windows(2).fold(0.0, |acc, curr| {
acc + (curr[1][axis_a] - curr[0][axis_a]) * (curr[1][axis_b] + curr[0][axis_b])
}) < 0.0
{
ring.points.reverse();
}
rings.push(ring);
*layer_index += 1;
}
rings
}

View File

@@ -2,6 +2,7 @@ use super::{mesh::Mesh, triangle::Triangle};
use bvh::bvh::{Bvh, BvhNode};
/// Splits a surface into connected surfaces.
/// TODO: self intersections
pub fn split_surface(mut triangles: Vec<Triangle>) -> Vec<Mesh> {
let mut surfaces = vec![];
while let Some(triangle) = triangles.pop() {

View File

@@ -1,8 +1,8 @@
use bvh::bvh::BvhNode;
use super::{mesh::Mesh, slice_rings::SliceRing, z_projection::ToolpathIntersects, FloatValue};
use super::{mesh::Mesh, slice_path::SlicePath, z_projection::ToolpathIntersects, FloatValue};
pub fn trace_surface(slice: &mut SliceRing, surface: &Mesh, a: FloatValue) {
pub fn trace_surface(slice: &mut SlicePath, surface: &Mesh, a: FloatValue) {
slice.points.retain_mut(|point| {
let mut stack = Vec::<usize>::new();
stack.push(0);

View File

@@ -9,72 +9,50 @@ use super::{line::Line3, FloatValue};
#[derive(Debug, Clone, Copy)]
pub struct Triangle {
pub a: Vector3<FloatValue>,
pub b: Vector3<FloatValue>,
pub c: Vector3<FloatValue>,
pub a: Point3<FloatValue>,
pub b: Point3<FloatValue>,
pub c: Point3<FloatValue>,
pub normal: Vector3<FloatValue>,
node_index: usize,
pub aabb: Aabb<FloatValue, 3>,
}
#[inline(always)]
fn vec_inside_aabb(vec: &Vector3<FloatValue>, aabb: &Aabb<FloatValue, 3>) -> bool {
macro_rules! within {
($axis:ident) => {
((vec.$axis >= aabb.min.$axis && vec.$axis <= aabb.max.$axis)
|| relative_eq!(vec.$axis, aabb.min.$axis)
|| relative_eq!(vec.$axis, aabb.max.$axis))
};
}
within!(x) && within!(y) && within!(z)
}
impl Triangle {
pub fn new(a: Vector3<FloatValue>, b: Vector3<FloatValue>, c: Vector3<FloatValue>) -> Self {
pub fn new(a: Point3<FloatValue>, b: Point3<FloatValue>, c: Point3<FloatValue>) -> Self {
let mut aabb = a.aabb();
aabb.grow_mut(&b);
aabb.grow_mut(&c);
Self {
a,
b,
c,
normal: (b - a).cross(&(c - a)).into(),
node_index: 0,
aabb: Aabb::with_bounds(
Point3::new(
FloatValue::min(FloatValue::max(a.x, b.x), c.x),
FloatValue::min(FloatValue::min(a.y, b.y), c.y),
FloatValue::min(FloatValue::min(a.z, b.z), c.z),
),
Point3::new(
FloatValue::max(FloatValue::max(a.x, b.x), c.x),
FloatValue::max(FloatValue::max(a.y, b.y), c.y),
FloatValue::max(FloatValue::max(a.z, b.z), c.z),
),
),
aabb,
}
}
pub fn has_point_in_aabb(&self, aabb: &Aabb<FloatValue, 3>) -> bool {
vec_inside_aabb(&self.a, aabb)
|| vec_inside_aabb(&self.b, aabb)
|| vec_inside_aabb(&self.c, aabb)
aabb.contains(&self.a) || aabb.contains(&self.b) || aabb.contains(&self.c)
}
pub fn has_vec(&self, vec: Vector3<FloatValue>) -> bool {
pub fn has_point(&self, vec: Point3<FloatValue>) -> bool {
relative_eq!(self.a, vec) || relative_eq!(self.b, vec) || relative_eq!(self.c, vec)
}
pub fn shares_point_with_triangle(&self, other: Triangle) -> bool {
self.has_vec(other.a) || self.has_vec(other.b) || self.has_vec(other.c)
self.has_point(other.a) || self.has_point(other.b) || self.has_point(other.c)
}
pub fn shares_edge_with_triangle(&self, other: Triangle) -> bool {
let a = self.has_vec(other.a);
let b = self.has_vec(other.b);
let c = self.has_vec(other.c);
let a = self.has_point(other.a);
let b = self.has_point(other.b);
let c = self.has_point(other.c);
a && b || a && c || b && c
}
pub fn intersect(&self, value: FloatValue, axis: usize) -> Option<Line3> {
let mut intersection = Vec::<Vector3<FloatValue>>::with_capacity(3);
let mut intersection = Vec::<Point3<FloatValue>>::with_capacity(3);
let mut last = &self.c;
for point in [self.a, self.b, self.c].iter() {
if relative_eq!(point[axis], value) {
@@ -103,6 +81,12 @@ impl Triangle {
None
}
}
pub fn area(&self) -> FloatValue {
let ab = self.b - self.a;
let ac = self.c - self.a;
0.5 * ab.cross(&ac).norm()
}
}
impl Bounded<FloatValue, 3> for Triangle {

View File

@@ -1,5 +1,5 @@
use bvh::aabb::Aabb;
use nalgebra::{Point2, Vector2, Vector3};
use nalgebra::{Point2, Point3};
use super::{triangle::Triangle, FloatValue};
@@ -11,7 +11,7 @@ pub trait ProjectToolpath<T> {
pub trait ToolpathIntersects<T>: ProjectToolpath<T> {
/// Checks if a hypothetical toolpath that draws the object could intersect
/// with the given point, given the tangent of the angle of the toolhead
fn toolpath_intersects(&self, point: &Vector3<FloatValue>, a: FloatValue) -> bool;
fn toolpath_intersects(&self, point: &Point3<FloatValue>, a: FloatValue) -> bool;
}
pub trait ToolpathIntersection {
@@ -38,7 +38,7 @@ impl ProjectToolpath<Aabb<FloatValue, 2>> for Aabb<FloatValue, 3> {
}
impl ToolpathIntersects<Aabb<FloatValue, 2>> for Aabb<FloatValue, 3> {
fn toolpath_intersects(&self, point: &Vector3<FloatValue>, a: FloatValue) -> bool {
fn toolpath_intersects(&self, point: &Point3<FloatValue>, a: FloatValue) -> bool {
if let Some(aabb) = self.project_toolpath_onto_z(point.z, a) {
aabb.approx_contains_eps(&Point2::new(point.x, point.y), FloatValue::EPSILON)
} else {
@@ -100,7 +100,7 @@ impl ProjectToolpath<Triangle2D> for Triangle {
mod tests {
use approx::assert_relative_eq;
use bvh::aabb::Aabb;
use nalgebra::{Point3, Vector2, Vector3};
use nalgebra::{point, Point3};
use crate::slicer::{triangle::Triangle, z_projection::ProjectToolpath, FloatValue};
@@ -129,9 +129,9 @@ mod tests {
#[test]
fn test_project_triangle_toolpath() {
let triangle = Triangle::new(
Vector3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 1.5, 1.0),
Vector3::new(-0.6, -1.4, 0.2),
point![0.0, 0.0, 0.0],
point![0.0, 1.5, 1.0],
point![-0.6, -1.4, 0.2],
);
let a = FloatValue::to_radians(30.0).tan();