mirror of
https://github.com/Theaninova/Bampy.git
synced 2025-12-11 03:56:17 +00:00
improvements
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@@ -1,10 +1,9 @@
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use std::collections::LinkedList;
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use nalgebra::{vector, Vector3};
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::slicer::{
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base_slices::create_base_slices, split_surface::split_surface, Mesh, SlicerOptions, Triangle,
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base_slices::create_base_slices, mesh::Mesh, split_surface::split_surface, triangle::Triangle,
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SlicerOptions,
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};
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mod slicer;
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@@ -18,7 +17,7 @@ pub fn slice(positions: &[f32], layer_height: f32, max_angle: f32) {
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assert_eq!(positions.len() % 9, 0);
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let mut surface_triangles = LinkedList::<Triangle<f32>>::new();
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let mut surface_triangles = Vec::<Triangle<f32>>::with_capacity(positions.len() / 9);
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let mut slicable_triangles = Vec::with_capacity(positions.len() / 9);
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for i in (0..positions.len()).step_by(9) {
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let triangle = Triangle::new(
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@@ -30,10 +29,11 @@ pub fn slice(positions: &[f32], layer_height: f32, max_angle: f32) {
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if triangle.normal.angle(&BED_NORMAL) > max_angle {
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slicable_triangles.push(triangle);
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} else {
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surface_triangles.push_back(triangle);
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surface_triangles.push(triangle);
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}
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}
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slicable_triangles.shrink_to_fit();
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surface_triangles.shrink_to_fit();
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console_log!("Computing BVH");
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@@ -20,7 +20,7 @@ where
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aabb: triangles
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.get(0)
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.map(|triangle| {
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let mut aabb = triangle.aabb();
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let mut aabb = triangle.aabb;
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for triangle in triangles.iter().skip(1) {
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aabb.join_mut(&triangle.aabb);
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}
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@@ -1,12 +1,13 @@
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use super::triangle::Triangle;
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use super::{mesh::Mesh, triangle::Triangle};
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use bvh::bvh::{Bvh, BvhNode};
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/// Splits a surface into connected surfaces.
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pub fn split_surface(mut triangles: Vec<Triangle<f32>>) -> Vec<Vec<Triangle<f32>>> {
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pub fn split_surface(mut triangles: Vec<Triangle<f32>>) -> Vec<Mesh<f32>> {
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let mut surfaces = vec![];
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while let Some(triangle) = triangles.pop() {
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let mut surface = vec![triangle];
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let mut bvh = Bvh::build(&mut surface);
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let mut aabb = surface[0].aabb;
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triangles.retain_mut(|triangle| {
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let mut stack = Vec::<usize>::new();
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stack.push(0);
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@@ -32,13 +33,21 @@ pub fn split_surface(mut triangles: Vec<Triangle<f32>>) -> Vec<Vec<Triangle<f32>
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} => {
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if triangle.connected_with_triangle(surface[shape_index]) {
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surface.push(*triangle);
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bvh.add_shape(&mut surface, surface.len() - 1);
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let index = surface.len() - 1;
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bvh.add_shape(&mut surface, index);
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aabb.join_mut(&triangle.aabb);
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return false;
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}
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}
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}
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}
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true
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});
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surfaces.push(Mesh {
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triangles: surface,
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aabb,
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bvh,
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})
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}
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surfaces
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@@ -1,21 +1,5 @@
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import {
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BufferGeometry,
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BufferGeometryLoader,
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Float32BufferAttribute,
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Line3,
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MathUtils,
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Matrix4,
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Plane,
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Vector3
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} from 'three';
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import { ExtendedTriangle, MeshBVH, type HitPointInfo } from 'three-mesh-bvh';
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import {
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LayerType,
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type LayerMessage,
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type SliceArguments,
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type ProgressMessage,
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type WorkerEvent
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} from './worker-data';
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import { BufferGeometryLoader } from 'three';
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import { type SliceArguments, type ProgressMessage, type WorkerEvent } from './worker-data';
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import init, { slice } from 'bampy';
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addEventListener('message', async (event: MessageEvent<WorkerEvent>) => {
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