Experimental Release

This commit is contained in:
Rafi Khan
2015-07-11 15:43:18 -06:00
parent 0b0719045e
commit 56999760c5
3 changed files with 8 additions and 13 deletions

View File

@@ -1,12 +1,12 @@
NOTE: THIS NEEDS TO BE FIXED.... PLEASE JUST USE THE LATEST RELEASE AND NOT THE MASTER BRANCH!!!!
# IRremote Arduino Library
[![Join the chat at https://gitter.im/shirriff/Arduino-IRremote](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/shirriff/Arduino-IRremote?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
This library enables you to send and receive using infra-red signals on an arduino.
Check [here](http://shirriff.github.io/Arduino-IRremote/) for tutorials and more information.
## Version - 1.00
## Version - 22.00
## Installation
1. Navigate to the [Releases](https://github.com/shirriff/Arduino-IRremote/releases) page.
@@ -15,11 +15,7 @@ Check [here](http://shirriff.github.io/Arduino-IRremote/) for tutorials and more
4. Move the "IRremote" folder that has been extracted to your libraries directory.
## Usage
We get a lot of support for different device types. To keep the size of the library manageable we're moving to a model where different device types use a #define statement, for instance:
```#define SHARP```
You'd put this at the top of your sketch to include the sendSharp() and decodeSharp() methods in your code. This way your sketch only uses the Sharp functions but not the LG, JVC, Sony, etc functions, thus saving you program space that you might want to use for other things. This allows us to support lots of devices without making the library too big.
- TODO (Check examples for now)
## Contributing
If you want to contribute to this project:

5
changelog.md Normal file
View File

@@ -0,0 +1,5 @@
## 2.0.1 - 2015/06/26 - [Release](https://github.com/shirriff/Arduino-IRremote/releases/tag/BETA)
- Separated protocols into individual files
- Lots of code clean up
- Possible bug fixes

View File

@@ -1,6 +0,0 @@
## 1.1.0 - 2015/06/26
- Separated protocols into individual files
- Lots of code clean up
- Possible bug fixes