mirror of
https://gitlab.com/openstapps/openstapps.git
synced 2026-01-20 16:42:56 +00:00
feat: timetable module - schedule and calendar
This commit is contained in:
93
src/app/animation/animation-choreographer.ts
Normal file
93
src/app/animation/animation-choreographer.ts
Normal file
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (C) 2021 StApps
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
import {SHARED_AXIS_DIRECTIONS} from './material-motion';
|
||||
|
||||
/**
|
||||
* /**
|
||||
* Choreograph a shared axis animation based on a row of values so that changing state
|
||||
* results in the correct, expected behavior of reverting the previous animation etc.
|
||||
*
|
||||
* The Choreographer manages motion of an element that changes value. This can be used in a variety of ways,
|
||||
* for example multi-view choreographing can be achieved as such
|
||||
*
|
||||
* ```html
|
||||
* <div [ngSwitch]='choreographer.state'
|
||||
* [@animation]='choreographer.animationState'
|
||||
* [@animation.done]='choreographer.done()'>
|
||||
* <div *ngSwitchCase='"a"'/>
|
||||
* <div *ngSwitchCase='"b"'/>
|
||||
* </div>
|
||||
* ```
|
||||
*
|
||||
* @see {@link https://material.io/design/motion/the-motion-system.html#shared-axis}
|
||||
*/
|
||||
export class SharedAxisChoreographer<T> {
|
||||
/**
|
||||
* Expected next value
|
||||
*/
|
||||
private expectedValue: T;
|
||||
|
||||
/**
|
||||
* Animation State
|
||||
*/
|
||||
animationState: string;
|
||||
|
||||
/**
|
||||
* Current value to read from
|
||||
*/
|
||||
currentValue: T;
|
||||
|
||||
constructor(initialValue: T, readonly pages?: T[]) {
|
||||
this.currentValue = initialValue;
|
||||
this.expectedValue = initialValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Must be linked to the animation callback
|
||||
*/
|
||||
animationDone() {
|
||||
this.animationState = 'in';
|
||||
this.currentValue = this.expectedValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Change view for a new state that the current active view should receive
|
||||
*/
|
||||
changeViewForState(newValue: T, direction?: -1 | 0 | 1) {
|
||||
if (direction === 0) {
|
||||
this.currentValue = this.expectedValue = newValue;
|
||||
return;
|
||||
}
|
||||
|
||||
this.expectedValue = newValue;
|
||||
|
||||
// pre-place animation state
|
||||
// new element comes in from the right and pushes the old one to the left
|
||||
this.animationState =
|
||||
SHARED_AXIS_DIRECTIONS[
|
||||
direction ?? this.getDirection(this.currentValue, newValue)
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get direction from to
|
||||
*/
|
||||
getDirection(from: T, to: T) {
|
||||
const element = this.pages?.find(it => it === from || it === to);
|
||||
|
||||
return element === from ? 1 : element === to ? -1 : 0;
|
||||
}
|
||||
}
|
||||
103
src/app/animation/material-motion.ts
Normal file
103
src/app/animation/material-motion.ts
Normal file
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
* Copyright (C) 2021 StApps
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
import {
|
||||
animate,
|
||||
sequence,
|
||||
state,
|
||||
style,
|
||||
transition,
|
||||
trigger,
|
||||
} from '@angular/animations';
|
||||
|
||||
/**
|
||||
* Fade transition
|
||||
*
|
||||
* @see {@link https://material.io/design/motion/the-motion-system.html#fade}
|
||||
*/
|
||||
export const materialFade = trigger('materialFade', [
|
||||
state('in', style({opacity: 1})),
|
||||
transition(':enter', [style({opacity: 0}), animate('250ms ease')]),
|
||||
transition(':leave', [animate('200ms ease', style({opacity: 0}))]),
|
||||
]);
|
||||
|
||||
/**
|
||||
* Fade transition
|
||||
*
|
||||
* @see {@link https://material.io/design/motion/the-motion-system.html#fade}
|
||||
*/
|
||||
export const materialManualFade = trigger('materialManualFade', [
|
||||
state('in', style({opacity: 1})),
|
||||
state('out', style({opacity: 0})),
|
||||
transition('in => out', animate('200ms ease')),
|
||||
transition('out => in', animate('250ms ease')),
|
||||
]);
|
||||
|
||||
/**
|
||||
* Fade through transition
|
||||
*
|
||||
* @see {@link https://material.io/design/motion/the-motion-system.html#fade-through}
|
||||
*/
|
||||
export const materialFadeThrough = trigger('materialFadeThrough', [
|
||||
state('in', style({transform: 'scale(100%)', opacity: 1})),
|
||||
transition(':enter', [
|
||||
style({transform: 'scale(80%)', opacity: 0}),
|
||||
animate('250ms ease'),
|
||||
]),
|
||||
transition(':leave', [animate('200ms ease', style({opacity: 0}))]),
|
||||
]);
|
||||
|
||||
export const SHARED_AXIS_DIRECTIONS = {
|
||||
[-1]: 'go-backward',
|
||||
[0]: 'in',
|
||||
[1]: 'go-forward',
|
||||
};
|
||||
|
||||
/**
|
||||
* Shared axis transition along the X-Axis
|
||||
*
|
||||
* Needs to be manually choreographed
|
||||
*
|
||||
* @see {@link https://material.io/design/motion/the-motion-system.html#shared-axis}
|
||||
* @see {SharedAxisChoreographer}
|
||||
*/
|
||||
export const materialSharedAxisX = trigger('materialSharedAxisX', [
|
||||
state(
|
||||
SHARED_AXIS_DIRECTIONS[-1],
|
||||
style({opacity: 0, transform: 'translateX(30px)'}),
|
||||
),
|
||||
state(
|
||||
SHARED_AXIS_DIRECTIONS[0],
|
||||
style({opacity: 1, transform: 'translateX(0)'}),
|
||||
),
|
||||
state(
|
||||
SHARED_AXIS_DIRECTIONS[1],
|
||||
style({opacity: 0, transform: 'translateX(-30px)'}),
|
||||
),
|
||||
transition(
|
||||
`${SHARED_AXIS_DIRECTIONS[-1]} => ${SHARED_AXIS_DIRECTIONS[0]}`,
|
||||
sequence([
|
||||
style({opacity: 0, transform: 'translateX(-30px)'}),
|
||||
animate('100ms ease-out'),
|
||||
]),
|
||||
),
|
||||
transition(`${SHARED_AXIS_DIRECTIONS[0]} => *`, animate('100ms ease-out')),
|
||||
transition(
|
||||
`${SHARED_AXIS_DIRECTIONS[1]} => ${SHARED_AXIS_DIRECTIONS[0]}`,
|
||||
sequence([
|
||||
style({opacity: 0, transform: 'translateX(30px)'}),
|
||||
animate('100ms ease-out'),
|
||||
]),
|
||||
),
|
||||
]);
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Copyright (C) 2021 StApps
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the Free
|
||||
* Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
import {animate, style, transition, trigger} from '@angular/animations';
|
||||
|
||||
export const chipTransition = trigger('chipTransition', [
|
||||
transition(':enter', [
|
||||
style({
|
||||
'opacity': 0,
|
||||
'transform': 'scaleX(80%)',
|
||||
'transform-origin': 'left',
|
||||
}),
|
||||
animate('200ms ease', style({opacity: 1, transform: 'scaleX(100%)'})),
|
||||
]),
|
||||
]);
|
||||
|
||||
export const chipSkeletonTransition = trigger('chipSkeletonTransition', [
|
||||
transition(':leave', [
|
||||
style({
|
||||
'opacity': 1,
|
||||
'transform': 'scaleX(100%)',
|
||||
'transform-origin': 'left',
|
||||
}),
|
||||
animate('200ms ease', style({opacity: 0, transform: 'scaleX(120%)'})),
|
||||
]),
|
||||
]);
|
||||
Reference in New Issue
Block a user