Files
mhlib/rust/mhgd/src/lwo/object.rs
2023-05-29 19:32:10 +02:00

189 lines
7.0 KiB
Rust

use crate::lwo::clips::collect_clip;
use crate::lwo::intermediate_layer::IntermediateLayer;
use crate::lwo::mapping::{collect_discontinuous_mappings, collect_mappings};
use crate::lwo::material::MaterialUvInfo;
use godot::builtin::{Vector2, Vector3};
use godot::engine::node::InternalMode;
use godot::engine::{Image, MeshInstance3D, Node3D, PackedScene};
use godot::log::{godot_error, godot_print, godot_warn};
use godot::obj::{Gd, Share};
use itertools::Itertools;
use lightwave_3d::lwo2::tags::Tag;
use lightwave_3d::LightWaveObject;
use std::collections::HashMap;
pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<PackedScene> {
let mut surfaces = HashMap::<u16, MaterialUvInfo>::new();
let mut images = HashMap::<u32, Gd<Image>>::new();
let mut layers = vec![];
let mut tag_strings = vec![];
for tag in lightwave.data {
match tag {
Tag::TagStrings(it) => {
tag_strings = it.data.tag_strings.into_iter().collect();
godot_print!("{:?}", tag_strings);
}
Tag::Layer(layer_tag) => {
layers.push(IntermediateLayer {
name: layer_tag.name.clone(),
parent: layer_tag.parent,
id: layer_tag.number,
pivot: Vector3 {
z: layer_tag.pivot[0],
y: layer_tag.pivot[1],
x: layer_tag.pivot[2],
},
..IntermediateLayer::default()
});
}
Tag::PointList(points_chunk) => {
debug_assert_eq!(layers.last().unwrap().points.len(), 0);
layers.last_mut().unwrap().points = points_chunk
.data
.point_location
.into_iter()
.map(|p| Vector3 {
z: p[0],
y: p[1],
x: p[2],
})
.collect();
}
Tag::DiscontinuousVertexMapping(vmad) => match &vmad.kind {
b"TXUV" => {
debug_assert!(vmad.data.mappings[0].values.len() == 2);
let name = vmad.name.clone();
let layer = layers.last_mut().unwrap();
let map = if let Some(mappings) =
layer.uv_mappings.iter_mut().find(|(n, _)| n == &name)
{
mappings
} else {
layer.uv_mappings.push((name, HashMap::new()));
layer.uv_mappings.last_mut().unwrap()
};
collect_discontinuous_mappings(&mut map.1, vmad, |uv| Vector2 {
x: uv[0],
y: uv[1],
});
}
b"WGHT" => collect_discontinuous_mappings(
&mut layers.last_mut().unwrap().weight_mappings,
vmad,
|it| it[0],
),
x => godot_error!(
"Not Implemented: Discontinuous Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::VertexMapping(vmap) => match &vmap.kind {
b"TXUV" => {
debug_assert!(vmap.data.mapping[0].value.len() == 2);
let name = vmap.name.clone();
let layer = layers.last_mut().unwrap();
let map = if let Some(mappings) =
layer.uv_mappings.iter_mut().find(|(n, _)| n == &name)
{
mappings
} else {
layer.uv_mappings.push((name, HashMap::new()));
layer.uv_mappings.last_mut().unwrap()
};
collect_mappings(&mut map.1, vmap, |uv| Vector2 { x: uv[0], y: uv[1] });
}
b"WGHT" => collect_mappings(
&mut layers.last_mut().unwrap().weight_mappings,
vmap,
|it| it[0],
),
x => godot_error!(
"Not Implemented: Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonTagMapping(ptag) => match &ptag.kind {
/*b"COLR" => {
todo!();
},*/
b"SURF" => {
for surf in ptag.data.mappings {
layers
.last_mut()
.unwrap()
.material_mappings
.insert(surf.poly as i32, surf.tag);
}
}
x => godot_warn!(
"Polygon Tag Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
),
},
Tag::PolygonList(polygon_lists) => match &polygon_lists.kind {
b"FACE" => {
debug_assert_eq!(layers.last().unwrap().polygons.len(), 0);
layers.last_mut().unwrap().polygons = polygon_lists.data.polygons;
}
x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
},
Tag::ImageClip(clip) => collect_clip(&mut images, clip.data),
Tag::SurfaceDefinition(surf) => {
let surf_name = surf.name.clone();
let (tag_index, _) = tag_strings
.iter()
.find_position(|name| name == &&surf_name)
.expect("Invalid File");
godot_print!("'{}': {}", surf_name, tag_index);
surfaces.insert(
tag_index as u16,
MaterialUvInfo::collect(surf.data, &images, tag_index as u16),
);
}
Tag::BoundingBox(_) => (),
x => {
godot_error!("Invalid chunk {:?}", x);
}
}
}
/*godot_print!(
"{:?}",
surfaces
.iter()
.map(|(k, v)| (
k,
tag_strings[*k as usize].clone(),
v.material.get_shader_parameter("tex_diffuse".into()),
v.material.get_shader_parameter("tex_color".into())
))
.collect_vec()
);*/
let mut root_node = Node3D::new_alloc();
for layer in layers {
let mut instance = MeshInstance3D::new_alloc();
instance.set_name(layer.name.clone().into());
instance.set_mesh(layer.commit(&surfaces).upcast());
root_node.add_child(
instance.share().upcast(),
false,
InternalMode::INTERNAL_MODE_DISABLED,
);
instance.set_owner(root_node.share().upcast());
}
let mut scene = PackedScene::new();
scene.pack(root_node.share().upcast());
root_node.queue_free();
scene
}