Files
mhlib/godot/mhjnr/Moorhuhn.tscn
2023-05-04 00:32:54 +02:00

649 lines
22 KiB
Plaintext

[gd_scene load_steps=61 format=3 uid="uid://ctoj2a102rs6f"]
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[ext_resource type="SpriteFrames" path="datafile://data/player/sprites.txt" id="2_valkm"]
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tracks/1/loop_wrap = true
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tracks/1/loop_wrap = true
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tracks/0/loop_wrap = true
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[sub_resource type="Animation" id="Animation_1mxgl"]
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[sub_resource type="Animation" id="Animation_l4g2q"]
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tracks/1/type = "value"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_jvkhi"]
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"jump_start": SubResource("Animation_0uslx"),
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u60at"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qt2l3"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ohkqh"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s2hko"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_t7lts"]
animation = &"run_start"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xgmeb"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x0rjg"]
advance_mode = 2
advance_expression = "is_on_wall()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_orvkk"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mtp52"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yfk7a"]
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advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p4gp5"]
advance_mode = 2
advance_expression = "not is_running() or is_on_wall()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_suygg"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_750mf"]
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advance_expression = "velocity.x != 0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0ymww"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gi4av"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_h8tv8"]
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states/run/node = SubResource("AnimationNodeAnimation_qt2l3")
states/run/position = Vector2(668, -56)
states/run_end/node = SubResource("AnimationNodeAnimation_ohkqh")
states/run_end/position = Vector2(668, 32)
states/run_smash_wall/node = SubResource("AnimationNodeAnimation_s2hko")
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wubix"]
animation = &"jump"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1p554"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_q376h"]
animation = &"jump_start"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kxajv"]
animation = &"jump_end"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_io5l5"]
animation = &"run_jump"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mgepe"]
animation = &"run_end_fall"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_khcbs"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6878b"]
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advance_expression = "velocity.y > 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1lxrg"]
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advance_expression = "is_on_floor()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5me5o"]
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advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nrhuk"]
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advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_og56a"]
advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_do5xa"]
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advance_expression = "is_on_ledge()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_okk45"]
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advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_r33lm"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mqs3h"]
advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jd8pa"]
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advance_expression = "velocity.y > 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_c8u27"]
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advance_expression = "did_jump()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3lran"]
advance_mode = 2
advance_expression = "not is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8e8p2"]
advance_mode = 2
advance_expression = "is_on_floor()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_aivqa"]
advance_mode = 2
advance_expression = "is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_pp0po"]
advance_mode = 2
advance_expression = "is_on_ledge()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rh1ge"]
advance_mode = 2
advance_expression = "did_jump()"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_lv3mp"]
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states/Run/node = SubResource("AnimationNodeStateMachine_h8tv8")
states/Run/position = Vector2(592, 119)
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states/fall/node = SubResource("AnimationNodeAnimation_wubix")
states/fall/position = Vector2(430, -168)
states/idle/node = SubResource("AnimationNodeAnimation_1p554")
states/idle/position = Vector2(235, 119)
states/jump/node = SubResource("AnimationNodeAnimation_q376h")
states/jump/position = Vector2(144, -19)
states/jump_end/node = SubResource("AnimationNodeAnimation_kxajv")
states/jump_end/position = Vector2(235, -168)
states/run_jump/node = SubResource("AnimationNodeAnimation_io5l5")
states/run_jump/position = Vector2(592, -40)
states/slip/node = SubResource("AnimationNodeAnimation_mgepe")
states/slip/position = Vector2(421, 58)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_khcbs"), "jump", "fall", SubResource("AnimationNodeStateMachineTransition_6878b"), "fall", "jump_end", SubResource("AnimationNodeStateMachineTransition_1lxrg"), "jump_end", "idle", SubResource("AnimationNodeStateMachineTransition_5me5o"), "Run", "idle", SubResource("AnimationNodeStateMachineTransition_nrhuk"), "idle", "Run", SubResource("AnimationNodeStateMachineTransition_og56a"), "idle", "slip", SubResource("AnimationNodeStateMachineTransition_do5xa"), "slip", "fall", SubResource("AnimationNodeStateMachineTransition_okk45"), "slip", "jump_end", SubResource("AnimationNodeStateMachineTransition_r33lm"), "idle", "jump", SubResource("AnimationNodeStateMachineTransition_mqs3h"), "idle", "fall", SubResource("AnimationNodeStateMachineTransition_jd8pa"), "Run", "run_jump", SubResource("AnimationNodeStateMachineTransition_c8u27"), "run_jump", "fall", SubResource("AnimationNodeStateMachineTransition_3lran"), "run_jump", "Run", SubResource("AnimationNodeStateMachineTransition_8e8p2"), "jump_end", "Run", SubResource("AnimationNodeStateMachineTransition_aivqa"), "jump_end", "slip", SubResource("AnimationNodeStateMachineTransition_pp0po"), "jump_end", "jump", SubResource("AnimationNodeStateMachineTransition_rh1ge")]
graph_offset = Vector2(-106, -229)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_udssx"]
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_n5wvc"]
[node name="Moorhuhn" type="CharacterBody2D"]
script = ExtResource("1_nngds")
jump_speed = 610.0
[node name="Slip" type="RayCast2D" parent="."]
unique_name_in_owner = true
target_position = Vector2(0, 100)
[node name="SlipTestFront" type="RayCast2D" parent="."]
unique_name_in_owner = true
position = Vector2(-55, 0)
target_position = Vector2(0, 100)
[node name="Collision" type="CollisionShape2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, 40)
shape = SubResource("RectangleShape2D_mob27")
[node name="animations" type="AnimatedSprite2D" parent="."]
unique_name_in_owner = true
sprite_frames = ExtResource("2_valkm")
animation = &"mh_runW"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../animations")
playback_process_mode = 0
libraries = {
"": SubResource("AnimationLibrary_jvkhi")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
unique_name_in_owner = true
tree_root = SubResource("AnimationNodeStateMachine_lv3mp")
anim_player = NodePath("../AnimationPlayer")
advance_expression_base_node = NodePath("..")
active = true
process_callback = 0
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_udssx")
parameters/Run/playback = SubResource("AnimationNodeStateMachinePlayback_n5wvc")