extends Resource class_name PlayerProfile const Statistics = preload("res://mhjnr/profile/statistics.gd") const Status = preload("res://mhjnr/profile/status.gd") @export var name: String @export var volume_music: int @export var volume_sfx: int @export var current_level: int @export var game_finished: bool @export var input_keys: Array[int] = [] @export var input_buttons: Array[int] = [] @export var status: Status = Status.new() @export var statistics: Statistics = Statistics.new() func from_object_data(data: ObjectData): name = data["name"] volume_music = data["volumeMusic"] volume_sfx = data["volumeSfx"] for i in range(7): input_keys.push_back(data["input %d key"] % i) input_buttons.push_back(data["input %d button"] % i) current_level = data["currentLevel"] game_finished = data["gameFinished"] != 0 for child in data.children: match child.resource_type: "Status": status.from_object_data(child) "Statistics": statistics.from_object_data(child)