use crate::pro::PowerRenderObject; use binrw::BinRead; use std::fs::File; pub mod pro; pub mod trk; fn main() { let mut file = File::open(r#"../games/Moorhuhn Kart/data/alk.pro"#).unwrap(); let result = PowerRenderObject::read(&mut file).unwrap(); println!("{:#?}", result); }