This commit is contained in:
2023-05-29 03:08:40 +02:00
parent 7f5d874be9
commit 7e01ff3440
6 changed files with 524 additions and 238 deletions

View File

@@ -1,46 +1,38 @@
use crate::lwo::clips::collect_clip;
use crate::lwo::mapping::{collect_discontinuous_mappings, collect_mappings};
use crate::lwo::material::collect_material;
use crate::lwo::surface::try_commit;
use godot::builtin::{Array, Dictionary, Vector2, Vector3};
use godot::engine::mesh::{ArrayFormat, PrimitiveType};
use godot::engine::{ArrayMesh, Image, SurfaceTool};
use godot::log::{godot_error, godot_warn};
use crate::lwo::material::MaterialUvInfo;
use crate::lwo::surface::IntermediateLayer;
use godot::builtin::{Vector2, Vector3};
use godot::engine::node::InternalMode;
use godot::engine::{Image, MeshInstance3D, Node3D, PackedScene};
use godot::log::{godot_error, godot_print, godot_warn};
use godot::obj::{Gd, Share};
use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
use lightwave_3d::lwo2::tags::Tag;
use lightwave_3d::LightWaveObject;
use std::collections::{HashMap, HashSet};
pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
let mut mesh = ArrayMesh::new();
use std::collections::HashMap;
pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<PackedScene> {
let mut materials = vec![];
let mut images = HashMap::<u32, Gd<Image>>::new();
let mut points = Vec::<Vector3>::new();
let mut uv_mappings = HashMap::<i32, HashMap<i32, Vector2>>::new();
let mut weight_mappings = HashMap::<i32, HashMap<i32, f32>>::new();
let mut polygons = Vec::<PolygonList>::new();
let mut surfaces = HashMap::<i32, u16>::new();
let mut surface_materials = Vec::<u16>::new();
let mut layers = vec![];
for tag in lightwave.data {
match tag {
Tag::Layer(layer) => {
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
&mut surfaces,
&mut surface_materials,
);
Tag::Layer(layer_tag) => {
layers.push(IntermediateLayer {
name: layer_tag.name.to_string(),
parent: layer_tag.parent,
id: layer_tag.number,
pivot: Vector3 {
x: layer_tag.pivot[0],
y: layer_tag.pivot[1],
z: layer_tag.pivot[2],
},
..IntermediateLayer::default()
});
}
Tag::PointList(points_chunk) => {
points = points_chunk
layers.last_mut().unwrap().points = points_chunk
.data
.point_location
.into_iter()
@@ -54,12 +46,28 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
Tag::DiscontinuousVertexMapping(vmad) => match &vmad.kind {
b"TXUV" => {
debug_assert!(vmad.data.mappings[0].values.len() == 2);
collect_discontinuous_mappings(&mut uv_mappings, vmad, |uv| Vector2 {
let name = vmad.name.to_string();
let layer = layers.last_mut().unwrap();
let map = if let Some(mappings) =
layer.uv_mappings.iter_mut().find(|(n, _)| n == &name)
{
mappings
} else {
layer.uv_mappings.push((name, HashMap::new()));
layer.uv_mappings.last_mut().unwrap()
};
collect_discontinuous_mappings(&mut map.1, vmad, |uv| Vector2 {
x: uv[0],
y: uv[1],
})
});
}
b"WGHT" => collect_discontinuous_mappings(&mut weight_mappings, vmad, |it| it[0]),
b"WGHT" => collect_discontinuous_mappings(
&mut layers.last_mut().unwrap().weight_mappings,
vmad,
|it| it[0],
),
x => godot_error!(
"Not Implemented: Discontinuous Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
@@ -68,9 +76,25 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
Tag::VertexMapping(vmap) => match &vmap.kind {
b"TXUV" => {
debug_assert!(vmap.data.mapping[0].value.len() == 2);
collect_mappings(&mut uv_mappings, vmap, |uv| Vector2 { x: uv[0], y: uv[1] })
let name = vmap.name.to_string();
let layer = layers.last_mut().unwrap();
let map = if let Some(mappings) =
layer.uv_mappings.iter_mut().find(|(n, _)| n == &name)
{
mappings
} else {
layer.uv_mappings.push((name, HashMap::new()));
layer.uv_mappings.last_mut().unwrap()
};
collect_mappings(&mut map.1, vmap, |uv| Vector2 { x: uv[0], y: uv[1] });
}
b"WGHT" => collect_mappings(&mut weight_mappings, vmap, |it| it[0]),
b"WGHT" => collect_mappings(
&mut layers.last_mut().unwrap().weight_mappings,
vmap,
|it| it[0],
),
x => godot_error!(
"Not Implemented: Vertex Mapping: {}",
String::from_utf8(x.to_vec()).unwrap()
@@ -82,7 +106,11 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
},*/
b"SURF" => {
for surf in ptag.data.mappings {
surfaces.insert(surf.poly as i32, surf.tag);
layers
.last_mut()
.unwrap()
.surfaces
.insert(surf.poly as i32, surf.tag);
}
}
x => godot_warn!(
@@ -92,14 +120,14 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
},
Tag::PolygonList(polygon_lists) => match &polygon_lists.kind {
b"FACE" => {
polygons = polygon_lists.data.polygons;
layers.last_mut().unwrap().polygons = polygon_lists.data.polygons;
}
x => godot_warn!("{}", String::from_utf8(x.to_vec()).unwrap()),
},
Tag::ImageClip(clip) => collect_clip(&mut images, clip.data),
Tag::SurfaceDefinition(surf) => {
let mat = collect_material(surf.data, &images);
materials.push(mat);
godot_print!("Def: '{}' -> '{}'", surf.source, surf.name);
materials.push(MaterialUvInfo::collect(surf.data, &images));
}
Tag::BoundingBox(_) => (),
x => {
@@ -108,34 +136,23 @@ pub fn lightwave_to_gd(lightwave: LightWaveObject) -> Gd<ArrayMesh> {
}
}
try_commit(
&mut mesh,
&mut points,
&mut uv_mappings,
&mut weight_mappings,
&mut polygons,
&mut surfaces,
&mut surface_materials,
);
let mut out_mesh = ArrayMesh::new();
for i in 0..mesh.get_surface_count() {
let mut tool = SurfaceTool::new();
let mut root_node = Node3D::new_alloc();
tool.create_from(mesh.share().upcast(), i);
tool.generate_normals(false);
tool.generate_tangents();
for layer in layers {
let mut instance = MeshInstance3D::new_alloc();
instance.set_name(layer.name.clone().into());
instance.set_mesh(layer.commit(&mut materials).upcast());
out_mesh.add_surface_from_arrays(
PrimitiveType::PRIMITIVE_TRIANGLES,
tool.commit_to_arrays(),
Array::new(),
Dictionary::new(),
ArrayFormat::ARRAY_FORMAT_NORMAL,
root_node.add_child(
instance.share().upcast(),
false,
InternalMode::INTERNAL_MODE_DISABLED,
);
if let Some(mat) = materials.get(surfaces[&(i as i32)] as usize) {
out_mesh.surface_set_material(i, mat.share().upcast())
}
instance.set_owner(root_node.share().upcast());
}
out_mesh
let mut scene = PackedScene::new();
scene.pack(root_node.share().upcast());
root_node.queue_free();
scene
}