mirror of
https://github.com/Theaninova/mhlib.git
synced 2025-12-12 12:36:17 +00:00
Add kart game
This commit is contained in:
@@ -1,13 +1,18 @@
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use crate::lwo::material::MaterialUvInfo;
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use crate::lwo::material::{MaterialProjectionMode, MaterialUvInfo};
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use crate::lwo::surface_info::SurfaceInfo;
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use godot::builtin::{Array, Dictionary, Vector2, Vector3};
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use godot::engine::mesh::{ArrayFormat, PrimitiveType};
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use crate::lwo::uv_baker::{project_cubic, project_planar};
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use godot::builtin::{
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Array, Dictionary, FromVariant, PackedVector2Array, PackedVector3Array, ToVariant, Vector2,
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Vector3,
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};
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use godot::engine::mesh::{ArrayFormat, ArrayType, PrimitiveType};
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use godot::engine::{ArrayMesh, SurfaceTool};
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use godot::log::godot_print;
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use godot::obj::{Gd, Share};
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use godot::obj::{EngineEnum, Gd, Share};
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use itertools::Itertools;
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use lightwave_3d::lwo2::tags::polygon_list::PolygonList;
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use std::collections::HashMap;
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use std::iter::zip;
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pub type SurfaceMapping<T> = HashMap<i32, HashMap<i32, T>>;
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@@ -75,16 +80,52 @@ fn post_process_mesh(
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tool.create_from(mesh.share().upcast(), surface_idx as i64);
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tool.generate_normals(false);
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tool.generate_tangents();
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let mut arrays = tool.commit_to_arrays();
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let mat = &materials[surface_id];
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for (uv_type, info) in [
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(ArrayType::ARRAY_TEX_UV, &mat.color_projection),
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(ArrayType::ARRAY_TEX_UV2, &mat.diffuse_projection),
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] {
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match info {
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Some(MaterialProjectionMode::Planar { transform, axis }) => {
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let vertices = PackedVector3Array::from_variant(
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&arrays.get(ArrayType::ARRAY_VERTEX.ord() as usize),
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)
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.to_vec();
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let mut uvs = PackedVector2Array::new();
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for vertex in vertices {
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uvs.push(project_planar(vertex, *axis, *transform))
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}
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arrays.set(uv_type.ord() as usize, uvs.to_variant());
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}
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Some(MaterialProjectionMode::Cubic { transform }) => {
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let vertices = PackedVector3Array::from_variant(
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&arrays.get(ArrayType::ARRAY_VERTEX.ord() as usize),
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)
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.to_vec();
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let normals = PackedVector3Array::from_variant(
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&arrays.get(ArrayType::ARRAY_NORMAL.ord() as usize),
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)
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.to_vec();
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let mut uvs = PackedVector2Array::new();
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for (vertex, normal) in zip(vertices, normals) {
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uvs.push(project_cubic(vertex, normal, *transform))
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}
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arrays.set(uv_type.ord() as usize, uvs.to_variant());
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}
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_ => (),
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}
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}
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out_mesh.add_surface_from_arrays(
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PrimitiveType::PRIMITIVE_TRIANGLES,
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tool.commit_to_arrays(),
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arrays,
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Array::new(),
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Dictionary::new(),
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ArrayFormat::ARRAY_FORMAT_NORMAL,
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);
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let mat = &materials[surface_id];
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out_mesh.surface_set_material(surface_idx as i64, mat.material.share().upcast())
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}
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@@ -1,13 +1,11 @@
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use godot::builtin::{Basis, Color, EulerOrder, ToVariant, Transform3D, Variant, Vector3};
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use godot::builtin::{Basis, Color, EulerOrder, ToVariant, Transform3D, Vector3};
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use godot::engine::{load, PlaceholderTexture2D, ShaderMaterial, Texture2D};
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use godot::log::{godot_error, godot_print};
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use godot::obj::{Gd, Share};
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use lightwave_3d::lwo2::sub_tags::blocks::image_texture::{
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ProjectionMode, SurfaceBlockImageTextureSubChunk,
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};
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use lightwave_3d::lwo2::sub_tags::blocks::texture_mapping::{
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CoordinateSystem, FalloffType, TextureMappingSubChunk,
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};
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use lightwave_3d::lwo2::sub_tags::blocks::texture_mapping::{FalloffType, TextureMappingSubChunk};
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use lightwave_3d::lwo2::sub_tags::blocks::{
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SurfaceBlockHeaderSubChunk, SurfaceBlocks, TextureChannel,
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};
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@@ -15,10 +13,17 @@ use lightwave_3d::lwo2::sub_tags::surface_parameters::SurfaceParameterSubChunk;
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use lightwave_3d::lwo2::tags::surface_definition::SurfaceDefinition;
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use std::collections::HashMap;
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#[derive(Debug)]
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pub enum MaterialProjectionMode {
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UvChannelName(String),
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Planar { transform: Transform3D, axis: u16 },
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Cubic { transform: Transform3D },
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}
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#[derive(Debug)]
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pub struct MaterialUvInfo {
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pub diffuse_channel: Option<String>,
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pub color_channel: Option<String>,
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pub diffuse_projection: Option<MaterialProjectionMode>,
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pub color_projection: Option<MaterialProjectionMode>,
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pub material: Gd<ShaderMaterial>,
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pub id: u16,
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}
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@@ -30,8 +35,8 @@ impl MaterialUvInfo {
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id: u16,
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) -> Self {
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let mut m = MaterialUvInfo {
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diffuse_channel: None,
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color_channel: None,
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diffuse_projection: None,
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color_projection: None,
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material: ShaderMaterial::new(),
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id,
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};
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@@ -47,8 +52,8 @@ impl MaterialUvInfo {
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let mut chan = TextureChannel::Color;
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let mut uv_channel = None;
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let mut major_axis = 0;
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let mut transform: Transform3D = Transform3D::IDENTITY;
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let mut projection_mode = ProjectionMode::UV;
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let mut mapping_info = Vec::<(&str, Variant)>::new();
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for attr in header.data.block_attributes {
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match attr {
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SurfaceBlockHeaderSubChunk::Channel(c) => {
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@@ -116,6 +121,7 @@ impl MaterialUvInfo {
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};
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}
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TextureMappingSubChunk::Falloff(it) => {
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/* TODO
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mapping_info.push((
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"falloff",
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Vector3 {
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@@ -135,9 +141,10 @@ impl MaterialUvInfo {
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FalloffType::LinearZ => 4,
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}
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.to_variant(),
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));
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));*/
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}
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TextureMappingSubChunk::CoordinateSystem(it) => {
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/* TODO
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mapping_info.push((
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"world_coords",
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matches!(
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@@ -145,7 +152,7 @@ impl MaterialUvInfo {
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CoordinateSystem::WorldCoordinates
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)
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.to_variant(),
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));
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));*/
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}
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TextureMappingSubChunk::ReferenceObject(it) => {
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if !matches!(it.object_name.as_str(), "" | "(none)")
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@@ -156,16 +163,11 @@ impl MaterialUvInfo {
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}
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}
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mapping_info.push((
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"transform",
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Transform3D {
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basis: Basis::from_euler(EulerOrder::ZYX, rot)
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.scaled(size),
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origin: pos,
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}
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.affine_inverse()
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.to_variant(),
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));
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transform = Transform3D {
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basis: Basis::from_euler(EulerOrder::ZYX, rot).scaled(size),
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origin: pos,
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}
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.affine_inverse()
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}
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SurfaceBlockImageTextureSubChunk::MajorAxis(axis) => {
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major_axis = axis.data.texture_axis;
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@@ -190,12 +192,7 @@ impl MaterialUvInfo {
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}
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}
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}
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/*godot_print!(
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"TX: {:?} ({:?}) @ UV{:?}",
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chan,
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projection_mode,
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uv_channel
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);*/
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let channel_name = match &chan {
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TextureChannel::Color => "color",
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// this is a bit confusing, but this is actually diffuse *lighting*
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@@ -210,37 +207,29 @@ impl MaterialUvInfo {
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TextureChannel::Translucency => "translucency",
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TextureChannel::Luminosity => "luminosity",
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};
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m.material.set_shader_parameter(
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format!("tex_{}_axis", channel_name).into(),
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major_axis.to_variant(),
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);
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m.material.set_shader_parameter(
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format!("tex_{}_projection", channel_name).into(),
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match projection_mode {
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ProjectionMode::Planar => 0,
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ProjectionMode::Cylindrical => 1,
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ProjectionMode::Spherical => 2,
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ProjectionMode::Cubic => 3,
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ProjectionMode::FrontProjection => 4,
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ProjectionMode::UV => 5,
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}
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.to_variant(),
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);
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m.material.set_shader_parameter(
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format!("tex_{}", channel_name).into(),
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texture.to_variant(),
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);
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for (name, value) in mapping_info {
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m.material.set_shader_parameter(
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format!("tex_{}_projection_{}", channel_name, name).into(),
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value,
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);
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}
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let projection_info = match projection_mode {
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ProjectionMode::UV => {
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MaterialProjectionMode::UvChannelName(uv_channel.unwrap())
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}
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ProjectionMode::Cubic => MaterialProjectionMode::Cubic { transform },
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ProjectionMode::Planar => MaterialProjectionMode::Planar {
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transform,
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axis: major_axis,
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},
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x => {
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godot_error!("TODO: {:?}", x);
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MaterialProjectionMode::UvChannelName("[[unsupported]]".into())
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}
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};
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match chan {
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TextureChannel::Diffuse => m.diffuse_channel = uv_channel,
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TextureChannel::Color => m.color_channel = uv_channel,
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TextureChannel::Diffuse => m.diffuse_projection = Some(projection_info),
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TextureChannel::Color => m.color_projection = Some(projection_info),
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_ => (),
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}
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}
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@@ -5,3 +5,4 @@ pub(crate) mod material;
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pub(crate) mod object;
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pub(crate) mod surface_info;
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pub(crate) mod unique_vertex;
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pub(crate) mod uv_baker;
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@@ -1,6 +1,6 @@
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use crate::lwo::intermediate_layer::IntermediateLayer;
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use crate::lwo::mapping::find_mapping;
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use crate::lwo::material::MaterialUvInfo;
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use crate::lwo::material::{MaterialProjectionMode, MaterialUvInfo};
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use crate::lwo::unique_vertex::UniqueVertex;
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use godot::builtin::{
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PackedFloat32Array, PackedInt32Array, PackedVector2Array, PackedVector3Array, ToVariant,
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@@ -78,13 +78,18 @@ impl SurfaceInfo {
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pub fn collect_from_layer(layer: &IntermediateLayer, material: &MaterialUvInfo) -> Self {
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let uv_names = [
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material.color_channel.as_ref(),
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material.diffuse_channel.as_ref(),
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material.color_projection.as_ref(),
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material.diffuse_projection.as_ref(),
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];
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let uv_subset = uv_names
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.iter()
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.map(|it| it.and_then(|it| layer.uv_mappings.iter().find(|(name, _)| name == it)))
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.map(|it| {
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it.and_then(|it| {
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layer.uv_mappings.iter().find(|(name, _)|
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matches!(it, MaterialProjectionMode::UvChannelName(it) if name == it))
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})
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})
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.collect_vec();
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let mut surface_info = SurfaceInfo {
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49
rust/mhgd/src/lwo/uv_baker.rs
Normal file
49
rust/mhgd/src/lwo/uv_baker.rs
Normal file
@@ -0,0 +1,49 @@
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use godot::builtin::{Transform3D, Vector2, Vector3};
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enum Axis {
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X,
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Y,
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Z,
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}
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pub fn project_planar(vertex: Vector3, axis: u16, transform: Transform3D) -> Vector2 {
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by_axis(
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transform * vertex,
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match axis {
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0 => Axis::X,
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1 => Axis::Y,
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2 => Axis::Z,
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_ => panic!(),
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},
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)
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}
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pub fn project_cubic(vertex: Vector3, normal: Vector3, transform: Transform3D) -> Vector2 {
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let p = transform * vertex;
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let n = (transform.basis * normal).abs().normalized();
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let axis = if n.x > n.y && n.x > n.z {
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Axis::X
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} else if n.y > n.x && n.y > n.z {
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Axis::Y
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} else {
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Axis::Z
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};
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by_axis(p, axis)
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}
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fn by_axis(v: Vector3, axis: Axis) -> Vector2 {
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match axis {
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Axis::X => Vector2 {
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x: v.z + 0.5,
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y: v.y + 0.5,
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},
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Axis::Y => Vector2 {
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x: v.z + 0.5,
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y: v.x + 0.5,
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},
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Axis::Z => Vector2 {
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x: v.x + 0.5,
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y: v.y + 0.5,
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},
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}
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}
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@@ -45,7 +45,9 @@ impl Mhk3Map {
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};
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let mut files_to_convert = HashSet::new();
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for file in archive.files.iter_mut() {
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let convert = file.path.ends_with(".lwo");
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let convert = file.path.ends_with(".lwo")
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|| file.path.ends_with(".bmp")
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|| file.path.ends_with(".dds");
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file.path = sarc_path_to_gd(&file.path);
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if convert {
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files_to_convert.insert(file.path.clone());
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