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Add kart game
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38
godot/kart/test_map.tscn
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38
godot/kart/test_map.tscn
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[gd_scene load_steps=2 format=3 uid="uid://n7jc2mcj3asc"]
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[sub_resource type="GDScript" id="GDScript_fw1qc"]
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script/source = "extends Node3D
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var kart = preload(\"res://kart/kart.tscn\")
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func _ready():
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add_child(kart.instantiate())
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"
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[node name="test_map" type="Node3D"]
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script = SubResource("GDScript_fw1qc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.687823, 0.351968, -0.634837, 0, 0.874577, 0.484886, 0.725879, -0.333516, 0.601554, 0, 3.26287, 0)
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0121698, -2, -0.0278542)
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use_collision = true
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size = Vector3(50.1981, 1, 43.7829)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.06905, 1.61218, -6.15914)
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height = 9.98001
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[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.30935, 1.61218, -1.20468)
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height = 9.98001
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[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.71214, 1.61218, 7.88609)
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height = 9.98001
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[node name="CSGBox3D2" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.93343, -0.358759, 0, 0.358759, 0.93343, -2.00064, -1.10783, -9.58051)
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use_collision = true
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size = Vector3(9.47091, 1, 7.14655)
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