mirror of
https://github.com/Theaninova/mhlib.git
synced 2026-01-03 23:32:52 +00:00
Update README.md
This commit is contained in:
19
README.md
19
README.md
@@ -6,9 +6,28 @@ A project to make the old classic Moorhuhn Games playable
|
||||
on modern systems via an engine reimplementation, written
|
||||
in Rust and Godot.
|
||||
|
||||
This means that there is no need to ship any copyrighed material, since
|
||||
the game will load the original assets from your own installation of the
|
||||
original game (but obviously means you need to own it).
|
||||
|
||||
Most of the Moorhuhn Games are structured quite similarly,
|
||||
which makes supporting them relatively easy.
|
||||
|
||||
## Progress
|
||||
|
||||
### Moorhuhn Kart 3
|
||||
|
||||
3D files are preprocessed on first launch into a `.pck`. Map loading is ~90% complete, I've decided against
|
||||
loading `lws` scenes for now, since all the static models are aligned to the origin, and loading them semi-manually opens up the door for easier remastering.
|
||||
|
||||
<img src="robinhood.png" height="200">
|
||||
<img src="shimalaya.png" height="200">
|
||||
|
||||
### Schatzjäger 1-3
|
||||
|
||||
All non-interactive map elements load, all assets can be pre-processed, UI can be converted, collision
|
||||
works, movement *should* work relatively 1:1 compared to the original.
|
||||
|
||||
## Supported Games
|
||||
|
||||
Support of games primarily depends on who developed them - Games with structurally similar data are easier to support than games who use a different engine.
|
||||
|
||||
Reference in New Issue
Block a user