[gd_scene load_steps=5 format=3 uid="uid://dleusk0maomll"]

[ext_resource type="Theme" uid="uid://ks2uyxqg6u4k" path="res://mhjnr/theme.tres" id="1_o0c21"]
[ext_resource type="Texture2D" uid="uid://dkeuhlg0ki67o" path="res://remakes/minimize.svg" id="3_qkgqr"]
[ext_resource type="Texture2D" uid="uid://24kg870sjulo" path="res://remakes/close.svg" id="4_a24a2"]

[sub_resource type="GDScript" id="GDScript_oemh7"]
script/source = "extends MarginContainer

const Profile = preload(\"res://mhjnr/profile/player_profile.gd\")

@export var entry: String = \"main\"
@export var window_size: Vector2i = Vector2i(800, 600)

var menu: Node
var profile: Profile
@onready var translations: Translation = load(\"datafile://data/text.csv\")

func _ready() -> void:
	DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
	DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_RESIZE_DISABLED, true)
	DisplayServer.window_set_size(window_size)
	DisplayServer.window_set_position(
		(DisplayServer.screen_get_size(0) - window_size) / 2, 0
	)
	set_menu(entry)

func set_menu(name: String) -> void:
	if menu != null:
		menu.queue_free()
	menu = load(\"datafile://data/menu/screens/%s.xml\" % name).instantiate()
	add_child(menu)
	move_child(menu, 0)
	connect_actions()
	translate()

func connect_actions() -> void:
	for button in menu.find_children(\"*\", \"Button\"):
		if not button.has_meta(\"action\"):
			continue
		var action = button.get_meta(\"action\")
		var callable = Callable(self, \"_on_action_%s\" % action.name)
		button.z_index = 1
		button.connect(\"pressed\", callable.bindv(action.args))

func translate() -> void:
	for node in menu.find_children(\"*\"):
		if \"text\" in node and not translations.get_message(node.text).is_empty():
			node.text = translations.get_message(node.text)


func _on_minimize_pressed() -> void:
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)

func _on_close_pressed() -> void:
	get_tree().quit()

func _on_action_CheckStartGame() -> void:
	var level = profile.current_level
	if level == 0:
		set_menu(\"screen_set1\")
	else:
		set_menu(\"screen_set2\")

func _on_action_SelectProfile(id: String) -> void:
	profile = load(\"user://profile_%02d.tres\" % (id.to_int() + 1))
	if profile == null:
		set_menu(\"profile_create\")
	else:
		set_menu(\"main\")

func _on_action_ProfileCreated() -> void:
	profile = Profile.new()
	profile.name = menu.find_child(\"profile1\").text
	ResourceSaver.save(profile, \"user://profile_01.tres\")
	set_menu(\"main\")

func _on_action_SetMenu(name: String) -> void:
	set_menu(name)

func _on_action_DisplayEndscreen() -> void:
	get_tree().quit()

func _on_action_StartGame() -> void:
	DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_RESIZE_DISABLED, false)
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
	get_tree().change_scene_to_file(\"res://mhjnr/level.tscn\")
	
"

[node name="Root" type="MarginContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_o0c21")
script = SubResource("GDScript_oemh7")
entry = "profile_start_select"

[node name="Titlebar" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0

[node name="Minimize" type="Button" parent="Titlebar"]
layout_mode = 2
focus_mode = 1
theme_override_colors/icon_hover_color = Color(0.403922, 0.403922, 0.403922, 1)
icon = ExtResource("3_qkgqr")
flat = true

[node name="Close" type="Button" parent="Titlebar"]
layout_mode = 2
focus_mode = 1
theme_override_colors/icon_hover_color = Color(0.780392, 0.435294, 0.360784, 1)
icon = ExtResource("4_a24a2")
flat = true

[connection signal="pressed" from="Titlebar/Minimize" to="." method="_on_minimize_pressed"]
[connection signal="pressed" from="Titlebar/Close" to="." method="_on_close_pressed"]
