Files
TheaninovOS/modules/home-manager/desktops/hyprland/hypr/shaders/nothing.frag

15 lines
317 B
GLSL
Executable File

// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
gl_FragColor = pixColor;
}