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https://github.com/Theaninova/TheaninovOS.git
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feat: stuff
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35
kitty.patch
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35
kitty.patch
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@@ -0,0 +1,35 @@
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diff --git a/kitty/cell_fragment.glsl b/kitty/cell_fragment.glsl
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index ac310dd1f..dfab7e30a 100644
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--- a/kitty/cell_fragment.glsl
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+++ b/kitty/cell_fragment.glsl
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@@ -169,7 +169,7 @@ void main() {
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vec4 text_fg_premul = calculate_premul_foreground_from_sprites(text_fg);
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#ifdef TRANSPARENT
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final_color = alpha_blend_premul(text_fg_premul, vec4_premul(background, bg_alpha));
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- final_color.a = adjust_alpha_for_incorrect_blending_by_compositor(text_fg_premul.a, final_color.a);
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+ // final_color.a = adjust_alpha_for_incorrect_blending_by_compositor(text_fg_premul.a, final_color.a);
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#else
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final_color = alpha_blend_premul(text_fg_premul, background);
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#endif
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@@ -197,7 +197,7 @@ void main() {
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vec4 text_fg_premul = calculate_premul_foreground_from_sprites(text_fg);
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final_color = text_fg_premul;
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#ifdef TRANSPARENT
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- final_color.a = adjust_alpha_for_incorrect_blending_by_compositor(text_fg_premul.a, final_color.a);
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+ // final_color.a = adjust_alpha_for_incorrect_blending_by_compositor(text_fg_premul.a, final_color.a);
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#endif
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#endif
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diff --git a/kitty/shaders.c b/kitty/shaders.c
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index bcda16822..4f38c4388 100644
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--- a/kitty/shaders.c
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+++ b/kitty/shaders.c
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@@ -914,7 +914,7 @@ draw_cells_interleaved_premult(ssize_t vao_idx, Screen *screen, OSWindow *os_win
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void
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blank_canvas(float background_opacity, color_type color) {
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// See https://github.com/glfw/glfw/issues/1538 for why we use pre-multiplied alpha
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-#define C(shift) srgb_color((color >> shift) & 0xFF)
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+#define C(shift) srgb_color((color >> shift) & 0xFF) * background_opacity
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glClearColor(C(16), C(8), C(0), background_opacity);
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#undef C
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glClear(GL_COLOR_BUFFER_BIT);
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