refactor: make the whole thing more generic

This commit is contained in:
2024-04-02 16:28:57 +02:00
parent 7b648e1955
commit 651f3ad808
193 changed files with 763 additions and 521 deletions

View File

@@ -0,0 +1,14 @@
// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
gl_FragColor = pixColor;
}