Files
DeviceManager/src/lib/components/layout/GenericLayout.svelte

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6.9 KiB
Svelte

<script lang="ts">
import { compileLayout } from "$lib/serialization/visual-layout";
import type {
VisualLayout,
CompiledLayoutKey,
} from "$lib/serialization/visual-layout";
import { deviceLayout } from "$lib/serial/connection";
import { dev } from "$app/environment";
import ActionSelector from "$lib/components/layout/ActionSelector.svelte";
import { get } from "svelte/store";
import type { Writable } from "svelte/store";
import KeyboardKey from "$lib/components/layout/KeyboardKey.svelte";
import { getContext } from "svelte";
import type { VisualLayoutConfig } from "./visual-layout.js";
import { changes, ChangeType, layout } from "$lib/undo-redo";
import { fly } from "svelte/transition";
import { expoOut } from "svelte/easing";
const { scale, margin, strokeWidth, fontSize, iconFontSize } =
getContext<VisualLayoutConfig>("visual-layout-config");
const activeLayer = getContext<Writable<number>>("active-layer");
if (dev) {
// you have absolutely no idea what a difference this makes for performance
console.assert(scale % 1 === 0, "Scale must be an integer");
console.assert((scale / 2) % 1 === 0, "Scale must be divisible by 2");
console.assert(strokeWidth % 1 === 0, "Stroke must be an integer");
console.assert(margin % 1 === 0, "Margin must be an integer");
console.assert(fontSize % 1 === 0, "Font size must be an integer");
console.assert(iconFontSize % 1 === 0, "Icon font size must be an integer");
}
export let visualLayout: VisualLayout;
$: layoutInfo = compileLayout(visualLayout);
function getCenter(key: CompiledLayoutKey): [x: number, y: number] {
return [key.pos[0] + key.size[0] / 2, key.pos[1] + key.size[1] / 2];
}
function getDistance(a: CompiledLayoutKey, b: CompiledLayoutKey) {
const x1 = a.pos[0] + margin;
const y1 = a.pos[1] + margin;
const x1b = x1 + a.size[0] - margin;
const y1b = y1 + a.size[1] - margin;
const x2 = b.pos[0] + margin;
const y2 = b.pos[1] + margin;
const x2b = x2 + b.size[0] - margin;
const y2b = y2 + b.size[1] - margin;
const left = x2b < x1;
const right = x1b < x2;
const bottom = y2b < y1;
const top = y1b < y2;
return top && left
? Math.sqrt((x1 - x2b) ** 2 + (y1b - y2) ** 2)
: left && bottom
? Math.sqrt((x1 - x2b) ** 2 + (y1 - y2b) ** 2)
: bottom && right
? Math.sqrt((x1b - x2) ** 2 + (y1 - y2b) ** 2)
: right && top
? Math.sqrt((x1b - x2) ** 2 + (y1b - y2) ** 2)
: left
? x1 - x2b
: right
? x2 - x1b
: bottom
? y1 - y2b
: top
? y2 - y1b
: 0;
}
function navigate(event: KeyboardEvent) {
if (event.altKey || event.ctrlKey || event.shiftKey || event.metaKey)
return;
let wantedAngle: number;
const angleThreshold = Math.PI;
if (event.key === "ArrowUp") wantedAngle = Math.PI;
else if (event.key === "ArrowDown") wantedAngle = 0;
else if (event.key === "ArrowRight") wantedAngle = Math.PI / 2;
else if (event.key === "ArrowLeft") wantedAngle = -Math.PI / 2;
else return;
event.preventDefault();
if (!focusKey) (groupParent.firstChild as SVGGElement).focus();
const [focusX, focusY] = getCenter(focusKey);
let bestDistance = Infinity;
let bestCandidate = 0;
let isOptimalAngle = false;
for (const [i, key] of layoutInfo.keys.entries()) {
if (key === focusKey) continue;
const [keyX, keyY] = getCenter(key);
const deltaX = keyX - focusX;
const deltaY = keyY - focusY;
const angle = Math.atan2(deltaX, deltaY);
const distance = getDistance(key, focusKey);
const angleDelta = Math.abs(wantedAngle - angle);
if (
isOptimalAngle
? angleDelta > Number.EPSILON
: angleDelta >= angleThreshold
)
continue;
if (distance > bestDistance) continue;
bestDistance = distance;
bestCandidate = i;
isOptimalAngle = angleDelta <= Number.EPSILON;
}
const node = groupParent.children.item(bestCandidate);
if (node instanceof SVGGElement) {
node.focus();
}
}
function edit(index: number) {
const keyInfo = layoutInfo.keys[index];
if (!keyInfo) return;
const clickedGroup = groupParent.children.item(index) as SVGGElement;
const nextAction = get(layout)[get(activeLayer)]?.[keyInfo.id];
const currentAction = get(deviceLayout)[get(activeLayer)]?.[keyInfo.id];
if (!nextAction || !currentAction) return;
const component = new ActionSelector({
target: document.body,
props: {
currentAction,
nextAction: nextAction.isApplied ? undefined : nextAction.action,
},
});
const dialog = document.querySelector("dialog > div") as HTMLDivElement;
const backdrop = document.querySelector("dialog") as HTMLDialogElement;
const dialogRect = dialog.getBoundingClientRect();
const groupRect = clickedGroup.getBoundingClientRect();
const scale = 0.5;
const dialogScale = `${1 - scale * (1 - groupRect.width / dialogRect.width)} ${
1 - scale * (1 - groupRect.height / dialogRect.height)
}`;
const dialogTranslate = `${scale * (groupRect.x - dialogRect.x)}px ${
scale * (groupRect.y - dialogRect.y)
}px`;
const duration = 150;
const options = { duration, easing: "ease" };
const dialogAnimation = dialog.animate(
[
{ scale: dialogScale, translate: dialogTranslate },
{ translate: "0 0", scale: "1" },
],
options,
);
const backdropAnimation = backdrop.animate(
[{ opacity: 0 }, { opacity: 1 }],
options,
);
async function closed() {
dialogAnimation.reverse();
backdropAnimation.reverse();
await dialogAnimation.finished;
component.$destroy();
}
component.$on("close", closed);
component.$on("select", ({ detail }) => {
changes.update((changes) => {
changes.push({
type: ChangeType.Layout,
id: keyInfo.id,
layer: get(activeLayer),
action: detail,
});
return changes;
});
closed();
});
}
let focusKey: CompiledLayoutKey;
let groupParent: SVGElement;
</script>
<svelte:window on:keydown={navigate} />
<svg
class="print"
viewBox="0 0 {layoutInfo.size[0] * scale} {layoutInfo.size[1] * scale}"
bind:this={groupParent}
transition:fly={{ y: 48, easing: expoOut }}
>
{#each layoutInfo.keys as key, i}
<KeyboardKey
{i}
{key}
on:focusin={() => (focusKey = key)}
on:click={() => edit(i)}
on:keypress={({ key }) => {
if (key === "Enter") {
edit(i);
}
}}
/>
{/each}
</svg>
<style lang="scss">
svg {
overflow: visible;
grid-area: "d";
width: calc(min(100%, 35cm));
max-height: calc(100% - 170px);
}
</style>