Files
DeviceManager/src/routes/(app)/config/EditActions.svelte
2025-07-11 16:27:19 +02:00

212 lines
6.1 KiB
Svelte

<script lang="ts">
import LL from "$i18n/i18n-svelte";
import {
changes,
ChangeType,
chords,
layout,
overlay,
settings,
} from "$lib/undo-redo";
import type { Change } from "$lib/undo-redo";
import { fly } from "svelte/transition";
import { action } from "$lib/title";
import {
deviceChords,
deviceLayout,
deviceSettings,
serialPort,
syncProgress,
syncStatus,
} from "$lib/serial/connection";
import { askForConfirmation } from "$lib/dialogs/confirm-dialog";
function undo(event: MouseEvent) {
if (event.shiftKey) {
changes.set([]);
} else {
redoQueue.unshift($changes.pop()!);
changes.update((it) => it);
}
}
function redo() {
const change = redoQueue.shift();
if (change) {
changes.update((it) => {
it.push(change);
return it;
});
}
}
let redoQueue: Change[][] = $state([]);
async function save() {
try {
const port = $serialPort;
if (!port) return;
$syncStatus = "uploading";
const layoutChanges = $overlay.layout.reduce(
(acc, profile) =>
acc + profile.reduce((acc, layer) => acc + layer.size, 0),
0,
);
const settingChanges = $overlay.settings.reduce(
(acc, profile) => acc + profile.size,
0,
);
const chordChanges = $overlay.chords.size;
const needsCommit = settingChanges > 0 || layoutChanges > 0;
const progressMax = layoutChanges + settingChanges + chordChanges;
let progressCurrent = 0;
syncProgress.set({
max: progressMax,
current: progressCurrent,
});
console.log($overlay);
for (const [id, chord] of $overlay.chords) {
if (!chord.deleted) {
if (id !== JSON.stringify(chord.actions)) {
const existingChord = await port.getChordPhrase(chord.actions);
if (
existingChord !== undefined &&
!(await askForConfirmation(
$LL.configure.chords.conflict.TITLE(),
$LL.configure.chords.conflict.DESCRIPTION(),
$LL.configure.chords.conflict.CONFIRM(),
$LL.configure.chords.conflict.ABORT(),
chord,
))
) {
changes.update((changes) =>
changes
.map((it) =>
it.filter(
(it) =>
!(
it.type === ChangeType.Chord &&
JSON.stringify(it.id) === id
),
),
)
.filter((it) => it.length > 0),
);
continue;
}
await port.deleteChord({ actions: JSON.parse(id) });
}
await port.setChord({ actions: chord.actions, phrase: chord.phrase });
} else {
await port.deleteChord({ actions: chord.actions });
}
syncProgress.set({
max: progressMax,
current: progressCurrent++,
});
}
for (const [profile, layout] of $overlay.layout.entries()) {
if (layout === undefined) continue;
for (const [layer, actions] of layout.entries()) {
if (actions === undefined) continue;
for (const [id, action] of actions) {
if (action === undefined) continue;
await port.setLayoutKey(profile, layer + 1, id, action);
syncProgress.set({
max: progressMax,
current: progressCurrent++,
});
}
}
}
for (const [profile, settings] of $overlay.settings.entries()) {
if (settings === undefined) continue;
for (const [id, setting] of settings.entries()) {
if (setting === undefined) continue;
await port.setSetting(profile, id, setting);
syncProgress.set({
max: progressMax,
current: progressCurrent++,
});
}
}
// Yes, this is a completely arbitrary and unnecessary delay.
// The only purpose of it is to create a sense of weight,
// aka make it more "energy intensive" to click.
// The only conceivable way users could reach the commit limit in this case
// would be if they click it every time they change a setting.
// Because of that, we don't need to show a fearmongering message such as
// "Your device will break after you click this 10,000 times!"
if (needsCommit) {
await port.commit();
}
$deviceLayout = $layout.map((profile) =>
profile.map((layer) => layer.map<number>(({ action }) => action)),
);
$deviceChords = $chords
.filter(({ deleted }) => !deleted)
.map(({ actions, phrase }) => ({ actions, phrase }));
$deviceSettings = $settings.map((profile) =>
profile.map(({ value }) => value),
);
$changes = [];
} catch (e) {
alert(e);
console.error(e);
} finally {
$syncStatus = "done";
}
}
</script>
<button
use:action={{ title: $LL.saveActions.UNDO(), shortcut: "ctrl+z" }}
class="icon"
disabled={$changes.length === 0}
onclick={undo}>undo</button
>
<button
use:action={{ title: $LL.saveActions.REDO(), shortcut: "ctrl+y" }}
class="icon"
disabled={redoQueue.length === 0}
onclick={redo}>redo</button
>
{#if $changes.length !== 0}
<button
transition:fly={{ x: 10 }}
use:action={{ title: $LL.saveActions.SAVE(), shortcut: "ctrl+shift+s" }}
onclick={save}
class="click-me"
><span class="icon">save</span>{$LL.saveActions.SAVE()}</button
>
{/if}
<style lang="scss">
.click-me {
display: flex;
align-items: center;
justify-content: center;
height: fit-content;
margin-inline: 8px;
padding-block: 2px;
padding-inline-start: 8px;
padding-inline-end: 12px;
font-family: inherit;
font-weight: bold;
color: var(--md-sys-color-primary);
border: 2px solid var(--md-sys-color-primary);
border-radius: 18px;
outline: 2px dashed var(--md-sys-color-primary);
outline-offset: 2px;
}
</style>