Files
BeatLanguageMapper/Plugins/ZipUtility-ue4/ThirdParty/7zpp/Include/SevenZipArchive.h
squeaksies 7b6050b843 Mk2Rev1
various bugfixes and such.
also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
2018-11-07 18:00:46 -08:00

49 lines
1.3 KiB
C++

#pragma once
#include "SevenZipLibrary.h"
#include <atlbase.h>
#include "FileInfo.h"
#include "CompressionFormat.h"
#include "CompressionLevel.h"
namespace SevenZip
{
class SevenZipArchive
{
public:
SevenZipArchive(const SevenZipLibrary& library, const TString& archivePath);
virtual ~SevenZipArchive();
virtual bool ReadInArchiveMetadata();
virtual void SetCompressionFormat(const CompressionFormatEnum& format);
virtual CompressionFormatEnum GetCompressionFormat();
virtual void SetCompressionLevel(const CompressionLevelEnum& level);
virtual CompressionLevelEnum GetCompressionLevel();
virtual bool DetectCompressionFormat();
virtual size_t GetNumberOfItems();
virtual std::vector<TString> GetItemsNames();
virtual std::vector<size_t> GetOrigSizes();
protected:
bool m_ReadMetadata = false;
bool m_OverrideCompressionFormat = false;
const SevenZipLibrary& m_library;
TString m_archivePath;
CompressionFormatEnum m_compressionFormat;
CompressionLevelEnum m_compressionLevel;
size_t m_numberofitems = 0;
std::vector<TString> m_itemnames;
std::vector<size_t> m_origsizes;
private:
bool pri_GetNumberOfItems();
bool pri_GetItemsNames();
bool pri_DetectCompressionFormat(CompressionFormatEnum & format);
bool pri_DetectCompressionFormat();
};
}