mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-19 16:33:03 +00:00
various bugfixes and such. also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
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#include "ZipUtilityPrivatePCH.h"
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#include "WindowsFileUtilityFunctionLibrary.h"
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#include "ZipFileFunctionLibrary.h"
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#include "ZULambdaDelegate.h"
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UZULambdaDelegate::UZULambdaDelegate()
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{
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OnDoneCallback = nullptr;
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OnProgressCallback = nullptr;
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}
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void UZULambdaDelegate::SetOnDoneCallback(TFunction<void()> InOnDoneCallback)
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{
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OnDoneCallback = InOnDoneCallback;
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}
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void UZULambdaDelegate::SetOnProgessCallback(TFunction<void(float)> InOnProgressCallback)
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{
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OnProgressCallback = InOnProgressCallback;
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}
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void UZULambdaDelegate::OnProgress_Implementation(const FString& archive, float percentage, int32 bytes)
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{
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if (OnProgressCallback != nullptr)
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{
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OnProgressCallback(percentage);
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}
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}
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void UZULambdaDelegate::OnDone_Implementation(const FString& archive, EZipUtilityCompletionState CompletionState)
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{
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if (OnDoneCallback != nullptr)
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{
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OnDoneCallback();
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}
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}
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void UZULambdaDelegate::OnStartProcess_Implementation(const FString& archive, int32 bytes)
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{
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}
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void UZULambdaDelegate::OnFileDone_Implementation(const FString& archive, const FString& file)
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{
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}
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void UZULambdaDelegate::OnFileFound_Implementation(const FString& archive, const FString& file, int32 size)
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{
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}
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