mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-19 16:33:03 +00:00
various bugfixes and such. also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "WFUFileListInterface.generated.h"
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UINTERFACE(MinimalAPI)
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class UWFUFileListInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class WINDOWSFILEUTILITY_API IWFUFileListInterface
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{
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GENERATED_IINTERFACE_BODY()
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public:
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/**
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* Called when a file has been found inside the folder of choice
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* @param FileName of the found file.
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* @param Size in bytes of the found file.
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* @param FilePath of the file that was found
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*/
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UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
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void OnListFileFound(const FString& FileName, int32 ByteCount, const FString& FilePath);
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/**
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* Called when a directory has been found inside the folder of choice
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* @param DirectoryName of the found directory.
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* @param FilePath of the file that was found
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*/
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UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
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void OnListDirectoryFound(const FString& DirectoryName, const FString& FilePath);
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/**
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* Called when the listing operation has completed.
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* @param DirectoryPath Path of the directory
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* @param Files array of files found
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*/
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UFUNCTION(BlueprintNativeEvent, Category = FolderWatchEvent)
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void OnListDone(const FString& DirectoryPath, const TArray<FString>& Files, const TArray<FString>& Folders);
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}; |