Files
BeatLanguageMapper/Source/MediocreMapper/BP_BPMChange.h
squeaksies ad200d2930 Initial Commit!
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2018-10-03 21:11:00 -07:00

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C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "BP_BPMChange.generated.h"
UCLASS()
class MEDIOCREMAPPER_API ABP_BPMChange : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABP_BPMChange();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};