/* By Rama */ #pragma once #include "Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h" #include "VictoryISM.generated.h" UCLASS() class AVictoryISM : public AActor { GENERATED_BODY() public: AVictoryISM(const FObjectInitializer& ObjectInitializer); UPROPERTY(Category = "Joy ISM", VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) UInstancedStaticMeshComponent* Mesh; //~~~~~~~~~~~~~ // ISM //~~~~~~~~~~~~~ public: virtual void BeginPlay() override; };