/* By Rama */ #include "VictoryBPLibraryPrivatePCH.h" #include "VictoryISM.h" ////////////////////////////////////////////////////////////////////////// // VictoryISM AVictoryISM::AVictoryISM(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { RootComponent = Mesh = ObjectInitializer.CreateDefaultSubobject(this, "VictoryInstancedMesh"); } void AVictoryISM::BeginPlay() { Super::BeginPlay(); //~~~~~~~~~ }