/* By Rama */ #pragma once #include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h" #include "VictoryBPHTML.generated.h" // BP Library for You // // Written by Rama //note about UBlueprintFunctionLibrary // This class is a base class for any function libraries exposed to blueprints. // Methods in subclasses are expected to be static, and no methods should be added to the base class. UCLASS() class VICTORYBPLIBRARY_API UVictoryBPHTML : public UBlueprintFunctionLibrary { GENERATED_BODY() public: /** Is the current OS HTML5? This code will only run in games packaged for HTML5, it will not run in Editor builds :) Use this to customize particle FX for HTML5 vs PC builds! Or for any custom HTML5-specific game logic! <3 Rama*/ UFUNCTION(BlueprintPure, Category = "Victory BP Library|HTML5") static bool IsHTML(); UFUNCTION(BlueprintCallable, Category = "Victory BP Library|HTML5") static void VictoryHTML5_SetCursorVisible(bool MakeVisible); };