uh stuff. i'm putting it in the readme.
This commit is contained in:
squeaksies
2018-10-30 22:18:39 -07:00
parent 3b7a4213fc
commit daa08984d1
230 changed files with 9892 additions and 301 deletions

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#undef SOCKETER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-Socketer.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
#define UE_PROJECT_NAME MediocreMapper
#define DEPRECATED_FORGAME DEPRECATED
#define SOCKETER_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define CORE_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_DEFERRED_DESIRED_SIZE 0
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API
#define GAMEPLAYTAGS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define HARDWARESURVEY_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API
#define INTROTUTORIALS_API
#define HEADMOUNTEDDISPLAY_API
#define VREDITOR_API
#define COMMONMENUEXTENSIONS_API
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API
#define ADDCONTENTDIALOG_API
#define USE_EMBREE 1
#define MESHUTILITIES_API
#define MESHMERGEUTILITIES_API
#define HIERARCHICALLODUTILITIES_API
#define MESHREDUCTIONINTERFACE_API
#define ASSETTOOLS_API
#define KISMETCOMPILER_API
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp"

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/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
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/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
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/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
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/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
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/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socket.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socketer.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\SocketerBPLibrary.gen.cpp"

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/ignore:4078

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/ignore:4078

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@@ -0,0 +1,14 @@
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/ignore:4078

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@@ -0,0 +1,14 @@
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