uh stuff. i'm putting it in the readme.
This commit is contained in:
squeaksies
2018-10-30 22:18:39 -07:00
parent 3b7a4213fc
commit daa08984d1
230 changed files with 9892 additions and 301 deletions

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/Socket.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocket() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocket();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_Socketer();
// End Cross Module References
void USocket::StaticRegisterNativesUSocket()
{
}
UClass* Z_Construct_UClass_USocket_NoRegister()
{
return USocket::StaticClass();
}
UClass* Z_Construct_UClass_USocket()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Socket.h" },
{ "ModuleRelativePath", "Public/Socket.h" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocket>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocket::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00100080u,
nullptr, 0,
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocket, 1627725631);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SOCKETER_Socket_generated_h
#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
#endif
#define SOCKETER_Socket_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
UPackage* Z_Construct_UPackage__Script_Socketer()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/Socketer",
PKG_CompiledIn | 0x00000000,
0x66E1F620,
0xAE6E0C3F,
nullptr, 0,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,285 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/SocketerBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_Socketer();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
// End Cross Module References
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
{
UClass* Class = USocketerBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
{ "Connect", &USocketerBPLibrary::execConnect },
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
{
struct SocketerBPLibrary_eventCloseConnection_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Close connection to TCP server" },
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
{
struct SocketerBPLibrary_eventConnect_Parms
{
FString IP;
int32 port;
bool success;
USocket* ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Connect to a TCP server" },
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
{
struct SocketerBPLibrary_eventGetMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Get buffer (converted to FText) from server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
{
struct SocketerBPLibrary_eventHasPendingData_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "HasPendingData" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
{
struct SocketerBPLibrary_eventSendMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Send message to the server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
{
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
{
float Param;
float ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "SocketerTesting" },
{ "DisplayName", "Execute Sample function" },
{ "Keywords", "Socketer sample test testing" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
{
return USocketerBPLibrary::StaticClass();
}
UClass* Z_Construct_UClass_USocketerBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SocketerBPLibrary.h" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocketerBPLibrary::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00000080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,213 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USocket;
#ifdef SOCKETER_SocketerBPLibrary_generated_h
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
#endif
#define SOCKETER_SocketerBPLibrary_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,2 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h

View File

@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp"

View File

@@ -0,0 +1,308 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
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#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\Socket.gen.cpp"
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#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\SocketerBPLibrary.gen.cpp"

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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp"
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@@ -0,0 +1,9 @@
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"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\Socketer\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4-Socketer-Win64-Shipping.lib"