mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-20 08:53:02 +00:00
Mk2
uh stuff. i'm putting it in the readme.
This commit is contained in:
@@ -0,0 +1,69 @@
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||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
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||||
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||||
#include "GeneratedCppIncludes.h"
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||||
#include "Public/Socketer.h"
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||||
#include "Public/Socket.h"
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||||
#ifdef _MSC_VER
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||||
#pragma warning (push)
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||||
#pragma warning (disable : 4883)
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||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSocket() {}
|
||||
// Cross Module References
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
|
||||
UPackage* Z_Construct_UPackage__Script_Socketer();
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||||
// End Cross Module References
|
||||
void USocket::StaticRegisterNativesUSocket()
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||||
{
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||||
}
|
||||
UClass* Z_Construct_UClass_USocket_NoRegister()
|
||||
{
|
||||
return USocket::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocket()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
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||||
};
|
||||
#if WITH_METADATA
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||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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||||
{ "BlueprintType", "true" },
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||||
{ "IncludePath", "Socket.h" },
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||||
{ "ModuleRelativePath", "Public/Socket.h" },
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||||
};
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#endif
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||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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||||
TCppClassTypeTraits<USocket>::IsAbstract,
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||||
};
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||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
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||||
&USocket::StaticClass,
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||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
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||||
0x00100080u,
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||||
nullptr, 0,
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nullptr, 0,
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||||
nullptr,
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||||
&StaticCppClassTypeInfo,
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nullptr, 0,
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METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
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};
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||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
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||||
}
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||||
return OuterClass;
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||||
}
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||||
IMPLEMENT_CLASS(USocket, 1627725631);
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static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
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DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
#ifdef _MSC_VER
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||||
#pragma warning (pop)
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#endif
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@@ -0,0 +1,92 @@
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
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||||
#include "ObjectMacros.h"
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#include "ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef SOCKETER_Socket_generated_h
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#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
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#endif
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#define SOCKETER_Socket_generated_h
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
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||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSocket(); \
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friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
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public: \
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DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
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DECLARE_SERIALIZER(USocket) \
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enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
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private: \
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static void StaticRegisterNativesUSocket(); \
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friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
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public: \
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||||
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
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DECLARE_SERIALIZER(USocket) \
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enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
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||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
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private: \
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||||
/** Private move- and copy-constructors, should never be used */ \
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||||
NO_API USocket(USocket&&); \
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NO_API USocket(const USocket&); \
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public:
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||||
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
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||||
private: \
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||||
/** Private move- and copy-constructors, should never be used */ \
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||||
NO_API USocket(USocket&&); \
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NO_API USocket(const USocket&); \
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public: \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
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#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
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MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
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||||
public: \
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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||||
public: \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
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||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
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||||
private: \
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
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||||
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||||
#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
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||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
@@ -0,0 +1,35 @@
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||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Public/Socketer.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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||||
#pragma warning (disable : 4883)
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||||
#endif
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||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
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||||
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
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||||
UPackage* Z_Construct_UPackage__Script_Socketer()
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||||
{
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static UPackage* ReturnPackage = nullptr;
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if (!ReturnPackage)
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||||
{
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||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
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||||
"/Script/Socketer",
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PKG_CompiledIn | 0x00000000,
|
||||
0x66E1F620,
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||||
0xAE6E0C3F,
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||||
nullptr, 0,
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||||
METADATA_PARAMS(nullptr, 0)
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};
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UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,285 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Public/Socketer.h"
|
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#include "Public/SocketerBPLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
|
||||
// Cross Module References
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
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||||
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
UPackage* Z_Construct_UPackage__Script_Socketer();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
|
||||
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
|
||||
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
|
||||
// End Cross Module References
|
||||
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
|
||||
{
|
||||
UClass* Class = USocketerBPLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
|
||||
{ "Connect", &USocketerBPLibrary::execConnect },
|
||||
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
|
||||
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
|
||||
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
|
||||
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
|
||||
{
|
||||
struct SocketerBPLibrary_eventCloseConnection_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Close connection to TCP server" },
|
||||
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
|
||||
{
|
||||
struct SocketerBPLibrary_eventConnect_Parms
|
||||
{
|
||||
FString IP;
|
||||
int32 port;
|
||||
bool success;
|
||||
USocket* ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Connect to a TCP server" },
|
||||
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
|
||||
{
|
||||
struct SocketerBPLibrary_eventGetMessage_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
FString Message;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Get buffer (converted to FText) from server" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
|
||||
{
|
||||
struct SocketerBPLibrary_eventHasPendingData_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "HasPendingData" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
|
||||
{
|
||||
struct SocketerBPLibrary_eventSendMessage_Parms
|
||||
{
|
||||
USocket* Connection;
|
||||
FString Message;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Networking|Socketer" },
|
||||
{ "DisplayName", "Send message to the server" },
|
||||
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
|
||||
{
|
||||
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
|
||||
{
|
||||
float Param;
|
||||
float ReturnValue;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SocketerTesting" },
|
||||
{ "DisplayName", "Execute Sample function" },
|
||||
{ "Keywords", "Socketer sample test testing" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
|
||||
{
|
||||
return USocketerBPLibrary::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_USocketerBPLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
|
||||
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "SocketerBPLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
|
||||
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
|
||||
};
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&USocketerBPLibrary::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00000080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
nullptr, 0,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,213 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
class USocket;
|
||||
#ifdef SOCKETER_SocketerBPLibrary_generated_h
|
||||
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
|
||||
#endif
|
||||
#define SOCKETER_SocketerBPLibrary_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execCloseConnection) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execHasPendingData) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSendMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execConnect) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
|
||||
P_GET_UBOOL_REF(Z_Param_Out_success); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSocketerSampleFunction) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execCloseConnection) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execHasPendingData) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSendMessage) \
|
||||
{ \
|
||||
P_GET_OBJECT(USocket,Z_Param_Connection); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execConnect) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
|
||||
P_GET_UBOOL_REF(Z_Param_Out_success); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execSocketerSampleFunction) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocketerBPLibrary(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocketerBPLibrary) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSocketerBPLibrary(); \
|
||||
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
|
||||
public: \
|
||||
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
|
||||
DECLARE_SERIALIZER(USocketerBPLibrary) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
|
||||
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
|
||||
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h
|
||||
@@ -0,0 +1,4 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp"
|
||||
@@ -0,0 +1,308 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
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#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\Socket.gen.cpp"
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||||
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|
||||
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||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_SHIPPING=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-Socketer-Win64-Shipping.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DSOCKETER_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DSOCKETS_PACKAGE=1
|
||||
/DSOCKETS_API=
|
||||
/DNETWORKING_API=
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=0
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,9 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/LTCG
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\Socketer\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4-Socketer-Win64-Shipping.lib"
|
||||
Reference in New Issue
Block a user