uh stuff. i'm putting it in the readme.
This commit is contained in:
squeaksies
2018-10-30 22:18:39 -07:00
parent 3b7a4213fc
commit daa08984d1
230 changed files with 9892 additions and 301 deletions

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{
"BuildId": "3944462",
"Modules":
{
"Socketer": "UE4Editor-Socketer.dll"
}
}

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[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/Socket.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocket() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocket();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_Socketer();
// End Cross Module References
void USocket::StaticRegisterNativesUSocket()
{
}
UClass* Z_Construct_UClass_USocket_NoRegister()
{
return USocket::StaticClass();
}
UClass* Z_Construct_UClass_USocket()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Socket.h" },
{ "ModuleRelativePath", "Public/Socket.h" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocket>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocket::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00100080u,
nullptr, 0,
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocket, 1627725631);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SOCKETER_Socket_generated_h
#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
#endif
#define SOCKETER_Socket_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
UPackage* Z_Construct_UPackage__Script_Socketer()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/Socketer",
PKG_CompiledIn | 0x00000000,
0x66E1F620,
0xAE6E0C3F,
nullptr, 0,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/SocketerBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_Socketer();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
// End Cross Module References
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
{
UClass* Class = USocketerBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
{ "Connect", &USocketerBPLibrary::execConnect },
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
{
struct SocketerBPLibrary_eventCloseConnection_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Close connection to TCP server" },
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
{
struct SocketerBPLibrary_eventConnect_Parms
{
FString IP;
int32 port;
bool success;
USocket* ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Connect to a TCP server" },
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
{
struct SocketerBPLibrary_eventGetMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Get buffer (converted to FText) from server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
{
struct SocketerBPLibrary_eventHasPendingData_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "HasPendingData" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
{
struct SocketerBPLibrary_eventSendMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Send message to the server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
{
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
{
float Param;
float ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "SocketerTesting" },
{ "DisplayName", "Execute Sample function" },
{ "Keywords", "Socketer sample test testing" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
{
return USocketerBPLibrary::StaticClass();
}
UClass* Z_Construct_UClass_USocketerBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SocketerBPLibrary.h" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocketerBPLibrary::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00000080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,213 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USocket;
#ifdef SOCKETER_SocketerBPLibrary_generated_h
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
#endif
#define SOCKETER_SocketerBPLibrary_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,2 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h

View File

@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp"

View File

@@ -0,0 +1,308 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\Socket.gen.cpp"
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#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Inc\Socketer\SocketerBPLibrary.gen.cpp"

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/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/DIS_PROGRAM=0
/DUE_GAME=1
/DENABLE_PGO_PROFILE=0
/DWITH_DEV_AUTOMATION_TESTS=0
/DWITH_PERF_AUTOMATION_TESTS=0
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=1
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=0
/DWITH_COREUOBJECT=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_PERFCOUNTERS=0
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUE_BUILD_MINIMAL=1
/DWITH_EDITOR=0
/DWITH_EDITORONLY_DATA=0
/DWITH_SERVER_CODE=1
/DWITH_CEF3=1
/DWITH_XGE_CONTROLLER=0
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Game
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DDEPTH_32_BIT_CONVERSION=0
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME=MediocreMapper
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
/DNDEBUG=1
/DUE_BUILD_SHIPPING=1
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
/DORIGINAL_FILE_NAME=\"UE4-Socketer-Win64-Shipping.lib\"
/DUE_IS_ENGINE_MODULE=0
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
/DUE_PROJECT_NAME=MediocreMapper
/DDEPRECATED_FORGAME=DEPRECATED
/DSOCKETER_API=
/DUE_ENABLE_ICU=1
/DWITH_VS_PERF_PROFILER=0
/DWITH_DIRECTXMATH=0
/DCORE_API=
/DSOCKETS_PACKAGE=1
/DSOCKETS_API=
/DNETWORKING_API=
/DCOREUOBJECT_API=
/DWITH_PHYSX=1
/DWITH_APEX=1
/DWITH_APEX_CLOTHING=1
/DWITH_CLOTH_COLLISION_DETECTION=1
/DWITH_PHYSX_COOKING=1
/DWITH_NVCLOTH=1
/DWITH_RECAST=1
/DGPUPARTICLE_LOCAL_VF_ONLY=0
/DENGINE_API=
/DAPPLICATIONCORE_API=
/DRHI_API=
/DJSON_API=
/DSLATE_DEFERRED_DESIRED_SIZE=0
/DWITH_FREETYPE=1
/DSLATECORE_API=
/DINPUTCORE_API=
/DSLATE_API=
/DWITH_UNREALPNG=1
/DWITH_UNREALJPEG=1
/DWITH_UNREALEXR=1
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp"
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View File

@@ -0,0 +1,9 @@
/NOLOGO
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/MACHINE:x64
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/LTCG
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4\Shipping\Socketer\Module.Socketer.gen.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\Socketer\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4-Socketer-Win64-Shipping.lib"

View File

@@ -0,0 +1,161 @@
#undef SOCKETER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-Socketer.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
#define UE_PROJECT_NAME MediocreMapper
#define DEPRECATED_FORGAME DEPRECATED
#define SOCKETER_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define CORE_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_DEFERRED_DESIRED_SIZE 0
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API
#define GAMEPLAYTAGS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define HARDWARESURVEY_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API
#define INTROTUTORIALS_API
#define HEADMOUNTEDDISPLAY_API
#define VREDITOR_API
#define COMMONMENUEXTENSIONS_API
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API
#define ADDCONTENTDIALOG_API
#define USE_EMBREE 1
#define MESHUTILITIES_API
#define MESHMERGEUTILITIES_API
#define HIERARCHICALLODUTILITIES_API
#define MESHREDUCTIONINTERFACE_API
#define ASSETTOOLS_API
#define KISMETCOMPILER_API
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API

View File

@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socket.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\Socketer.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private\SocketerBPLibrary.cpp"

View File

@@ -0,0 +1,380 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Common
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\IPv4
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking\Public\Interfaces\Steam
/I D:\Games\UE_4.19\Engine\Source\Runtime\Networking
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
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@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socket.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\Socketer.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer\SocketerBPLibrary.gen.cpp"

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/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Inc\Socketer"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5689.lib"

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/MANIFEST:NO
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/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
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/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
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/NODEFAULTLIB:"LIBC"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-Socketer-7733.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.lib"

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/MANIFEST:NO
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/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
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/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-Socketer-8544.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.lib"

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/MANIFEST:NO
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/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
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/PDBALTPATH:%_PDB%
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/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
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"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-Socketer-8667.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.lib"

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@@ -0,0 +1,68 @@
/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
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"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-Socketer-9688.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.lib"

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@@ -0,0 +1,68 @@
/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
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"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer.pdb"
/ignore:4078

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@@ -0,0 +1,14 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-Socketer.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer.lib"

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@@ -0,0 +1,69 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/Socket.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocket() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocket();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_Socketer();
// End Cross Module References
void USocket::StaticRegisterNativesUSocket()
{
}
UClass* Z_Construct_UClass_USocket_NoRegister()
{
return USocket::StaticClass();
}
UClass* Z_Construct_UClass_USocket()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Socket.h" },
{ "ModuleRelativePath", "Public/Socket.h" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocket>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocket::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00100080u,
nullptr, 0,
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocket, 1627725631);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocket(Z_Construct_UClass_USocket, &USocket::StaticClass, TEXT("/Script/Socketer"), TEXT("USocket"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocket);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,92 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SOCKETER_Socket_generated_h
#error "Socket.generated.h already included, missing '#pragma once' in Socket.h"
#endif
#define SOCKETER_Socket_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
private: \
static void StaticRegisterNativesUSocket(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocket(); \
public: \
DECLARE_CLASS(USocket, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocket) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocket(USocket&&); \
NO_API USocket(const USocket&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocket); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocket); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocket)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_14_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_Socket_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,35 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketer_init() {}
UPackage* Z_Construct_UPackage__Script_Socketer()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/Socketer",
PKG_CompiledIn | 0x00000000,
0x66E1F620,
0xAE6E0C3F,
nullptr, 0,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,285 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Public/Socketer.h"
#include "Public/SocketerBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSocketerBPLibrary() {}
// Cross Module References
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister();
SOCKETER_API UClass* Z_Construct_UClass_USocketerBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_Socketer();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection();
SOCKETER_API UClass* Z_Construct_UClass_USocket_NoRegister();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage();
SOCKETER_API UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction();
// End Cross Module References
void USocketerBPLibrary::StaticRegisterNativesUSocketerBPLibrary()
{
UClass* Class = USocketerBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CloseConnection", &USocketerBPLibrary::execCloseConnection },
{ "Connect", &USocketerBPLibrary::execConnect },
{ "GetMessage", &USocketerBPLibrary::execGetMessage },
{ "HasPendingData", &USocketerBPLibrary::execHasPendingData },
{ "SendMessage", &USocketerBPLibrary::execSendMessage },
{ "SocketerSampleFunction", &USocketerBPLibrary::execSocketerSampleFunction },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_CloseConnection()
{
struct SocketerBPLibrary_eventCloseConnection_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventCloseConnection_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventCloseConnection_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Close connection to TCP server" },
{ "Keywords", "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "CloseConnection", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventCloseConnection_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_Connect()
{
struct SocketerBPLibrary_eventConnect_Parms
{
FString IP;
int32 port;
bool success;
USocket* ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Object, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, ReturnValue), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
auto NewProp_success_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventConnect_Parms*)Obj)->success = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_success = { UE4CodeGen_Private::EPropertyClass::Bool, "success", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventConnect_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_success_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FIntPropertyParams NewProp_port = { UE4CodeGen_Private::EPropertyClass::Int, "port", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, port), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_IP = { UE4CodeGen_Private::EPropertyClass::Str, "IP", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventConnect_Parms, IP), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_success,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_port,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IP,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Connect to a TCP server" },
{ "Keywords", "Socketer connect tcp tcpconnect socketerconnect" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "Connect", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventConnect_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_GetMessage()
{
struct SocketerBPLibrary_eventGetMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventGetMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventGetMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000180, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventGetMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Get buffer (converted to FText) from server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "GetMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04422401, sizeof(SocketerBPLibrary_eventGetMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_HasPendingData()
{
struct SocketerBPLibrary_eventHasPendingData_Parms
{
USocket* Connection;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventHasPendingData_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventHasPendingData_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "HasPendingData" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "HasPendingData", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14022401, sizeof(SocketerBPLibrary_eventHasPendingData_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SendMessage()
{
struct SocketerBPLibrary_eventSendMessage_Parms
{
USocket* Connection;
FString Message;
bool ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
auto NewProp_ReturnValue_SetBit = [](void* Obj){ ((SocketerBPLibrary_eventSendMessage_Parms*)Obj)->ReturnValue = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Bool, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(SocketerBPLibrary_eventSendMessage_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_ReturnValue_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Message = { UE4CodeGen_Private::EPropertyClass::Str, "Message", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Message), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Connection = { UE4CodeGen_Private::EPropertyClass::Object, "Connection", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSendMessage_Parms, Connection), Z_Construct_UClass_USocket_NoRegister, METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Message,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Connection,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Networking|Socketer" },
{ "DisplayName", "Send message to the server" },
{ "Keywords", "Socketer send message tcpsend tcp tcpdisconnect socketersend" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SendMessage", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSendMessage_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction()
{
struct SocketerBPLibrary_eventSocketerSampleFunction_Parms
{
float Param;
float ReturnValue;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Float, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Param = { UE4CodeGen_Private::EPropertyClass::Float, "Param", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(SocketerBPLibrary_eventSocketerSampleFunction_Parms, Param), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_Param,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "SocketerTesting" },
{ "DisplayName", "Execute Sample function" },
{ "Keywords", "Socketer sample test testing" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_USocketerBPLibrary, "SocketerSampleFunction", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04022401, sizeof(SocketerBPLibrary_eventSocketerSampleFunction_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_USocketerBPLibrary_NoRegister()
{
return USocketerBPLibrary::StaticClass();
}
UClass* Z_Construct_UClass_USocketerBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Socketer,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_USocketerBPLibrary_CloseConnection, "CloseConnection" }, // 530785938
{ &Z_Construct_UFunction_USocketerBPLibrary_Connect, "Connect" }, // 216972410
{ &Z_Construct_UFunction_USocketerBPLibrary_GetMessage, "GetMessage" }, // 3105976749
{ &Z_Construct_UFunction_USocketerBPLibrary_HasPendingData, "HasPendingData" }, // 3168067041
{ &Z_Construct_UFunction_USocketerBPLibrary_SendMessage, "SendMessage" }, // 2101541922
{ &Z_Construct_UFunction_USocketerBPLibrary_SocketerSampleFunction, "SocketerSampleFunction" }, // 1537794797
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "SocketerBPLibrary.h" },
{ "ModuleRelativePath", "Public/SocketerBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USocketerBPLibrary>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&USocketerBPLibrary::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00000080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
nullptr, 0,
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(USocketerBPLibrary, 1204992383);
static FCompiledInDefer Z_CompiledInDefer_UClass_USocketerBPLibrary(Z_Construct_UClass_USocketerBPLibrary, &USocketerBPLibrary::StaticClass, TEXT("/Script/Socketer"), TEXT("USocketerBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(USocketerBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

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@@ -0,0 +1,213 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USocket;
#ifdef SOCKETER_SocketerBPLibrary_generated_h
#error "SocketerBPLibrary.generated.h already included, missing '#pragma once' in SocketerBPLibrary.h"
#endif
#define SOCKETER_SocketerBPLibrary_generated_h
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execCloseConnection) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::CloseConnection(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execHasPendingData) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::HasPendingData(Z_Param_Connection); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execGetMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY_REF(UStrProperty,Z_Param_Out_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::GetMessage(Z_Param_Connection,Z_Param_Out_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSendMessage) \
{ \
P_GET_OBJECT(USocket,Z_Param_Connection); \
P_GET_PROPERTY(UStrProperty,Z_Param_Message); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(bool*)Z_Param__Result=USocketerBPLibrary::SendMessage(Z_Param_Connection,Z_Param_Message); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execConnect) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_IP); \
P_GET_PROPERTY(UIntProperty,Z_Param_port); \
P_GET_UBOOL_REF(Z_Param_Out_success); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(USocket**)Z_Param__Result=USocketerBPLibrary::Connect(Z_Param_IP,Z_Param_port,Z_Param_Out_success); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execSocketerSampleFunction) \
{ \
P_GET_PROPERTY(UFloatProperty,Z_Param_Param); \
P_FINISH; \
P_NATIVE_BEGIN; \
*(float*)Z_Param__Result=USocketerBPLibrary::SocketerSampleFunction(Z_Param_Param); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
private: \
static void StaticRegisterNativesUSocketerBPLibrary(); \
friend SOCKETER_API class UClass* Z_Construct_UClass_USocketerBPLibrary(); \
public: \
DECLARE_CLASS(USocketerBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/Socketer"), NO_API) \
DECLARE_SERIALIZER(USocketerBPLibrary) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public:
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API USocketerBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API USocketerBPLibrary(USocketerBPLibrary&&); \
NO_API USocketerBPLibrary(const USocketerBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USocketerBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USocketerBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USocketerBPLibrary)
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_29_PROLOG
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h_32_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class SocketerBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_Socketer_Source_Socketer_Public_SocketerBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\Socket.h
E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Source\Socketer\Public\SocketerBPLibrary.h

21
Plugins/Socketer/LICENSE Normal file
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2017 How2Compute
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -0,0 +1,2 @@
# Socketer
A TCP socket blueprint library for Unreal Engine 4!

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.3",
"FriendlyName": "Socketer",
"Description": "A TCP networking blueprint library!",
"Category": "Networking",
"CreatedBy": "HowToCompute",
"CreatedByURL": "https://how2compute.cf",
"EngineVersion": "4.19.0",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"Installed": true,
"RequiresBuildPlatform": false,
"Modules": [
{
"Name": "Socketer",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen",
"WhitelistPlatforms": [ "Win64", "Win32" ]
}
]
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "Socketer.h"
#include "Socket.h"
bool USocket::SetSocket(FSocket* Socket)
{
_Socket = Socket;
return false;
}
FSocket* USocket::GetSocket()
{
return _Socket;
}

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Socketer.h"
#define LOCTEXT_NAMESPACE "FSocketerModule"
void FSocketerModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FSocketerModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FSocketerModule, Socketer)

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Socketer.h"
#include "SocketerBPLibrary.h"
USocketerBPLibrary::USocketerBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
float USocketerBPLibrary::SocketerSampleFunction(float Param)
{
return -1;
}
USocket* USocketerBPLibrary::Connect(FString IP, int32 port, bool& success)
{
// Create an FSocket pointer to work with and an USocke pointer to return.
FSocket* MySockTemp = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("Socketer Managed TCP Socket"), false);
USocket* NetSock = NewObject<USocket>();
// Create & set a variable to store the parsed ip address
FIPv4Address ipv4ip;
FIPv4Address::Parse(IP, ipv4ip);
// Now combine that with the port to create the address
TSharedRef<FInternetAddr> SockAddr = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr(ipv4ip.Value, port);
// Attempt to connect, and store if it succeeded in a variable
bool connected = MySockTemp->Connect(*SockAddr);
// Verify it is connected
if (!connected)
{
// And if not log an error and return an error
UE_LOG(LogTemp, Error, TEXT("Could not connect"));
success = false;
return nullptr;
}
// Set the UObject wrappers its socket to the connected one
NetSock->SetSocket(MySockTemp);
success = true;
return NetSock;
}
bool USocketerBPLibrary::SendMessage(USocket * Connection, FString Message)
{
// If the passed in socket is not valid
if (!IsValid(Connection))
{
return false;
}
// Set an FSocket pointer to the socket inside of the passed in USocket
FSocket* MySocket = Connection->GetSocket();
// Check if it is not a null pointer
if (MySocket == nullptr)
{
return false;
}
// Serialize the message
TCHAR *serializedChar = Message.GetCharArray().GetData();
// Get / setup parameters
int32 size = FCString::Strlen(serializedChar);
int32 sent = 0;
// Send the message
bool successful = MySocket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent);
// And check if there was an error
if (!successful)
{
UE_LOG(LogTemp, Error, TEXT("Error sending message!!"));
return false;
}
else
{
return true;
}
}
bool USocketerBPLibrary::GetMessage(USocket* Connection, FString &Message)
{
// If the passed in socket is not valid
if (!IsValid(Connection))
{
return false;
}
// Set an FSocket pointer to the socket inside of the passed in USocket
FSocket* MySocket = Connection->GetSocket();
// Check if it is not a null pointer
if (MySocket == nullptr)
{
return false;
}
// Credit to RAMA for this converter!
//Binary Array!
TArray<uint8> BinaryData;
uint32 Size;
while (MySocket->HasPendingData(Size))
{
// Be sure that the array doesn't become absolutely insanely large
BinaryData.Init(0, FMath::Min(Size, 65507u));
// Set the counter for the ammount of bytes read to 0
int32 Read = 0;
// Recieve the data from the socket and put it into the binary array
MySocket->Recv(BinaryData.GetData(), BinaryData.Num(), Read);
}
// Check if there was actually data read into the array
if (BinaryData.Num() <= 0)
{
// No data was read!
UE_LOG(LogTemp, Warning, TEXT("No data to read!"));
return false;
}
else
{
// Be sure to \0 terminate the array
BinaryData.Add(0);
// Convert it to an fstring and set the passed in message parameter
Message = FString(ANSI_TO_TCHAR(reinterpret_cast<const char*>(BinaryData.GetData())));
return true;
}
}
bool USocketerBPLibrary::HasPendingData(USocket * Connection)
{
// If the passed in socket is not valid
if (!IsValid(Connection))
{
return false;
}
// Set an FSocket pointer to the socket inside of the passed in USocket
FSocket* MySocket = Connection->GetSocket();
// Check if it is not a null pointer
if (MySocket == nullptr)
{
return false;
}
// Unused but required for the function to work
uint32 Size;
// Return if the socket has pending data
return MySocket->HasPendingData(Size);
}
bool USocketerBPLibrary::CloseConnection(USocket * Connection)
{
// If the passed in socket is not valid
if (!IsValid(Connection))
{
return false;
}
// Set an FSocket pointer to the socket inside of the passed in USocket
FSocket* MySocket = Connection->GetSocket();
// Check if it is not a null pointer
if (MySocket == nullptr)
{
return false;
}
// Attempt to close it and return if it was successful or not
return MySocket->Close();
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "UObject/NoExportTypes.h"
#include "Runtime/Networking/Public/Networking.h"
#include "Runtime/Sockets/Public/Sockets.h"
#include "Runtime/Sockets/Public/SocketSubsystem.h"
#include "Socket.generated.h"
/**
*
*/
UCLASS(BlueprintType)
class SOCKETER_API USocket : public UObject
{
GENERATED_BODY()
public:
bool SetSocket(FSocket* Socket);
FSocket* GetSocket();
private:
FSocket* _Socket;
};

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FSocketerModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine.h"
#include "Socket.h"
#include "Runtime/Networking/Public/Networking.h"
#include "Runtime/Sockets/Public/Sockets.h"
#include "Runtime/Sockets/Public/SocketSubsystem.h"
#include "SocketerBPLibrary.generated.h"
/*
* Function library class.
* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.
*
* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.
* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.
* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.
* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.
* Its lets you name the node using characters not allowed in C++ function names.
* CompactNodeTitle - the word(s) that appear on the node.
* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.
* Good example is "Print String" node which you can find also by using keyword "log".
* Category - the category your node will be under in the Blueprint drop-down menu.
*
* For more info on custom blueprint nodes visit documentation:
* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
*/
UCLASS()
class USocketerBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "Socketer sample test testing"), Category = "SocketerTesting")
static float SocketerSampleFunction(float Param);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Connect to a TCP server", Keywords = "Socketer connect tcp tcpconnect socketerconnect"), Category = "Networking|Socketer")
static USocket* Connect(FString IP, int32 port, bool &success);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Send message to the server", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer")
static bool SendMessage(USocket* Connection, FString Message);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Get buffer (converted to FText) from server", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer")
static bool GetMessage(USocket* Connection, FString &Message);
UFUNCTION(BlueprintCallable, BlueprintPure, meta = (DisplayName = "HasPendingData", Keywords = "Socketer send message tcpsend tcp tcpdisconnect socketersend"), Category = "Networking|Socketer")
static bool HasPendingData(USocket* Connection);
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Close connection to TCP server", Keywords = "Socketer disconnect close tcpclose tcp tcpdisconnect socketerdisconnect"), Category = "Networking|Socketer")
static bool CloseConnection(USocket* Connection);
};

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// Some copyright should be here...
using UnrealBuildTool;
public class Socketer : ModuleRules
{
public Socketer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Socketer/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Socketer/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
"Networking",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}