mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-21 01:13:04 +00:00
Mk2
uh stuff. i'm putting it in the readme.
This commit is contained in:
@@ -0,0 +1,195 @@
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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||||
/*===========================================================================
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||||
Generated code exported from UnrealHeaderTool.
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||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
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||||
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||||
#include "GeneratedCppIncludes.h"
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#include "Private/VictoryUMGPrivatePCH.h"
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#include "Public/JoyColorWheel.h"
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable : 4883)
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#endif
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||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeJoyColorWheel() {}
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||||
// Cross Module References
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||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
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UPackage* Z_Construct_UPackage__Script_VictoryUMG();
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||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
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||||
VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister();
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VICTORYUMG_API UClass* Z_Construct_UClass_UJoyColorWheel();
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UMG_API UClass* Z_Construct_UClass_UWidget();
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||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor();
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||||
VICTORYUMG_API UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor();
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||||
// End Cross Module References
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||||
UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature()
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{
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struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms
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{
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FLinearColor NewColor;
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};
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NewColor_MetaData[] = {
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||||
{ "NativeConst", "" },
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};
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#endif
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static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_NewColor_MetaData, ARRAY_COUNT(NewProp_NewColor_MetaData)) };
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
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||||
};
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||||
#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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||||
};
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||||
#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_VictoryUMG, "OnJoyColorChangedEvent__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
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}
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return ReturnFunction;
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}
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void UJoyColorWheel::StaticRegisterNativesUJoyColorWheel()
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{
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UClass* Class = UJoyColorWheel::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "GetColor", &UJoyColorWheel::execGetColor },
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{ "SetColor", &UJoyColorWheel::execSetColor },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
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}
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UFunction* Z_Construct_UFunction_UJoyColorWheel_GetColor()
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{
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struct JoyColorWheel_eventGetColor_Parms
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{
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FLinearColor ReturnValue;
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};
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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static const UE4CodeGen_Private::FStructPropertyParams NewProp_ReturnValue = { UE4CodeGen_Private::EPropertyClass::Struct, "ReturnValue", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000580, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventGetColor_Parms, ReturnValue), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_ReturnValue,
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};
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Joy Color Wheel" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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{ "ToolTip", "Get Color!" },
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};
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "GetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x14820401, sizeof(JoyColorWheel_eventGetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
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}
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return ReturnFunction;
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}
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UFunction* Z_Construct_UFunction_UJoyColorWheel_SetColor()
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{
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struct JoyColorWheel_eventSetColor_Parms
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{
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FLinearColor NewColor;
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bool SkipAnimation;
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};
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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auto NewProp_SkipAnimation_SetBit = [](void* Obj){ ((JoyColorWheel_eventSetColor_Parms*)Obj)->SkipAnimation = 1; };
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_SkipAnimation = { UE4CodeGen_Private::EPropertyClass::Bool, "SkipAnimation", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(JoyColorWheel_eventSetColor_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_SkipAnimation_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
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static const UE4CodeGen_Private::FStructPropertyParams NewProp_NewColor = { UE4CodeGen_Private::EPropertyClass::Struct, "NewColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(JoyColorWheel_eventSetColor_Parms, NewColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(nullptr, 0) };
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_SkipAnimation,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_NewColor,
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};
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Joy Color Wheel" },
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{ "CPP_Default_SkipAnimation", "false" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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{ "ToolTip", "Set Color Picker's Color!" },
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};
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#endif
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static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UJoyColorWheel, "SetColor", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04820401, sizeof(JoyColorWheel_eventSetColor_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
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UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
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}
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return ReturnFunction;
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}
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UClass* Z_Construct_UClass_UJoyColorWheel_NoRegister()
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{
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return UJoyColorWheel::StaticClass();
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}
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UClass* Z_Construct_UClass_UJoyColorWheel()
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{
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static UClass* OuterClass = nullptr;
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if (!OuterClass)
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{
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static UObject* (*const DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UWidget,
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(UObject* (*)())Z_Construct_UPackage__Script_VictoryUMG,
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};
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static const FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UJoyColorWheel_GetColor, "GetColor" }, // 1577920794
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{ &Z_Construct_UFunction_UJoyColorWheel_SetColor, "SetColor" }, // 3661312286
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};
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "JoyColorWheel.h" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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};
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#endif
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnColorChanged_MetaData[] = {
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{ "Category", "Widget Event" },
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{ "DisplayName", "OnColorChanged (Joy Color Wheel)" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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{ "ToolTip", "Called whenever the color is changed! Yay!" },
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};
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#endif
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static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnColorChanged = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnColorChanged", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, OnColorChanged), Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature, METADATA_PARAMS(NewProp_OnColorChanged_MetaData, ARRAY_COUNT(NewProp_OnColorChanged_MetaData)) };
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bSkipAnimationOnConstruction_MetaData[] = {
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{ "Category", "Joy Color Wheel" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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{ "ToolTip", "Should the color picker jump instantly to the chosen JoyColor when it is first created?" },
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};
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#endif
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auto NewProp_bSkipAnimationOnConstruction_SetBit = [](void* Obj){ ((UJoyColorWheel*)Obj)->bSkipAnimationOnConstruction = 1; };
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static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bSkipAnimationOnConstruction = { UE4CodeGen_Private::EPropertyClass::Bool, "bSkipAnimationOnConstruction", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UJoyColorWheel), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_bSkipAnimationOnConstruction_SetBit)>::SetBit, METADATA_PARAMS(NewProp_bSkipAnimationOnConstruction_MetaData, ARRAY_COUNT(NewProp_bSkipAnimationOnConstruction_MetaData)) };
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#if WITH_METADATA
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static const UE4CodeGen_Private::FMetaDataPairParam NewProp_JoyColor_MetaData[] = {
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{ "Category", "Joy Color Wheel" },
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{ "ModuleRelativePath", "Public/JoyColorWheel.h" },
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};
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#endif
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static const UE4CodeGen_Private::FStructPropertyParams NewProp_JoyColor = { UE4CodeGen_Private::EPropertyClass::Struct, "JoyColor", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000010015, 1, nullptr, STRUCT_OFFSET(UJoyColorWheel, JoyColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(NewProp_JoyColor_MetaData, ARRAY_COUNT(NewProp_JoyColor_MetaData)) };
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static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnColorChanged,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_bSkipAnimationOnConstruction,
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(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_JoyColor,
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};
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static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UJoyColorWheel>::IsAbstract,
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};
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static const UE4CodeGen_Private::FClassParams ClassParams = {
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&UJoyColorWheel::StaticClass,
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DependentSingletons, ARRAY_COUNT(DependentSingletons),
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0x00B00080u,
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||||
FuncInfo, ARRAY_COUNT(FuncInfo),
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PropPointers, ARRAY_COUNT(PropPointers),
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||||
nullptr,
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&StaticCppClassTypeInfo,
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||||
nullptr, 0,
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METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
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};
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UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
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}
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return OuterClass;
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}
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IMPLEMENT_CLASS(UJoyColorWheel, 2553591289);
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static FCompiledInDefer Z_CompiledInDefer_UClass_UJoyColorWheel(Z_Construct_UClass_UJoyColorWheel, &UJoyColorWheel::StaticClass, TEXT("/Script/VictoryUMG"), TEXT("UJoyColorWheel"), false, nullptr, nullptr, nullptr);
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DEFINE_VTABLE_PTR_HELPER_CTOR(UJoyColorWheel);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
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@@ -0,0 +1,146 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
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|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FLinearColor;
|
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#ifdef VICTORYUMG_JoyColorWheel_generated_h
|
||||
#error "JoyColorWheel.generated.h already included, missing '#pragma once' in JoyColorWheel.h"
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#endif
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#define VICTORYUMG_JoyColorWheel_generated_h
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|
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#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_16_DELEGATE \
|
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struct _Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms \
|
||||
{ \
|
||||
FLinearColor NewColor; \
|
||||
}; \
|
||||
static inline void FOnJoyColorChangedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnJoyColorChangedEvent, FLinearColor const& NewColor) \
|
||||
{ \
|
||||
_Script_VictoryUMG_eventOnJoyColorChangedEvent_Parms Parms; \
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Parms.NewColor=NewColor; \
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OnJoyColorChangedEvent.ProcessMulticastDelegate<UObject>(&Parms); \
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||||
}
|
||||
|
||||
|
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#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
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||||
\
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||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execSetColor) \
|
||||
{ \
|
||||
P_GET_STRUCT(FLinearColor,Z_Param_NewColor); \
|
||||
P_GET_UBOOL(Z_Param_SkipAnimation); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->SetColor(Z_Param_NewColor,Z_Param_SkipAnimation); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetColor) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
*(FLinearColor*)Z_Param__Result=P_THIS->GetColor(); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUJoyColorWheel(); \
|
||||
friend VICTORYUMG_API class UClass* Z_Construct_UClass_UJoyColorWheel(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UJoyColorWheel, UWidget, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/VictoryUMG"), NO_API) \
|
||||
DECLARE_SERIALIZER(UJoyColorWheel) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UJoyColorWheel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UJoyColorWheel(UJoyColorWheel&&); \
|
||||
NO_API UJoyColorWheel(const UJoyColorWheel&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UJoyColorWheel); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UJoyColorWheel); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJoyColorWheel)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_18_PROLOG
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h_21_ENHANCED_CONSTRUCTORS \
|
||||
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JoyColorWheel."); \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_PluginPackaged_Source_VictoryUMG_Public_JoyColorWheel_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public\JoyColorWheel.h
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/VictoryUMGPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeVictoryUMG_init() {}
|
||||
VICTORYUMG_API UFunction* Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_VictoryUMG()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_VictoryUMG_OnJoyColorChangedEvent__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/VictoryUMG",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xFFB741E7,
|
||||
0xD4AD5175,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/LTCG
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4-VictoryUMG-Win64-Shipping.lib"
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\JoyColorWheel.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private\VictoryUMGModule.cpp"
|
||||
@@ -0,0 +1,340 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Source\VictoryUMG"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
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||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\JoyColorWheel.gen.cpp"
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||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Inc\VictoryUMG\VictoryUMG.init.gen.cpp"
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\UMG
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieScene
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Testing
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework\Public\Widgets\Workflow
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AppFramework
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_SHIPPING=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-VictoryUMG-Win64-Shipping.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DVICTORYUMG_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=0
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DUMG_API=
|
||||
/DHTTP_PACKAGE=1
|
||||
/DCURL_ENABLE_DEBUG_CALLBACK=1
|
||||
/DHTTP_API=
|
||||
/DMOVIESCENE_API=
|
||||
/DMOVIESCENETRACKS_API=
|
||||
/DAPPFRAMEWORK_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4\Shipping\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
Reference in New Issue
Block a user