mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
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Initial Commit!
いきますよ!
This commit is contained in:
57
Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs
Normal file
57
Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
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||||
|
||||
public class DiscordRpc : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
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||||
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
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||||
#else
|
||||
public DiscordRpc(TargetInfo Target)
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||||
#endif
|
||||
{
|
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
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"DiscordRpc/Public"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"DiscordRpc/Private"
|
||||
}
|
||||
);
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"DiscordRpcLibrary"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Projects"
|
||||
}
|
||||
);
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
}
|
||||
}
|
||||
76
Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp
Normal file
76
Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "IPluginManager.h"
|
||||
#include "ModuleManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
|
||||
|
||||
void FDiscordRpcModule::StartupModule()
|
||||
{
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
|
||||
const FString SDKDir =
|
||||
FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
|
||||
#if PLATFORM_WINDOWS
|
||||
const FString LibName = TEXT("discord-rpc");
|
||||
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
|
||||
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok,
|
||||
LOCTEXT(LOCTEXT_NAMESPACE,
|
||||
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#elif PLATFORM_MAC
|
||||
const FString LibName = TEXT("libdiscord-rpc");
|
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const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
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if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok,
|
||||
LOCTEXT(LOCTEXT_NAMESPACE,
|
||||
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
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FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::ShutdownModule()
|
||||
{
|
||||
// Free the dll handle
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
|
||||
{
|
||||
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
|
||||
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
|
||||
|
||||
Handle = FPlatformProcess::GetDllHandle(*Path);
|
||||
|
||||
if (Handle == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::FreeDependency(void*& Handle)
|
||||
{
|
||||
if (Handle != nullptr) {
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||||
FPlatformProcess::FreeDllHandle(Handle);
|
||||
Handle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
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||||
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||||
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
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@@ -0,0 +1,171 @@
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#include "DiscordRpcPrivatePCH.h"
|
||||
#include "DiscordRpcBlueprint.h"
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#include "discord_rpc.h"
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||||
|
||||
DEFINE_LOG_CATEGORY(Discord)
|
||||
|
||||
static UDiscordRpc* self = nullptr;
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|
||||
static void ReadyHandler(const DiscordUser* connectedUser)
|
||||
{
|
||||
FDiscordUserData ud;
|
||||
ud.userId = ANSI_TO_TCHAR(connectedUser->userId);
|
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ud.username = ANSI_TO_TCHAR(connectedUser->username);
|
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ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator);
|
||||
ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar);
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||||
UE_LOG(Discord,
|
||||
Log,
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||||
TEXT("Discord connected to %s - %s#%s"),
|
||||
*ud.userId,
|
||||
*ud.username,
|
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*ud.discriminator);
|
||||
if (self) {
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||||
self->IsConnected = true;
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||||
self->OnConnected.Broadcast(ud);
|
||||
}
|
||||
}
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|
||||
static void DisconnectHandler(int errorCode, const char* message)
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||||
{
|
||||
auto msg = FString(message);
|
||||
UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg);
|
||||
if (self) {
|
||||
self->IsConnected = false;
|
||||
self->OnDisconnected.Broadcast(errorCode, msg);
|
||||
}
|
||||
}
|
||||
|
||||
static void ErroredHandler(int errorCode, const char* message)
|
||||
{
|
||||
auto msg = FString(message);
|
||||
UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg);
|
||||
if (self) {
|
||||
self->OnErrored.Broadcast(errorCode, msg);
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||||
}
|
||||
}
|
||||
|
||||
static void JoinGameHandler(const char* joinSecret)
|
||||
{
|
||||
auto secret = FString(joinSecret);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret);
|
||||
if (self) {
|
||||
self->OnJoin.Broadcast(secret);
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||||
}
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||||
}
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||||
|
||||
static void SpectateGameHandler(const char* spectateSecret)
|
||||
{
|
||||
auto secret = FString(spectateSecret);
|
||||
UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret);
|
||||
if (self) {
|
||||
self->OnSpectate.Broadcast(secret);
|
||||
}
|
||||
}
|
||||
|
||||
static void JoinRequestHandler(const DiscordUser* request)
|
||||
{
|
||||
FDiscordUserData ud;
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ud.userId = ANSI_TO_TCHAR(request->userId);
|
||||
ud.username = ANSI_TO_TCHAR(request->username);
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ud.discriminator = ANSI_TO_TCHAR(request->discriminator);
|
||||
ud.avatar = ANSI_TO_TCHAR(request->avatar);
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||||
UE_LOG(Discord,
|
||||
Log,
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||||
TEXT("Discord join request from %s - %s#%s"),
|
||||
*ud.userId,
|
||||
*ud.username,
|
||||
*ud.discriminator);
|
||||
if (self) {
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||||
self->OnJoinRequest.Broadcast(ud);
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||||
}
|
||||
}
|
||||
|
||||
void UDiscordRpc::Initialize(const FString& applicationId,
|
||||
bool autoRegister,
|
||||
const FString& optionalSteamId)
|
||||
{
|
||||
self = this;
|
||||
IsConnected = false;
|
||||
DiscordEventHandlers handlers{};
|
||||
handlers.ready = ReadyHandler;
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||||
handlers.disconnected = DisconnectHandler;
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||||
handlers.errored = ErroredHandler;
|
||||
if (OnJoin.IsBound()) {
|
||||
handlers.joinGame = JoinGameHandler;
|
||||
}
|
||||
if (OnSpectate.IsBound()) {
|
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handlers.spectateGame = SpectateGameHandler;
|
||||
}
|
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if (OnJoinRequest.IsBound()) {
|
||||
handlers.joinRequest = JoinRequestHandler;
|
||||
}
|
||||
auto appId = StringCast<ANSICHAR>(*applicationId);
|
||||
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
||||
Discord_Initialize(
|
||||
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
||||
}
|
||||
|
||||
void UDiscordRpc::Shutdown()
|
||||
{
|
||||
Discord_Shutdown();
|
||||
self = nullptr;
|
||||
}
|
||||
|
||||
void UDiscordRpc::RunCallbacks()
|
||||
{
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
|
||||
void UDiscordRpc::UpdatePresence()
|
||||
{
|
||||
DiscordRichPresence rp{};
|
||||
|
||||
auto state = StringCast<ANSICHAR>(*RichPresence.state);
|
||||
rp.state = state.Get();
|
||||
|
||||
auto details = StringCast<ANSICHAR>(*RichPresence.details);
|
||||
rp.details = details.Get();
|
||||
|
||||
auto largeImageKey = StringCast<ANSICHAR>(*RichPresence.largeImageKey);
|
||||
rp.largeImageKey = largeImageKey.Get();
|
||||
|
||||
auto largeImageText = StringCast<ANSICHAR>(*RichPresence.largeImageText);
|
||||
rp.largeImageText = largeImageText.Get();
|
||||
|
||||
auto smallImageKey = StringCast<ANSICHAR>(*RichPresence.smallImageKey);
|
||||
rp.smallImageKey = smallImageKey.Get();
|
||||
|
||||
auto smallImageText = StringCast<ANSICHAR>(*RichPresence.smallImageText);
|
||||
rp.smallImageText = smallImageText.Get();
|
||||
|
||||
auto partyId = StringCast<ANSICHAR>(*RichPresence.partyId);
|
||||
rp.partyId = partyId.Get();
|
||||
|
||||
auto matchSecret = StringCast<ANSICHAR>(*RichPresence.matchSecret);
|
||||
rp.matchSecret = matchSecret.Get();
|
||||
|
||||
auto joinSecret = StringCast<ANSICHAR>(*RichPresence.joinSecret);
|
||||
rp.joinSecret = joinSecret.Get();
|
||||
|
||||
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
|
||||
rp.spectateSecret = spectateSecret.Get();
|
||||
rp.startTimestamp = RichPresence.startTimestamp;
|
||||
rp.endTimestamp = RichPresence.endTimestamp;
|
||||
rp.partySize = RichPresence.partySize;
|
||||
rp.partyMax = RichPresence.partyMax;
|
||||
rp.instance = RichPresence.instance;
|
||||
|
||||
Discord_UpdatePresence(&rp);
|
||||
}
|
||||
|
||||
void UDiscordRpc::ClearPresence()
|
||||
{
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
void UDiscordRpc::Respond(const FString& userId, int reply)
|
||||
{
|
||||
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
|
||||
FTCHARToUTF8 utf8_userid(*userId);
|
||||
Discord_Respond(utf8_userid.Get(), reply);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
#include "Core.h"
|
||||
#include "DiscordRpc.h"
|
||||
20
Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h
Normal file
20
Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ModuleManager.h"
|
||||
|
||||
class FDiscordRpcModule : public IModuleInterface {
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* DiscordRpcLibraryHandle;
|
||||
|
||||
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
|
||||
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
|
||||
static void FreeDependency(void*& Handle);
|
||||
};
|
||||
@@ -0,0 +1,169 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine.h"
|
||||
#include "DiscordRpcBlueprint.generated.h"
|
||||
|
||||
// unreal's header tool hates clang-format
|
||||
// clang-format off
|
||||
|
||||
/**
|
||||
* Ask to join callback data
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDiscordUserData {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString userId;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString username;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString discriminator;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString avatar;
|
||||
};
|
||||
|
||||
/**
|
||||
* Valid response codes for Respond function
|
||||
*/
|
||||
UENUM(BlueprintType)
|
||||
enum class EDiscordJoinResponseCodes : uint8
|
||||
{
|
||||
DISCORD_REPLY_NO UMETA(DisplayName="No"),
|
||||
DISCORD_REPLY_YES UMETA(DisplayName="Yes"),
|
||||
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
|
||||
};
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest);
|
||||
|
||||
// clang-format on
|
||||
|
||||
/**
|
||||
* Rich presence data
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDiscordRichPresence {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString state;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString details;
|
||||
// todo, timestamps are 64bit, does that even matter?
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int startTimestamp;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int endTimestamp;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString largeImageKey;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString largeImageText;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString smallImageKey;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString smallImageText;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString partyId;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int partySize;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int partyMax;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString matchSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString joinSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString spectateSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
bool instance;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord")
|
||||
class DISCORDRPC_API UDiscordRpc : public UObject {
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Initialize(const FString& applicationId,
|
||||
bool autoRegister,
|
||||
const FString& optionalSteamId);
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Shutdown();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void RunCallbacks();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Send presence", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void UpdatePresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void ClearPresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Respond(const FString& userId, int reply);
|
||||
|
||||
UPROPERTY(BlueprintReadOnly,
|
||||
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
bool IsConnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordConnected OnConnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On disconnection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordDisconnected OnDisconnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On error message", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordErrored OnErrored;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord user presses join", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordJoin OnJoin;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordSpectate OnSpectate;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord another user sends a join request",
|
||||
Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordJoinRequest OnJoinRequest;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite,
|
||||
meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordRichPresence RichPresence;
|
||||
};
|
||||
59
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
Normal file
59
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DiscordRpcLibrary : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpcLibrary(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Win64");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
|
||||
|
||||
// Dynamic
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
|
||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Mac");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
Normal file
26
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
87
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
Normal file
87
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
const char* state; /* max 128 bytes */
|
||||
const char* details; /* max 128 bytes */
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char* largeImageKey; /* max 32 bytes */
|
||||
const char* largeImageText; /* max 128 bytes */
|
||||
const char* smallImageKey; /* max 32 bytes */
|
||||
const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
Reference in New Issue
Block a user