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squeaksies
2018-10-03 21:11:00 -07:00
commit ad200d2930
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"

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/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
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/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
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/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/DiscordRpc",
PKG_CompiledIn | 0x00000000,
0x5CB914B6,
0xE6515C92,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,828 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#include "Public/DiscordRpcBlueprint.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
// Cross Module References
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
// End Cross Module References
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
{
FString spectateSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoin_Parms
{
FString joinSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordErrored_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordConnected_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
}
return Singleton;
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
{ "DISCORD_REPLY_NO.DisplayName", "No" },
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Valid response codes for Respond function" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
UE4CodeGen_Private::EDynamicType::NotDynamic,
"EDiscordJoinResponseCodes",
RF_Public|RF_Transient|RF_MarkAsNative,
nullptr,
(uint8)UEnum::ECppForm::EnumClass,
"EDiscordJoinResponseCodes",
Enumerators,
ARRAY_COUNT(Enumerators),
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
class UScriptStruct* FDiscordRichPresence::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Rich presence data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordRichPresence",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordRichPresence),
alignof(FDiscordRichPresence),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
class UScriptStruct* FDiscordUserData::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Ask to join callback data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordUserData",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordUserData),
alignof(FDiscordUserData),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
{
UClass* Class = UDiscordRpc::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ClearPresence", &UDiscordRpc::execClearPresence },
{ "Initialize", &UDiscordRpc::execInitialize },
{ "Respond", &UDiscordRpc::execRespond },
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
{ "Shutdown", &UDiscordRpc::execShutdown },
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Clear presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
{
struct DiscordRpc_eventInitialize_Parms
{
FString applicationId;
bool autoRegister;
FString optionalSteamId;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Initialize connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
{
struct DiscordRpc_eventRespond_Parms
{
FString userId;
int32 reply;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Respond to join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Check for callbacks" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Shut down connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Send presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
{
return UDiscordRpc::StaticClass();
}
UClass* Z_Construct_UClass_UDiscordRpc()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Category", "Discord" },
{ "DisplayName", "Discord RPC" },
{ "IncludePath", "DiscordRpcBlueprint.h" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Rich presence info" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord another user sends a join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses spectate" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses join" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On error message" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On disconnection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Is Discord connected" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
};
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&UDiscordRpc::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00900080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
PropPointers, ARRAY_COUNT(PropPointers),
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,299 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FDiscordUserData;
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
#endif
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
{ \
FString spectateSecret; \
}; \
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
{ \
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
Parms.spectateSecret=spectateSecret; \
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
{ \
FString joinSecret; \
}; \
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
{ \
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
Parms.joinSecret=joinSecret; \
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public:
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"

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/Zc:inline
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/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
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/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
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/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
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/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
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/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
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/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
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/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
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/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"

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/DASSETREGISTRY_API=
/DENGINEMESSAGES_API=
/DENGINESETTINGS_API=
/DSYNTHBENCHMARK_API=
/DRENDERER_API=
/DGAMEPLAYTAGS_API=
/DWITH_RECAST=1
/DWITH_GAMEPLAY_DEBUGGER=0
/DAIMODULE_API=
/DGAMEPLAYTASKS_API=
/DDATABASESUPPORT_API=
/DPACKETHANDLER_API=
/DRELIABILITYHANDLERCOMPONENT_API=
/DHARDWARESURVEY_API=
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
/DNETWORKREPLAYSTREAMING_API=
/DAUDIOMIXER_API=
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
/DPROJECTS_API=
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,9 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/LTCG
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc-Win64-Shipping.lib"