mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-04-20 19:38:54 +00:00
Initial Commit!
いきますよ!
This commit is contained in:
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=1
|
||||
/DWITH_PERF_AUTOMATION_TESTS=1
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_DEVELOPMENT=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDISCORDRPC_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=1
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
|
||||
/DPROJECTS_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=1
|
||||
/DWITH_PERF_AUTOMATION_TESTS=1
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_DEVELOPMENT=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDISCORDRPC_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=1
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
|
||||
/DPROJECTS_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,8 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Development\DiscordRpc\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc.lib"
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/DiscordRpc",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x5CB914B6,
|
||||
0xE6515C92,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,828 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#include "Public/DiscordRpcBlueprint.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
|
||||
// Cross Module References
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
|
||||
// End Cross Module References
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
|
||||
{
|
||||
FString spectateSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms
|
||||
{
|
||||
FString joinSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
|
||||
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
|
||||
{ "DISCORD_REPLY_NO.DisplayName", "No" },
|
||||
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Valid response codes for Respond function" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
"EDiscordJoinResponseCodes",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
nullptr,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
"EDiscordJoinResponseCodes",
|
||||
Enumerators,
|
||||
ARRAY_COUNT(Enumerators),
|
||||
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
class UScriptStruct* FDiscordRichPresence::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Rich presence data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordRichPresence",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordRichPresence),
|
||||
alignof(FDiscordRichPresence),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
|
||||
class UScriptStruct* FDiscordUserData::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Ask to join callback data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordUserData",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordUserData),
|
||||
alignof(FDiscordUserData),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
|
||||
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
|
||||
{
|
||||
UClass* Class = UDiscordRpc::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "ClearPresence", &UDiscordRpc::execClearPresence },
|
||||
{ "Initialize", &UDiscordRpc::execInitialize },
|
||||
{ "Respond", &UDiscordRpc::execRespond },
|
||||
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
|
||||
{ "Shutdown", &UDiscordRpc::execShutdown },
|
||||
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Clear presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
|
||||
{
|
||||
struct DiscordRpc_eventInitialize_Parms
|
||||
{
|
||||
FString applicationId;
|
||||
bool autoRegister;
|
||||
FString optionalSteamId;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
|
||||
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Initialize connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
|
||||
{
|
||||
struct DiscordRpc_eventRespond_Parms
|
||||
{
|
||||
FString userId;
|
||||
int32 reply;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Respond to join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Check for callbacks" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Shut down connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Send presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
|
||||
{
|
||||
return UDiscordRpc::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Discord RPC" },
|
||||
{ "IncludePath", "DiscordRpcBlueprint.h" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Rich presence info" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord another user sends a join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses spectate" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses join" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On error message" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On disconnection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Is Discord connected" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
|
||||
};
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&UDiscordRpc::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00900080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,299 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FDiscordUserData;
|
||||
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
|
||||
#endif
|
||||
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
|
||||
{ \
|
||||
FString spectateSecret; \
|
||||
}; \
|
||||
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
|
||||
Parms.spectateSecret=spectateSecret; \
|
||||
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
|
||||
{ \
|
||||
FString joinSecret; \
|
||||
}; \
|
||||
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
|
||||
Parms.joinSecret=joinSecret; \
|
||||
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_SHIPPING=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc-Win64-Shipping.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDISCORDRPC_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=0
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
|
||||
/DPROJECTS_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_SHIPPING=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc-Win64-Shipping.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDISCORDRPC_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=0
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
|
||||
/DPROJECTS_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,9 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/LTCG
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc-Win64-Shipping.lib"
|
||||
Reference in New Issue
Block a user