Initial Commit!

いきますよ!
This commit is contained in:
squeaksies
2018-10-03 21:11:00 -07:00
commit ad200d2930
283 changed files with 17366 additions and 0 deletions

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"

View File

@@ -0,0 +1,307 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/DIS_PROGRAM=0
/DUE_GAME=1
/DENABLE_PGO_PROFILE=0
/DWITH_DEV_AUTOMATION_TESTS=1
/DWITH_PERF_AUTOMATION_TESTS=1
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=1
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=0
/DWITH_COREUOBJECT=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_PERFCOUNTERS=0
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUE_BUILD_MINIMAL=1
/DWITH_EDITOR=0
/DWITH_EDITORONLY_DATA=0
/DWITH_SERVER_CODE=1
/DWITH_CEF3=1
/DWITH_XGE_CONTROLLER=0
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Game
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DDEPTH_32_BIT_CONVERSION=0
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME=MediocreMapper
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
/DNDEBUG=1
/DUE_BUILD_DEVELOPMENT=1
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\"
/DUE_IS_ENGINE_MODULE=0
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
/DUE_PROJECT_NAME=MediocreMapper
/DDISCORD_DYNAMIC_LIB=1
/DDEPRECATED_FORGAME=DEPRECATED
/DDISCORD_DYNAMIC_LIB=1
/DDISCORDRPC_API=
/DUE_ENABLE_ICU=1
/DWITH_VS_PERF_PROFILER=0
/DWITH_DIRECTXMATH=0
/DCORE_API=
/DDISCORD_DYNAMIC_LIB=1
/DCOREUOBJECT_API=
/DWITH_PHYSX=1
/DWITH_APEX=1
/DWITH_APEX_CLOTHING=1
/DWITH_CLOTH_COLLISION_DETECTION=1
/DWITH_PHYSX_COOKING=1
/DWITH_NVCLOTH=1
/DWITH_RECAST=1
/DGPUPARTICLE_LOCAL_VF_ONLY=0
/DENGINE_API=
/DAPPLICATIONCORE_API=
/DRHI_API=
/DJSON_API=
/DSLATE_DEFERRED_DESIRED_SIZE=0
/DWITH_FREETYPE=1
/DSLATECORE_API=
/DINPUTCORE_API=
/DSLATE_API=
/DWITH_UNREALPNG=1
/DWITH_UNREALJPEG=1
/DWITH_UNREALEXR=1
/DIMAGEWRAPPER_API=
/DMESSAGING_API=
/DMESSAGINGCOMMON_API=
/DRENDERCORE_API=
/DSHADERCORE_API=
/DUTILITYSHADERS_API=
/DASSETREGISTRY_API=
/DENGINEMESSAGES_API=
/DENGINESETTINGS_API=
/DSYNTHBENCHMARK_API=
/DRENDERER_API=
/DGAMEPLAYTAGS_API=
/DWITH_RECAST=1
/DWITH_GAMEPLAY_DEBUGGER=1
/DAIMODULE_API=
/DGAMEPLAYTASKS_API=
/DDATABASESUPPORT_API=
/DPACKETHANDLER_API=
/DRELIABILITYHANDLERCOMPONENT_API=
/DHARDWARESURVEY_API=
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
/DNETWORKREPLAYSTREAMING_API=
/DAUDIOMIXER_API=
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
/DPROJECTS_API=
/D_HAS_EXCEPTIONS=0
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"

View File

@@ -0,0 +1,307 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/DIS_PROGRAM=0
/DUE_GAME=1
/DENABLE_PGO_PROFILE=0
/DWITH_DEV_AUTOMATION_TESTS=1
/DWITH_PERF_AUTOMATION_TESTS=1
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=1
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=0
/DWITH_COREUOBJECT=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_PERFCOUNTERS=0
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUE_BUILD_MINIMAL=1
/DWITH_EDITOR=0
/DWITH_EDITORONLY_DATA=0
/DWITH_SERVER_CODE=1
/DWITH_CEF3=1
/DWITH_XGE_CONTROLLER=0
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Game
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DDEPTH_32_BIT_CONVERSION=0
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME=MediocreMapper
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
/DNDEBUG=1
/DUE_BUILD_DEVELOPMENT=1
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc.lib\"
/DUE_IS_ENGINE_MODULE=0
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
/DUE_PROJECT_NAME=MediocreMapper
/DDISCORD_DYNAMIC_LIB=1
/DDEPRECATED_FORGAME=DEPRECATED
/DDISCORD_DYNAMIC_LIB=1
/DDISCORDRPC_API=
/DUE_ENABLE_ICU=1
/DWITH_VS_PERF_PROFILER=0
/DWITH_DIRECTXMATH=0
/DCORE_API=
/DDISCORD_DYNAMIC_LIB=1
/DCOREUOBJECT_API=
/DWITH_PHYSX=1
/DWITH_APEX=1
/DWITH_APEX_CLOTHING=1
/DWITH_CLOTH_COLLISION_DETECTION=1
/DWITH_PHYSX_COOKING=1
/DWITH_NVCLOTH=1
/DWITH_RECAST=1
/DGPUPARTICLE_LOCAL_VF_ONLY=0
/DENGINE_API=
/DAPPLICATIONCORE_API=
/DRHI_API=
/DJSON_API=
/DSLATE_DEFERRED_DESIRED_SIZE=0
/DWITH_FREETYPE=1
/DSLATECORE_API=
/DINPUTCORE_API=
/DSLATE_API=
/DWITH_UNREALPNG=1
/DWITH_UNREALJPEG=1
/DWITH_UNREALEXR=1
/DIMAGEWRAPPER_API=
/DMESSAGING_API=
/DMESSAGINGCOMMON_API=
/DRENDERCORE_API=
/DSHADERCORE_API=
/DUTILITYSHADERS_API=
/DASSETREGISTRY_API=
/DENGINEMESSAGES_API=
/DENGINESETTINGS_API=
/DSYNTHBENCHMARK_API=
/DRENDERER_API=
/DGAMEPLAYTAGS_API=
/DWITH_RECAST=1
/DWITH_GAMEPLAY_DEBUGGER=1
/DAIMODULE_API=
/DGAMEPLAYTASKS_API=
/DDATABASESUPPORT_API=
/DPACKETHANDLER_API=
/DRELIABILITYHANDLERCOMPONENT_API=
/DHARDWARESURVEY_API=
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
/DNETWORKREPLAYSTREAMING_API=
/DAUDIOMIXER_API=
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
/DPROJECTS_API=
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,8 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Development\DiscordRpc\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc.lib"

View File

@@ -0,0 +1,49 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/DiscordRpc",
PKG_CompiledIn | 0x00000000,
0x5CB914B6,
0xE6515C92,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,828 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#include "Public/DiscordRpcBlueprint.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
// Cross Module References
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
// End Cross Module References
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
{
FString spectateSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoin_Parms
{
FString joinSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordErrored_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordConnected_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
}
return Singleton;
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
{ "DISCORD_REPLY_NO.DisplayName", "No" },
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Valid response codes for Respond function" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
UE4CodeGen_Private::EDynamicType::NotDynamic,
"EDiscordJoinResponseCodes",
RF_Public|RF_Transient|RF_MarkAsNative,
nullptr,
(uint8)UEnum::ECppForm::EnumClass,
"EDiscordJoinResponseCodes",
Enumerators,
ARRAY_COUNT(Enumerators),
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
class UScriptStruct* FDiscordRichPresence::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Rich presence data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordRichPresence",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordRichPresence),
alignof(FDiscordRichPresence),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
class UScriptStruct* FDiscordUserData::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Ask to join callback data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordUserData",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordUserData),
alignof(FDiscordUserData),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
{
UClass* Class = UDiscordRpc::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ClearPresence", &UDiscordRpc::execClearPresence },
{ "Initialize", &UDiscordRpc::execInitialize },
{ "Respond", &UDiscordRpc::execRespond },
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
{ "Shutdown", &UDiscordRpc::execShutdown },
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Clear presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
{
struct DiscordRpc_eventInitialize_Parms
{
FString applicationId;
bool autoRegister;
FString optionalSteamId;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Initialize connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
{
struct DiscordRpc_eventRespond_Parms
{
FString userId;
int32 reply;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Respond to join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Check for callbacks" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Shut down connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Send presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
{
return UDiscordRpc::StaticClass();
}
UClass* Z_Construct_UClass_UDiscordRpc()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Category", "Discord" },
{ "DisplayName", "Discord RPC" },
{ "IncludePath", "DiscordRpcBlueprint.h" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Rich presence info" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord another user sends a join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses spectate" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses join" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On error message" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On disconnection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Is Discord connected" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
};
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&UDiscordRpc::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00900080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
PropPointers, ARRAY_COUNT(PropPointers),
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,299 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FDiscordUserData;
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
#endif
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
{ \
FString spectateSecret; \
}; \
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
{ \
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
Parms.spectateSecret=spectateSecret; \
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
{ \
FString joinSecret; \
}; \
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
{ \
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
Parms.joinSecret=joinSecret; \
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public:
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"

View File

@@ -0,0 +1,307 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/DIS_PROGRAM=0
/DUE_GAME=1
/DENABLE_PGO_PROFILE=0
/DWITH_DEV_AUTOMATION_TESTS=0
/DWITH_PERF_AUTOMATION_TESTS=0
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=1
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=0
/DWITH_COREUOBJECT=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_PERFCOUNTERS=0
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUE_BUILD_MINIMAL=1
/DWITH_EDITOR=0
/DWITH_EDITORONLY_DATA=0
/DWITH_SERVER_CODE=1
/DWITH_CEF3=1
/DWITH_XGE_CONTROLLER=0
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Game
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DDEPTH_32_BIT_CONVERSION=0
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME=MediocreMapper
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
/DNDEBUG=1
/DUE_BUILD_SHIPPING=1
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc-Win64-Shipping.lib\"
/DUE_IS_ENGINE_MODULE=0
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
/DUE_PROJECT_NAME=MediocreMapper
/DDISCORD_DYNAMIC_LIB=1
/DDEPRECATED_FORGAME=DEPRECATED
/DDISCORD_DYNAMIC_LIB=1
/DDISCORDRPC_API=
/DUE_ENABLE_ICU=1
/DWITH_VS_PERF_PROFILER=0
/DWITH_DIRECTXMATH=0
/DCORE_API=
/DDISCORD_DYNAMIC_LIB=1
/DCOREUOBJECT_API=
/DWITH_PHYSX=1
/DWITH_APEX=1
/DWITH_APEX_CLOTHING=1
/DWITH_CLOTH_COLLISION_DETECTION=1
/DWITH_PHYSX_COOKING=1
/DWITH_NVCLOTH=1
/DWITH_RECAST=1
/DGPUPARTICLE_LOCAL_VF_ONLY=0
/DENGINE_API=
/DAPPLICATIONCORE_API=
/DRHI_API=
/DJSON_API=
/DSLATE_DEFERRED_DESIRED_SIZE=0
/DWITH_FREETYPE=1
/DSLATECORE_API=
/DINPUTCORE_API=
/DSLATE_API=
/DWITH_UNREALPNG=1
/DWITH_UNREALJPEG=1
/DWITH_UNREALEXR=1
/DIMAGEWRAPPER_API=
/DMESSAGING_API=
/DMESSAGINGCOMMON_API=
/DRENDERCORE_API=
/DSHADERCORE_API=
/DUTILITYSHADERS_API=
/DASSETREGISTRY_API=
/DENGINEMESSAGES_API=
/DENGINESETTINGS_API=
/DSYNTHBENCHMARK_API=
/DRENDERER_API=
/DGAMEPLAYTAGS_API=
/DWITH_RECAST=1
/DWITH_GAMEPLAY_DEBUGGER=0
/DAIMODULE_API=
/DGAMEPLAYTASKS_API=
/DDATABASESUPPORT_API=
/DPACKETHANDLER_API=
/DRELIABILITYHANDLERCOMPONENT_API=
/DHARDWARESURVEY_API=
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
/DNETWORKREPLAYSTREAMING_API=
/DAUDIOMIXER_API=
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
/DPROJECTS_API=
/D_HAS_EXCEPTIONS=0
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"

View File

@@ -0,0 +1,307 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/DIS_PROGRAM=0
/DUE_GAME=1
/DENABLE_PGO_PROFILE=0
/DWITH_DEV_AUTOMATION_TESTS=0
/DWITH_PERF_AUTOMATION_TESTS=0
/DUNICODE
/D_UNICODE
/D__UNREAL__
/DIS_MONOLITHIC=1
/DWITH_ENGINE=1
/DWITH_UNREAL_DEVELOPER_TOOLS=0
/DWITH_COREUOBJECT=1
/DUSE_STATS_WITHOUT_ENGINE=0
/DWITH_PLUGIN_SUPPORT=0
/DWITH_PERFCOUNTERS=0
/DUSE_LOGGING_IN_SHIPPING=0
/DWITH_LOGGING_TO_MEMORY=0
/DUSE_CACHE_FREED_OS_ALLOCS=1
/DUSE_CHECKS_IN_SHIPPING=0
/DUE_BUILD_MINIMAL=1
/DWITH_EDITOR=0
/DWITH_EDITORONLY_DATA=0
/DWITH_SERVER_CODE=1
/DWITH_CEF3=1
/DWITH_XGE_CONTROLLER=0
/DUBT_COMPILED_PLATFORM=Win64
/DUBT_COMPILED_TARGET=Game
/DWIN32=1
/D_WIN32_WINNT=0x0601
/DWINVER=0x0601
/DPLATFORM_WINDOWS=1
/DDEPTH_32_BIT_CONVERSION=0
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
/DPROJECT_PRODUCT_NAME=MediocreMapper
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
/DNDEBUG=1
/DUE_BUILD_SHIPPING=1
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc-Win64-Shipping.lib\"
/DUE_IS_ENGINE_MODULE=0
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
/DUE_PROJECT_NAME=MediocreMapper
/DDISCORD_DYNAMIC_LIB=1
/DDEPRECATED_FORGAME=DEPRECATED
/DDISCORD_DYNAMIC_LIB=1
/DDISCORDRPC_API=
/DUE_ENABLE_ICU=1
/DWITH_VS_PERF_PROFILER=0
/DWITH_DIRECTXMATH=0
/DCORE_API=
/DDISCORD_DYNAMIC_LIB=1
/DCOREUOBJECT_API=
/DWITH_PHYSX=1
/DWITH_APEX=1
/DWITH_APEX_CLOTHING=1
/DWITH_CLOTH_COLLISION_DETECTION=1
/DWITH_PHYSX_COOKING=1
/DWITH_NVCLOTH=1
/DWITH_RECAST=1
/DGPUPARTICLE_LOCAL_VF_ONLY=0
/DENGINE_API=
/DAPPLICATIONCORE_API=
/DRHI_API=
/DJSON_API=
/DSLATE_DEFERRED_DESIRED_SIZE=0
/DWITH_FREETYPE=1
/DSLATECORE_API=
/DINPUTCORE_API=
/DSLATE_API=
/DWITH_UNREALPNG=1
/DWITH_UNREALJPEG=1
/DWITH_UNREALEXR=1
/DIMAGEWRAPPER_API=
/DMESSAGING_API=
/DMESSAGINGCOMMON_API=
/DRENDERCORE_API=
/DSHADERCORE_API=
/DUTILITYSHADERS_API=
/DASSETREGISTRY_API=
/DENGINEMESSAGES_API=
/DENGINESETTINGS_API=
/DSYNTHBENCHMARK_API=
/DRENDERER_API=
/DGAMEPLAYTAGS_API=
/DWITH_RECAST=1
/DWITH_GAMEPLAY_DEBUGGER=0
/DAIMODULE_API=
/DGAMEPLAYTASKS_API=
/DDATABASESUPPORT_API=
/DPACKETHANDLER_API=
/DRELIABILITYHANDLERCOMPONENT_API=
/DHARDWARESURVEY_API=
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
/DNETWORKREPLAYSTREAMING_API=
/DAUDIOMIXER_API=
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
/DPROJECTS_API=
/D_HAS_EXCEPTIONS=0
/D_HAS_EXCEPTIONS=0
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,9 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/LTCG
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\PCLaunch.rc.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc-Win64-Shipping.lib"

View File

@@ -0,0 +1,163 @@
#undef DISCORDRPC_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define UE_BUILD_MINIMAL 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_CEF3 1
#define WITH_XGE_CONTROLLER 1
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define DEPTH_32_BIT_CONVERSION 0
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define ORIGINAL_FILE_NAME "UE4Editor-DiscordRpc.dll"
#define UE_IS_ENGINE_MODULE 0
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
#define UE_PROJECT_NAME MediocreMapper
#define DISCORD_DYNAMIC_LIB 1
#define DEPRECATED_FORGAME DEPRECATED
#define DISCORD_DYNAMIC_LIB 1
#define DISCORDRPC_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define CORE_API DLLIMPORT
#define DISCORD_DYNAMIC_LIB 1
#define COREUOBJECT_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define SLATE_DEFERRED_DESIRED_SIZE 0
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define SHADERCORE_API DLLIMPORT
#define UTILITYSHADERS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API
#define GAMEPLAYTAGS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define DATABASESUPPORT_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define HARDWARESURVEY_API DLLIMPORT
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_RECAST 1
#define UNREALED_API DLLIMPORT
#define BSPMODE_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define AUDIOEDITOR_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API
#define INTROTUTORIALS_API
#define HEADMOUNTEDDISPLAY_API
#define VREDITOR_API
#define COMMONMENUEXTENSIONS_API
#define WITH_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define COLLECTIONMANAGER_API
#define ADDCONTENTDIALOG_API
#define USE_EMBREE 1
#define MESHUTILITIES_API
#define MESHMERGEUTILITIES_API
#define HIERARCHICALLODUTILITIES_API
#define MESHREDUCTIONINTERFACE_API
#define ASSETTOOLS_API
#define KISMETCOMPILER_API
#define KISMET_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API
#define AUDIOMIXER_API

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"

View File

@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP
/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting
/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor
/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\Settings
/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials
/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp"
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Definitions.DiscordRpc.h"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"

View File

@@ -0,0 +1,375 @@
/Zc:inline
/nologo
/Oi
/c
/Gy
/Zm850
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/source-charset:utf-8 /execution-charset:utf-8
/Ox
/Ot
/Ob2
/errorReport:prompt
/EHsc
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/wd4838
/w44668
/I D:\Games\UE_4.19\Engine\Source
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc"
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I D:\Games\UE_4.19\Engine\Source\Editor\BlueprintGraph
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\GenericPlatform
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP
/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting
/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public\Serialization
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Public\AssetTypeActions
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\LevelEditor
/I D:\Games\UE_4.19\Engine\Source\Developer\Settings\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\Settings
/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
/I D:\Games\UE_4.19\Engine\Source\Editor\IntroTutorials
/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
/I D:\Games\UE_4.19\Engine\Source\Editor\VREditor
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\CommonMenuExtensions
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
/I D:\Games\UE_4.19\Engine\Source\Runtime\Landscape
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\PropertyEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\ActorPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\SceneDepthPickerMode
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public\Customizations
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetNodes
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Sockets
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Animation
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Binding
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Blueprint
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG\Public\Slate
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\UMG
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Compilation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation\Blending
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Evaluation
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Sections
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public\Tracks
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp"
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Definitions.DiscordRpc.h"
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
/TP
/GR-
/W4

View File

@@ -0,0 +1,70 @@
/MANIFEST:NO
/NOLOGO
/DEBUG
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:5000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"discord-rpc.dll"
/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc.dll"
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc.suppressed.lib"
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc.pdb"
/ignore:4078

View File

@@ -0,0 +1,14 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-DiscordRpc.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res"
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc.lib"

View File

@@ -0,0 +1,49 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static UObject* (*const SingletonFuncArray[])() = {
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
};
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/DiscordRpc",
PKG_CompiledIn | 0x00000000,
0x5CB914B6,
0xE6515C92,
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,828 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "GeneratedCppIncludes.h"
#include "Private/DiscordRpcPrivatePCH.h"
#include "Public/DiscordRpcBlueprint.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
// Cross Module References
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
// End Cross Module References
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
{
FString spectateSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordJoin_Parms
{
FString joinSecret;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordErrored_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
{
int32 errorCode;
FString errorMessage;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
{
struct _Script_DiscordRpc_eventDiscordConnected_Parms
{
FDiscordUserData joinRequest;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
}
return Singleton;
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
{ "DISCORD_REPLY_NO.DisplayName", "No" },
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Valid response codes for Respond function" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
UE4CodeGen_Private::EDynamicType::NotDynamic,
"EDiscordJoinResponseCodes",
RF_Public|RF_Transient|RF_MarkAsNative,
nullptr,
(uint8)UEnum::ECppForm::EnumClass,
"EDiscordJoinResponseCodes",
Enumerators,
ARRAY_COUNT(Enumerators),
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
class UScriptStruct* FDiscordRichPresence::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Rich presence data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
};
#endif
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
{ "Category", "DiscordRichPresence" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordRichPresence",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordRichPresence),
alignof(FDiscordRichPresence),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
class UScriptStruct* FDiscordUserData::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
}
return Singleton;
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
{
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
}
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
{ "ToolTip", "Ask to join callback data" },
};
#endif
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "Category", "DiscordUserData" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
nullptr,
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
"DiscordUserData",
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
sizeof(FDiscordUserData),
alignof(FDiscordUserData),
PropPointers, ARRAY_COUNT(PropPointers),
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
};
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
{
UClass* Class = UDiscordRpc::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ClearPresence", &UDiscordRpc::execClearPresence },
{ "Initialize", &UDiscordRpc::execInitialize },
{ "Respond", &UDiscordRpc::execRespond },
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
{ "Shutdown", &UDiscordRpc::execShutdown },
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
}
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Clear presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
{
struct DiscordRpc_eventInitialize_Parms
{
FString applicationId;
bool autoRegister;
FString optionalSteamId;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Initialize connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
{
struct DiscordRpc_eventRespond_Parms
{
FString userId;
int32 reply;
};
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
{ "NativeConst", "" },
};
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Respond to join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Check for callbacks" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Shut down connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Discord" },
{ "DisplayName", "Send presence" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
{
return UDiscordRpc::StaticClass();
}
UClass* Z_Construct_UClass_UDiscordRpc()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
static UObject* (*const DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
};
static const FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
};
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Category", "Discord" },
{ "DisplayName", "Discord RPC" },
{ "IncludePath", "DiscordRpcBlueprint.h" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Rich presence info" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord another user sends a join request" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses spectate" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "When Discord user presses join" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On error message" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On disconnection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "On connection" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
{ "Category", "Discord" },
{ "DisplayName", "Is Discord connected" },
{ "Keywords", "Discord rpc" },
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
};
#endif
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
};
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
};
static const UE4CodeGen_Private::FClassParams ClassParams = {
&UDiscordRpc::StaticClass,
DependentSingletons, ARRAY_COUNT(DependentSingletons),
0x00900080u,
FuncInfo, ARRAY_COUNT(FuncInfo),
PropPointers, ARRAY_COUNT(PropPointers),
nullptr,
&StaticCppClassTypeInfo,
nullptr, 0,
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
};
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif

View File

@@ -0,0 +1,299 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "ObjectMacros.h"
#include "ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FDiscordUserData;
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
#endif
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
DISCORDRPC_API static class UScriptStruct* StaticStruct();
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
{ \
FString spectateSecret; \
}; \
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
{ \
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
Parms.spectateSecret=spectateSecret; \
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
{ \
FString joinSecret; \
}; \
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
{ \
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
Parms.joinSecret=joinSecret; \
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
{ \
int32 errorCode; \
FString errorMessage; \
}; \
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
{ \
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
Parms.errorCode=errorCode; \
Parms.errorMessage=errorMessage; \
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
{ \
FDiscordUserData joinRequest; \
}; \
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
{ \
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
Parms.joinRequest=joinRequest; \
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execRespond) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execClearPresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->ClearPresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execUpdatePresence) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->UpdatePresence(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execRunCallbacks) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->RunCallbacks(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execShutdown) \
{ \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Shutdown(); \
P_NATIVE_END; \
} \
\
DECLARE_FUNCTION(execInitialize) \
{ \
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
P_GET_UBOOL(Z_Param_autoRegister); \
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
P_FINISH; \
P_NATIVE_BEGIN; \
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
P_NATIVE_END; \
}
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
private: \
static void StaticRegisterNativesUDiscordRpc(); \
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
public: \
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
DECLARE_SERIALIZER(UDiscordRpc) \
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public:
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDiscordRpc(UDiscordRpc&&); \
NO_API UDiscordRpc(const UDiscordRpc&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1 @@
E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h