mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-05-04 09:48:54 +00:00
Initial Commit!
いきますよ!
This commit is contained in:
59
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
Normal file
59
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
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@@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DiscordRpcLibrary : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpcLibrary(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Win64");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
|
||||
|
||||
// Dynamic
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
|
||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Mac");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
Normal file
26
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
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@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
87
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
Normal file
87
Plugins/discordrpc/Binaries/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
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@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
const char* state; /* max 128 bytes */
|
||||
const char* details; /* max 128 bytes */
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char* largeImageKey; /* max 32 bytes */
|
||||
const char* largeImageText; /* max 128 bytes */
|
||||
const char* smallImageKey; /* max 32 bytes */
|
||||
const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
BIN
Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb
Normal file
BIN
Plugins/discordrpc/Binaries/Win64/UE4Editor-DiscordRpc.pdb
Normal file
Binary file not shown.
7
Plugins/discordrpc/Binaries/Win64/UE4Editor.modules
Normal file
7
Plugins/discordrpc/Binaries/Win64/UE4Editor.modules
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"BuildId": "3944462",
|
||||
"Modules":
|
||||
{
|
||||
"DiscordRpc": "UE4Editor-DiscordRpc.dll"
|
||||
}
|
||||
}
|
||||
29
Plugins/discordrpc/DiscordRpc.uplugin
Normal file
29
Plugins/discordrpc/DiscordRpc.uplugin
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "Discord RPC",
|
||||
"Description": "Wrap the Discord RPC library.",
|
||||
"Category": "Messaging",
|
||||
"CreatedBy": "Chris Marsh <chris@discordapp.com>",
|
||||
"CreatedByURL": "https://discordapp.com/",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "DiscordRpc",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms" :
|
||||
[
|
||||
"Win64",
|
||||
"Linux",
|
||||
"Mac"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@@ -0,0 +1,49 @@
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/DiscordRpc",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x5CB914B6,
|
||||
0xE6515C92,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,828 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#include "Public/DiscordRpcBlueprint.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
|
||||
// Cross Module References
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
|
||||
// End Cross Module References
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
|
||||
{
|
||||
FString spectateSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms
|
||||
{
|
||||
FString joinSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
|
||||
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
|
||||
{ "DISCORD_REPLY_NO.DisplayName", "No" },
|
||||
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Valid response codes for Respond function" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
"EDiscordJoinResponseCodes",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
nullptr,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
"EDiscordJoinResponseCodes",
|
||||
Enumerators,
|
||||
ARRAY_COUNT(Enumerators),
|
||||
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
class UScriptStruct* FDiscordRichPresence::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Rich presence data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordRichPresence",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordRichPresence),
|
||||
alignof(FDiscordRichPresence),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
|
||||
class UScriptStruct* FDiscordUserData::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Ask to join callback data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordUserData",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordUserData),
|
||||
alignof(FDiscordUserData),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
|
||||
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
|
||||
{
|
||||
UClass* Class = UDiscordRpc::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "ClearPresence", &UDiscordRpc::execClearPresence },
|
||||
{ "Initialize", &UDiscordRpc::execInitialize },
|
||||
{ "Respond", &UDiscordRpc::execRespond },
|
||||
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
|
||||
{ "Shutdown", &UDiscordRpc::execShutdown },
|
||||
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Clear presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
|
||||
{
|
||||
struct DiscordRpc_eventInitialize_Parms
|
||||
{
|
||||
FString applicationId;
|
||||
bool autoRegister;
|
||||
FString optionalSteamId;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
|
||||
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Initialize connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
|
||||
{
|
||||
struct DiscordRpc_eventRespond_Parms
|
||||
{
|
||||
FString userId;
|
||||
int32 reply;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Respond to join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Check for callbacks" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Shut down connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Send presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
|
||||
{
|
||||
return UDiscordRpc::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Discord RPC" },
|
||||
{ "IncludePath", "DiscordRpcBlueprint.h" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Rich presence info" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord another user sends a join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses spectate" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses join" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On error message" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On disconnection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Is Discord connected" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
|
||||
};
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&UDiscordRpc::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00900080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,299 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FDiscordUserData;
|
||||
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
|
||||
#endif
|
||||
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
|
||||
{ \
|
||||
FString spectateSecret; \
|
||||
}; \
|
||||
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
|
||||
Parms.spectateSecret=spectateSecret; \
|
||||
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
|
||||
{ \
|
||||
FString joinSecret; \
|
||||
}; \
|
||||
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
|
||||
Parms.joinSecret=joinSecret; \
|
||||
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"
|
||||
@@ -0,0 +1,307 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_GAME=1
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DWITH_DEV_AUTOMATION_TESTS=0
|
||||
/DWITH_PERF_AUTOMATION_TESTS=0
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=1
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=0
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_PERFCOUNTERS=0
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUE_BUILD_MINIMAL=1
|
||||
/DWITH_EDITOR=0
|
||||
/DWITH_EDITORONLY_DATA=0
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_XGE_CONTROLLER=0
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Game
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DDEPTH_32_BIT_CONVERSION=0
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_NAME=MediocreMapper
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=MediocreMapper
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_SHIPPING=1
|
||||
/DUE_ENGINE_DIRECTORY=D:/Games/UE_4.19/Engine/
|
||||
/DORIGINAL_FILE_NAME=\"UE4-DiscordRpc-Win64-Shipping.lib\"
|
||||
/DUE_IS_ENGINE_MODULE=0
|
||||
/DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
|
||||
/DUE_PROJECT_NAME=MediocreMapper
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDEPRECATED_FORGAME=DEPRECATED
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DDISCORDRPC_API=
|
||||
/DUE_ENABLE_ICU=1
|
||||
/DWITH_VS_PERF_PROFILER=0
|
||||
/DWITH_DIRECTXMATH=0
|
||||
/DCORE_API=
|
||||
/DDISCORD_DYNAMIC_LIB=1
|
||||
/DCOREUOBJECT_API=
|
||||
/DWITH_PHYSX=1
|
||||
/DWITH_APEX=1
|
||||
/DWITH_APEX_CLOTHING=1
|
||||
/DWITH_CLOTH_COLLISION_DETECTION=1
|
||||
/DWITH_PHYSX_COOKING=1
|
||||
/DWITH_NVCLOTH=1
|
||||
/DWITH_RECAST=1
|
||||
/DGPUPARTICLE_LOCAL_VF_ONLY=0
|
||||
/DENGINE_API=
|
||||
/DAPPLICATIONCORE_API=
|
||||
/DRHI_API=
|
||||
/DJSON_API=
|
||||
/DSLATE_DEFERRED_DESIRED_SIZE=0
|
||||
/DWITH_FREETYPE=1
|
||||
/DSLATECORE_API=
|
||||
/DINPUTCORE_API=
|
||||
/DSLATE_API=
|
||||
/DWITH_UNREALPNG=1
|
||||
/DWITH_UNREALJPEG=1
|
||||
/DWITH_UNREALEXR=1
|
||||
/DIMAGEWRAPPER_API=
|
||||
/DMESSAGING_API=
|
||||
/DMESSAGINGCOMMON_API=
|
||||
/DRENDERCORE_API=
|
||||
/DSHADERCORE_API=
|
||||
/DUTILITYSHADERS_API=
|
||||
/DASSETREGISTRY_API=
|
||||
/DENGINEMESSAGES_API=
|
||||
/DENGINESETTINGS_API=
|
||||
/DSYNTHBENCHMARK_API=
|
||||
/DRENDERER_API=
|
||||
/DGAMEPLAYTAGS_API=
|
||||
/DWITH_RECAST=1
|
||||
/DWITH_GAMEPLAY_DEBUGGER=0
|
||||
/DAIMODULE_API=
|
||||
/DGAMEPLAYTASKS_API=
|
||||
/DDATABASESUPPORT_API=
|
||||
/DPACKETHANDLER_API=
|
||||
/DRELIABILITYHANDLERCOMPONENT_API=
|
||||
/DHARDWARESURVEY_API=
|
||||
/DCLOTHINGSYSTEMRUNTIMEINTERFACE_API=
|
||||
/DNETWORKREPLAYSTREAMING_API=
|
||||
/DAUDIOMIXER_API=
|
||||
/DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0
|
||||
/DPROJECTS_API=
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,9 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/LTCG
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Intermediate\Build\Win64\UE4\Shipping\DiscordRpc\PCLaunch.rc.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4-DiscordRpc-Win64-Shipping.lib"
|
||||
@@ -0,0 +1,163 @@
|
||||
#undef DISCORDRPC_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define UE_BUILD_MINIMAL 0
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_XGE_CONTROLLER 1
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define DEPTH_32_BIT_CONVERSION 0
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define ORIGINAL_FILE_NAME "UE4Editor-DiscordRpc.dll"
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME 0
|
||||
#define UE_PROJECT_NAME MediocreMapper
|
||||
#define DISCORD_DYNAMIC_LIB 1
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define DISCORD_DYNAMIC_LIB 1
|
||||
#define DISCORDRPC_API DLLEXPORT
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define DISCORD_DYNAMIC_LIB 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_RECAST 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define SLATE_DEFERRED_DESIRED_SIZE 0
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define SHADERCORE_API DLLIMPORT
|
||||
#define UTILITYSHADERS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define DATABASESUPPORT_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define HARDWARESURVEY_API DLLIMPORT
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_RECAST 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define BSPMODE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define EDITORSTYLE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define UNREALAUDIO_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API
|
||||
#define INTROTUTORIALS_API
|
||||
#define HEADMOUNTEDDISPLAY_API
|
||||
#define VREDITOR_API
|
||||
#define COMMONMENUEXTENSIONS_API
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define WITH_OGGVORBIS 1
|
||||
#define XAUDIO2_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API
|
||||
#define ADDCONTENTDIALOG_API
|
||||
#define USE_EMBREE 1
|
||||
#define MESHUTILITIES_API
|
||||
#define MESHMERGEUTILITIES_API
|
||||
#define HIERARCHICALLODUTILITIES_API
|
||||
#define MESHREDUCTIONINTERFACE_API
|
||||
#define ASSETTOOLS_API
|
||||
#define KISMETCOMPILER_API
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define AUDIOMIXER_API
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp"
|
||||
@@ -0,0 +1,376 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Sound
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Textures
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Types
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\InputCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Commands
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MetaData
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\MultiBox
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Styling
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Framework\Views
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Colors
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Docking
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Images
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Notifications
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Text
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate\Public\Widgets\Views
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ImageWrapper
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Messaging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MessagingCommon
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RenderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ShaderCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UtilityShaders
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AssetRegistry
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\EngineSettings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SynthBenchmark
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Renderer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTags
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AIModule
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\GameplayTasks
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\DatabaseSupport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\PacketHandler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\HardwareSurvey
|
||||
/I D:\Games\UE_4.19\Engine\Source\Programs\UnrealLightmass\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\AutoReimport
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Commandlets
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Dialogs
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\DragAndDrop
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Features
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Kismet2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Layers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Settings
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd\Public\Toolkits
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEd
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\BspMode
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\DirectoryWatcher
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Documentation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Projects
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SandboxFile
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\EditorStyle
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\SourceControl
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\UnrealEdMessages
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\GameplayDebugger
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Interfaces
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Online\HTTP\Public\Windows
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\UnrealAudio\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\FunctionalTesting
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AutomationController\Public
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\Localization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AudioEditor\Classes
|
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|
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|
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/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
|
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|
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|
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|
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|
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|
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/I D:\Games\UE_4.19\Engine\Source\Runtime\HeadMountedDisplay\Public
|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\DetailCustomizations
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ClassViewer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\GraphEditor\Public\KismetPins
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\ContentBrowser\Public
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||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkFileSystem\Public
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Evaluation
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieScene\Public\Generators
|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\MovieSceneTracks\Public
|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\AudioMixerXAudio2
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\AddContentDialog\Public
|
||||
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||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshUtilities\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
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|
||||
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|
||||
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp"
|
||||
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Definitions.DiscordRpc.h"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
/TP
|
||||
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|
||||
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|
||||
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|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc\DiscordRpc.init.gen.cpp"
|
||||
#include "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc\DiscordRpcBlueprint.gen.cpp"
|
||||
@@ -0,0 +1,375 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gy
|
||||
/Zm850
|
||||
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|
||||
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|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
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|
||||
/source-charset:utf-8 /execution-charset:utf-8
|
||||
/Ox
|
||||
/Ot
|
||||
/Ob2
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/wd4838
|
||||
/w44668
|
||||
/I D:\Games\UE_4.19\Engine\Source
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Private"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Include"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Inc\DiscordRpc"
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Async
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Containers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Delegates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Math
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Modules\Boilerplate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Serialization\Csv
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Stats
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Core
|
||||
/I "E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary"
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Blueprint
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Misc
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\Templates
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject\Public\UObject
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\CoreUObject
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\AI\Navigation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Curves
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Internationalization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Net
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\PacketHandlers
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Performance
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Physics
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\ProfilingDebugging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Rendering
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Slate
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\Tests
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine\Public\VisualLogger
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Engine
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\HAL
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore\Public\Windows
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ApplicationCore
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\RHI
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Dom
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Policies
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json\Public\Serialization
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Json
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Animation
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Application
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Brushes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Fonts
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Input
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Layout
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Logging
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\SlateCore\Public\Rendering
|
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|
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|
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|
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|
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|
||||
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|
||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\Windows\XAudio2\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public
|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\CollectionManager\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\ThirdParty\IntelEmbree\Embree2140\Win64\include
|
||||
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|
||||
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|
||||
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|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshMergeUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\HierarchicalLODUtilities
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\MeshReductionInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools\Public\AssetTypeActions
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Developer\AssetTools
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\KismetCompiler
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\Nodes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet\Public\WorkflowOrientedApp
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Editor\Kismet
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\ClothingSystemRuntimeInterface
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Classes
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\Components
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer\Public\DSP
|
||||
/I D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
|
||||
/I D:\Games\UE_4.19\Engine\Source\Runtime\AudioMixer
|
||||
/FI"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp"
|
||||
/FI"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Definitions.DiscordRpc.h"
|
||||
/Fo"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,70 @@
|
||||
/MANIFEST:NO
|
||||
/NOLOGO
|
||||
/DEBUG
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/FIXED:No
|
||||
/NXCOMPAT
|
||||
/STACK:5000000
|
||||
/DELAY:UNLOAD
|
||||
/DLL
|
||||
/PDBALTPATH:%_PDB%
|
||||
/OPT:NOREF
|
||||
/OPT:NOICF
|
||||
/INCREMENTAL:NO
|
||||
/ignore:4199
|
||||
/ignore:4099
|
||||
/DELAYLOAD:"d3d12.dll"
|
||||
/DELAYLOAD:"discord-rpc.dll"
|
||||
/LIBPATH:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64"
|
||||
/NODEFAULTLIB:"LIBCMT"
|
||||
/NODEFAULTLIB:"LIBCPMT"
|
||||
/NODEFAULTLIB:"LIBCMTD"
|
||||
/NODEFAULTLIB:"LIBCPMTD"
|
||||
/NODEFAULTLIB:"MSVCRTD"
|
||||
/NODEFAULTLIB:"MSVCPRTD"
|
||||
/NODEFAULTLIB:"LIBC"
|
||||
/NODEFAULTLIB:"LIBCP"
|
||||
/NODEFAULTLIB:"LIBCD"
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||
"delayimp.lib"
|
||||
"wininet.lib"
|
||||
"rpcrt4.lib"
|
||||
"ws2_32.lib"
|
||||
"dbghelp.lib"
|
||||
"comctl32.lib"
|
||||
"Winmm.lib"
|
||||
"kernel32.lib"
|
||||
"user32.lib"
|
||||
"gdi32.lib"
|
||||
"winspool.lib"
|
||||
"comdlg32.lib"
|
||||
"advapi32.lib"
|
||||
"shell32.lib"
|
||||
"ole32.lib"
|
||||
"oleaut32.lib"
|
||||
"uuid.lib"
|
||||
"odbc32.lib"
|
||||
"odbccp32.lib"
|
||||
"netapi32.lib"
|
||||
"iphlpapi.lib"
|
||||
"setupapi.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\ThirdParty\DiscordRpcLibrary\Win64\discord-rpc.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Projects.lib"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc.dll"
|
||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc.suppressed.lib"
|
||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Binaries\Win64\UE4Editor-DiscordRpc.pdb"
|
||||
/ignore:4078
|
||||
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/DEF
|
||||
/NAME:"UE4Editor-DiscordRpc.dll"
|
||||
/IGNORE:4221
|
||||
/NODEFAULTLIB
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.cpp.obj"
|
||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\Module.DiscordRpc.gen.cpp.obj"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\DiscordRpc\PCLaunch.rc.res"
|
||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DiscordRpc.lib"
|
||||
Binary file not shown.
@@ -0,0 +1,49 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpc_init() {}
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature,
|
||||
};
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/DiscordRpc",
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x5CB914B6,
|
||||
0xE6515C92,
|
||||
SingletonFuncArray, ARRAY_COUNT(SingletonFuncArray),
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,828 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "GeneratedCppIncludes.h"
|
||||
#include "Private/DiscordRpcPrivatePCH.h"
|
||||
#include "Public/DiscordRpcBlueprint.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDiscordRpcBlueprint() {}
|
||||
// Cross Module References
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature();
|
||||
UPackage* Z_Construct_UPackage__Script_DiscordRpc();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature();
|
||||
DISCORDRPC_API UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes();
|
||||
DISCORDRPC_API UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc_NoRegister();
|
||||
DISCORDRPC_API UClass* Z_Construct_UClass_UDiscordRpc();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Respond();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown();
|
||||
DISCORDRPC_API UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence();
|
||||
// End Cross Module References
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoinRequest_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoinRequest__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoinRequest_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms
|
||||
{
|
||||
FString spectateSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordSpectate_Parms, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordSpectate__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordSpectate_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms
|
||||
{
|
||||
FString joinSecret;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordJoin_Parms, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordJoin__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordJoin_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordErrored_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordErrored__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordErrored_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms
|
||||
{
|
||||
int32 errorCode;
|
||||
FString errorMessage;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_errorMessage_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_errorMessage = { UE4CodeGen_Private::EPropertyClass::Str, "errorMessage", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorMessage), METADATA_PARAMS(NewProp_errorMessage_MetaData, ARRAY_COUNT(NewProp_errorMessage_MetaData)) };
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_errorCode = { UE4CodeGen_Private::EPropertyClass::Int, "errorCode", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordDisconnected_Parms, errorCode), METADATA_PARAMS(nullptr, 0) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorMessage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_errorCode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordDisconnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordDisconnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature()
|
||||
{
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms
|
||||
{
|
||||
FDiscordUserData joinRequest;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinRequest_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_joinRequest = { UE4CodeGen_Private::EPropertyClass::Struct, "joinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000008000182, 1, nullptr, STRUCT_OFFSET(_Script_DiscordRpc_eventDiscordConnected_Parms, joinRequest), Z_Construct_UScriptStruct_FDiscordUserData, METADATA_PARAMS(NewProp_joinRequest_MetaData, ARRAY_COUNT(NewProp_joinRequest_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinRequest,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc, "DiscordConnected__DelegateSignature", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x00130000, sizeof(_Script_DiscordRpc_eventDiscordConnected_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
static UEnum* EDiscordJoinResponseCodes_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("EDiscordJoinResponseCodes"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDiscordJoinResponseCodes(EDiscordJoinResponseCodes_StaticEnum, TEXT("/Script/DiscordRpc"), TEXT("EDiscordJoinResponseCodes"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC() { return 2532223064U; }
|
||||
UEnum* Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDiscordJoinResponseCodes"), 0, Get_Z_Construct_UEnum_DiscordRpc_EDiscordJoinResponseCodes_CRC(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_NO", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_NO },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_YES", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_YES },
|
||||
{ "EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE", (int64)EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "DISCORD_REPLY_IGNORE.DisplayName", "Ignore" },
|
||||
{ "DISCORD_REPLY_NO.DisplayName", "No" },
|
||||
{ "DISCORD_REPLY_YES.DisplayName", "Yes" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Valid response codes for Respond function" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
"EDiscordJoinResponseCodes",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
nullptr,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
"EDiscordJoinResponseCodes",
|
||||
Enumerators,
|
||||
ARRAY_COUNT(Enumerators),
|
||||
METADATA_PARAMS(Enum_MetaDataParams, ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
class UScriptStruct* FDiscordRichPresence::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordRichPresence, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordRichPresence(FDiscordRichPresence::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordRichPresence"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordRichPresence")),new UScriptStruct::TCppStructOps<FDiscordRichPresence>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordRichPresence;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordRichPresence"), sizeof(FDiscordRichPresence), Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Rich presence data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordRichPresence>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_instance_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_instance_SetBit = [](void* Obj){ ((FDiscordRichPresence*)Obj)->instance = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_instance = { UE4CodeGen_Private::EPropertyClass::Bool, "instance", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(FDiscordRichPresence), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_instance_SetBit)>::SetBit, METADATA_PARAMS(NewProp_instance_MetaData, ARRAY_COUNT(NewProp_instance_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_spectateSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_spectateSecret = { UE4CodeGen_Private::EPropertyClass::Str, "spectateSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, spectateSecret), METADATA_PARAMS(NewProp_spectateSecret_MetaData, ARRAY_COUNT(NewProp_spectateSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_joinSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_joinSecret = { UE4CodeGen_Private::EPropertyClass::Str, "joinSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, joinSecret), METADATA_PARAMS(NewProp_joinSecret_MetaData, ARRAY_COUNT(NewProp_joinSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_matchSecret_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_matchSecret = { UE4CodeGen_Private::EPropertyClass::Str, "matchSecret", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, matchSecret), METADATA_PARAMS(NewProp_matchSecret_MetaData, ARRAY_COUNT(NewProp_matchSecret_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyMax_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partyMax = { UE4CodeGen_Private::EPropertyClass::Int, "partyMax", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyMax), METADATA_PARAMS(NewProp_partyMax_MetaData, ARRAY_COUNT(NewProp_partyMax_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partySize_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_partySize = { UE4CodeGen_Private::EPropertyClass::Int, "partySize", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partySize), METADATA_PARAMS(NewProp_partySize_MetaData, ARRAY_COUNT(NewProp_partySize_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_partyId_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_partyId = { UE4CodeGen_Private::EPropertyClass::Str, "partyId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, partyId), METADATA_PARAMS(NewProp_partyId_MetaData, ARRAY_COUNT(NewProp_partyId_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageText = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageText), METADATA_PARAMS(NewProp_smallImageText_MetaData, ARRAY_COUNT(NewProp_smallImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_smallImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_smallImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "smallImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, smallImageKey), METADATA_PARAMS(NewProp_smallImageKey_MetaData, ARRAY_COUNT(NewProp_smallImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageText_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageText = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageText", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageText), METADATA_PARAMS(NewProp_largeImageText_MetaData, ARRAY_COUNT(NewProp_largeImageText_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_largeImageKey_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_largeImageKey = { UE4CodeGen_Private::EPropertyClass::Str, "largeImageKey", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, largeImageKey), METADATA_PARAMS(NewProp_largeImageKey_MetaData, ARRAY_COUNT(NewProp_largeImageKey_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_endTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_endTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "endTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, endTimestamp), METADATA_PARAMS(NewProp_endTimestamp_MetaData, ARRAY_COUNT(NewProp_endTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_startTimestamp_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "todo, timestamps are 64bit, does that even matter?" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_startTimestamp = { UE4CodeGen_Private::EPropertyClass::Int, "startTimestamp", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, startTimestamp), METADATA_PARAMS(NewProp_startTimestamp_MetaData, ARRAY_COUNT(NewProp_startTimestamp_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_details_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_details = { UE4CodeGen_Private::EPropertyClass::Str, "details", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, details), METADATA_PARAMS(NewProp_details_MetaData, ARRAY_COUNT(NewProp_details_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_state_MetaData[] = {
|
||||
{ "Category", "DiscordRichPresence" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_state = { UE4CodeGen_Private::EPropertyClass::Str, "state", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(FDiscordRichPresence, state), METADATA_PARAMS(NewProp_state_MetaData, ARRAY_COUNT(NewProp_state_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_instance,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_spectateSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_joinSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_matchSecret,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyMax,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partySize,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_partyId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_smallImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageText,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_largeImageKey,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_endTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_startTimestamp,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_details,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_state,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordRichPresence",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordRichPresence),
|
||||
alignof(FDiscordRichPresence),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordRichPresence_CRC() { return 1613447826U; }
|
||||
class UScriptStruct* FDiscordUserData::StaticStruct()
|
||||
{
|
||||
static class UScriptStruct* Singleton = NULL;
|
||||
if (!Singleton)
|
||||
{
|
||||
extern DISCORDRPC_API uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FDiscordUserData, Z_Construct_UPackage__Script_DiscordRpc(), TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC());
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FDiscordUserData(FDiscordUserData::StaticStruct, TEXT("/Script/DiscordRpc"), TEXT("DiscordUserData"), false, nullptr, nullptr);
|
||||
static struct FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData
|
||||
{
|
||||
FScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData()
|
||||
{
|
||||
UScriptStruct::DeferCppStructOps(FName(TEXT("DiscordUserData")),new UScriptStruct::TCppStructOps<FDiscordUserData>);
|
||||
}
|
||||
} ScriptStruct_DiscordRpc_StaticRegisterNativesFDiscordUserData;
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
extern uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC();
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DiscordRpc();
|
||||
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("DiscordUserData"), sizeof(FDiscordUserData), Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC(), false);
|
||||
#else
|
||||
static UScriptStruct* ReturnStruct = nullptr;
|
||||
#endif
|
||||
if (!ReturnStruct)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
{ "ToolTip", "Ask to join callback data" },
|
||||
};
|
||||
#endif
|
||||
auto NewStructOpsLambda = []() -> void* { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDiscordUserData>(); };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_avatar_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_avatar = { UE4CodeGen_Private::EPropertyClass::Str, "avatar", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, avatar), METADATA_PARAMS(NewProp_avatar_MetaData, ARRAY_COUNT(NewProp_avatar_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_discriminator_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_discriminator = { UE4CodeGen_Private::EPropertyClass::Str, "discriminator", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, discriminator), METADATA_PARAMS(NewProp_discriminator_MetaData, ARRAY_COUNT(NewProp_discriminator_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_username_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_username = { UE4CodeGen_Private::EPropertyClass::Str, "username", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, username), METADATA_PARAMS(NewProp_username_MetaData, ARRAY_COUNT(NewProp_username_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "Category", "DiscordUserData" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, STRUCT_OFFSET(FDiscordUserData, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_avatar,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_discriminator,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_username,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
static const UE4CodeGen_Private::FStructParams ReturnStructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
nullptr,
|
||||
&UE4CodeGen_Private::TNewCppStructOpsWrapper<decltype(NewStructOpsLambda)>::NewCppStructOps,
|
||||
"DiscordUserData",
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
sizeof(FDiscordUserData),
|
||||
alignof(FDiscordUserData),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
METADATA_PARAMS(Struct_MetaDataParams, ARRAY_COUNT(Struct_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, ReturnStructParams);
|
||||
}
|
||||
return ReturnStruct;
|
||||
}
|
||||
uint32 Get_Z_Construct_UScriptStruct_FDiscordUserData_CRC() { return 636588304U; }
|
||||
void UDiscordRpc::StaticRegisterNativesUDiscordRpc()
|
||||
{
|
||||
UClass* Class = UDiscordRpc::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "ClearPresence", &UDiscordRpc::execClearPresence },
|
||||
{ "Initialize", &UDiscordRpc::execInitialize },
|
||||
{ "Respond", &UDiscordRpc::execRespond },
|
||||
{ "RunCallbacks", &UDiscordRpc::execRunCallbacks },
|
||||
{ "Shutdown", &UDiscordRpc::execShutdown },
|
||||
{ "UpdatePresence", &UDiscordRpc::execUpdatePresence },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, ARRAY_COUNT(Funcs));
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_ClearPresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Clear presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "ClearPresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Initialize()
|
||||
{
|
||||
struct DiscordRpc_eventInitialize_Parms
|
||||
{
|
||||
FString applicationId;
|
||||
bool autoRegister;
|
||||
FString optionalSteamId;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_optionalSteamId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_optionalSteamId = { UE4CodeGen_Private::EPropertyClass::Str, "optionalSteamId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, optionalSteamId), METADATA_PARAMS(NewProp_optionalSteamId_MetaData, ARRAY_COUNT(NewProp_optionalSteamId_MetaData)) };
|
||||
auto NewProp_autoRegister_SetBit = [](void* Obj){ ((DiscordRpc_eventInitialize_Parms*)Obj)->autoRegister = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_autoRegister = { UE4CodeGen_Private::EPropertyClass::Bool, "autoRegister", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(DiscordRpc_eventInitialize_Parms), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_autoRegister_SetBit)>::SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_applicationId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_applicationId = { UE4CodeGen_Private::EPropertyClass::Str, "applicationId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventInitialize_Parms, applicationId), METADATA_PARAMS(NewProp_applicationId_MetaData, ARRAY_COUNT(NewProp_applicationId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_optionalSteamId,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_autoRegister,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_applicationId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Initialize connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Initialize", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventInitialize_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Respond()
|
||||
{
|
||||
struct DiscordRpc_eventRespond_Parms
|
||||
{
|
||||
FString userId;
|
||||
int32 reply;
|
||||
};
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_reply = { UE4CodeGen_Private::EPropertyClass::Int, "reply", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, reply), METADATA_PARAMS(nullptr, 0) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_userId_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStrPropertyParams NewProp_userId = { UE4CodeGen_Private::EPropertyClass::Str, "userId", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000080, 1, nullptr, STRUCT_OFFSET(DiscordRpc_eventRespond_Parms, userId), METADATA_PARAMS(NewProp_userId_MetaData, ARRAY_COUNT(NewProp_userId_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_reply,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_userId,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Respond to join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Respond", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, sizeof(DiscordRpc_eventRespond_Parms), PropPointers, ARRAY_COUNT(PropPointers), 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_RunCallbacks()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Check for callbacks" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "RunCallbacks", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_Shutdown()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Shut down connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "Shutdown", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UFunction* Z_Construct_UFunction_UDiscordRpc_UpdatePresence()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Send presence" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams = { (UObject*(*)())Z_Construct_UClass_UDiscordRpc, "UpdatePresence", RF_Public|RF_Transient|RF_MarkAsNative, nullptr, (EFunctionFlags)0x04020401, 0, nullptr, 0, 0, 0, METADATA_PARAMS(Function_MetaDataParams, ARRAY_COUNT(Function_MetaDataParams)) };
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc_NoRegister()
|
||||
{
|
||||
return UDiscordRpc::StaticClass();
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDiscordRpc()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UObject,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DiscordRpc,
|
||||
};
|
||||
static const FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_ClearPresence, "ClearPresence" }, // 510145216
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Initialize, "Initialize" }, // 1572649349
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Respond, "Respond" }, // 4089312034
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_RunCallbacks, "RunCallbacks" }, // 2574395339
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_Shutdown, "Shutdown" }, // 2738986725
|
||||
{ &Z_Construct_UFunction_UDiscordRpc_UpdatePresence, "UpdatePresence" }, // 2597121176
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Discord RPC" },
|
||||
{ "IncludePath", "DiscordRpcBlueprint.h" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RichPresence_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Rich presence info" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_RichPresence = { UE4CodeGen_Private::EPropertyClass::Struct, "RichPresence", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000004, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, RichPresence), Z_Construct_UScriptStruct_FDiscordRichPresence, METADATA_PARAMS(NewProp_RichPresence_MetaData, ARRAY_COUNT(NewProp_RichPresence_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoinRequest_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord another user sends a join request" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoinRequest = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoinRequest", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoinRequest), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoinRequest__DelegateSignature, METADATA_PARAMS(NewProp_OnJoinRequest_MetaData, ARRAY_COUNT(NewProp_OnJoinRequest_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnSpectate_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses spectate" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnSpectate = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnSpectate", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnSpectate), Z_Construct_UDelegateFunction_DiscordRpc_DiscordSpectate__DelegateSignature, METADATA_PARAMS(NewProp_OnSpectate_MetaData, ARRAY_COUNT(NewProp_OnSpectate_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnJoin_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "When Discord user presses join" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnJoin = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnJoin", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnJoin), Z_Construct_UDelegateFunction_DiscordRpc_DiscordJoin__DelegateSignature, METADATA_PARAMS(NewProp_OnJoin_MetaData, ARRAY_COUNT(NewProp_OnJoin_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnErrored_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On error message" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnErrored = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnErrored", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnErrored), Z_Construct_UDelegateFunction_DiscordRpc_DiscordErrored__DelegateSignature, METADATA_PARAMS(NewProp_OnErrored_MetaData, ARRAY_COUNT(NewProp_OnErrored_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnDisconnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On disconnection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnDisconnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnDisconnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnDisconnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordDisconnected__DelegateSignature, METADATA_PARAMS(NewProp_OnDisconnected_MetaData, ARRAY_COUNT(NewProp_OnDisconnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OnConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "On connection" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnConnected = { UE4CodeGen_Private::EPropertyClass::MulticastDelegate, "OnConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000010080000, 1, nullptr, STRUCT_OFFSET(UDiscordRpc, OnConnected), Z_Construct_UDelegateFunction_DiscordRpc_DiscordConnected__DelegateSignature, METADATA_PARAMS(NewProp_OnConnected_MetaData, ARRAY_COUNT(NewProp_OnConnected_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IsConnected_MetaData[] = {
|
||||
{ "Category", "Discord" },
|
||||
{ "DisplayName", "Is Discord connected" },
|
||||
{ "Keywords", "Discord rpc" },
|
||||
{ "ModuleRelativePath", "Public/DiscordRpcBlueprint.h" },
|
||||
};
|
||||
#endif
|
||||
auto NewProp_IsConnected_SetBit = [](void* Obj){ ((UDiscordRpc*)Obj)->IsConnected = 1; };
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_IsConnected = { UE4CodeGen_Private::EPropertyClass::Bool, "IsConnected", RF_Public|RF_Transient|RF_MarkAsNative, 0x0010000000000014, 1, nullptr, sizeof(bool), UE4CodeGen_Private::ENativeBool::Native, sizeof(UDiscordRpc), &UE4CodeGen_Private::TBoolSetBitWrapper<decltype(NewProp_IsConnected_SetBit)>::SetBit, METADATA_PARAMS(NewProp_IsConnected_MetaData, ARRAY_COUNT(NewProp_IsConnected_MetaData)) };
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_RichPresence,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoinRequest,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnSpectate,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnJoin,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnErrored,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnDisconnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_OnConnected,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&NewProp_IsConnected,
|
||||
};
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDiscordRpc>::IsAbstract,
|
||||
};
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams = {
|
||||
&UDiscordRpc::StaticClass,
|
||||
DependentSingletons, ARRAY_COUNT(DependentSingletons),
|
||||
0x00900080u,
|
||||
FuncInfo, ARRAY_COUNT(FuncInfo),
|
||||
PropPointers, ARRAY_COUNT(PropPointers),
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
nullptr, 0,
|
||||
METADATA_PARAMS(Class_MetaDataParams, ARRAY_COUNT(Class_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDiscordRpc, 1261885565);
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDiscordRpc(Z_Construct_UClass_UDiscordRpc, &UDiscordRpc::StaticClass, TEXT("/Script/DiscordRpc"), TEXT("UDiscordRpc"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDiscordRpc);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,299 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "ObjectMacros.h"
|
||||
#include "ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FDiscordUserData;
|
||||
#ifdef DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
#error "DiscordRpcBlueprint.generated.h already included, missing '#pragma once' in DiscordRpcBlueprint.h"
|
||||
#endif
|
||||
#define DISCORDRPC_DiscordRpcBlueprint_generated_h
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_54_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordRichPresence(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_15_GENERATED_BODY \
|
||||
friend DISCORDRPC_API class UScriptStruct* Z_Construct_UScriptStruct_FDiscordUserData(); \
|
||||
DISCORDRPC_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_45_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoinRequest_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordJoinRequest_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoinRequest, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoinRequest_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordJoinRequest.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_44_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordSpectate_Parms \
|
||||
{ \
|
||||
FString spectateSecret; \
|
||||
}; \
|
||||
static inline void FDiscordSpectate_DelegateWrapper(const FMulticastScriptDelegate& DiscordSpectate, const FString& spectateSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordSpectate_Parms Parms; \
|
||||
Parms.spectateSecret=spectateSecret; \
|
||||
DiscordSpectate.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_43_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordJoin_Parms \
|
||||
{ \
|
||||
FString joinSecret; \
|
||||
}; \
|
||||
static inline void FDiscordJoin_DelegateWrapper(const FMulticastScriptDelegate& DiscordJoin, const FString& joinSecret) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordJoin_Parms Parms; \
|
||||
Parms.joinSecret=joinSecret; \
|
||||
DiscordJoin.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_42_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordErrored_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordErrored_DelegateWrapper(const FMulticastScriptDelegate& DiscordErrored, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordErrored_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordErrored.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_41_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordDisconnected_Parms \
|
||||
{ \
|
||||
int32 errorCode; \
|
||||
FString errorMessage; \
|
||||
}; \
|
||||
static inline void FDiscordDisconnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordDisconnected, int32 errorCode, const FString& errorMessage) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordDisconnected_Parms Parms; \
|
||||
Parms.errorCode=errorCode; \
|
||||
Parms.errorMessage=errorMessage; \
|
||||
DiscordDisconnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_40_DELEGATE \
|
||||
struct _Script_DiscordRpc_eventDiscordConnected_Parms \
|
||||
{ \
|
||||
FDiscordUserData joinRequest; \
|
||||
}; \
|
||||
static inline void FDiscordConnected_DelegateWrapper(const FMulticastScriptDelegate& DiscordConnected, FDiscordUserData const& joinRequest) \
|
||||
{ \
|
||||
_Script_DiscordRpc_eventDiscordConnected_Parms Parms; \
|
||||
Parms.joinRequest=joinRequest; \
|
||||
DiscordConnected.ProcessMulticastDelegate<UObject>(&Parms); \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execRespond) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_userId); \
|
||||
P_GET_PROPERTY(UIntProperty,Z_Param_reply); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Respond(Z_Param_userId,Z_Param_reply); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execClearPresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->ClearPresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execUpdatePresence) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->UpdatePresence(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execRunCallbacks) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->RunCallbacks(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execShutdown) \
|
||||
{ \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Shutdown(); \
|
||||
P_NATIVE_END; \
|
||||
} \
|
||||
\
|
||||
DECLARE_FUNCTION(execInitialize) \
|
||||
{ \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_applicationId); \
|
||||
P_GET_UBOOL(Z_Param_autoRegister); \
|
||||
P_GET_PROPERTY(UStrProperty,Z_Param_optionalSteamId); \
|
||||
P_FINISH; \
|
||||
P_NATIVE_BEGIN; \
|
||||
P_THIS->Initialize(Z_Param_applicationId,Z_Param_autoRegister,Z_Param_optionalSteamId); \
|
||||
P_NATIVE_END; \
|
||||
}
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDiscordRpc(); \
|
||||
friend DISCORDRPC_API class UClass* Z_Construct_UClass_UDiscordRpc(); \
|
||||
public: \
|
||||
DECLARE_CLASS(UDiscordRpc, UObject, COMPILED_IN_FLAGS(0), 0, TEXT("/Script/DiscordRpc"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDiscordRpc) \
|
||||
enum {IsIntrinsic=COMPILED_IN_INTRINSIC};
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public:
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDiscordRpc(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
NO_API UDiscordRpc(UDiscordRpc&&); \
|
||||
NO_API UDiscordRpc(const UDiscordRpc&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDiscordRpc); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDiscordRpc); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDiscordRpc)
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_92_PROLOG
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_PRIVATE_PROPERTY_OFFSET \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_INCLASS_NO_PURE_DECLS \
|
||||
MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h_94_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID MediocreMapper_Plugins_discordrpc_Source_DiscordRpc_Public_DiscordRpcBlueprint_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_EDISCORDJOINRESPONSECODES(op) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_NO) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_YES) \
|
||||
op(EDiscordJoinResponseCodes::DISCORD_REPLY_IGNORE)
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
E:\Documents\Unreal Projects\MediocreMapper\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpcBlueprint.h
|
||||
BIN
Plugins/discordrpc/Resources/Icon128.png
Normal file
BIN
Plugins/discordrpc/Resources/Icon128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
BIN
Plugins/discordrpc/Resources/discord.png
Normal file
BIN
Plugins/discordrpc/Resources/discord.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
57
Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs
Normal file
57
Plugins/discordrpc/Source/DiscordRpc/DiscordRpc.Build.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class DiscordRpc : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpc(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"DiscordRpc/Public"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"DiscordRpc/Private"
|
||||
}
|
||||
);
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"DiscordRpcLibrary"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Projects"
|
||||
}
|
||||
);
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
}
|
||||
}
|
||||
76
Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp
Normal file
76
Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp
Normal file
@@ -0,0 +1,76 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "IPluginManager.h"
|
||||
#include "ModuleManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
|
||||
|
||||
void FDiscordRpcModule::StartupModule()
|
||||
{
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
|
||||
const FString SDKDir =
|
||||
FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
|
||||
#if PLATFORM_WINDOWS
|
||||
const FString LibName = TEXT("discord-rpc");
|
||||
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
|
||||
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok,
|
||||
LOCTEXT(LOCTEXT_NAMESPACE,
|
||||
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#elif PLATFORM_MAC
|
||||
const FString LibName = TEXT("libdiscord-rpc");
|
||||
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
|
||||
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok,
|
||||
LOCTEXT(LOCTEXT_NAMESPACE,
|
||||
"Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::ShutdownModule()
|
||||
{
|
||||
// Free the dll handle
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
|
||||
{
|
||||
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
|
||||
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
|
||||
|
||||
Handle = FPlatformProcess::GetDllHandle(*Path);
|
||||
|
||||
if (Handle == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::FreeDependency(void*& Handle)
|
||||
{
|
||||
if (Handle != nullptr) {
|
||||
FPlatformProcess::FreeDllHandle(Handle);
|
||||
Handle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
|
||||
@@ -0,0 +1,171 @@
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "DiscordRpcBlueprint.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(Discord)
|
||||
|
||||
static UDiscordRpc* self = nullptr;
|
||||
|
||||
static void ReadyHandler(const DiscordUser* connectedUser)
|
||||
{
|
||||
FDiscordUserData ud;
|
||||
ud.userId = ANSI_TO_TCHAR(connectedUser->userId);
|
||||
ud.username = ANSI_TO_TCHAR(connectedUser->username);
|
||||
ud.discriminator = ANSI_TO_TCHAR(connectedUser->discriminator);
|
||||
ud.avatar = ANSI_TO_TCHAR(connectedUser->avatar);
|
||||
UE_LOG(Discord,
|
||||
Log,
|
||||
TEXT("Discord connected to %s - %s#%s"),
|
||||
*ud.userId,
|
||||
*ud.username,
|
||||
*ud.discriminator);
|
||||
if (self) {
|
||||
self->IsConnected = true;
|
||||
self->OnConnected.Broadcast(ud);
|
||||
}
|
||||
}
|
||||
|
||||
static void DisconnectHandler(int errorCode, const char* message)
|
||||
{
|
||||
auto msg = FString(message);
|
||||
UE_LOG(Discord, Log, TEXT("Discord disconnected (%d): %s"), errorCode, *msg);
|
||||
if (self) {
|
||||
self->IsConnected = false;
|
||||
self->OnDisconnected.Broadcast(errorCode, msg);
|
||||
}
|
||||
}
|
||||
|
||||
static void ErroredHandler(int errorCode, const char* message)
|
||||
{
|
||||
auto msg = FString(message);
|
||||
UE_LOG(Discord, Log, TEXT("Discord error (%d): %s"), errorCode, *msg);
|
||||
if (self) {
|
||||
self->OnErrored.Broadcast(errorCode, msg);
|
||||
}
|
||||
}
|
||||
|
||||
static void JoinGameHandler(const char* joinSecret)
|
||||
{
|
||||
auto secret = FString(joinSecret);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join %s"), *secret);
|
||||
if (self) {
|
||||
self->OnJoin.Broadcast(secret);
|
||||
}
|
||||
}
|
||||
|
||||
static void SpectateGameHandler(const char* spectateSecret)
|
||||
{
|
||||
auto secret = FString(spectateSecret);
|
||||
UE_LOG(Discord, Log, TEXT("Discord spectate %s"), *secret);
|
||||
if (self) {
|
||||
self->OnSpectate.Broadcast(secret);
|
||||
}
|
||||
}
|
||||
|
||||
static void JoinRequestHandler(const DiscordUser* request)
|
||||
{
|
||||
FDiscordUserData ud;
|
||||
ud.userId = ANSI_TO_TCHAR(request->userId);
|
||||
ud.username = ANSI_TO_TCHAR(request->username);
|
||||
ud.discriminator = ANSI_TO_TCHAR(request->discriminator);
|
||||
ud.avatar = ANSI_TO_TCHAR(request->avatar);
|
||||
UE_LOG(Discord,
|
||||
Log,
|
||||
TEXT("Discord join request from %s - %s#%s"),
|
||||
*ud.userId,
|
||||
*ud.username,
|
||||
*ud.discriminator);
|
||||
if (self) {
|
||||
self->OnJoinRequest.Broadcast(ud);
|
||||
}
|
||||
}
|
||||
|
||||
void UDiscordRpc::Initialize(const FString& applicationId,
|
||||
bool autoRegister,
|
||||
const FString& optionalSteamId)
|
||||
{
|
||||
self = this;
|
||||
IsConnected = false;
|
||||
DiscordEventHandlers handlers{};
|
||||
handlers.ready = ReadyHandler;
|
||||
handlers.disconnected = DisconnectHandler;
|
||||
handlers.errored = ErroredHandler;
|
||||
if (OnJoin.IsBound()) {
|
||||
handlers.joinGame = JoinGameHandler;
|
||||
}
|
||||
if (OnSpectate.IsBound()) {
|
||||
handlers.spectateGame = SpectateGameHandler;
|
||||
}
|
||||
if (OnJoinRequest.IsBound()) {
|
||||
handlers.joinRequest = JoinRequestHandler;
|
||||
}
|
||||
auto appId = StringCast<ANSICHAR>(*applicationId);
|
||||
auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
|
||||
Discord_Initialize(
|
||||
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
|
||||
}
|
||||
|
||||
void UDiscordRpc::Shutdown()
|
||||
{
|
||||
Discord_Shutdown();
|
||||
self = nullptr;
|
||||
}
|
||||
|
||||
void UDiscordRpc::RunCallbacks()
|
||||
{
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
|
||||
void UDiscordRpc::UpdatePresence()
|
||||
{
|
||||
DiscordRichPresence rp{};
|
||||
|
||||
auto state = StringCast<ANSICHAR>(*RichPresence.state);
|
||||
rp.state = state.Get();
|
||||
|
||||
auto details = StringCast<ANSICHAR>(*RichPresence.details);
|
||||
rp.details = details.Get();
|
||||
|
||||
auto largeImageKey = StringCast<ANSICHAR>(*RichPresence.largeImageKey);
|
||||
rp.largeImageKey = largeImageKey.Get();
|
||||
|
||||
auto largeImageText = StringCast<ANSICHAR>(*RichPresence.largeImageText);
|
||||
rp.largeImageText = largeImageText.Get();
|
||||
|
||||
auto smallImageKey = StringCast<ANSICHAR>(*RichPresence.smallImageKey);
|
||||
rp.smallImageKey = smallImageKey.Get();
|
||||
|
||||
auto smallImageText = StringCast<ANSICHAR>(*RichPresence.smallImageText);
|
||||
rp.smallImageText = smallImageText.Get();
|
||||
|
||||
auto partyId = StringCast<ANSICHAR>(*RichPresence.partyId);
|
||||
rp.partyId = partyId.Get();
|
||||
|
||||
auto matchSecret = StringCast<ANSICHAR>(*RichPresence.matchSecret);
|
||||
rp.matchSecret = matchSecret.Get();
|
||||
|
||||
auto joinSecret = StringCast<ANSICHAR>(*RichPresence.joinSecret);
|
||||
rp.joinSecret = joinSecret.Get();
|
||||
|
||||
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
|
||||
rp.spectateSecret = spectateSecret.Get();
|
||||
rp.startTimestamp = RichPresence.startTimestamp;
|
||||
rp.endTimestamp = RichPresence.endTimestamp;
|
||||
rp.partySize = RichPresence.partySize;
|
||||
rp.partyMax = RichPresence.partyMax;
|
||||
rp.instance = RichPresence.instance;
|
||||
|
||||
Discord_UpdatePresence(&rp);
|
||||
}
|
||||
|
||||
void UDiscordRpc::ClearPresence()
|
||||
{
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
void UDiscordRpc::Respond(const FString& userId, int reply)
|
||||
{
|
||||
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
|
||||
FTCHARToUTF8 utf8_userid(*userId);
|
||||
Discord_Respond(utf8_userid.Get(), reply);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
#include "Core.h"
|
||||
#include "DiscordRpc.h"
|
||||
20
Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h
Normal file
20
Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ModuleManager.h"
|
||||
|
||||
class FDiscordRpcModule : public IModuleInterface {
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* DiscordRpcLibraryHandle;
|
||||
|
||||
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
|
||||
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
|
||||
static void FreeDependency(void*& Handle);
|
||||
};
|
||||
@@ -0,0 +1,169 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine.h"
|
||||
#include "DiscordRpcBlueprint.generated.h"
|
||||
|
||||
// unreal's header tool hates clang-format
|
||||
// clang-format off
|
||||
|
||||
/**
|
||||
* Ask to join callback data
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDiscordUserData {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString userId;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString username;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString discriminator;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString avatar;
|
||||
};
|
||||
|
||||
/**
|
||||
* Valid response codes for Respond function
|
||||
*/
|
||||
UENUM(BlueprintType)
|
||||
enum class EDiscordJoinResponseCodes : uint8
|
||||
{
|
||||
DISCORD_REPLY_NO UMETA(DisplayName="No"),
|
||||
DISCORD_REPLY_YES UMETA(DisplayName="Yes"),
|
||||
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
|
||||
};
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordDisconnected, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FDiscordErrored, int, errorCode, const FString&, errorMessage);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoin, const FString&, joinSecret);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordSpectate, const FString&, spectateSecret);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordJoinRequest, const FDiscordUserData&, joinRequest);
|
||||
|
||||
// clang-format on
|
||||
|
||||
/**
|
||||
* Rich presence data
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDiscordRichPresence {
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString state;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString details;
|
||||
// todo, timestamps are 64bit, does that even matter?
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int startTimestamp;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int endTimestamp;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString largeImageKey;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString largeImageText;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString smallImageKey;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString smallImageText;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString partyId;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int partySize;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int partyMax;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString matchSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString joinSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString spectateSecret;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
bool instance;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(BlueprintType, meta = (DisplayName = "Discord RPC"), Category = "Discord")
|
||||
class DISCORDRPC_API UDiscordRpc : public UObject {
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Initialize connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Initialize(const FString& applicationId,
|
||||
bool autoRegister,
|
||||
const FString& optionalSteamId);
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Shut down connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Shutdown();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Check for callbacks", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void RunCallbacks();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Send presence", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void UpdatePresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void ClearPresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Respond(const FString& userId, int reply);
|
||||
|
||||
UPROPERTY(BlueprintReadOnly,
|
||||
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
bool IsConnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On connection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordConnected OnConnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On disconnection", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordDisconnected OnDisconnected;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "On error message", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordErrored OnErrored;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord user presses join", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordJoin OnJoin;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord user presses spectate", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordSpectate OnSpectate;
|
||||
|
||||
UPROPERTY(BlueprintAssignable,
|
||||
meta = (DisplayName = "When Discord another user sends a join request",
|
||||
Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordJoinRequest OnJoinRequest;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite,
|
||||
meta = (DisplayName = "Rich presence info", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
FDiscordRichPresence RichPresence;
|
||||
};
|
||||
59
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
Normal file
59
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/DiscordRpcLibrary.Build.cs
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DiscordRpcLibrary : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpcLibrary(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Win64");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
|
||||
|
||||
// Dynamic
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
|
||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Mac");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
Normal file
26
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_register.h
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
87
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
Normal file
87
Plugins/discordrpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord_rpc.h
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// clang-format off
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
// clang-format on
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct DiscordRichPresence {
|
||||
const char* state; /* max 128 bytes */
|
||||
const char* details; /* max 128 bytes */
|
||||
int64_t startTimestamp;
|
||||
int64_t endTimestamp;
|
||||
const char* largeImageKey; /* max 32 bytes */
|
||||
const char* largeImageText; /* max 128 bytes */
|
||||
const char* smallImageKey; /* max 32 bytes */
|
||||
const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
Reference in New Issue
Block a user