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Initial Commit!
いきますよ!
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/*
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By Rama
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*/
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#pragma once
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#include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h"
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#include "VictoryBPHTML.generated.h"
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// BP Library for You
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//
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// Written by Rama
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//note about UBlueprintFunctionLibrary
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// This class is a base class for any function libraries exposed to blueprints.
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// Methods in subclasses are expected to be static, and no methods should be added to the base class.
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UCLASS()
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class VICTORYBPLIBRARY_API UVictoryBPHTML : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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/** Is the current OS HTML5? This code will only run in games packaged for HTML5, it will not run in Editor builds :) Use this to customize particle FX for HTML5 vs PC builds! Or for any custom HTML5-specific game logic! <3 Rama*/
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UFUNCTION(BlueprintPure, Category = "Victory BP Library|HTML5")
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static bool IsHTML();
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UFUNCTION(BlueprintCallable, Category = "Victory BP Library|HTML5")
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static void VictoryHTML5_SetCursorVisible(bool MakeVisible);
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};
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