mirror of
https://github.com/Theaninova/BeatLanguageMapper.git
synced 2026-01-29 21:32:36 +00:00
Mk2Rev1
various bugfixes and such. also bookmarks, temp song loaderm and undo overhaul with near complete multiplayer, but menu items disabled. i really wish i could split this into multiple commits, but i don't know how to work unreal.
This commit is contained in:
@@ -160,6 +160,7 @@ Compiler=VisualStudio2017
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="NoteSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="EventSelection",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="ColorEvent",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,Name="Bookmark",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@@ -221,3 +222,4 @@ AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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PhysXTreeRebuildRate=10
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@@ -8,7 +8,7 @@ ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "A4F171D24A09E6B0C43
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Build=IfProjectHasCode
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Shipping
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BuildConfiguration=PPBC_Shipping
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StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
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StagingDirectory=(Path="E:\\Documents\\Unreal Projects\\MediocreMapper")
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FullRebuild=True
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FullRebuild=False
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ForDistribution=True
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ForDistribution=True
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IncludeDebugFiles=False
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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BlueprintNativizationMethod=Disabled
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Content/Blueprints/BP_bookmark.uasset
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Content/Blueprints/VarTypes/EnumUndoType.uasset
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Content/Blueprints/WidgetBookmarkEditor.uasset
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Content/Blueprints/WidgetBookmarkEditor.uasset
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Content/Blueprints/WidgetBookmarkMarker.uasset
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Content/Textures/Icons/point.uasset
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Content/Textures/Icons/star.uasset
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Content/Textures/Icons/star.uasset
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@@ -1,71 +0,0 @@
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/MANIFEST:NO
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/NOLOGO
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/DEBUG
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/errorReport:prompt
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/MACHINE:x64
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/SUBSYSTEM:WINDOWS
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/FIXED:No
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/NXCOMPAT
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/STACK:5000000
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/DELAY:UNLOAD
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/DLL
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/PDBALTPATH:%_PDB%
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/OPT:NOREF
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/OPT:NOICF
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/INCREMENTAL:NO
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/ignore:4199
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/ignore:4099
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/DELAYLOAD:"d3d12.dll"
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/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMT"
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/NODEFAULTLIB:"LIBCMTD"
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/NODEFAULTLIB:"LIBCPMTD"
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/NODEFAULTLIB:"MSVCRTD"
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/NODEFAULTLIB:"MSVCPRTD"
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/NODEFAULTLIB:"LIBC"
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/NODEFAULTLIB:"LIBCP"
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/NODEFAULTLIB:"LIBCD"
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/NODEFAULTLIB:"LIBCPD"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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"delayimp.lib"
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"wininet.lib"
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"rpcrt4.lib"
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"ws2_32.lib"
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"dbghelp.lib"
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"comctl32.lib"
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"Winmm.lib"
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"kernel32.lib"
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"user32.lib"
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"gdi32.lib"
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"winspool.lib"
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"comdlg32.lib"
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"advapi32.lib"
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"shell32.lib"
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"ole32.lib"
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"oleaut32.lib"
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"uuid.lib"
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"odbc32.lib"
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"odbccp32.lib"
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"netapi32.lib"
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"iphlpapi.lib"
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"setupapi.lib"
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"dwmapi.lib"
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"imm32.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-241.dll"
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/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-241.suppressed.lib"
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/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-241.pdb"
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/ignore:4078
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@@ -1,14 +0,0 @@
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/NOLOGO
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/errorReport:prompt
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/MACHINE:x64
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/SUBSYSTEM:WINDOWS
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/DEF
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/NAME:"UE4Editor-VictoryUMG-241.dll"
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/IGNORE:4221
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/NODEFAULTLIB
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-241.lib"
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@@ -65,7 +65,7 @@
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-106.dll"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3437.dll"
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/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-106.suppressed.lib"
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/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3437.suppressed.lib"
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/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-106.pdb"
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/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3437.pdb"
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/ignore:4078
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/ignore:4078
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@@ -3,7 +3,7 @@
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/MACHINE:x64
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/MACHINE:x64
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/SUBSYSTEM:WINDOWS
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/SUBSYSTEM:WINDOWS
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/DEF
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/DEF
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/NAME:"UE4Editor-VictoryUMG-2620.dll"
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/NAME:"UE4Editor-VictoryUMG-3437.dll"
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/IGNORE:4221
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/IGNORE:4221
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/NODEFAULTLIB
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/NODEFAULTLIB
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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@@ -11,4 +11,4 @@
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-2620.lib"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3437.lib"
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@@ -1,71 +0,0 @@
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/MANIFEST:NO
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/NOLOGO
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/DEBUG
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/errorReport:prompt
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/MACHINE:x64
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/SUBSYSTEM:WINDOWS
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/FIXED:No
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/NXCOMPAT
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/STACK:5000000
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/DELAY:UNLOAD
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/DLL
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/PDBALTPATH:%_PDB%
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/OPT:NOREF
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/OPT:NOICF
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/INCREMENTAL:NO
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/ignore:4199
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/ignore:4099
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/DELAYLOAD:"d3d12.dll"
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/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMT"
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/NODEFAULTLIB:"LIBCMTD"
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/NODEFAULTLIB:"LIBCPMTD"
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/NODEFAULTLIB:"MSVCRTD"
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/NODEFAULTLIB:"MSVCPRTD"
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/NODEFAULTLIB:"LIBC"
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/NODEFAULTLIB:"LIBCP"
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/NODEFAULTLIB:"LIBCD"
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/NODEFAULTLIB:"LIBCPD"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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"delayimp.lib"
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"wininet.lib"
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"rpcrt4.lib"
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"ws2_32.lib"
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"dbghelp.lib"
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"comctl32.lib"
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"Winmm.lib"
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"kernel32.lib"
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"user32.lib"
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"winspool.lib"
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"shell32.lib"
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"ole32.lib"
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"uuid.lib"
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"odbc32.lib"
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"odbccp32.lib"
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"netapi32.lib"
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"setupapi.lib"
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"dwmapi.lib"
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"imm32.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3559.dll"
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/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3559.suppressed.lib"
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/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3559.pdb"
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/ignore:4078
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/MACHINE:x64
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/DEF
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/NAME:"UE4Editor-VictoryUMG-3559.dll"
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/IGNORE:4221
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/NODEFAULTLIB
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
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"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
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/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3559.lib"
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@@ -65,7 +65,7 @@
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-2620.dll"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3864.dll"
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-2620.suppressed.lib"
|
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3864.suppressed.lib"
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-2620.pdb"
|
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-3864.pdb"
|
||||||
/ignore:4078
|
/ignore:4078
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
/MACHINE:x64
|
/MACHINE:x64
|
||||||
/SUBSYSTEM:WINDOWS
|
/SUBSYSTEM:WINDOWS
|
||||||
/DEF
|
/DEF
|
||||||
/NAME:"UE4Editor-VictoryUMG-106.dll"
|
/NAME:"UE4Editor-VictoryUMG-3864.dll"
|
||||||
/IGNORE:4221
|
/IGNORE:4221
|
||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||||
@@ -11,4 +11,4 @@
|
|||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-106.lib"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-3864.lib"
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
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||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
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||||||
/PDBALTPATH:%_PDB%
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||||||
/OPT:NOREF
|
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||||||
/OPT:NOICF
|
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||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
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|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
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||||||
/NODEFAULTLIB:"LIBCMTD"
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||||||
/NODEFAULTLIB:"LIBCPMTD"
|
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||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
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||||||
"rpcrt4.lib"
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|
||||||
"ws2_32.lib"
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||||||
"dbghelp.lib"
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|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
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|
||||||
"comdlg32.lib"
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|
||||||
"advapi32.lib"
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|
||||||
"shell32.lib"
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|
||||||
"ole32.lib"
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|
||||||
"oleaut32.lib"
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||||||
"uuid.lib"
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||||||
"odbc32.lib"
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||||||
"odbccp32.lib"
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|
||||||
"netapi32.lib"
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|
||||||
"iphlpapi.lib"
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|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
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|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4330.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4330.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4330.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-4330.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4330.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
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|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4989.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4989.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-4989.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-4989.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-4989.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5159.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5159.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5159.pdb"
|
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||||||
/ignore:4078
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|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
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||||||
/errorReport:prompt
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||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
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||||||
/DEF
|
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||||||
/NAME:"UE4Editor-VictoryUMG-5159.dll"
|
|
||||||
/IGNORE:4221
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|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5159.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
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||||||
/OPT:NOREF
|
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||||||
/OPT:NOICF
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|
||||||
/INCREMENTAL:NO
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|
||||||
/ignore:4199
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||||||
/ignore:4099
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|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
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|
||||||
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|
|
||||||
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||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
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|
||||||
"comdlg32.lib"
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|
||||||
"advapi32.lib"
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|
||||||
"shell32.lib"
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|
||||||
"ole32.lib"
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|
||||||
"oleaut32.lib"
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|
||||||
"uuid.lib"
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|
||||||
"odbc32.lib"
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|
||||||
"odbccp32.lib"
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||||||
"netapi32.lib"
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|
||||||
"iphlpapi.lib"
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|
||||||
"setupapi.lib"
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|
||||||
"dwmapi.lib"
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|
||||||
"imm32.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
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|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5284.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5284.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5284.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-5284.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5284.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
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|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5521.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5521.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5521.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-5521.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5521.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
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|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5650.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5650.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-5650.pdb"
|
|
||||||
/ignore:4078
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|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
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||||||
/errorReport:prompt
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||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-5650.dll"
|
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||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-5650.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
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||||||
/OPT:NOREF
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||||||
/OPT:NOICF
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|
||||||
/INCREMENTAL:NO
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|
||||||
/ignore:4199
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||||||
/ignore:4099
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|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
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|
||||||
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|
|
||||||
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||||||
/NODEFAULTLIB:"LIBCPMTD"
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||||||
/NODEFAULTLIB:"MSVCRTD"
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|
||||||
/NODEFAULTLIB:"MSVCPRTD"
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|
||||||
/NODEFAULTLIB:"LIBC"
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||||||
/NODEFAULTLIB:"LIBCP"
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|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
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|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
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|
||||||
"shell32.lib"
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|
||||||
"ole32.lib"
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|
||||||
"oleaut32.lib"
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|
||||||
"uuid.lib"
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|
||||||
"odbc32.lib"
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|
||||||
"odbccp32.lib"
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||||||
"netapi32.lib"
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|
||||||
"iphlpapi.lib"
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|
||||||
"setupapi.lib"
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|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-603.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-603.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-603.pdb"
|
|
||||||
/ignore:4078
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|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-603.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-603.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-6989.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-6989.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-6989.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-6989.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-6989.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-7808.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-7808.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-7808.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-7808.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-7808.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
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||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
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||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
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||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-8667.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-8667.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-8667.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-8667.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-8667.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9146.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9146.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9146.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-9146.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9146.lib"
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-InputCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RHI.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-RenderCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UMG.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AppFramework.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9916.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9916.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Binaries\Win64\UE4Editor-VictoryUMG-9916.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-VictoryUMG-9916.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\Module.VictoryUMG.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\VictoryUMG\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\PluginPackaged\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryUMG-9916.lib"
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-1137.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-1137.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-1137.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-1137.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-1137.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3647.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3647.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3647.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-3647.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3647.lib"
|
|
||||||
@@ -62,7 +62,7 @@
|
|||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-2950.dll"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3864.dll"
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-2950.suppressed.lib"
|
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3864.suppressed.lib"
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-2950.pdb"
|
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3864.pdb"
|
||||||
/ignore:4078
|
/ignore:4078
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
/MACHINE:x64
|
/MACHINE:x64
|
||||||
/SUBSYSTEM:WINDOWS
|
/SUBSYSTEM:WINDOWS
|
||||||
/DEF
|
/DEF
|
||||||
/NAME:"UE4Editor-Socketer-2950.dll"
|
/NAME:"UE4Editor-Socketer-3864.dll"
|
||||||
/IGNORE:4221
|
/IGNORE:4221
|
||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||||
@@ -11,4 +11,4 @@
|
|||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-2950.lib"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3864.lib"
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4137.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4137.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4137.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-4137.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4137.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4273.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4273.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4273.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-4273.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4273.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4330.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4330.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4330.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-4330.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4330.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4549.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4549.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-4549.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-4549.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-4549.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5434.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5434.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5434.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-5434.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5434.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5571.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5571.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5571.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-5571.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5571.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5689.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5689.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-5689.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-5689.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-5689.lib"
|
|
||||||
@@ -62,7 +62,7 @@
|
|||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3318.dll"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-6578.dll"
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3318.suppressed.lib"
|
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-6578.suppressed.lib"
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-3318.pdb"
|
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-6578.pdb"
|
||||||
/ignore:4078
|
/ignore:4078
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
/MACHINE:x64
|
/MACHINE:x64
|
||||||
/SUBSYSTEM:WINDOWS
|
/SUBSYSTEM:WINDOWS
|
||||||
/DEF
|
/DEF
|
||||||
/NAME:"UE4Editor-Socketer-3318.dll"
|
/NAME:"UE4Editor-Socketer-6578.dll"
|
||||||
/IGNORE:4221
|
/IGNORE:4221
|
||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
||||||
@@ -11,4 +11,4 @@
|
|||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-3318.lib"
|
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-6578.lib"
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
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|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-7733.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-7733.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-7733.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8544.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-8544.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8544.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-8667.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-8667.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-8667.lib"
|
|
||||||
@@ -1,68 +0,0 @@
|
|||||||
/MANIFEST:NO
|
|
||||||
/NOLOGO
|
|
||||||
/DEBUG
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/FIXED:No
|
|
||||||
/NXCOMPAT
|
|
||||||
/STACK:5000000
|
|
||||||
/DELAY:UNLOAD
|
|
||||||
/DLL
|
|
||||||
/PDBALTPATH:%_PDB%
|
|
||||||
/OPT:NOREF
|
|
||||||
/OPT:NOICF
|
|
||||||
/INCREMENTAL:NO
|
|
||||||
/ignore:4199
|
|
||||||
/ignore:4099
|
|
||||||
/DELAYLOAD:"d3d12.dll"
|
|
||||||
/NODEFAULTLIB:"LIBCMT"
|
|
||||||
/NODEFAULTLIB:"LIBCPMT"
|
|
||||||
/NODEFAULTLIB:"LIBCMTD"
|
|
||||||
/NODEFAULTLIB:"LIBCPMTD"
|
|
||||||
/NODEFAULTLIB:"MSVCRTD"
|
|
||||||
/NODEFAULTLIB:"MSVCPRTD"
|
|
||||||
/NODEFAULTLIB:"LIBC"
|
|
||||||
/NODEFAULTLIB:"LIBCP"
|
|
||||||
/NODEFAULTLIB:"LIBCD"
|
|
||||||
/NODEFAULTLIB:"LIBCPD"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
"delayimp.lib"
|
|
||||||
"wininet.lib"
|
|
||||||
"rpcrt4.lib"
|
|
||||||
"ws2_32.lib"
|
|
||||||
"dbghelp.lib"
|
|
||||||
"comctl32.lib"
|
|
||||||
"Winmm.lib"
|
|
||||||
"kernel32.lib"
|
|
||||||
"user32.lib"
|
|
||||||
"gdi32.lib"
|
|
||||||
"winspool.lib"
|
|
||||||
"comdlg32.lib"
|
|
||||||
"advapi32.lib"
|
|
||||||
"shell32.lib"
|
|
||||||
"ole32.lib"
|
|
||||||
"oleaut32.lib"
|
|
||||||
"uuid.lib"
|
|
||||||
"odbc32.lib"
|
|
||||||
"odbccp32.lib"
|
|
||||||
"netapi32.lib"
|
|
||||||
"iphlpapi.lib"
|
|
||||||
"setupapi.lib"
|
|
||||||
"dwmapi.lib"
|
|
||||||
"imm32.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-CoreUObject.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Engine.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Slate.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-SlateCore.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Core.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Sockets.lib"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Networking.lib"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.dll"
|
|
||||||
/IMPLIB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.suppressed.lib"
|
|
||||||
/PDB:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Binaries\Win64\UE4Editor-Socketer-9688.pdb"
|
|
||||||
/ignore:4078
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
/NOLOGO
|
|
||||||
/errorReport:prompt
|
|
||||||
/MACHINE:x64
|
|
||||||
/SUBSYSTEM:WINDOWS
|
|
||||||
/DEF
|
|
||||||
/NAME:"UE4Editor-Socketer-9688.dll"
|
|
||||||
/IGNORE:4221
|
|
||||||
/NODEFAULTLIB
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.h.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.cpp.obj"
|
|
||||||
"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\Socketer\Module.Socketer.gen.cpp.obj"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\Socketer\PCLaunch.rc.res"
|
|
||||||
"D:\Games\UE_4.19\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"
|
|
||||||
/OUT:"E:\Documents\Unreal Projects\MediocreMapper\Plugins\Socketer\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Socketer-9688.lib"
|
|
||||||
Binary file not shown.
Binary file not shown.
17
Plugins/ZipUtility-ue4/.gitattributes
vendored
Normal file
17
Plugins/ZipUtility-ue4/.gitattributes
vendored
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
||||||
|
|
||||||
|
# Custom for Visual Studio
|
||||||
|
*.cs diff=csharp
|
||||||
|
|
||||||
|
# Standard to msysgit
|
||||||
|
*.doc diff=astextplain
|
||||||
|
*.DOC diff=astextplain
|
||||||
|
*.docx diff=astextplain
|
||||||
|
*.DOCX diff=astextplain
|
||||||
|
*.dot diff=astextplain
|
||||||
|
*.DOT diff=astextplain
|
||||||
|
*.pdf diff=astextplain
|
||||||
|
*.PDF diff=astextplain
|
||||||
|
*.rtf diff=astextplain
|
||||||
|
*.RTF diff=astextplain
|
||||||
51
Plugins/ZipUtility-ue4/.gitignore
vendored
Normal file
51
Plugins/ZipUtility-ue4/.gitignore
vendored
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
# Windows image file caches
|
||||||
|
Thumbs.db
|
||||||
|
ehthumbs.db
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
Desktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
Binaries/*
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
*.pdb
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
# =========================
|
||||||
|
# Operating System Files
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
# OSX
|
||||||
|
# =========================
|
||||||
|
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
|
||||||
|
# Thumbnails
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Files that might appear in the root of a volume
|
||||||
|
.DocumentRevisions-V100
|
||||||
|
.fseventsd
|
||||||
|
.Spotlight-V100
|
||||||
|
.TemporaryItems
|
||||||
|
.Trashes
|
||||||
|
.VolumeIcon.icns
|
||||||
|
|
||||||
|
# Directories potentially created on remote AFP share
|
||||||
|
.AppleDB
|
||||||
|
.AppleDesktop
|
||||||
|
Network Trash Folder
|
||||||
|
Temporary Items
|
||||||
|
.apdisk
|
||||||
|
Intermediate
|
||||||
|
Binaries/Win64/UE4Editor-ZipUtility.dll
|
||||||
BIN
Plugins/ZipUtility-ue4/Docs/event.png
Normal file
BIN
Plugins/ZipUtility-ue4/Docs/event.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 175 KiB |
BIN
Plugins/ZipUtility-ue4/Docs/stopoperation.png
Normal file
BIN
Plugins/ZipUtility-ue4/Docs/stopoperation.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 50 KiB |
BIN
Plugins/ZipUtility-ue4/Docs/unzip.png
Normal file
BIN
Plugins/ZipUtility-ue4/Docs/unzip.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 87 KiB |
BIN
Plugins/ZipUtility-ue4/Docs/zip.png
Normal file
BIN
Plugins/ZipUtility-ue4/Docs/zip.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 96 KiB |
93
Plugins/ZipUtility-ue4/LICENSE.txt
Normal file
93
Plugins/ZipUtility-ue4/LICENSE.txt
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
ZipUtility and 7z-cpp Modifications placed under MIT
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
(ZipUtility)
|
||||||
|
Copyright (c) Jan Kaniewski (Getnamo) and Contributors (https://github.com/getnamo/ZipUtility-ue4/graphs/contributors)
|
||||||
|
|
||||||
|
(7z-cpp)
|
||||||
|
Copyright (c) Jan Kaniewski (Getnamo), Keith J. Jones (keithjjones), and Contributors (https://github.com/getnamo/7zip-cpp/graphs/contributors)
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
=============================================================================================
|
||||||
|
|
||||||
|
SevenZip++ (C++ wrapper) by Chadwick McNab is placed in the public domain. [https://bitbucket.org/cmcnab/sevenzip/wiki/Home]
|
||||||
|
|
||||||
|
=============================================================================================
|
||||||
|
|
||||||
|
LZMA SDK (LZMA 7-zip headers) is placed in the public domain. [www.7-zip.org/sdk.html]
|
||||||
|
|
||||||
|
=============================================================================================
|
||||||
|
|
||||||
|
This software uses code of 7z.dll licensed under the LGPL + unrar restriction version 2.1 and its source can be downloaded at www.7-zip.org
|
||||||
|
7-Zip
|
||||||
|
~~~~~
|
||||||
|
License for use and distribution
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
7-Zip Copyright (C) 1999-2015 Igor Pavlov.
|
||||||
|
|
||||||
|
Licenses for files are:
|
||||||
|
|
||||||
|
1) 7z.dll: GNU LGPL + unRAR restriction
|
||||||
|
2) All other files: GNU LGPL
|
||||||
|
|
||||||
|
The GNU LGPL + unRAR restriction means that you must follow both
|
||||||
|
GNU LGPL rules and unRAR restriction rules.
|
||||||
|
|
||||||
|
|
||||||
|
Note:
|
||||||
|
You can use 7-Zip on any computer, including a computer in a commercial
|
||||||
|
organization. You don't need to register or pay for 7-Zip.
|
||||||
|
|
||||||
|
|
||||||
|
GNU LGPL information
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You can receive a copy of the GNU Lesser General Public License from
|
||||||
|
http://www.gnu.org/
|
||||||
|
|
||||||
|
|
||||||
|
unRAR restriction
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
The decompression engine for RAR archives was developed using source
|
||||||
|
code of unRAR program.
|
||||||
|
All copyrights to original unRAR code are owned by Alexander Roshal.
|
||||||
|
|
||||||
|
The license for original unRAR code has the following restriction:
|
||||||
|
|
||||||
|
The unRAR sources cannot be used to re-create the RAR compression algorithm,
|
||||||
|
which is proprietary. Distribution of modified unRAR sources in separate form
|
||||||
|
or as a part of other software is permitted, provided that it is clearly
|
||||||
|
stated in the documentation and source comments that the code may
|
||||||
|
not be used to develop a RAR (WinRAR) compatible archiver.
|
||||||
|
--
|
||||||
|
Igor Pavlov
|
||||||
246
Plugins/ZipUtility-ue4/README.md
Normal file
246
Plugins/ZipUtility-ue4/README.md
Normal file
@@ -0,0 +1,246 @@
|
|||||||
|
# ZipUtility Plugin
|
||||||
|
|
||||||
|
[](https://github.com/getnamo/ziputility-ue4/releases)
|
||||||
|
[](https://github.com/getnamo/ziputility-ue4/releases)
|
||||||
|
|
||||||
|
Event driven, blueprint accessible flexible 7zip compression, archiver, and file manipulation plugin for Unreal Engine 4. Built on [7zip-cpp](https://github.com/getnamo/7zip-cpp) modernization of the [SevenZip++](http://bitbucket.org/cmcnab/sevenzip/wiki/Home) C++ wrapper for accessing the 7-zip COM-like API in 7z.dll and 7za.dll.
|
||||||
|
|
||||||
|
Supports the following compression algorithms:
|
||||||
|
7Zip, GZip, BZip2, RAR, TAR, ISO, CAB, LZMA, LZMA86.
|
||||||
|
|
||||||
|
|
||||||
|
Plugin works in Windows only.
|
||||||
|
|
||||||
|
[Main Forum Thread](https://forums.unrealengine.com/showthread.php?95022-Plugin-ZipUtility-(7zip))
|
||||||
|
|
||||||
|
|
||||||
|
## Quick Install & Setup ##
|
||||||
|
|
||||||
|
1. [Download](https://github.com/getnamo/ZipUtility-ue4/releases)
|
||||||
|
2. Create new or choose project.
|
||||||
|
3. Browse to your project folder (typically found at Documents/Unreal Project/{Your Project Root})
|
||||||
|
4. Copy *Plugins* folder into your Project root.
|
||||||
|
5. Restart the Editor and open your project again. Plugin is now ready to use.
|
||||||
|
|
||||||
|
|
||||||
|
## Blueprint Access
|
||||||
|
|
||||||
|
Right click anywhere in a desired blueprint to access the plugin Blueprint Function Library methods. The plugin is completely multi-threaded and will not block your game thread, fire and forget.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
*Optional but highly recommended:* Add `ZipUtilityInterface` to your blueprint if you wish to be notified of the progress, e.g. when your archive has finished unzipping or if you wish to display a progress bar.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
After you've added the interface and hit Compile on your blueprint you'll have access to the Progress and List events
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
They're explained in further detail below.
|
||||||
|
|
||||||
|
## Zipping and Compressing Files
|
||||||
|
|
||||||
|
To Zip up a folder or file, right click your event graph and add the `Zip` function.
|
||||||
|
|
||||||
|
Specify a path to a folder or file as a target.
|
||||||
|
|
||||||
|
Leave the Compression format to the default SevenZip or specify a format of choice, the plugin automatically appends the default extension based on the compression format. Note that not all compression formats work for compression (e.g. RAR is extract only).
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Unzipping and Extracting Files
|
||||||
|
|
||||||
|
To Unzip up a file, right click your event graph and add the `Unzip` function.
|
||||||
|
|
||||||
|
Specify the full path to a suitable archive file.
|
||||||
|
|
||||||
|
The plugin automatically detects the compression format used in the archive, but you can alternatively specify a specific format using the `UnzipWithFormat` method.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Listing Contents in an Archive
|
||||||
|
|
||||||
|
To list files in your archive, right click your event graph and add the `ListFilesInArchive` function.
|
||||||
|
|
||||||
|
Specify the full path to a suitable archive file. This function requires the use of the `ZipUtilityInterface` callback `OnFileFound`, so ensure you have `ZipUtilityInterface` added to your blueprint.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
The `OnFileFound` event gets called for every file in the archive with its path and size given in bytes. This function does not extract the contents, but instead allows you to inspect files before committing to extracting their contents.
|
||||||
|
|
||||||
|
## Events & Progress Updates
|
||||||
|
|
||||||
|
By right-clicking in your blueprint and adding various `ZipUtility` events, you can get the status of zip/unzip operations as they occur. All callbacks are received on the game thread. To receive callbacks you must satisfy two requirements:
|
||||||
|
|
||||||
|
1. Implement the `ZipUtilityInterface` interface in your blueprint from the Class Settings menu
|
||||||
|
2. Pass a reference to `self` (or a reference to the class that implements `ZipUtilityInterface`) to all zip/unzip functions
|
||||||
|
|
||||||
|
All events pass along the name of the archive being operated on. Since multiple events can be running in parallel, the archive name is useful to uniquely match events with operations.
|
||||||
|
|
||||||
|
### Event Table
|
||||||
|
|
||||||
|
| Event | Details |
|
||||||
|
| ------------- | ------------- |
|
||||||
|
| `OnStartProcess` | Called when the zip/unzip operation begins |
|
||||||
|
| `OnProgress` | Called periodically while a zip/unzip operation is running to provide the overall status of the operation |
|
||||||
|
| `OnFileDone` | Called for every file that is done being zipped/unzipped |
|
||||||
|
| `OnDone` | Called when the entire zip/unzip operation has completed |
|
||||||
|
| `OnFileFound` | Called for every file that is found as the result of a `ListFilesInArchive` call |
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Stopping Operations
|
||||||
|
|
||||||
|
Most of the Zip and Unzip methods return a pointer to a `ZipOperation`. This pointer can be used to terminate an operation that is still running by calling the `StopOperation` function.
|
||||||
|
|
||||||
|
The returned pointer to `ZipOperation` will be Garbage Collected if it is not stored as an Object Reference or in C++ in a `UPROPERTY` declared pointer. So don't store `ZipOperation` as a soft reference/pointer. It is safe to completely ignore the returned `ZipOperation` if you do not care about manually terminating the operation.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Convenience File Functions
|
||||||
|
|
||||||
|
### Move/Rename a File
|
||||||
|
|
||||||
|
Specify full path for the file you wish to move and it's destination
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
To rename it, simply change the destination name
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
|
||||||
|
### Create/Make Directory
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
|
||||||
|
### List Contents of Folder
|
||||||
|
|
||||||
|
Expects self to be a `FileListInterface`
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## C++
|
||||||
|
|
||||||
|
### Setup
|
||||||
|
|
||||||
|
To use the C++ code from the plugin add it as a dependency module in your project build.cs e.g.
|
||||||
|
|
||||||
|
```c#
|
||||||
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ZipUtility"});
|
||||||
|
```
|
||||||
|
|
||||||
|
then ```#include "ZipFileFunctionLibrary.h"``` in the places where you'd like to use the plugin functionality.
|
||||||
|
|
||||||
|
### [Lambda](http://en.cppreference.com/w/cpp/language/lambda)
|
||||||
|
|
||||||
|
#### [UnzipWithLambda](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Public/ZipFileFunctionLibrary.h#L63)
|
||||||
|
|
||||||
|
call the static function with *done* and *progress* callback lambdas e.g. if you're interested in both
|
||||||
|
|
||||||
|
```c++
|
||||||
|
UZipFileFunctionLibrary::UnzipWithLambda(FString("C:/path/to/your/zip.7z"),
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
//Called when done
|
||||||
|
},
|
||||||
|
[](float Percent)
|
||||||
|
{
|
||||||
|
//called when progress updates with % done
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
replace either with nullptr if you're not interested in that callback
|
||||||
|
|
||||||
|
#### [ZipWithLambda](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Public/ZipFileFunctionLibrary.h#L80)
|
||||||
|
|
||||||
|
call the static function with *done* and *progress* callback lambdas e.g. if you're interested in both
|
||||||
|
|
||||||
|
```c++
|
||||||
|
UZipFileFunctionLibrary::ZipWithLambda(FString("C:/path/to/your/zip.7z"),
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
//Called when done
|
||||||
|
},
|
||||||
|
[](float Percent)
|
||||||
|
{
|
||||||
|
//called when progress updates with % done
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
replace either with nullptr if you're not interested in that callback
|
||||||
|
|
||||||
|
### Your own class with [IZipUtilityInterface](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Public/ZipUtilityInterface.h)
|
||||||
|
|
||||||
|
Let's say you have a class called `UMyClass`. You then add the `IZipUtilityInterface` to it via multiple inheritance e.g.
|
||||||
|
|
||||||
|
```c++
|
||||||
|
class UMyClass : public UObject, public IZipUtilityInterface
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
...
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
Because the events are of the type [BlueprintNativeEvent](https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/Specifiers/BlueprintNativeEvent/) you add the C++ implementation of the events like so
|
||||||
|
|
||||||
|
```c++
|
||||||
|
class UMyClass : public UObject, public IZipUtilityInterface
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
...
|
||||||
|
|
||||||
|
//event overrides
|
||||||
|
virtual void OnProgress_Implementation(const FString& archive, float percentage, int32 bytes) override;
|
||||||
|
virtual void OnDone_Implementation(const FString& archive, EZipUtilityCompletionState CompletionState) override;
|
||||||
|
virtual void OnStartProcess_Implementation(const FString& archive, int32 bytes) override;
|
||||||
|
virtual void OnFileDone_Implementation(const FString& archive, const FString& file) override;
|
||||||
|
virtual void OnFileFound_Implementation(const FString& archive, const FString& file, int32 size) override;
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
ensure you have at least an empty implementation for each function
|
||||||
|
|
||||||
|
```c++
|
||||||
|
void UMyClass::OnProgress_Implementation(const FString& archive, float percentage, int32 bytes)
|
||||||
|
{
|
||||||
|
//your code here
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
To call a `ZipUtility` function you first get a valid pointer to your class (I leave that up to you) e.g.
|
||||||
|
|
||||||
|
```c++
|
||||||
|
UMyClass* MyZipClass = NewObject<UMyClass>(); //or you may already have a valid pointer from allocating elsewhere
|
||||||
|
```
|
||||||
|
|
||||||
|
then to e.g. unzip you pass the pointer to your class with the `IZipUtilityInterface` as your second parameter (and if you use them, any other optional parameters such as compression format). If you are calling the zip functions from within the class that implements `IZipUtilityInterface` then you can simply pass `this`:
|
||||||
|
|
||||||
|
```c++
|
||||||
|
UZipFileFunctionLibrary::Unzip(FString("C:/path/to/your/zip.7z"), MyZipClass);
|
||||||
|
```
|
||||||
|
|
||||||
|
See [ZipFileFunctionLibrary.h](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Public/ZipFileFunctionLibrary.h) for all the function signatures.
|
||||||
|
|
||||||
|
See [ZULambdaDelegate.h](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/ZipUtility/Private/ZULambdaDelegate.h) for an example class using the above setup to convert `IZipUtilityInterface` interface calls into lambda functions.
|
||||||
|
|
||||||
|
|
||||||
|
### Windows Utility
|
||||||
|
|
||||||
|
For windows utility functions, the callback setup is similar, kindly refer to [WindowsFileUtilityFunctionLibrary.h](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/WindowsUtility/Public/WindowsFileUtilityFunctionLibrary.h) which may use [IWFUFileListInterface](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/WindowsUtility/Public/WFUFileListInterface.h) or [IWFUFolderWatchInterface](https://github.com/getnamo/ZipUtility-ue4/blob/master/Source/WindowsUtility/Public/WFUFolderWatchInterface.h) depending on functions used.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
MIT for ZipUtility and 7z-cpp
|
||||||
|
|
||||||
|
LGPL for 7za.dll, LGPL + Unrar for 7z.dll
|
||||||
|
|
||||||
|
See license file for details.
|
||||||
|
|
||||||
|
## Help
|
||||||
|
Add any issues you run across to https://github.com/getnamo/ZipUtility-ue4/issues
|
||||||
|
|
||||||
|
or post to the [unreal forum thread](https://forums.unrealengine.com/showthread.php?95022-Plugin-ZipUtility-(7zip)).
|
||||||
|
|
||||||
BIN
Plugins/ZipUtility-ue4/Resources/Icon128.png
Normal file
BIN
Plugins/ZipUtility-ue4/Resources/Icon128.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.6 KiB |
@@ -0,0 +1,11 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#include "WindowsFileUtilityPrivatePCH.h"
|
||||||
|
#include "WFUFileListInterface.h"
|
||||||
|
|
||||||
|
|
||||||
|
UWFUFileListInterface::UWFUFileListInterface(const class FObjectInitializer& PCIP)
|
||||||
|
: Super(PCIP)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
|
||||||
|
#include "WindowsFileUtilityPrivatePCH.h"
|
||||||
|
#include "WindowsFileUtilityFunctionLibrary.h"
|
||||||
|
#include "WFUFileListLambdaDelegate.h"
|
||||||
|
|
||||||
|
UWFUFileListLambdaDelegate::UWFUFileListLambdaDelegate()
|
||||||
|
{
|
||||||
|
OnDoneCallback = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UWFUFileListLambdaDelegate::SetOnDoneCallback(TFunction<void(const TArray<FString>&, const TArray<FString>&)> InOnDoneCallback)
|
||||||
|
{
|
||||||
|
OnDoneCallback = InOnDoneCallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UWFUFileListLambdaDelegate::OnListFileFound_Implementation(const FString& FileName, int32 ByteCount, const FString& FilePath)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void UWFUFileListLambdaDelegate::OnListDirectoryFound_Implementation(const FString& DirectoryName, const FString& FilePath)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void UWFUFileListLambdaDelegate::OnListDone_Implementation(const FString& DirectoryPath, const TArray<FString>& Files, const TArray<FString>& Folders)
|
||||||
|
{
|
||||||
|
if (OnDoneCallback != nullptr)
|
||||||
|
{
|
||||||
|
OnDoneCallback(Files, Folders);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Object.h"
|
||||||
|
#include "WFUFileListLambdaDelegate.generated.h"
|
||||||
|
|
||||||
|
UCLASS()
|
||||||
|
class WINDOWSFILEUTILITY_API UWFUFileListLambdaDelegate : public UObject, public IWFUFileListInterface
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
UWFUFileListLambdaDelegate();
|
||||||
|
public:
|
||||||
|
void SetOnDoneCallback(TFunction<void(const TArray<FString>&, const TArray<FString>&)> InOnDoneCallback);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//File List Interface
|
||||||
|
|
||||||
|
virtual void OnListFileFound_Implementation(const FString& FileName, int32 ByteCount, const FString& FilePath) override;
|
||||||
|
virtual void OnListDirectoryFound_Implementation(const FString& DirectoryName, const FString& FilePath) override;
|
||||||
|
virtual void OnListDone_Implementation(const FString& DirectoryPath, const TArray<FString>& Files, const TArray<FString>& Folders) override;
|
||||||
|
|
||||||
|
TFunction<void(const TArray<FString>&, const TArray<FString>&)> OnDoneCallback;
|
||||||
|
};
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user